2005-04-09 04:22:58 +00:00
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#include "global.h"
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#include "ScoreDisplayAliveTime.h"
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#include "RageUtil.h"
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#include "StageStats.h"
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#include "XmlFile.h"
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#include "GameState.h"
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#include "StatsManager.h"
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#include "ActorUtil.h"
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REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime )
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ScoreDisplayAliveTime::ScoreDisplayAliveTime()
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{
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m_PlayerNumber = PLAYER_INVALID;
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}
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ScoreDisplayAliveTime::~ScoreDisplayAliveTime()
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{
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}
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void ScoreDisplayAliveTime::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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BitmapText::LoadFromNode( sDir, pNode );
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{
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CString sPlayerNumber;
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bool b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber );
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ASSERT( b );
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2005-06-16 06:37:45 +00:00
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m_PlayerNumber = (PlayerNumber) LuaHelpers::RunExpressionI(sPlayerNumber);
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2005-04-09 04:22:58 +00:00
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}
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}
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void ScoreDisplayAliveTime::Update( float fDelta )
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{
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UpdateNumber();
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BitmapText::Update( fDelta );
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}
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2005-06-12 00:35:08 +00:00
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void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName, Actor* pParent )
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2005-04-09 04:22:58 +00:00
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{
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// TODO: Add handling of GoalComplete message
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2005-06-12 00:35:08 +00:00
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BitmapText::PlayCommand( sCommandName, pParent );
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2005-04-09 04:22:58 +00:00
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}
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void ScoreDisplayAliveTime::UpdateNumber()
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{
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float fSecsIntoPlay = 0;
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ASSERT( m_PlayerNumber != PLAYER_INVALID );
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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2005-04-09 09:34:26 +00:00
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fSecsIntoPlay =
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STATSMAN->GetAccumStageStats().m_player[m_PlayerNumber].fAliveSeconds +
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STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds;
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2005-04-09 04:22:58 +00:00
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SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
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}
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2005-06-20 04:06:26 +00:00
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// lua start
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template<class T>
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class LunaScoreDisplayAliveTime : public Luna<T>
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{
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public:
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LunaScoreDisplayAliveTime() { LUA->Register( Register ); }
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static void Register(lua_State *L)
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{
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScoreDisplayAliveTime, BitmapText )
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// lua end
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2005-04-09 04:22:58 +00:00
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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