Chris Danford
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c53b2100e8
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fix cpu players not enumerated correctly
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2004-05-16 03:01:41 +00:00 |
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Chris Danford
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ee4427a54b
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clean up CPU player naming
add default CPU player modifiers
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2004-05-16 02:51:55 +00:00 |
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Chris Danford
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936f2066e1
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clean up ScreenTestLights
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2004-03-29 09:44:00 +00:00 |
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Chris Danford
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0ca0f86d7e
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clean up lights
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2004-03-23 06:11:10 +00:00 |
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Glenn Maynard
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a635467db4
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fix FOREACH_HumanPlayer, FOREACH_EnabledPlayer always
iterating over p1
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2004-03-13 08:07:20 +00:00 |
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Chris Danford
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4fa5f867e1
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add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer
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2004-03-11 06:46:52 +00:00 |
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Chris Danford
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4f439be739
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split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
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2004-02-10 09:42:01 +00:00 |
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Chris Danford
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e385a2c930
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put attacks in effect when tap attack is stepped on
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2003-11-17 07:14:41 +00:00 |
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Chris Danford
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22ef6c358b
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moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
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2003-02-26 00:20:00 +00:00 |
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