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itgmania212121/stepmania/src/WorkoutGraph.cpp
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#include "global.h"
#include "WorkoutGraph.h"
#include "RageUtil.h"
#include "ActorUtil.h"
#include "Sprite.h"
#include "Trail.h"
#include "Steps.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "Workout.h"
#include "WorkoutManager.h"
#include "StatsManager.h"
#include "Foreach.h"
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const int MAX_METERS_TO_SHOW = Workout::GetEstimatedNumSongsFromSeconds( 90 * 60 );
REGISTER_ACTOR_CLASS( WorkoutGraph )
WorkoutGraph::WorkoutGraph()
{
m_iSongsChoppedOffAtBeginning = 0;
}
WorkoutGraph::~WorkoutGraph()
{
FOREACH( Sprite*, m_vpBars, a )
delete *a;
m_vpBars.clear();
}
void WorkoutGraph::Load()
{
m_sprEmpty.Load( THEME->GetPathG("WorkoutGraph","empty") );
this->AddChild( &m_sprEmpty );
}
void WorkoutGraph::LoadFromNode( const XNode* pNode )
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{
ActorFrame::LoadFromNode( pNode );
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Load();
}
void WorkoutGraph::SetFromGameState()
{
SetFromGameStateInternal( STATSMAN->m_CurStageStats.vpPlayedSongs.size() );
}
void WorkoutGraph::SetFromGameStateInternal( int iNumSongsToShowForCurrentStage )
{
FOREACH( Sprite*, m_vpBars, p )
{
this->RemoveChild( *p );
delete *p;
}
m_vpBars.clear();
int iTotalSongsPlayed =
STATSMAN->GetAccumPlayedStageStats().vpPlayedSongs.size() +
iNumSongsToShowForCurrentStage;
int iWorkoutEstimatedSongs = WORKOUTMAN->m_pCurWorkout->GetEstimatedNumSongs();
int iNumSongsToShow = max( iTotalSongsPlayed, iWorkoutEstimatedSongs );
vector<int> viMeters;
WORKOUTMAN->m_pCurWorkout->GetEstimatedMeters( iNumSongsToShow, viMeters );
m_iSongsChoppedOffAtBeginning = max( 0, ((int)viMeters.size()) - MAX_METERS_TO_SHOW );
viMeters.erase( viMeters.begin(), viMeters.begin()+m_iSongsChoppedOffAtBeginning );
int iBlocksWide = viMeters.size();
int iBlocksHigh = MAX_METER;
const float fMaxWidth = 300;
float fTotalWidth = SCALE( iBlocksWide, 1.0f, 10.0f, 50.0f, fMaxWidth );
CLAMP( fTotalWidth, 50, fMaxWidth );
const float fMaxHeight = 130;
float fTotalHeight = SCALE( iBlocksHigh, 1.0f, 10.0f, 50.0f, fMaxHeight );
CLAMP( fTotalHeight, 50, fMaxHeight );
float fBlockSize = min( fTotalWidth / iBlocksWide, fTotalHeight / iBlocksHigh );
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m_sprEmpty.SetVertAlign( align_bottom );
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m_sprEmpty.SetCustomImageRect( RectF(0,0,(float)iBlocksWide,(float)iBlocksHigh) );
m_sprEmpty.ZoomToWidth( iBlocksWide * fBlockSize );
m_sprEmpty.ZoomToHeight( iBlocksHigh * fBlockSize );
FOREACH_CONST( int, viMeters, iter )
{
int iIndex = iter - viMeters.begin();
float fOffsetFromCenter = iIndex - (iBlocksWide-1)/2.0f;
Sprite *p = new Sprite;
p->Load( THEME->GetPathG("WorkoutGraph","bar") );
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p->SetVertAlign( align_bottom );
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p->ZoomToWidth( fBlockSize );
int iMetersToCover = (MAX_METER - *iter);
p->SetCustomImageRect( RectF(0,(float)iMetersToCover/(float)iBlocksHigh,1,1) );
p->ZoomToHeight( *iter * fBlockSize );
p->SetX( fOffsetFromCenter * fBlockSize );
m_vpBars.push_back( p );
this->AddChild( p );
}
}
void WorkoutGraph::SetFromGameStateAndHighlightSong( int iSongIndex )
{
SetFromGameStateInternal( iSongIndex+1 );
FOREACH( Sprite*, m_vpBars, spr )
(*spr)->StopEffect();
int iBarIndex = iSongIndex - m_iSongsChoppedOffAtBeginning;
if( iBarIndex < (int)m_vpBars.size() )
m_vpBars[iBarIndex]->SetEffectGlowBlink(0.3f);
}
// lua start
#include "LuaBinding.h"
class LunaWorkoutGraph: public Luna<WorkoutGraph>
{
public:
static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
static int SetFromGameStateAndHighlightSong( T* p, lua_State *L ) { p->SetFromGameStateAndHighlightSong(IArg(1)); return 0; }
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LunaWorkoutGraph()
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{
ADD_METHOD( SetFromGameState );
ADD_METHOD( SetFromGameStateAndHighlightSong );
}
};
LUA_REGISTER_DERIVED_CLASS( WorkoutGraph, ActorFrame )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/