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itgmania212121/stepmania/src/NoteSkinManager.cpp
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#include "global.h"
#include "NoteSkinManager.h"
#include "RageLog.h"
#include "RageException.h"
#include "GameState.h"
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#include "Game.h"
#include "StyleInput.h"
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#include "Style.h"
#include "RageUtil.h"
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#include "arch/arch.h"
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#include "RageDisplay.h"
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#include "arch/Dialog/Dialog.h"
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#include "PrefsManager.h"
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#include "Foreach.h"
NoteSkinManager* NOTESKIN = NULL; // global object accessable from anywhere in the program
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const CString NOTESKINS_DIR = "NoteSkins/";
const CString GAME_BASE_NOTESKIN_NAME = "default";
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const CString GLOBAL_BASE_NOTESKIN_DIR = NOTESKINS_DIR + "common/default/";
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static map<CString,CString> g_PathCache;
NoteSkinManager::NoteSkinManager()
{
m_pCurGame = NULL;
}
NoteSkinManager::~NoteSkinManager()
{
}
void NoteSkinManager::RefreshNoteSkinData( const Game* pGame )
{
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/* Reload even if we don't need to, so exiting out of the menus refreshes the note
* skin list (so you don't have to restart to see new noteskins). */
m_pCurGame = pGame;
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// clear path cache
g_PathCache.clear();
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CString sBaseSkinFolder = NOTESKINS_DIR + pGame->m_szName + "/";
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CStringArray asNoteSkinNames;
GetDirListing( sBaseSkinFolder + "*", asNoteSkinNames, true );
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// strip out "CVS"
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for( int i=asNoteSkinNames.size()-1; i>=0; i-- )
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if( 0 == stricmp("cvs", asNoteSkinNames[i]) )
asNoteSkinNames.erase( asNoteSkinNames.begin()+i, asNoteSkinNames.begin()+i+1 );
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m_mapNameToData.clear();
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for( unsigned j=0; j<asNoteSkinNames.size(); j++ )
{
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CString sName = asNoteSkinNames[j];
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sName.MakeLower();
m_mapNameToData[sName] = NoteSkinData();
LoadNoteSkinData( sName, m_mapNameToData[sName] );
}
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}
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void NoteSkinManager::LoadNoteSkinData( const CString &sNoteSkinName, NoteSkinData& data_out )
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{
data_out.sName = sNoteSkinName;
data_out.metrics.Reset();
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data_out.vsDirSearchOrder.clear();
/* Load global NoteSkin defaults */
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data_out.metrics.ReadFile( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
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data_out.vsDirSearchOrder.push_front( GLOBAL_BASE_NOTESKIN_DIR );
/* Load game NoteSkin defaults */
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data_out.metrics.ReadFile( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME)+"metrics.ini" );
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data_out.vsDirSearchOrder.push_front( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME) );
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/* Read the current NoteSkin and all of its fallbacks */
LoadNoteSkinDataRecursive( sNoteSkinName, data_out );
}
void NoteSkinManager::LoadNoteSkinDataRecursive( const CString &sNoteSkinName, NoteSkinData& data_out )
{
static int depth = 0;
depth++;
ASSERT_M( depth < 20, "Circular NoteSkin fallback references detected." );
CString sDir = GetNoteSkinDir(sNoteSkinName);
// read global fallback the current NoteSkin (if any)
CString sFallback;
IniFile ini;
ini.ReadFile( sDir+"metrics.ini" );
if( ini.GetValue("Global","FallbackNoteSkin",sFallback) )
LoadNoteSkinDataRecursive( sFallback, data_out );
data_out.metrics.ReadFile( sDir+"metrics.ini" );
data_out.vsDirSearchOrder.push_front( sDir );
depth--;
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}
void NoteSkinManager::GetNoteSkinNames( CStringArray &AddTo )
{
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/* If the skin data for the current game isn't already load it, load it now. */
if( m_pCurGame != GAMESTATE->m_pCurGame )
RefreshNoteSkinData( GAMESTATE->m_pCurGame );
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/* Don't call GetNoteSkinNames below, since we don't want to call RefreshNoteSkinData; it's
* slow. */
for( map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.begin();
iter != m_mapNameToData.end(); ++iter )
{
AddTo.push_back( iter->second.sName );
}
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/* Move "default" to the front if it exists. */
{
CStringArray::iterator iter = find( AddTo.begin(), AddTo.end(), "default" );
if( iter != AddTo.end() )
{
AddTo.erase( iter );
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if( !PREFSMAN->m_bHideDefaultNoteSkin )
AddTo.insert( AddTo.begin(), "default" );
}
}
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}
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void NoteSkinManager::GetNoteSkinNames( const Game* game, CStringArray &AddTo )
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{
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RefreshNoteSkinData( game );
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for( map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.begin();
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iter != m_mapNameToData.end(); ++iter )
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{
AddTo.push_back( iter->second.sName );
}
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/* Put the note skins back. */
RefreshNoteSkinData( GAMESTATE->m_pCurGame );
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}
bool NoteSkinManager::DoesNoteSkinExist( CString sSkinName )
{
CStringArray asSkinNames;
GetNoteSkinNames( asSkinNames );
for( unsigned i=0; i<asSkinNames.size(); i++ )
if( 0==stricmp(sSkinName, asSkinNames[i]) )
return true;
return false;
}
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CString NoteSkinManager::GetNoteSkinDir( const CString &sSkinName )
{
CString sGame = m_pCurGame->m_szName;
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return NOTESKINS_DIR + sGame + "/" + sSkinName + "/";
}
CString NoteSkinManager::GetMetric( CString sNoteSkinName, CString sButtonName, CString sValue )
{
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sNoteSkinName.MakeLower();
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map<CString,NoteSkinData>::const_iterator it = m_mapNameToData.find(sNoteSkinName);
ASSERT_M( it != m_mapNameToData.end(), sNoteSkinName ); // this NoteSkin doesn't exist!
const NoteSkinData& data = it->second;
CString sReturn;
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if( data.metrics.GetValue( sButtonName, sValue, sReturn ) )
return sReturn;
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if( !data.metrics.GetValue( "NoteDisplay", sValue, sReturn ) )
RageException::Throw( "Could not read metric '[%s] %s' or '[NoteDisplay] %s' in '%s'",
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sButtonName.c_str(), sValue.c_str(), sValue.c_str(), sNoteSkinName.c_str() );
return sReturn;
}
int NoteSkinManager::GetMetricI( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
return atoi( GetMetric(sNoteSkinName,sButtonName,sValueName) );
}
float NoteSkinManager::GetMetricF( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
return strtof( GetMetric(sNoteSkinName,sButtonName,sValueName), NULL );
}
bool NoteSkinManager::GetMetricB( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
return atoi( GetMetric(sNoteSkinName,sButtonName,sValueName) ) != 0;
}
RageColor NoteSkinManager::GetMetricC( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
float r=1,b=1,g=1,a=1; // initialize in case sscanf fails
CString sValue = GetMetric(sNoteSkinName,sButtonName,sValueName);
char szValue[40];
strncpy( szValue, sValue, 39 );
int result = sscanf( szValue, "%f,%f,%f,%f", &r, &g, &b, &a );
if( result != 4 )
{
LOG->Warn( "The color value '%s' for theme metric '%s : %s' is invalid.", szValue, sButtonName.c_str(), sValueName.c_str() );
ASSERT(0);
}
return RageColor(r,g,b,a);
}
CString NoteSkinManager::GetPathToFromNoteSkinAndButton( CString NoteSkin, CString sButtonName, CString sElement, bool bOptional )
{
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try_again:
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const CString CacheString = NoteSkin + "/" + sButtonName + "/" + sElement;
map<CString,CString>::iterator it = g_PathCache.find( CacheString );
if( it != g_PathCache.end() )
return it->second;
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const NoteSkinData &data = m_mapNameToData[NoteSkin];
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CString sPath;
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FOREACHD_CONST( CString, data.vsDirSearchOrder, iter )
{
if( *iter == GLOBAL_BASE_NOTESKIN_DIR )
sPath = GetPathToFromDir( *iter, "Fallback "+sElement );
else
sPath = GetPathToFromDir( *iter, sButtonName+" "+sElement );
if( !sPath.empty() )
break; // done searching
}
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if( sPath.empty() )
{
if( bOptional )
{
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g_PathCache[CacheString] = sPath;
return sPath;
}
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CString message = ssprintf(
"The NoteSkin element '%s %s' could not be found in '%s', '%s', or '%s'.",
sButtonName.c_str(), sElement.c_str(),
GetNoteSkinDir(NoteSkin).c_str(),
GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME).c_str(),
GLOBAL_BASE_NOTESKIN_DIR.c_str() );
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if( Dialog::AbortRetryIgnore(message) == Dialog::retry )
{
FlushDirCache();
g_PathCache.clear();
goto try_again;
}
RageException::Throw( message );
}
while( GetExtension(sPath) == "redir" )
{
CString sNewFileName = GetRedirContents(sPath);
CString sRealPath;
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FOREACHD_CONST( CString, data.vsDirSearchOrder, iter )
{
sRealPath = GetPathToFromDir( *iter, sNewFileName );
if( !sRealPath.empty() )
break; // done searching
}
if( sRealPath == "" )
{
CString message = ssprintf(
"NoteSkinManager: The redirect '%s' points to the file '%s', which does not exist. "
"Verify that this redirect is correct.",
sPath.c_str(), sNewFileName.c_str());
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if( Dialog::AbortRetryIgnore(message) == Dialog::retry )
{
FlushDirCache();
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g_PathCache.clear();
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goto try_again;
}
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RageException::Throw( message );
}
sPath = sRealPath;
}
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g_PathCache[CacheString] = sPath;
return sPath;
}
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CString NoteSkinManager::GetPathToFromDir( const CString &sDir, const CString &sFileName )
{
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CStringArray matches; // fill this with the possible files
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GetDirListing( sDir+sFileName+"*.redir", matches, false, true );
GetDirListing( sDir+sFileName+"*.actor", matches, false, true );
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GetDirListing( sDir+sFileName+"*.model", matches, false, true );
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GetDirListing( sDir+sFileName+"*.txt", matches, false, true );
GetDirListing( sDir+sFileName+"*.sprite", matches, false, true );
GetDirListing( sDir+sFileName+"*.png", matches, false, true );
GetDirListing( sDir+sFileName+"*.jpg", matches, false, true );
GetDirListing( sDir+sFileName+"*.bmp", matches, false, true );
GetDirListing( sDir+sFileName+"*.gif", matches, false, true );
GetDirListing( sDir+sFileName+"*", matches, false, true );
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if( matches.empty() )
return "";
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if( matches.size() > 1 )
{
CString sError = "Multiple files match '"+sDir+sFileName+"'. Please remove all but one of these files.";
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Dialog::OK( sError );
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}
return matches[0];
}
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/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/