2003-02-26 00:20:00 +00:00
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#ifndef PlayerNumber_H
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#define PlayerNumber_H
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/*
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-----------------------------------------------------------------------------
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File: PlayerNumber.h
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Desc: Things that are used in many places and don't change often.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Gomez
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-----------------------------------------------------------------------------
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*/
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#include "RageTypes.h" // for RageColor
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2004-03-29 09:44:00 +00:00
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#include "EnumHelper.h"
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2003-02-26 00:20:00 +00:00
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//
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// Player number stuff
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//
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enum PlayerNumber {
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PLAYER_1 = 0,
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PLAYER_2,
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NUM_PLAYERS, // leave this at the end
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PLAYER_INVALID
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};
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2004-02-10 09:42:01 +00:00
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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2004-03-13 08:07:20 +00:00
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=GetNextEnabledPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) )
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2004-05-16 03:01:41 +00:00
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#define FOREACH_CpuPlayer( pn ) for( PlayerNumber pn=GetNextCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextCpuPlayer(pn) )
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2004-03-11 06:46:52 +00:00
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn );
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn );
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2004-05-16 02:51:55 +00:00
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn );
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2003-02-26 00:20:00 +00:00
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2003-11-17 07:14:41 +00:00
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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2003-02-26 00:20:00 +00:00
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RageColor PlayerToColor( PlayerNumber pn );
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RageColor PlayerToColor( int p );
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#endif
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