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itgmania212121/stepmania/src/NoteDataWithScoring.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: NoteDataWithScoring
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteDataWithScoring.h"
#include "GameState.h"
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#include "RageUtil.h"
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NoteDataWithScoring::NoteDataWithScoring()
{
Init();
}
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void NoteDataWithScoring::Init()
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{
NoteData::Init();
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for( int t=0; t<MAX_NOTE_TRACKS; t++ )
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m_TapNoteScores[t].clear();
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m_HoldNoteScores.clear();
m_fHoldNoteLife.clear();
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}
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int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat, float fEndBeat ) const
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{
int iNumSuccessfulTapNotes = 0;
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if(fEndBeat == -1)
fEndBeat = GetMaxBeat()+1;
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unsigned iStartIndex = BeatToNoteRow( fStartBeat );
unsigned iEndIndex = BeatToNoteRow( fEndBeat );
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for( unsigned i=iStartIndex; i<min(float(iEndIndex), float(m_TapNoteScores[0].size())); i++ )
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{
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( this->GetTapNote(t, i) != TAP_EMPTY && GetTapNoteScore(t, i) == tns )
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iNumSuccessfulTapNotes++;
}
}
return iNumSuccessfulTapNotes;
}
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int NoteDataWithScoring::GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat, float fEndBeat ) const
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{
int iNumSuccessfulDoubles = 0;
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if(fEndBeat == -1)
fEndBeat = GetMaxBeat()+1;
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unsigned iStartIndex = BeatToNoteRow( fStartBeat );
unsigned iEndIndex = BeatToNoteRow( fEndBeat );
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for( unsigned i=iStartIndex; i<min(float(iEndIndex), float(m_TapNoteScores[0].size())); i++ )
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{
int iNumNotesThisIndex = 0;
TapNoteScore minTapNoteScore = TNS_MARVELOUS;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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if( GetTapNote(t, i) != TAP_EMPTY )
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{
iNumNotesThisIndex++;
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minTapNoteScore = min( minTapNoteScore, GetTapNoteScore(t, i) );
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}
}
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if( iNumNotesThisIndex >= 2 && minTapNoteScore == tns )
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iNumSuccessfulDoubles++;
}
return iNumSuccessfulDoubles;
}
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int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat, float fEndBeat ) const
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{
int iNumSuccessfulHolds = 0;
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if(fEndBeat == -1)
fEndBeat = GetMaxBeat()+1;
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for( int i=0; i<GetNumHoldNotes(); i++ )
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{
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const HoldNote &hn = GetHoldNote(i);
if( fStartBeat <= hn.fStartBeat && hn.fEndBeat <= fEndBeat && m_HoldNoteScores[i] == hns )
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iNumSuccessfulHolds++;
}
return iNumSuccessfulHolds;
}
/* Return the minimum tap score of a row. If the row isn't complete (not all
* taps have been hit), return TNS_NONE or TNS_MISS. */
TapNoteScore NoteDataWithScoring::MinTapNoteScore(unsigned row) const
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{
TapNoteScore score = TNS_MARVELOUS;
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for( int t=0; t<GetNumTracks(); t++ )
{
/* If there's no tap note on this row, skip it, or else the score will always be TNS_NONE. */
if(GetTapNote(t, row) == TAP_EMPTY)
continue;
score = min( score, GetTapNoteScore(t, row) );
}
return score;
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}
bool NoteDataWithScoring::IsRowCompletelyJudged(unsigned row) const
{
return MinTapNoteScore(row) >= TNS_MISS;
}
/* Return the last tap score of a row: the grade of the tap that completed
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* the row. If the row has no tap notes, return -1. If any tap notes aren't
* graded (any tap is TNS_NONE) or are missed (TNS_MISS), return it. */
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int NoteDataWithScoring::LastTapNoteScoreTrack(unsigned row) const
{
float scoretime = -9999;
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int best_track = -1;
for( int t=0; t<GetNumTracks(); t++ )
{
/* If there's no tap note on this row, skip it; the score will always be TNS_NONE. */
if(GetTapNote(t, row) == TAP_EMPTY) continue;
TapNoteScore tns = GetTapNoteScore(t, row);
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if(tns == TNS_NONE || tns == TNS_MISS) return t;
float tm = GetTapNoteOffset(t, row);
if(tm < scoretime) continue;
scoretime = tm;
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best_track = t;
}
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return best_track;
}
TapNoteScore NoteDataWithScoring::LastTapNoteScore(unsigned row) const
{
int track = LastTapNoteScoreTrack(row);
if(track == -1) return TNS_NONE;
return GetTapNoteScore(track, row);
}
float NoteDataWithScoring::GetActualRadarValue( RadarCategory rv, PlayerNumber pn, float fSongSeconds ) const
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{
switch( rv )
{
case RADAR_STREAM: return GetActualStreamRadarValue( fSongSeconds, pn ); break;
case RADAR_VOLTAGE: return GetActualVoltageRadarValue( fSongSeconds, pn ); break;
case RADAR_AIR: return GetActualAirRadarValue( fSongSeconds, pn ); break;
case RADAR_FREEZE: return GetActualFreezeRadarValue( fSongSeconds, pn ); break;
case RADAR_CHAOS: return GetActualChaosRadarValue( fSongSeconds, pn ); break;
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default: ASSERT(0); return 0;
}
}
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float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
/* // density of steps
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int iNumSuccessfulNotes =
GetNumTapNotesWithScore(TNS_MARVELOUS) +
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GetNumTapNotesWithScore(TNS_PERFECT) +
GetNumTapNotesWithScore(TNS_GREAT)/2 +
GetNumHoldNotesWithScore(HNS_OK);
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float fNotesPerSecond = iNumSuccessfulNotes/fSongSeconds;
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float fReturn = fNotesPerSecond / 7;
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return min( fReturn, 1.0f );
*/
int MaxCombo = GAMESTATE->m_CurStageStats.iMaxCombo[pn];
int TotalSteps = GetNumTapNotes();
return min( (float)MaxCombo/TotalSteps, 1.0f);
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}
float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
// voltage is essentialy perfects divided by # of steps
int totalnotes = GetNumTapNotes();
int perfects = GetNumTapNotesWithScore(TNS_PERFECT) + GetNumTapNotesWithScore(TNS_MARVELOUS);
float result = float(perfects)/totalnotes;
return result;
/* float fAvgBPS = GetLastBeat() / fSongSeconds;
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// peak density of steps
float fMaxDensitySoFar = 0;
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const int BEAT_WINDOW = 8;
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const int fEndBeat = (int) GetMaxBeat()+1;
for( int i=0; i<fEndBeat; i+=BEAT_WINDOW )
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{
int iNumNotesThisWindow = 0;
iNumNotesThisWindow += GetNumTapNotesWithScore(TNS_MARVELOUS,(float)i,(float)i+BEAT_WINDOW);
iNumNotesThisWindow += GetNumTapNotesWithScore(TNS_PERFECT,(float)i,(float)i+BEAT_WINDOW);
iNumNotesThisWindow += GetNumHoldNotesWithScore(HNS_OK,(float)i,(float)i+BEAT_WINDOW);
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float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;
fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
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}
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float fReturn = fMaxDensitySoFar*fAvgBPS/10;
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return min( fReturn, 1.0f );
*/
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}
float NoteDataWithScoring::GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
// number of doubles
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int iNumDoubles =
GetNumDoublesWithScore(TNS_MARVELOUS) +
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GetNumDoublesWithScore(TNS_PERFECT) +
GetNumDoublesWithScore(TNS_GREAT)/2;
// float fReturn = iNumDoubles / fSongSeconds;
int iTotalDoubles = GetNumDoubles();
if (iTotalDoubles == 0) return 1.0f; // no jumps in song
float fReturn = (float)iNumDoubles / iTotalDoubles;
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return min( fReturn, 1.0f );
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}
float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
/* // count number of triplets
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int iNumChaosNotesCompleted = 0;
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for( unsigned r=0; r<m_TapNoteScores[0].size(); r++ )
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{
if( !IsRowEmpty(r) && MinTapNoteScore(r) >= TNS_GREAT && GetNoteType(r) >= NOTE_TYPE_12TH )
iNumChaosNotesCompleted++;
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}
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float fReturn = iNumChaosNotesCompleted / fSongSeconds * 0.5f;
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return min( fReturn, 1.0f );
*/
int PossibleDP = GAMESTATE->m_CurStageStats.iPossibleDancePoints[pn];
int ActualDP = GAMESTATE->m_CurStageStats.iActualDancePoints[pn];
float fResult = float(ActualDP)/PossibleDP;
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return clamp( fResult, 0.0f, 1.0f );
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}
float NoteDataWithScoring::GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const
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{
// number of hold steps
float totalsteps = (float)GetNumHoldNotes();
if (totalsteps == 0) return 1.0f;
float fReturn = GetNumHoldNotesWithScore(HNS_OK) / totalsteps;
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return min( fReturn, 1.0f );
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}
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template<class T>
void extend(vector<T> &v, T val, unsigned pos)
{
int needed = pos - v.size() + 1;
if(needed > 0)
{
needed += 100; /* optimization: give it a little more than it needs */
v.insert(v.end(), needed, val);
}
}
TapNoteScore NoteDataWithScoring::GetTapNoteScore(unsigned track, unsigned row) const
{
if(row >= m_TapNoteScores[track].size())
return TNS_NONE;
return m_TapNoteScores[track][row];
}
void NoteDataWithScoring::SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns)
{
extend(m_TapNoteScores[track], TNS_NONE, row);
m_TapNoteScores[track][row] = tns;
}
float NoteDataWithScoring::GetTapNoteOffset(unsigned track, unsigned row) const
{
if(row >= m_TapNoteOffset[track].size())
return 0;
return m_TapNoteOffset[track][row];
}
void NoteDataWithScoring::SetTapNoteOffset(unsigned track, unsigned row, float offset)
{
extend(m_TapNoteOffset[track], 0.f, row);
m_TapNoteOffset[track][row] = offset;
}
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HoldNoteScore NoteDataWithScoring::GetHoldNoteScore(unsigned h) const
{
if(h >= m_HoldNoteScores.size())
return HNS_NONE;
return m_HoldNoteScores[h];
}
void NoteDataWithScoring::SetHoldNoteScore(unsigned h, HoldNoteScore hns)
{
extend(m_HoldNoteScores, HNS_NONE, h);
m_HoldNoteScores[h] = hns;
}
void NoteDataWithScoring::SetHoldNoteLife(unsigned h, float f)
{
extend(m_fHoldNoteLife, 1.0f, h);
m_fHoldNoteLife[h] = f;
}
float NoteDataWithScoring::GetHoldNoteLife(unsigned h) const
{
// start with full life
if(h >= m_fHoldNoteLife.size())
return 1.0f;
return m_fHoldNoteLife[h];
}