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itgmania212121/stepmania/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua
T

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Lua
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local t = LoadFallbackB( "decorations" );
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t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "StageFrame", "StageFrame" );
t[#t+1] = LoadActor("_warning") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;
vertalign,top;
wag;effectmagnitude,0,0,10;effectperiod,2;
);
OnCommand=cmd(diffusealpha,0);
ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1);
HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0);
};
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t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "LifeFrame", "LifeFrame" );
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "ScoreFrame", "ScoreFrame" );
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "LeftFrame", "LeftFrame" );
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "RightFrame", "RightFrame" );
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t[#t+1] = Def.OptionIconRow {
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Condition=GAMESTATE:IsHumanPlayer(PLAYER_1);
InitCommand=cmd(z,SCREEN_CENTER_X-200;y,SCREEN_CENTER_Y;Load,"OptionIconRowGameplay",PLAYER_1);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
};
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t[#t+1] = Def.OptionIconRow {
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Condition=GAMESTATE:IsHumanPlayer(PLAYER_2);
InitCommand=cmd(z,SCREEN_CENTER_X+200;y,SCREEN_CENTER_Y;Load,"OptionIconRowGameplay",PLAYER_2;);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
};
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return t;