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itgmania212121/stepmania/src/RageTypes.cpp
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#include "global.h"
#include "RageTypes.h"
#include "LuaManager.h"
void RageColor::PushTable( lua_State *L ) const
{
lua_newtable( L );
int iTable = lua_gettop(L);
lua_pushnumber( L, r );
lua_rawseti( L, iTable, 1 );
lua_pushnumber( L, g );
lua_rawseti( L, iTable, 2 );
lua_pushnumber( L, b );
lua_rawseti( L, iTable, 3 );
lua_pushnumber( L, a );
lua_rawseti( L, iTable, 4 );
}
void RageColor::FromStack( lua_State *L, int iPos )
{
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if( lua_type(L, iPos) != LUA_TTABLE )
return;
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lua_pushvalue( L, iPos );
int iFrom = lua_gettop( L );
lua_rawgeti( L, iFrom, 1 );
r = (float)lua_tonumber( L, -1 );
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lua_rawgeti( L, iFrom, 2 );
g = (float)lua_tonumber( L, -1 );
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lua_rawgeti( L, iFrom, 3 );
b = (float)lua_tonumber( L, -1 );
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lua_rawgeti( L, iFrom, 4 );
a = (float)lua_tonumber( L, -1 );
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lua_pop( L, 5 );
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}
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void RageColor::FromStackCompat( lua_State *L, int iPos )
{
if( lua_type(L, iPos) == LUA_TTABLE )
{
FromStack( L, iPos );
}
else
{
r = FArg(iPos+0);
g = FArg(iPos+1);
b = FArg(iPos+2);
a = FArg(iPos+3);
}
}
namespace LuaHelpers
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{
template<> bool FromStack<RageColor>( lua_State *L, RageColor &Object, int iOffset )
{
Object.FromStack( L, iOffset );
return true;
}
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template<> void Push<RageColor>( lua_State *L, const RageColor &Object ) { Object.PushTable( L ); }
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}
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static const char *CullModeNames[] =
{
"Back",
"Front",
"None"
};
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XToString( CullMode );
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LuaXType( CullMode );
static const char *BlendModeNames[] =
{
"Normal",
"Add",
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/*
* Copy the source directly to the destination. Alpha is not premultiplied.
*
* Co = Cs
* Ao = As
*/
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"CopySrc",
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/*
* Leave the color alone, and apply the source alpha on top of the existing alpha.
* Transparent areas in the source become transparent in the destination.
*
* Be sure to disable alpha test with this blend mode.
*
* Co = Cd
* Ao = Ad*As
*/
"AlphaMask",
/*
* Leave the color alone, and apply the source alpha on top of the existing alpha.
* Transparent areas in the source become transparent in the destination.
* Co = Cd
* Ao = Ad*(1-As)
*/
"AlphaKnockOut",
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"WeightedMultiply",
"InvertDest",
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"NoEffect"
};
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XToString( BlendMode );
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LuaXType( BlendMode );
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static const char *TextureModeNames[] =
{
"Modulate",
"Glow",
"Add",
};
XToString( TextureMode );
LuaXType( TextureMode );
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static const char *EffectModeNames[] =
{
/* Normal blending. All supported texture modes have their standard effects. */
"Normal",
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/* After rendering to a destination alpha render target, the color will be premultiplied
* with its alpha. An Unpremultiply pass with CopySrc blending must be performed to
* correct this. */
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"Unpremultiply",
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/* Layered blending. These shaders take two source textures. */
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"ColorBurn",
"ColorDodge",
"VividLight",
"HardMix",
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"YUYV422"
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};
XToString( EffectMode );
LuaXType( EffectMode );
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static const char *ZTestModeNames[] =
{
"Off",
"WriteOnPass",
"WriteOnFail"
};
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XToString( ZTestMode );
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LuaXType( ZTestMode );
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int LuaFunc_color( lua_State *L )
{
RString sColor = SArg(1);
RageColor c;
c.FromString( sColor );
c.PushTable( L );
return 1;
}
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void LuaFunc_Register_color( lua_State *L ) { lua_register( L, "color", LuaFunc_color ); }
REGISTER_WITH_LUA_FUNCTION( LuaFunc_Register_color );
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/*
* Copyright (c) 2006 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/