use REGISTER_WITH_LUA_FUNCTION
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@@ -83,7 +83,8 @@ int LuaFunc_color( lua_State *L )
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c.PushTable( L );
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return 1;
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}
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static LuaFunctionList g_color( "color", LuaFunc_color ); /* register it */
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void LuaFunc_Register_color( lua_State *L ) { lua_register( L, "color", LuaFunc_color ); }
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REGISTER_WITH_LUA_FUNCTION( LuaFunc_Register_color );
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/*
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* Copyright (c) 2006 Glenn Maynard
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