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itgmania212121/stepmania/src/ScreenBookkeeping.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenBookkeeping
Desc: Where the player maps device input to pad input.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenBookkeeping.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "RageSounds.h"
#include "ThemeManager.h"
#include "RageDisplay.h"
#include "Bookkeeper.h"
ScreenBookkeeping::ScreenBookkeeping( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
LOG->Trace( "ScreenBookkeeping::ScreenBookkeeping()" );
m_textTitle.LoadFromFont( THEME->GetPathToF("Common title") );
m_textTitle.SetText( "header" );
m_textTitle.SetXY( CENTER_X, 60 );
m_textTitle.SetDiffuse( RageColor(1,1,1,1) );
m_textTitle.SetZoom( 0.8f );
this->AddChild( &m_textTitle );
for( int i=0; i<NUM_BOOKKEEPING_COLS; i++ )
{
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float fX = SCALE( i, 0.f, NUM_BOOKKEEPING_COLS-1, SCREEN_LEFT+50, SCREEN_RIGHT-120 );
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float fY = CENTER_Y+16;
m_textCols[i].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textCols[i].SetText( ssprintf("%d",i) );
m_textCols[i].SetXY( fX, fY );
m_textCols[i].SetDiffuse( RageColor(1,1,1,1) );
m_textCols[i].SetZoom( 0.6f );
this->AddChild( &m_textCols[i] );
}
ChangeView( (View)0 );
SOUND->PlayMusic( THEME->GetPathToS("ScreenBookkeeping music") );
}
ScreenBookkeeping::~ScreenBookkeeping()
{
LOG->Trace( "ScreenBookkeeping::~ScreenBookkeeping()" );
}
void ScreenBookkeeping::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenBookkeeping::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
return; // ignore
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
}
void ScreenBookkeeping::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToNextScreen:
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
break;
}
}
void ScreenBookkeeping::MenuLeft( PlayerNumber pn )
{
m_View = (View)(m_View-1);
CLAMP( (int&)m_View, 0, NUM_VIEWS-1 );
ChangeView( m_View );
}
void ScreenBookkeeping::MenuRight( PlayerNumber pn )
{
m_View = (View)(m_View+1);
CLAMP( (int&)m_View, 0, NUM_VIEWS-1 );
ChangeView( m_View );
}
void ScreenBookkeeping::MenuStart( PlayerNumber pn )
{
if( !IsTransitioning() )
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{
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
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}
}
void ScreenBookkeeping::MenuBack( PlayerNumber pn )
{
if(!IsTransitioning())
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{
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToPrevScreen );
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}
}
void ScreenBookkeeping::ChangeView( View newView )
{
m_View = newView;
switch( m_View )
{
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case VIEW_LAST_DAYS:
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{
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m_textTitle.SetText( ssprintf("Coin Data of Last %d days", NUM_LAST_DAYS) );
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int coins[NUM_LAST_DAYS];
BOOKKEEPER->GetCoinsLastDays( coins );
int iTotalLast = 0;
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CString sTitle, sData;
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for( int i=0; i<NUM_LAST_DAYS; i++ )
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{
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sTitle += LastDayToString(i) + "\n";
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sData += ssprintf("%d",coins[i]) + "\n";
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iTotalLast += coins[i];
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}
sTitle += "\n";
sData += "\n";
sTitle += "Average\n";
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sData += ssprintf("%d\n",iTotalLast/NUM_LAST_DAYS);
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m_textCols[0].SetHorizAlign( Actor::align_left );
m_textCols[0].SetText( sTitle );
m_textCols[1].SetText( "" );
m_textCols[2].SetText( "" );
m_textCols[3].SetHorizAlign( Actor::align_right );
m_textCols[3].SetText( sData );
}
break;
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case VIEW_LAST_WEEKS:
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{
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m_textTitle.SetText( ssprintf("Last %d weeks", NUM_LAST_WEEKS) );
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int coins[NUM_LAST_WEEKS];
BOOKKEEPER->GetCoinsLastWeeks( coins );
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CString sTitle, sData;
for( int col=0; col<4; col++ )
{
CString sTemp;
for( int row=0; row<52/4; row++ )
{
int week = row*4+col;
sTemp += ssprintf("%d ago: %d\n", week+1, coins[week]);
}
m_textCols[col].SetHorizAlign( Actor::align_left );
m_textCols[col].SetText( sTemp );
}
}
break;
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case VIEW_DAY_OF_WEEK:
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{
m_textTitle.SetText( "Day of week" );
int coins[DAYS_IN_WEEK];
BOOKKEEPER->GetCoinsByDayOfWeek( coins );
CString sTitle, sData;
for( int i=0; i<DAYS_IN_WEEK; i++ )
{
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sTitle += DayOfWeekToString(i) + "\n";
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sData += ssprintf("%d",coins[i]) + "\n";
}
m_textCols[0].SetHorizAlign( Actor::align_left );
m_textCols[0].SetText( sTitle );
m_textCols[1].SetText( "" );
m_textCols[2].SetText( "" );
m_textCols[3].SetHorizAlign( Actor::align_right );
m_textCols[3].SetText( sData );
}
break;
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case VIEW_HOUR_OF_DAY:
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{
m_textTitle.SetText( "Hour of day" );
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int coins[HOURS_IN_DAY];
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BOOKKEEPER->GetCoinsByHour( coins );
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int i;
CString sTitle1, sData1;
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for( i=0; i<HOURS_IN_DAY/2; i++ )
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{
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sTitle1 += HourInDayToString(i) + "\n";
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sData1 += ssprintf("%d",coins[i]) + "\n";
}
CString sTitle2, sData2;
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for( i=(HOURS_IN_DAY/2); i<HOURS_IN_DAY; i++ )
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{
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sTitle2 += HourInDayToString(i) + "\n";
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sData2 += ssprintf("%d",coins[i]) + "\n";
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}
m_textCols[0].SetHorizAlign( Actor::align_left );
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m_textCols[0].SetText( sTitle1 );
m_textCols[1].SetHorizAlign( Actor::align_right );
m_textCols[1].SetText( sData1 );
m_textCols[2].SetHorizAlign( Actor::align_left );
m_textCols[2].SetText( sTitle2 );
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m_textCols[3].SetHorizAlign( Actor::align_right );
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m_textCols[3].SetText( sData2 );
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}
break;
default:
ASSERT(0);
}
}