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itgmania212121/stepmania/src/OptionIconRow.cpp
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#include "global.h"
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#include "OptionIconRow.h"
#include "ThemeManager.h"
#include "PlayerOptions.h"
#include "GameState.h"
#include "RageLog.h"
#include "PlayerState.h"
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#define SPACING_X THEME->GetMetricF("OptionIconRow","SpacingX")
#define SPACING_Y THEME->GetMetricF("OptionIconRow","SpacingY")
OptionIconRow::OptionIconRow()
{
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m_PlayerNumber = NUM_PLAYERS;
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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{
m_OptionIcon[i].SetXY( i*SPACING_X, i*SPACING_Y );
this->AddChild( &m_OptionIcon[i] );
}
}
struct OptionColumnEntry
{
char szString[30];
int iSlotIndex;
};
const OptionColumnEntry g_OptionColumnEntries[] =
{
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{"Boost", 0},
{"Brake", 0},
{"Wave", 0},
{"Expand", 0},
{"Boomerang", 0},
{"Drunk", 1},
{"Dizzy", 1},
{"Mini", 1},
{"Flip", 1},
{"Tornado", 1},
{"Hidden", 2},
{"Sudden", 2},
{"Stealth", 2},
{"Blink", 2},
{"RandomVanish", 2},
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{"Mirror", 3},
{"Left", 3},
{"Right", 3},
{"Shuffle", 3},
{"SuperShuffle",3},
{"Little", 4},
{"NoHolds", 4},
{"Dark", 4},
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{"Blind", 4},
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{"Reverse", 5},
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{"Split", 5},
{"Alternate", 5},
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{"Cross", 5},
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{"Centered", 5},
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{"Incoming", 6},
{"Space", 6},
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{"Hallway", 6},
{"Distant", 6},
};
int OptionToPreferredColumn( CString sOptionText )
{
/* Speedups always go in column 0. digit ... x */
if(sOptionText.GetLength() > 1 &&
isdigit(sOptionText[0]) &&
tolower(sOptionText[sOptionText.GetLength()-1]) == 'x') {
return 0;
}
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for( unsigned i=0; i<ARRAYSIZE(g_OptionColumnEntries); i++ )
if( g_OptionColumnEntries[i].szString == sOptionText )
return g_OptionColumnEntries[i].iSlotIndex;
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/* This warns about C1234 and noteskins. */
// LOG->Warn("Unknown option: '%s'", sOptionText.c_str() );
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return 0;
}
void OptionIconRow::Load( PlayerNumber pn )
{
m_PlayerNumber = pn;
}
void OptionIconRow::Refresh()
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{
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ASSERT( m_PlayerNumber != NUM_PLAYERS );
// init
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
m_OptionIcon[i].Load( m_PlayerNumber, "", i==0 );
CString sOptions = GAMESTATE->m_pPlayerState[m_PlayerNumber]->m_PlayerOptions.GetString();
CStringArray asOptions;
split( sOptions, ", ", asOptions, true );
CString asTabs[NUM_OPTION_COLS-1]; // fill these with what will be displayed on the tabs
// for each option, look for the best column to place it in
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for( unsigned i=0; i<asOptions.size(); i++ )
{
CString sOption = asOptions[i];
int iPerferredCol = OptionToPreferredColumn( sOption );
if( iPerferredCol == -1 )
continue; // skip
// search for a vacant spot
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for( unsigned i=iPerferredCol; i<NUM_OPTION_COLS-1; i++ )
{
if( asTabs[i] != "" )
continue;
else
{
asTabs[i] = sOption;
break;
}
}
}
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for( unsigned i=0; i<NUM_OPTION_COLS-1; i++ )
m_OptionIcon[i+1].Load( m_PlayerNumber, asTabs[i], false );
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}
void OptionIconRow::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
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}
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/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/