Files
itgmania212121/stepmania/src/ScoreKeeperRave.cpp
T

180 lines
6.2 KiB
C++
Raw Normal View History

2003-06-30 18:08:27 +00:00
#include "global.h"
#include "ScoreKeeperRave.h"
#include "ThemeManager.h"
#include "RageUtil.h"
#include "GameState.h"
#include "Character.h"
2003-07-28 07:56:25 +00:00
#include "ScreenManager.h"
2004-01-11 23:33:56 +00:00
#include "PrefsManager.h"
2003-06-30 18:08:27 +00:00
CachedThemeMetricF ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds");
ScoreKeeperRave::ScoreKeeperRave(PlayerNumber pn) : ScoreKeeper(pn)
{
ATTACK_DURATION_SECONDS.Refresh();
}
2004-05-24 03:41:39 +00:00
void ScoreKeeperRave::OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData )
2003-06-30 18:08:27 +00:00
{
}
2004-01-02 08:43:14 +00:00
void ScoreKeeperRave::HandleTapScore( TapNoteScore score )
{
2004-01-12 02:09:21 +00:00
float fPercentToMove = 0;
2004-01-11 23:33:56 +00:00
switch( score )
{
2004-01-20 07:09:44 +00:00
case TNS_HIT_MINE: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeHitMine; break;
2004-01-11 23:33:56 +00:00
}
AddSuperMeterDelta( fPercentToMove );
2004-01-02 08:43:14 +00:00
}
2003-06-30 18:08:27 +00:00
#define CROSSED( val ) (fOld < val && fNew >= val)
#define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1))
2004-01-02 08:43:14 +00:00
void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
2003-06-30 18:08:27 +00:00
{
float fPercentToMove;
switch( scoreOfLastTap )
{
2004-01-20 07:09:44 +00:00
case TNS_MARVELOUS: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeMarvelous; break;
case TNS_PERFECT: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangePerfect; break;
case TNS_GREAT: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeGreat; break;
case TNS_GOOD: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeGood; break;
case TNS_BOO: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeBoo; break;
case TNS_MISS: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeMiss; break;
2003-06-30 18:08:27 +00:00
default: ASSERT(0); fPercentToMove = +0.00f; break;
}
2004-01-11 23:33:56 +00:00
AddSuperMeterDelta( fPercentToMove );
}
void ScoreKeeperRave::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
{
2004-01-12 02:09:21 +00:00
float fPercentToMove = 0;
2004-01-11 23:33:56 +00:00
switch( tapScore )
{
2004-01-20 07:09:44 +00:00
case TNS_HIT_MINE: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeHitMine; break;
2004-01-11 23:33:56 +00:00
}
AddSuperMeterDelta( fPercentToMove );
}
void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
{
if( PREFSMAN->m_bMercifulDrain && fUnscaledPercentChange<0 )
{
float fSuperPercentage = GAMESTATE->m_fSuperMeter[m_PlayerNumber] / NUM_ATTACK_LEVELS;
fUnscaledPercentChange *= SCALE( fSuperPercentage, 0.f, 1.f, 0.5f, 1.f);
}
// more mercy: Grow super meter slower or faster depending on life.
if( PREFSMAN->m_bMercifulSuperMeter )
{
2004-01-12 02:09:21 +00:00
float fLifePercentage = 0;
2004-01-11 23:33:56 +00:00
switch( m_PlayerNumber )
{
case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break;
case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break;
default: ASSERT(0);
}
if( fUnscaledPercentChange > 0 )
2004-01-12 03:47:55 +00:00
fUnscaledPercentChange *= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
2004-01-11 23:33:56 +00:00
else // fUnscaledPercentChange <= 0
2004-01-12 03:47:55 +00:00
fUnscaledPercentChange /= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
2004-01-11 23:33:56 +00:00
}
2003-06-30 18:08:27 +00:00
2004-01-11 23:33:56 +00:00
2004-01-12 03:47:55 +00:00
// mercy: drop super meter faster if at a higher level
if( fUnscaledPercentChange < 0 )
fUnscaledPercentChange *= SCALE( GAMESTATE->m_fSuperMeter[m_PlayerNumber], 0.f, 1.f, 0.01f, 1.f );
2004-01-11 23:33:56 +00:00
AttackLevel oldAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
float fPercentToMove = fUnscaledPercentChange;
2003-06-30 18:08:27 +00:00
GAMESTATE->m_fSuperMeter[m_PlayerNumber] += fPercentToMove * GAMESTATE->m_fSuperMeterGrowthScale[m_PlayerNumber];
CLAMP( GAMESTATE->m_fSuperMeter[m_PlayerNumber], 0.f, NUM_ATTACK_LEVELS );
AttackLevel newAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
if( newAL > oldAL )
{
2004-01-11 23:33:56 +00:00
LaunchAttack( oldAL );
2003-06-30 18:08:27 +00:00
if( newAL == NUM_ATTACK_LEVELS ) // hit upper bounds of meter
GAMESTATE->m_fSuperMeter[m_PlayerNumber] -= 1.f;
}
2004-05-16 05:21:43 +00:00
// mercy: if losing remove attacks on life drain
2004-01-11 23:33:56 +00:00
if( fUnscaledPercentChange < 0 )
2004-05-16 05:21:43 +00:00
{
bool bWinning;
switch( m_PlayerNumber )
{
case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break;
case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break;
default: ASSERT(0);
}
if( !bWinning )
GAMESTATE->RemoveActiveAttacksForPlayer( m_PlayerNumber );
}
2003-06-30 18:08:27 +00:00
}
2004-01-11 23:33:56 +00:00
2003-06-30 18:08:27 +00:00
void ScoreKeeperRave::Update( float fDelta )
{
}
void ScoreKeeperRave::LaunchAttack( AttackLevel al )
{
CString* asAttacks = GAMESTATE->m_pCurCharacters[m_PlayerNumber]->m_sAttacks[al]; // [NUM_ATTACKS_PER_LEVEL]
2003-08-31 02:26:07 +00:00
CString sAttackToGive;
if (GAMESTATE->m_pCurCharacters[m_PlayerNumber] != NULL)
sAttackToGive = asAttacks[ rand()%NUM_ATTACKS_PER_LEVEL ];
else
{
/* If you add any note skins here, you need to make sure they're cached, too. */
2003-08-31 02:26:07 +00:00
CString DefaultAttacks[8] = { "1.5x", "2.0x", "0.5x", "reverse", "sudden", "boost", "brake", "wave" };
sAttackToGive = DefaultAttacks[ rand()%8 ];
}
2003-06-30 18:08:27 +00:00
PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
2003-10-25 22:00:58 +00:00
Attack a;
2003-06-30 18:08:27 +00:00
a.level = al;
a.fSecsRemaining = ATTACK_DURATION_SECONDS;
a.sModifier = sAttackToGive;
2003-07-28 07:56:25 +00:00
// remove current attack (if any)
GAMESTATE->RemoveActiveAttacksForPlayer( pnToAttack );
2003-07-28 07:56:25 +00:00
// apply new attack
2003-06-30 18:08:27 +00:00
GAMESTATE->LaunchAttack( pnToAttack, a );
2003-11-26 08:25:45 +00:00
// SCREENMAN->SystemMessage( ssprintf( "attacking %d with %s", pnToAttack, sAttackToGive.c_str() ) );
2003-06-30 18:08:27 +00:00
}
2004-05-31 21:35:31 +00:00
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/