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itgmania212121/Themes/default/Graphics/Player judgment/default.lua
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local c;
local player = Var "Player";
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local bShowProtiming = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(player) );
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local function MakeAverage( t )
local sum = 0;
for i=1,#t do
sum = sum + t[i];
end
return sum / #t
end
local tTotalJudgments = {};
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local JudgeCmds = {
TapNoteScore_W1 = THEME:GetMetric( "Judgment", "JudgmentW1Command" );
TapNoteScore_W2 = THEME:GetMetric( "Judgment", "JudgmentW2Command" );
TapNoteScore_W3 = THEME:GetMetric( "Judgment", "JudgmentW3Command" );
TapNoteScore_W4 = THEME:GetMetric( "Judgment", "JudgmentW4Command" );
TapNoteScore_W5 = THEME:GetMetric( "Judgment", "JudgmentW5Command" );
TapNoteScore_Miss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" );
};
local ProtimingCmds = {
TapNoteScore_W1 = THEME:GetMetric( "Protiming", "ProtimingW1Command" );
TapNoteScore_W2 = THEME:GetMetric( "Protiming", "ProtimingW2Command" );
TapNoteScore_W3 = THEME:GetMetric( "Protiming", "ProtimingW3Command" );
TapNoteScore_W4 = THEME:GetMetric( "Protiming", "ProtimingW4Command" );
TapNoteScore_W5 = THEME:GetMetric( "Protiming", "ProtimingW5Command" );
TapNoteScore_Miss = THEME:GetMetric( "Protiming", "ProtimingMissCommand" );
};
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local AverageCmds = {
Pulse = THEME:GetMetric( "Protiming", "AveragePulseCommand" );
};
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local TNSFrames = {
TapNoteScore_W1 = 0;
TapNoteScore_W2 = 1;
TapNoteScore_W3 = 2;
TapNoteScore_W4 = 3;
TapNoteScore_W5 = 4;
TapNoteScore_Miss = 5;
};
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
LoadActor(THEME:GetPathG("Judgment","Normal")) .. {
Name="Judgment";
InitCommand=cmd(pause;visible,false);
OnCommand=THEME:GetMetric("Judgment","JudgmentOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
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LoadFont("Combo Numbers") .. {
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Name="ProtimingDisplay";
Text="";
InitCommand=cmd(visible,false);
OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
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LoadFont("Common Normal") .. {
Name="ProtimingAverage";
Text="";
InitCommand=cmd(visible,false);
OnCommand=THEME:GetMetric("Protiming","AverageOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
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InitCommand = function(self)
c = self:GetChildren();
end;
JudgmentMessageCommand=function(self, param)
if param.Player ~= player then return end;
if param.HoldNoteScore then return end;
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local iNumStates = c.Judgment:GetNumStates();
local iFrame = TNSFrames[param.TapNoteScore];
if not iFrame then return end
if iNumStates == 12 then
iFrame = iFrame * 2;
if not param.Early then
iFrame = iFrame + 1;
end
end
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local fTapNoteOffset = param.TapNoteOffset;
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if param.HoldNoteScore then
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fTapNoteOffset = 1;
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else
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fTapNoteOffset = param.TapNoteOffset;
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end
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if param.TapNoteScore == 'TapNoteScore_Miss' then
fTapNoteOffset = 1;
else
fTapNoteOffset = fTapNoteOffset;
end;
-- we're safe, you can push the values
tTotalJudgments[#tTotalJudgments+1] = math.abs( fTapNoteOffset );
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self:playcommand("Reset");
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c.Judgment:visible( not bShowProtiming );
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c.Judgment:setstate( iFrame );
JudgeCmds[param.TapNoteScore](c.Judgment);
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c.ProtimingDisplay:visible( bShowProtiming );
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c.ProtimingDisplay:settextf("%i%%",clamp(100 - math.floor(math.abs(fTapNoteOffset * 1000)) ,0,100));
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ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
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c.ProtimingAverage:visible( bShowProtiming );
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c.ProtimingAverage:settextf("%.2f%%",clamp(100 - MakeAverage( tTotalJudgments ) * 1000 ,0,100));
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AverageCmds['Pulse'](c.ProtimingAverage);
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end;
};
return t;