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itgmania212121/stepmania/src/NoteDataWithScoring.cpp
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#include "global.h"
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#include "NoteDataWithScoring.h"
#include "NoteData.h"
#include "StageStats.h"
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#include "StatsManager.h"
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namespace
{
int GetNumTapNotesWithScore( const NoteData &in, TapNoteScore tns, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
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{
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int iNumSuccessfulTapNotes = 0;
for( int t=0; t<in.GetNumTracks(); t++ )
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{
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( in, t, r, iStartIndex, iEndIndex )
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{
const TapNote &tn = in.GetTapNote(t, r);
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if( tn.result.tns >= tns )
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iNumSuccessfulTapNotes++;
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}
}
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return iNumSuccessfulTapNotes;
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}
int GetNumNWithScore( const NoteData &in, TapNoteScore tns, int MinTaps, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
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{
int iNumSuccessfulDoubles = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( in, i, iStartIndex, iEndIndex )
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{
int iNumNotesThisIndex = 0;
TapNoteScore minTapNoteScore = TNS_MARVELOUS;
for( int t=0; t<in.GetNumTracks(); t++ )
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{
const TapNote &tn = in.GetTapNote(t,i);
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switch( tn.type )
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{
case TapNote::tap:
case TapNote::hold_head:
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iNumNotesThisIndex++;
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minTapNoteScore = min( minTapNoteScore, tn.result.tns );
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}
}
if( iNumNotesThisIndex >= MinTaps && minTapNoteScore >= tns )
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iNumSuccessfulDoubles++;
}
return iNumSuccessfulDoubles;
}
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int GetNumHoldNotesWithScore( const NoteData &in, HoldNoteScore hns )
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{
int iNumSuccessfulHolds = 0;
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for( int t=0; t<in.GetNumTracks(); ++t )
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{
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NoteData::TrackMap::const_iterator begin, end;
in.GetTapNoteRange( t, 0, MAX_NOTE_ROW, begin, end );
for( ; begin != end; ++begin )
{
const TapNote &tn = begin->second;
if( tn.type != TapNote::hold_head )
continue;
if( tn.HoldResult.hns == hns )
++iNumSuccessfulHolds;
}
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}
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return iNumSuccessfulHolds;
}
int GetSuccessfulMines( const NoteData &in, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
{
int iNumSuccessfulMinesNotes = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( in, i, iStartIndex, iEndIndex )
{
for( int t=0; t<in.GetNumTracks(); t++ )
{
const TapNote &tn = in.GetTapNote(t,i);
if( tn.type == TapNote::mine && tn.result.tns == TNS_AVOIDED_MINE )
iNumSuccessfulMinesNotes++;
}
}
return iNumSuccessfulMinesNotes;
}
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/* See NoteData::GetNumHands(). */
int GetSuccessfulHands( const NoteData &in, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
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{
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int iNum = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( in, i, iStartIndex, iEndIndex )
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{
if( !in.RowNeedsHands(i) )
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continue;
bool Missed = false;
for( int t=0; t<in.GetNumTracks(); t++ )
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{
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const TapNote &tn = in.GetTapNote(t, i);
if( tn.type == TapNote::empty )
continue;
if( tn.type == TapNote::mine ) // mines don't count
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continue;
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if( tn.result.tns <= TNS_BOO )
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Missed = true;
}
if( Missed )
continue;
/* Check hold scores. */
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for( int t=0; t<in.GetNumTracks(); ++t )
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{
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int iHeadRow;
if( !in.IsHoldNoteAtBeat( t, i, &iHeadRow ) )
continue;
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const TapNote &tn = in.GetTapNote( t, iHeadRow );
/* If a hold is released *after* a hands containing it, the hands is
* still good. So, ignore the judgement and only examine iLastHeldRow
* to be sure that the hold was still held at the point of this row.
* (Note that if the hold head tap was missed, then iLastHeldRow == i
* and this won't fail--but the tap check above will have already failed.) */
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if( tn.HoldResult.iLastHeldRow < i )
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Missed = true;
}
if( !Missed )
iNum++;
}
return iNum;
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}
/* Return the last tap score of a row: the grade of the tap that completed
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* the row. If the row has no tap notes, return -1. If any tap notes aren't
* graded (any tap is TNS_NONE) or are missed (TNS_MISS), return it. */
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/* XXX: this will fill in many empty tap notes due to excess GetTapnote calls */
int LastTapNoteScoreTrack( const NoteData &in, unsigned iRow )
{
float scoretime = -9999;
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int best_track = -1;
for( int t=0; t<in.GetNumTracks(); t++ )
{
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/* Skip empty tracks and mines */
const TapNote &tn = in.GetTapNote( t, iRow );
if( tn.type == TapNote::empty || tn.type == TapNote::mine )
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continue;
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TapNoteScore tns = tn.result.tns;
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if( tns == TNS_MISS || tns == TNS_NONE )
return t;
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float tm = tn.result.fTapNoteOffset;
if(tm < scoretime) continue;
scoretime = tm;
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best_track = t;
}
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return best_track;
}
}
TapNoteScore NoteDataWithScoring::LastTapNoteScore( const NoteData &in, unsigned iRow )
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{
int iTrack = LastTapNoteScoreTrack( in, iRow );
if( iTrack == -1 )
return TNS_NONE;
return in.GetTapNote(iTrack, iRow).result.tns;
}
/* Return the minimum tap score of a row. If the row isn't complete (not all
* taps have been hit), return TNS_NONE or TNS_MISS. */
TapNoteScore NoteDataWithScoring::MinTapNoteScore( const NoteData &in, unsigned row )
{
TapNoteScore score = TNS_MARVELOUS;
for( int t=0; t<in.GetNumTracks(); t++ )
{
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/* Ignore mines, or the score will always be TNS_NONE. */
const TapNote &tn = in.GetTapNote(t, row);
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if( tn.type == TapNote::empty || tn.type == TapNote::mine )
continue;
score = min( score, tn.result.tns );
}
return score;
}
bool NoteDataWithScoring::IsRowCompletelyJudged( const NoteData &in, unsigned row )
{
return MinTapNoteScore( in, row ) >= TNS_MISS;
}
/* From aaroninjapan.com (http://www.aaroninjapan.com/ddr2.html)
*
* Stream: The ratio of your number of Perfects to getting all Perfects
* Voltage: The ratio of your maximum combo to getting a Full Combo
* Air: The ratio of your number of Perfects on all your jumps (R+L, R+D, etc) to getting all Perfects on all Jumps
* Chaos: The ratio of your dance level compared to that of AAA (all Perfect) level
* Freeze: The ratio of your total number of "OK"s on all the Freeze arrows to getting all "OK" on all the Freeze arrows
*
* I don't think chaos is correct, at least relative to DDREX. You can AA songs and get a full Chaos graph.
* No idea what it actually could be, though.
*/
namespace
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{
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float GetActualStreamRadarValue( const NoteData &in, float fSongSeconds, PlayerNumber pn )
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{
int iTotalSteps = in.GetNumTapNotes();
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if( iTotalSteps == 0 )
return 1.0f;
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const int Perfects = GetNumTapNotesWithScore( in, TNS_PERFECT );
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return clamp( float(Perfects)/iTotalSteps, 0.0f, 1.0f );
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}
float GetActualVoltageRadarValue( const NoteData &in, float fSongSeconds, PlayerNumber pn )
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{
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/* STATSMAN->m_CurStageStats.iMaxCombo is unrelated to GetNumTapNotes: m_bComboContinuesBetweenSongs
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* might be on, and the way combo is counted varies depending on the mode and score
* keeper. Instead, let's use the length of the longest recorded combo. This is
* only subtly different: it's the percent of the song the longest combo took to get. */
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const PlayerStageStats::Combo_t MaxCombo = STATSMAN->m_CurStageStats.m_player[pn].GetMaxCombo();
float fComboPercent = SCALE( MaxCombo.fSizeSeconds, 0, STATSMAN->m_CurStageStats.m_player[pn].fLastSecond-STATSMAN->m_CurStageStats.m_player[pn].fFirstSecond, 0.0f, 1.0f );
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return clamp( fComboPercent, 0.0f, 1.0f );
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}
float GetActualAirRadarValue( const NoteData &in, float fSongSeconds, PlayerNumber pn )
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{
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const int iTotalDoubles = in.GetNumJumps();
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if( iTotalDoubles == 0 )
return 1.0f; // no jumps in song
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// number of doubles
const int iNumDoubles = GetNumNWithScore( in, TNS_PERFECT, 2 );
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return clamp( (float)iNumDoubles / iTotalDoubles, 0.0f, 1.0f );
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}
float GetActualChaosRadarValue( const NoteData &in, float fSongSeconds, PlayerNumber pn )
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{
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const int iPossibleDP = STATSMAN->m_CurStageStats.m_player[pn].iPossibleDancePoints;
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if ( iPossibleDP == 0 )
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return 1;
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const int ActualDP = STATSMAN->m_CurStageStats.m_player[pn].iActualDancePoints;
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return clamp( float(ActualDP)/iPossibleDP, 0.0f, 1.0f );
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}
float GetActualFreezeRadarValue( const NoteData &in, float fSongSeconds, PlayerNumber pn )
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{
// number of hold steps
const int iTotalHolds = in.GetNumHoldNotes();
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if( iTotalHolds == 0 )
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return 1.0f;
const int ActualHolds = GetNumHoldNotesWithScore( in, HNS_OK );
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return clamp( float(ActualHolds) / iTotalHolds, 0.0f, 1.0f );
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}
}
void NoteDataWithScoring::GetActualRadarValues( const NoteData &in, PlayerNumber pn, float fSongSeconds, RadarValues& out )
{
// The for loop and the assert are used to ensure that all fields of
// RadarValue get set in here.
FOREACH_RadarCategory( rc )
{
switch( rc )
{
case RADAR_STREAM: out[rc] = GetActualStreamRadarValue( in, fSongSeconds, pn ); break;
case RADAR_VOLTAGE: out[rc] = GetActualVoltageRadarValue( in, fSongSeconds, pn ); break;
case RADAR_AIR: out[rc] = GetActualAirRadarValue( in, fSongSeconds, pn ); break;
case RADAR_FREEZE: out[rc] = GetActualFreezeRadarValue( in, fSongSeconds, pn ); break;
case RADAR_CHAOS: out[rc] = GetActualChaosRadarValue( in, fSongSeconds, pn ); break;
case RADAR_NUM_TAPS_AND_HOLDS: out[rc] = (float) GetNumNWithScore( in, TNS_GOOD, 1 ); break;
case RADAR_NUM_JUMPS: out[rc] = (float) GetNumNWithScore( in, TNS_GOOD, 2 ); break;
case RADAR_NUM_HOLDS: out[rc] = (float) GetNumHoldNotesWithScore( in, HNS_OK ); break;
case RADAR_NUM_MINES: out[rc] = (float) GetSuccessfulMines( in ); break;
case RADAR_NUM_HANDS: out[rc] = (float) GetSuccessfulHands( in ); break;
default: ASSERT(0);
}
}
}
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/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/