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itgmania212121/stepmania/src/ScreenGameOver.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenGameOver
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenGameOver.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
#include "TransitionFadeWipe.h"
#include "Sprite.h"
#include "AnnouncerManager.h"
#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
#include "ThemeManager.h"
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const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
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ScreenGameOver::ScreenGameOver()
{
GAMESTATE->Reset();
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","game over") );
this->AddChild( &m_Background );
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m_Fade.OpenWipingRight( SM_None );
this->AddChild( &m_Fade );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","game over music") );
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this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
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this->SendScreenMessage( SM_StartFadingOut, 5 );
}
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
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case SM_PlayAnnouncer:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
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break;
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case SM_StartFadingOut:
m_Fade.CloseWipingRight( SM_GoToNextScreen );
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break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
}
}
void ScreenGameOver::MenuStart( PlayerNumber pn )
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{
if( m_Fade.IsClosing() )
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return;
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this->ClearMessageQueue();
this->SendScreenMessage( SM_StartFadingOut, 0 );
}