182 lines
5.9 KiB
C++
182 lines
5.9 KiB
C++
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: NoteSkinManager
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteSkinManager.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "GameState.h"
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#include "GameDef.h"
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#include "IniFile.h"
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#include "StyleInput.h"
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#include "StyleDef.h"
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#include "RageUtil.h"
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#include "GameManager.h"
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NoteSkinManager* NOTESKIN = NULL; // global object accessable from anywhere in the program
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const CString BASE_NOTESKIN_NAME = "default";
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const CString NOTESKINS_DIR = "NoteSkins/";
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NoteSkinManager::NoteSkinManager()
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{
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m_pIniMetrics = new IniFile;
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m_sCurNoteSkinName = BASE_NOTESKIN_NAME; // Use the base theme for now. It's up to PrefsManager to change this.
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}
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NoteSkinManager::~NoteSkinManager()
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{
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delete m_pIniMetrics;
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}
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void NoteSkinManager::GetNoteSkinNames( Game game, CStringArray &AddTo ) const
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{
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GameDef* pGameDef = GAMEMAN->GetGameDefForGame( game );
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CString sBaseSkinFolder = NOTESKINS_DIR + pGameDef->m_szName + "\\";
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GetDirListing( sBaseSkinFolder + "*", AddTo, true );
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// strip out "CVS"
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for( int i=AddTo.size()-1; i>=0; i-- )
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if( 0 == stricmp("cvs", AddTo[i]) )
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AddTo.erase( AddTo.begin()+i, AddTo.begin()+i+1 );
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}
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void NoteSkinManager::GetNoteSkinNames( CStringArray &AddTo ) const
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{
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GetNoteSkinNames( GAMESTATE->m_CurGame, AddTo );
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}
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bool NoteSkinManager::DoesNoteSkinExist( CString sSkinName ) const
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{
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CStringArray asSkinNames;
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GetNoteSkinNames( asSkinNames );
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for( unsigned i=0; i<asSkinNames.size(); i++ )
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if( 0==stricmp(sSkinName, asSkinNames[i]) )
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return true;
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return false;
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}
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void NoteSkinManager::SwitchNoteSkin( CString sNewNoteSkin )
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{
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if( sNewNoteSkin == "" || !DoesNoteSkinExist(sNewNoteSkin) )
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{
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CStringArray as;
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GetNoteSkinNames( as );
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ASSERT( !as.empty() );
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sNewNoteSkin = as[0];
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}
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m_sCurNoteSkinName = sNewNoteSkin;
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m_pIniMetrics->Reset();
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m_pIniMetrics->SetPath( GetNoteSkinDir(BASE_NOTESKIN_NAME)+"metrics.ini" );
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m_pIniMetrics->ReadFile();
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m_pIniMetrics->SetPath( GetNoteSkinDir(m_sCurNoteSkinName)+"metrics.ini" );
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m_pIniMetrics->ReadFile();
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}
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CString NoteSkinManager::GetNoteSkinDir( CString sSkinName )
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{
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const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
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return NOTESKINS_DIR + ssprintf("%s/%s/", pGameDef->m_szName, sSkinName.GetString());
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}
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CString NoteSkinManager::GetMetric( CString sClassName, CString sValue ) // looks in GAMESTATE for the current Style
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{
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CString sReturn;
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if( !m_pIniMetrics->GetValue( sClassName, sValue, sReturn ) )
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RageException::Throw( "Could not read metric '%s - %s'", sClassName.GetString(), sValue.GetString() );
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return sReturn;
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}
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int NoteSkinManager::GetMetricI( CString sClassName, CString sValueName )
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{
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return atoi( GetMetric(sClassName,sValueName) );
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}
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float NoteSkinManager::GetMetricF( CString sClassName, CString sValueName )
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{
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return (float)atof( GetMetric(sClassName,sValueName) );
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}
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bool NoteSkinManager::GetMetricB( CString sClassName, CString sValueName )
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{
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return atoi( GetMetric(sClassName,sValueName) ) != 0;
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}
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RageColor NoteSkinManager::GetMetricC( CString sClassName, CString sValueName )
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{
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float r=1,b=1,g=1,a=1; // initialize in case sscanf fails
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CString sValue = GetMetric(sClassName,sValueName);
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char szValue[40];
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strncpy( szValue, sValue, 39 );
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int result = sscanf( szValue, "%f,%f,%f,%f", &r, &g, &b, &a );
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if( result != 4 )
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{
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LOG->Warn( "The color value '%s' for theme metric '%s : %s' is invalid.", szValue, sClassName.GetString(), sValueName.GetString() );
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ASSERT(0);
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}
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return RageColor(r,g,b,a);
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}
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CString NoteSkinManager::GetPathTo( int col, CString sFileName ) // looks in GAMESTATE for the current Style
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{
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
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StyleInput SI( PLAYER_1, col );
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GameInput GI = pStyleDef->StyleInputToGameInput( SI );
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CString sButtonName = pGameDef->m_szButtonNames[GI.button];
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CString sCurNoteSkinName = m_sCurNoteSkinName;
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if( GAMESTATE->m_bEditing )
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sCurNoteSkinName = "note";
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CString ret = GetPathTo( m_sCurNoteSkinName, sButtonName, sFileName );
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if( !ret.empty() ) // we found something
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return ret;
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ret = GetPathTo( BASE_NOTESKIN_NAME, sButtonName, sFileName);
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if( ret.empty() )
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RageException::Throw( "The NoteSkin element '%s %s' could not be found in '%s' or '%s'.",
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sButtonName.GetString(), sFileName.GetString(),
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GetNoteSkinDir(m_sCurNoteSkinName).GetString(),
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GetNoteSkinDir(BASE_NOTESKIN_NAME).GetString() );
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return ret;
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}
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CString NoteSkinManager::GetPathTo( CString sSkinName, CString sButtonName, CString sElementName ) // looks in GAMESTATE for the current Style
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{
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const CString sDir = GetNoteSkinDir( sSkinName );
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CStringArray arrayPossibleFileNames; // fill this with the possible files
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GetDirListing( ssprintf("%s%s %s*.sprite", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.png", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.jpg", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.bmp", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*.gif", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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if( arrayPossibleFileNames.empty() )
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return "";
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else
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return DerefRedir(arrayPossibleFileNames[0]);
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}
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