2002-11-16 07:36:02 +00:00
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#ifndef RAGE_TEXTURE_H
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#define RAGE_TEXTURE_H
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2001-11-04 19:34:28 +00:00
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/*
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-----------------------------------------------------------------------------
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2002-04-28 20:42:32 +00:00
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Class: RageTexture
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2001-11-04 19:34:28 +00:00
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2002-11-11 04:53:31 +00:00
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Desc: Abstract class for a texture and metadata.
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2001-11-04 19:34:28 +00:00
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-04-28 20:42:32 +00:00
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Chris Danford
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2001-11-04 19:34:28 +00:00
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-----------------------------------------------------------------------------
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*/
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2001-11-03 10:52:42 +00:00
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2002-11-11 04:53:31 +00:00
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#include "RageTypes.h"
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2001-11-03 10:52:42 +00:00
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2002-11-11 04:53:31 +00:00
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const int MAX_TEXTURE_FRAMES = 256;
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2001-11-03 10:52:42 +00:00
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2002-11-14 01:26:19 +00:00
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struct RageTexturePrefs
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{
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bool bForceReload;
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int iMaxSize;
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int iMipMaps;
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int iAlphaBits;
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bool bDither;
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bool bStretch;
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RageTexturePrefs()
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{
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bForceReload = false;
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iMaxSize = 2048;
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iMipMaps = 4;
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iAlphaBits = 4;
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bDither = false;
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bStretch = false;
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}
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};
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2001-11-03 10:52:42 +00:00
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//-----------------------------------------------------------------------------
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// RageTexture Class Declarations
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//-----------------------------------------------------------------------------
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class RageTexture
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{
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public:
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2002-11-14 01:26:19 +00:00
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RageTexture( CString sFilePath, RageTexturePrefs prefs );
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2002-04-28 20:42:32 +00:00
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virtual ~RageTexture() = 0;
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2002-11-28 20:48:00 +00:00
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virtual void Update( float fDeltaTime ) {}
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2002-11-14 01:26:19 +00:00
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virtual void Reload( RageTexturePrefs prefs ) = 0;
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virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */
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virtual unsigned int GetGLTextureID() = 0; // accessed by RageDisplay
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2002-04-28 20:42:32 +00:00
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2002-11-11 04:53:31 +00:00
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// movie texture/animated texture stuff
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2002-08-31 07:08:25 +00:00
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virtual void Play() {}
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virtual void Stop() {}
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virtual void Pause() {}
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virtual void SetPosition( float fSeconds ) {}
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virtual bool IsAMovie() const { return false; }
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2002-10-10 04:11:30 +00:00
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virtual bool IsPlaying() const { return false; }
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void SetLooping(bool looping) { }
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2001-11-03 10:52:42 +00:00
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2002-08-31 07:08:25 +00:00
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int GetSourceWidth() const {return m_iSourceWidth;}
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int GetSourceHeight() const {return m_iSourceHeight;}
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int GetTextureWidth() const {return m_iTextureWidth;}
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int GetTextureHeight() const{return m_iTextureHeight;}
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int GetImageWidth() const {return m_iImageWidth;}
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int GetImageHeight() const {return m_iImageHeight;}
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2001-11-03 10:52:42 +00:00
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2002-08-31 07:08:25 +00:00
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int GetFramesWide() const {return m_iFramesWide;}
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int GetFramesHigh() const {return m_iFramesHigh;}
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2002-01-29 08:19:03 +00:00
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2002-08-31 07:08:25 +00:00
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int GetSourceFrameWidth() const {return GetSourceWidth() / GetFramesWide();}
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int GetSourceFrameHeight() const {return GetSourceHeight() / GetFramesHigh();}
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int GetTextureFrameWidth() const {return GetTextureWidth() / GetFramesWide();}
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int GetTextureFrameHeight() const {return GetTextureHeight() / GetFramesHigh();}
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int GetImageFrameWidth() const {return GetImageWidth() / GetFramesWide();}
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int GetImageFrameHeight() const {return GetImageHeight() / GetFramesHigh();}
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2002-01-29 08:19:03 +00:00
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2002-11-11 04:53:31 +00:00
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const RectF *GetTextureCoordRect( int frameNo ) const;
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int GetNumFrames() const {return m_iFramesWide*m_iFramesHigh;}
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2002-08-31 07:08:25 +00:00
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CString GetFilePath() const {return m_sFilePath;}
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2002-11-11 04:53:31 +00:00
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int m_iRefCount;
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int m_iTimeOfLastUnload;
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2001-11-03 10:52:42 +00:00
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protected:
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2002-11-11 04:53:31 +00:00
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2001-11-25 04:31:44 +00:00
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virtual void CreateFrameRects();
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2002-03-30 20:00:13 +00:00
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virtual void GetFrameDimensionsFromFileName( CString sPath, int* puFramesWide, int* puFramesHigh ) const;
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2001-11-03 10:52:42 +00:00
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2002-11-11 04:53:31 +00:00
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CString m_sFilePath;
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2002-11-14 01:26:19 +00:00
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RageTexturePrefs m_prefs;
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2001-11-03 10:52:42 +00:00
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2002-11-11 04:53:31 +00:00
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int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk
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int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory
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int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture
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int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture
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CArray<RectF,RectF> m_TextureCoordRects; // size = m_iFramesWide * m_iFramesHigh
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2001-11-03 10:52:42 +00:00
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};
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2002-05-27 08:23:27 +00:00
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2002-11-16 07:36:02 +00:00
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#endif
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