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itgmania212121/stepmania/src/Song.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: Song.h
Desc: Holds metadata for a song and the song's step data.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
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#include "Notes.h"
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#include "RageUtil.h"
#include "Song.h"
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#include <math.h> // for fmod
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#include "RageLog.h"
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#include "ErrorCatcher/ErrorCatcher.h"
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int CompareBPMSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
BPMSegment* seg1 = (BPMSegment*)arg1;
BPMSegment* seg2 = (BPMSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortBPMSegmentsArray( CArray<BPMSegment,BPMSegment&> &arrayBPMSegments )
{
qsort( arrayBPMSegments.GetData(), arrayBPMSegments.GetSize(), sizeof(BPMSegment), CompareBPMSegments );
}
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int CompareFreezeSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
FreezeSegment* seg1 = (FreezeSegment*)arg1;
FreezeSegment* seg2 = (FreezeSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortFreezeSegmentsArray( CArray<FreezeSegment,FreezeSegment&> &arrayFreezeSegments )
{
qsort( arrayFreezeSegments.GetData(), arrayFreezeSegments.GetSize(), sizeof(FreezeSegment), CompareFreezeSegments );
}
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//////////////////////////////
// Song
//////////////////////////////
Song::Song()
{
m_bChangedSinceSave = false;
m_fOffsetInSeconds = 0;
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m_fMusicSampleStartSeconds = m_fMusicSampleLengthSeconds = -1;
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m_iMusicBytes = 0;
m_fMusicLength = 0;
}
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void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut )
{
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// LOG->WriteLine( "GetBeatAndBPSFromElapsedTime( fElapsedTime = %f )", fElapsedTime );
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// This function is a nightmare. Don't even try to understand it. :-)
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fElapsedTime += m_fOffsetInSeconds;
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for( int i=0; i<m_BPMSegments.GetSize(); i++ ) // foreach BPMSegment
{
BPMSegment &this_seg = m_BPMSegments[i];
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float fStartBeatThisSegment = m_BPMSegments[i].m_fStartBeat;
bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
float fStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_fStartBeat;
float fBeatsInThisSegment = fStartBeatNextSegment - fStartBeatThisSegment;
float fBPM = m_BPMSegments[i].m_fBPM;
float fBPS = fBPM / 60.0f;
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// calculate the number of seconds in this segment
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float fSecondsInThisSegment = fBeatsInThisSegment / fBPS;
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for( int j=0; j<m_FreezeSegments.GetSize(); j++ ) // foreach freeze
{
if( fStartBeatThisSegment <= m_FreezeSegments[j].m_fStartBeat && m_FreezeSegments[j].m_fStartBeat < fStartBeatNextSegment )
{
// this freeze lies within this BPMSegment
fSecondsInThisSegment += m_FreezeSegments[j].m_fFreezeSeconds;
}
}
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if( fElapsedTime > fSecondsInThisSegment )
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{
// this BPMSegement is not the current segment
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fElapsedTime -= fSecondsInThisSegment;
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}
else
{
// this BPMSegment IS the current segment
float fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
for( int j=0; j<m_FreezeSegments.GetSize(); j++ ) // foreach freeze
{
if( fStartBeatThisSegment <= m_FreezeSegments[j].m_fStartBeat && m_FreezeSegments[j].m_fStartBeat <= fStartBeatNextSegment )
{
// this freeze lies within this BPMSegment
if( m_FreezeSegments[j].m_fStartBeat <= fBeatEstimate )
{
fElapsedTime -= m_FreezeSegments[j].m_fFreezeSeconds;
// re-estimate
fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
if( fBeatEstimate < m_FreezeSegments[j].m_fStartBeat )
{
fBeatOut = m_FreezeSegments[j].m_fStartBeat;
fBPSOut = fBPS;
return;
}
}
else
break;
}
}
fBeatOut = fBeatEstimate;
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fBPSOut = fBPS;
return;
}
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}
}
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// This is a super hack, but it's only called from ScreenEdit, so it's OK :-)
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// Writing an inverse function of GetBeatAndBPSFromElapsedTime() is impossible,
// so do a binary search to get close to the correct elapsed time.
float Song::GetElapsedTimeFromBeat( float fBeat )
{
float fElapsedTimeBestGuess = 100; // seconds
float fSecondsToMove = fElapsedTimeBestGuess/2; // seconds
float fBeatOut, fBPSOut;
while( fSecondsToMove > 0.1f )
{
GetBeatAndBPSFromElapsedTime( fElapsedTimeBestGuess, fBeatOut, fBPSOut );
if( fBeatOut > fBeat )
fElapsedTimeBestGuess -= fSecondsToMove;
else
fElapsedTimeBestGuess += fSecondsToMove;
fSecondsToMove /= 2;
}
return fElapsedTimeBestGuess;
}
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void Song::GetMainAndSubTitlesFromFullTitle( CString sFullTitle, CString &sMainTitleOut, CString &sSubTitleOut )
{
char szSeps[] = { '-', '~' };
for( int i=0; i<sizeof(szSeps); i++ )
{
const char c = szSeps[i];
int iBeginIndex = sFullTitle.Find( c );
if( iBeginIndex == -1 )
continue;
int iEndIndex = sFullTitle.Find( c, iBeginIndex+1 );
if( iEndIndex == -1 )
continue;
sMainTitleOut = sFullTitle.Left( iBeginIndex-1 );
sSubTitleOut = sFullTitle.Mid( iBeginIndex, iEndIndex-iBeginIndex+1 );
return;
}
sMainTitleOut = sFullTitle;
sSubTitleOut = "";
};
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CString Song::GetCacheFilePath()
{
ULONG hash = GetHashForString( m_sSongDir );
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return ssprintf( "Cache\\%u.song", hash );
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}
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bool Song::LoadFromSongDir( CString sDir )
{
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LOG->WriteLine( "Song::LoadFromSongDir(%s)", sDir );
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// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
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//
// First look in the cache for this song (without loading NoteData)
//
if( LoadFromCacheFile(false) )
return true;
//
// There was no entry in the cache for this song.
// Let's load it from a file, then write a cache entry.
//
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CStringArray arrayBMSFileNames;
GetDirListing( sDir + CString("*.bms"), arrayBMSFileNames );
int iNumBMSFiles = arrayBMSFileNames.GetSize();
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CStringArray arrayDWIFileNames;
GetDirListing( sDir + CString("*.dwi"), arrayDWIFileNames );
int iNumDWIFiles = arrayDWIFileNames.GetSize();
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CStringArray arraySongFileNames;
GetDirListing( sDir + CString("*.song"), arraySongFileNames );
int iNumSongFiles = arraySongFileNames.GetSize();
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if( iNumSongFiles > 1 )
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FatalError( "There is more than one .song file in '%s'. There should be only one!", sDir );
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else if( iNumDWIFiles > 1 )
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FatalError( "There is more than one DWI file in '%s'. There should be only one!", sDir );
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else if( iNumSongFiles == 1 )
LoadFromSMDir( sDir );
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else if( iNumDWIFiles == 1 )
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LoadFromDWIFile( sDir + arrayDWIFileNames[0] );
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else if( iNumBMSFiles > 0 )
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LoadFromBMSDir( sDir );
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else
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FatalError( "Couldn't find any .song, BMS, or DWI files in '%s'. This is not a valid song directory.", sDir );
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TidyUpData();
//
// In order to save memory, we're going to save the file back to the cache,
// then unload all the large NoteData.
//
SaveToCacheFile();
LoadFromCacheFile( false );
return true;
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}
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bool Song::LoadFromBMSDir( CString sDir )
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{
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LOG->WriteLine( "Song::LoadFromBMSDir(%s)", sDir );
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// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
// get group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, true );
m_sGroupName = sDirectoryParts[1];
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CStringArray arrayBMSFileNames;
GetDirListing( sDir + CString("*.bms"), arrayBMSFileNames );
if( arrayBMSFileNames.GetSize() == 0 )
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FatalError( ssprintf("Couldn't find any BMS files in '%s'", sDir) );
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// Load the Song info from the first BMS file. Silly BMS duplicates the song info in every
// file. So, we read the song data from only the first BMS file and assume that the info
// is identical for every BMS file in the directory.
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m_sSongFilePath = m_sSongDir + arrayBMSFileNames[0];
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// load the Notes from the rest of the BMS files
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for( int i=0; i<arrayBMSFileNames.GetSize(); i++ )
{
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m_arrayNotes.SetSize( m_arrayNotes.GetSize()+1 );
Notes &new_steps = m_arrayNotes[ m_arrayNotes.GetSize()-1 ];
new_steps.LoadFromBMSFile( m_sSongDir + arrayBMSFileNames[i] );
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}
CStdioFile file;
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if( !file.Open( m_sSongFilePath, CFile::modeRead|CFile::shareDenyNone ) )
{
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FatalError( ssprintf("Failed to open %s.", m_sSongFilePath) );
return false;
}
CString line;
while( file.ReadString(line) ) // foreach line
{
CString value_name; // fill these in
CString value_data;
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// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
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if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.Mid( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.Delete(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
value_name.MakeLower();
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// handle the data
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if( -1 != value_name.Find("#title") )
{
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// strip Notes type out of description leaving only song title (looks like 'B4U <BASIC>')
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value_data.Replace( "(ANOTHER)", "" );
value_data.Replace( "(BASIC)", "" );
value_data.Replace( "(MANIAC)", "" );
value_data.Replace( "<ANOTHER>", "" );
value_data.Replace( "<BASIC>", "" );
value_data.Replace( "<MANIAC>", "" );
GetMainAndSubTitlesFromFullTitle( value_data, m_sMainTitle, m_sSubTitle );
}
else if( -1 != value_name.Find("#artist") )
{
m_sArtist = value_data;
}
else if( -1 != value_name.Find("#bpm") )
{
BPMSegment new_seg;
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new_seg.m_fStartBeat = 0;
new_seg.m_fBPM = (float)atof( value_data );
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// add, then sort
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m_BPMSegments.Add( new_seg );
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SortBPMSegmentsArray( m_BPMSegments );
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LOG->WriteLine( "Inserting new BPM change at beat %f, BPM %f", new_seg.m_fStartBeat, new_seg.m_fBPM );
}
else if( -1 != value_name.Find("#backbmp") )
{
m_sBackgroundPath = m_sSongDir + value_data;
}
else if( -1 != value_name.Find("#wav") )
{
m_sMusicPath = m_sSongDir + value_data;
}
else if( value_name.Left(1) == "#"
&& IsAnInt( value_name.Mid(1,3) )
&& IsAnInt( value_name.Mid(4,2) ) ) // this is step or offset data. Looks like "#00705"
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{
int iMeasureNo = atoi( value_name.Mid(1,3) );
int iTrackNum = atoi( value_name.Mid(4,2) );
CString sNoteData = value_data;
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CArray<int, int> arrayNotes;
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for( int i=0; i<sNoteData.GetLength(); i+=2 )
{
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CString sNote = sNoteData.Mid(i,2);
int iNote;
sscanf( sNote, "%x", &iNote ); // data is in hexadecimal
arrayNotes.Add( iNote );
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}
const int iNumNotesInThisMeasure = arrayNotes.GetSize();
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//LOG->WriteLine( "%s:%s: iMeasureNo = %d, iTrackNum = %d, iNumNotesInThisMeasure = %d",
// valuename, sNoteData, iMeasureNo, iTrackNum, iNumNotesInThisMeasure );
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for( int j=0; j<iNumNotesInThisMeasure; j++ )
{
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if( arrayNotes[j] != 0 )
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{
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
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// index is in quarter beats starting at beat 0
int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
* BEATS_PER_MEASURE * ELEMENTS_PER_BEAT );
switch( iTrackNum )
{
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case 01: // background music track
float fBeatOffset;
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fBeatOffset = NoteRowToBeat( (float)iStepIndex );
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float fBPS;
fBPS = m_BPMSegments[0].m_fBPM/60.0f;
m_fOffsetInSeconds = fBeatOffset / fBPS;
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//LOG->WriteLine( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) );
break;
case 03: // bpm
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BPMSegment new_seg;
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new_seg.m_fStartBeat = NoteRowToBeat( (float)iStepIndex );
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new_seg.m_fBPM = (float)arrayNotes[j];
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m_BPMSegments.Add( new_seg ); // add to back for now (we'll sort later)
SortBPMSegmentsArray( m_BPMSegments );
break;
}
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}
}
}
}
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for( i=0; i<m_BPMSegments.GetSize(); i++ )
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LOG->WriteLine( "There is a BPM change at beat %f, BPM %f, index %d",
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m_BPMSegments[i].m_fStartBeat, m_BPMSegments[i].m_fBPM, i );
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return TRUE;
}
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bool Song::LoadFromDWIFile( CString sPath )
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{
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LOG->WriteLine( "Song::LoadFromDWIFile(%s)", sPath );
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// save song file path
m_sSongFilePath = sPath;
// save song dir
CString sDir, sFName, sExt;
splitrelpath(sPath, sDir, sFName, sExt);
m_sSongDir = sDir;
// get group name
sDir.MakeLower();
if( sDir.Find( "dwi support" ) != -1 ) // loading from DWI support
{
int iIndexOfFirstBackslash = sDir.Find('\\');
int iIndexOfSecondBackslash = sDir.Find('\\', iIndexOfFirstBackslash+1);
int iIndexOfThirdBackslash = sDir.Find('\\', iIndexOfSecondBackslash+1);
m_sGroupName = sDir.Mid( iIndexOfSecondBackslash+1, iIndexOfThirdBackslash-iIndexOfSecondBackslash-1 );
}
else
{
// get group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, true );
m_sGroupName = sDirectoryParts[1];
}
// save probable image paths
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.avi", m_sGroupName, sFName);
if( !DoesFileExist( GetBackgroundPath() ) )
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.mpg", m_sGroupName, sFName);
if( !DoesFileExist( GetBackgroundPath() ) )
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.mpeg", m_sGroupName, sFName);
if( !DoesFileExist( GetBackgroundPath() ) )
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.png", m_sGroupName, sFName);
m_sBannerPath = ssprintf(".\\DWI Support\\Banners\\%s\\%s.png", m_sGroupName, sFName);
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CStdioFile file;
if( !file.Open( GetSongFilePath(), CFile::modeRead|CFile::shareDenyNone ) )
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FatalError( ssprintf("Error opening DWI file '%s'.", GetSongFilePath()) );
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// MessageBox( NULL, sFName, sFName, MB_OK );
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// read the whole file into a sFileText
CString sFileText;
CString buffer;
while( file.ReadString(buffer) )
sFileText += buffer;
file.Close();
// split sFileText into strings containing each value expression
CStringArray arrayValueStrings;
split( sFileText, ";", arrayValueStrings );
// for each value expression string, parse it into a value name and data
for( int i=0; i < arrayValueStrings.GetSize(); i++ )
{
CString sValueString = arrayValueStrings[i];
// split the value string into tokens
CStringArray arrayValueTokens;
split( sValueString, ":", arrayValueTokens );
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if( arrayValueTokens.GetSize() == 0 )
continue;
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CString sValueName = arrayValueTokens.GetAt( 0 );
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sValueName.TrimLeft();
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// handle the data
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if( sValueName == "#FILE" )
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m_sMusicPath = CString("DWI Support\\") + arrayValueTokens[1];
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else if( sValueName == "#TITLE" )
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{
GetMainAndSubTitlesFromFullTitle( arrayValueTokens[1], m_sMainTitle, m_sSubTitle );
}
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else if( sValueName == "#ARTIST" )
m_sArtist = arrayValueTokens[1];
else if( sValueName == "#BPM" )
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{
BPMSegment new_seg;
new_seg.m_fStartBeat = 0;
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new_seg.m_fBPM = (float)atof( arrayValueTokens[1] );
m_BPMSegments.Add( new_seg );
SortBPMSegmentsArray( m_BPMSegments );
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}
else if( sValueName == "#GAP" )
// the units of GAP is 1/1000 second
m_fOffsetInSeconds = -atoi( arrayValueTokens[1] ) / 1000.0f;
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else if( sValueName == "#SAMPLESTART" )
m_fMusicSampleStartSeconds = TimeToSeconds( arrayValueTokens[1] );
else if( sValueName == "#SAMPLELENGTH" )
m_fMusicSampleLengthSeconds = TimeToSeconds( arrayValueTokens[1] );
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else if( sValueName == "#FREEZE" )
{
CStringArray arrayFreezeExpressions;
split( arrayValueTokens[1], ",", arrayFreezeExpressions );
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for( int f=0; f<arrayFreezeExpressions.GetSize(); f++ )
{
CStringArray arrayFreezeValues;
split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
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float fIndex = atoi( arrayFreezeValues[0] ) * ELEMENTS_PER_BEAT / 4.0f;
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float fFreezeBeat = NoteRowToBeat( fIndex );
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float fFreezeSeconds = (float)atof( arrayFreezeValues[1] ) / 1000.0f;
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FreezeSegment new_seg;
new_seg.m_fStartBeat = fFreezeBeat;
new_seg.m_fFreezeSeconds = fFreezeSeconds;
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LOG->WriteLine( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fFreezeSeconds );
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m_FreezeSegments.Add( new_seg ); // add to back for now (we'll sort later)
SortFreezeSegmentsArray( m_FreezeSegments );
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}
}
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else if( sValueName == "#CHANGEBPM" || sValueName == "#BPMCHANGE" )
{
CStringArray arrayBPMChangeExpressions;
split( arrayValueTokens[1], ",", arrayBPMChangeExpressions );
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for( int b=0; b<arrayBPMChangeExpressions.GetSize(); b++ )
{
CStringArray arrayBPMChangeValues;
split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
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float fIndex = atoi( arrayBPMChangeValues[0] ) * ELEMENTS_PER_BEAT / 4.0f;
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float fBeat = NoteRowToBeat( fIndex );
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float fNewBPM = (float)atoi( arrayBPMChangeValues[1] );
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BPMSegment new_seg;
new_seg.m_fStartBeat = fBeat;
new_seg.m_fBPM = fNewBPM;
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// add and sort
m_BPMSegments.Add( new_seg );
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SortBPMSegmentsArray( m_BPMSegments );
}
}
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else if( sValueName == "#SINGLE" || sValueName == "#DOUBLE" || sValueName == "#COUPLE" )
{
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m_arrayNotes.SetSize( m_arrayNotes.GetSize()+1, 1 );
Notes &new_Notes = m_arrayNotes[ m_arrayNotes.GetSize()-1 ];
new_Notes.LoadFromDWITokens(
arrayValueTokens[0],
arrayValueTokens[1],
arrayValueTokens[2],
arrayValueTokens[3],
arrayValueTokens.GetSize() == 5 ? arrayValueTokens[4] : ""
);
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}
else
// do nothing. We don't care about this value name
;
}
return TRUE;
}
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bool Song::LoadFromSMDir( CString sDir )
{
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LOG->WriteLine( "Song::LoadFromSMDir(%s)", sDir );
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int i;
// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
// get group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, true );
m_sGroupName = sDirectoryParts[1];
CStringArray arraySongFileNames;
GetDirListing( sDir + "*.song", arraySongFileNames );
if( arraySongFileNames.GetSize() == 0 )
FatalError( "Couldn't find any SM Song files in '%s'", sDir );
// Load the Song info from the first BMS file. Silly BMS duplicates the song info in every
// file. So, we read the song data from only the first BMS file and assume that the info
// is identical for every BMS file in the directory.
m_sSongFilePath = m_sSongDir + arraySongFileNames[0];
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CStringArray arrayNotesFileNames;
GetDirListing( sDir + CString("*.notes"), arrayNotesFileNames );
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// load the Notes from the rest of the BMS files
for( i=0; i<arrayNotesFileNames.GetSize(); i++ )
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{
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m_arrayNotes.SetSize( m_arrayNotes.GetSize()+1 );
Notes &new_steps = m_arrayNotes[ m_arrayNotes.GetSize()-1 ];
new_steps.LoadFromNotesFile( m_sSongDir + arrayNotesFileNames[i] );
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}
CStdioFile file;
if( !file.Open( GetSongFilePath(), CFile::modeRead|CFile::shareDenyNone ) )
FatalError( "Error opening DWI file '%s'.", GetSongFilePath() );
// read the whole file into a sFileText
CString sFileText;
CString buffer;
while( file.ReadString(buffer) )
sFileText += buffer;
file.Close();
// split sFileText into strings containing each value expression
CStringArray arrayValueStrings;
split( sFileText, ";", arrayValueStrings, false );
// for each value expression string, parse it into a value name and data
for( i=0; i < arrayValueStrings.GetSize(); i++ )
{
CString sValueString = arrayValueStrings[i];
// split the value string into tokens
CStringArray arrayValueTokens;
split( sValueString, ":", arrayValueTokens, false );
if( arrayValueTokens.GetSize() == 0 )
continue;
CString sValueName = arrayValueTokens.GetAt( 0 );
sValueName.TrimLeft();
// handle the data
if( sValueName == "#TITLE" )
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GetMainAndSubTitlesFromFullTitle( arrayValueTokens[1], m_sMainTitle, m_sSubTitle );
if( sValueName == "#MAINTITLE" )
m_sMainTitle = arrayValueTokens[1];
if( sValueName == "#SUBTITLE" )
m_sSubTitle = arrayValueTokens[1];
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else if( sValueName == "#ARTIST" )
m_sArtist = arrayValueTokens[1];
else if( sValueName == "#CREDIT" )
m_sCredit = arrayValueTokens[1];
else if( sValueName == "#BANNER" )
m_sBannerPath = sDir + "\\" + arrayValueTokens[1];
else if( sValueName == "#BACKGROUND" )
m_sBackgroundPath = sDir + "\\" + arrayValueTokens[1];
else if( sValueName == "#BACKGROUNDMOVIE" )
{
if( arrayValueTokens[1] != "" )
m_sBackgroundMoviePath = sDir + "\\" + arrayValueTokens[1];
}
else if( sValueName == "#CDTITLE" )
{
if( arrayValueTokens[1] != "" )
m_sCDTitlePath = sDir + "\\" + arrayValueTokens[1];
}
else if( sValueName == "#MUSIC" )
m_sMusicPath = sDir + "\\" + arrayValueTokens[1];
else if( sValueName == "#MUSICBYTES" )
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m_iMusicBytes = atoi( arrayValueTokens[1] );
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else if( sValueName == "#SAMPLESTART" )
m_fMusicSampleStartSeconds = TimeToSeconds( arrayValueTokens[1] );
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else if( sValueName == "#SAMPLELENGTH" )
m_fMusicSampleLengthSeconds = TimeToSeconds( arrayValueTokens[1] );
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else if( sValueName == "#OFFSET" )
m_fOffsetInSeconds = (float)atof( arrayValueTokens[1] );
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else if( sValueName == "#FREEZES" )
{
CStringArray arrayFreezeExpressions;
split( arrayValueTokens[1], ",", arrayFreezeExpressions );
for( int f=0; f<arrayFreezeExpressions.GetSize(); f++ )
{
CStringArray arrayFreezeValues;
split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
float fFreezeBeat = (float)atof( arrayFreezeValues[0] );
float fFreezeSeconds = (float)atof( arrayFreezeValues[1] );
FreezeSegment new_seg;
new_seg.m_fStartBeat = fFreezeBeat;
new_seg.m_fFreezeSeconds = fFreezeSeconds;
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LOG->WriteLine( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fFreezeSeconds );
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m_FreezeSegments.Add( new_seg ); // add to back for now (we'll sort later)
SortFreezeSegmentsArray( m_FreezeSegments );
}
}
else if( sValueName == "#BPMS" )
{
CStringArray arrayBPMChangeExpressions;
split( arrayValueTokens[1], ",", arrayBPMChangeExpressions );
for( int b=0; b<arrayBPMChangeExpressions.GetSize(); b++ )
{
CStringArray arrayBPMChangeValues;
split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
float fBeat = (float)atof( arrayBPMChangeValues[0] );
float fNewBPM = (float)atoi( arrayBPMChangeValues[1] );
BPMSegment new_seg;
new_seg.m_fStartBeat = fBeat;
new_seg.m_fBPM = fNewBPM;
// add and sort
m_BPMSegments.Add( new_seg );
SortBPMSegmentsArray( m_BPMSegments );
}
}
else
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LOG->WriteLine( "Unexpected value named '%s'", sValueName );
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}
return TRUE;
}
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void Song::TidyUpData()
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{
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m_sMainTitle.TrimRight();
if( m_sMainTitle == "" ) m_sMainTitle = "Untitled song";
m_sSubTitle.TrimRight();
if( m_sArtist == "" ) m_sArtist = "Unknown artist";
if( m_BPMSegments.GetSize() == 0 )
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FatalError( "No #BPM specified in '%s.'", GetSongFilePath() );
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if( m_sMusicPath == "" || !DoesFileExist(GetMusicPath()) )
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{
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CStringArray arrayPossibleMusic;
GetDirListing( m_sSongDir + CString("*.mp3"), arrayPossibleMusic );
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GetDirListing( m_sSongDir + CString("*.ogg"), arrayPossibleMusic );
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GetDirListing( m_sSongDir + CString("*.wav"), arrayPossibleMusic );
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if( arrayPossibleMusic.GetSize() != 0 ) // we found a match
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m_sMusicPath = m_sSongDir + arrayPossibleMusic[0];
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else
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m_sMusicPath = "";
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// FatalError( ssprintf("Music could not be found. Please check the Song file '%s' and verify the specified #MUSIC exists.", GetSongFilePath()) );
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}
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// Save length of music
if( GetMusicPath() != "" )
{
RageSoundStream sound;
sound.Load( GetMusicPath() );
m_fMusicLength = sound.GetLengthSeconds();
}
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if( !DoesFileExist(GetBannerPath()) )
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{
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m_sBannerPath = "";
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// find the smallest image in the directory
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CStringArray arrayPossibleBanners;
GetDirListing( m_sSongDir + CString("*.png"), arrayPossibleBanners );
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GetDirListing( m_sSongDir + CString("*.jpg"), arrayPossibleBanners );
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GetDirListing( m_sSongDir + CString("*.bmp"), arrayPossibleBanners );
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DWORD dwSmallestFileSoFar = 0xFFFFFFFF;
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CString sSmallestFileSoFar = "";
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for( int i=0; i<arrayPossibleBanners.GetSize(); i++ )
{
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DWORD this_size = GetFileSizeInBytes( m_sSongDir + arrayPossibleBanners[i] );
if( this_size < dwSmallestFileSoFar ) // we have a new leader!
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{
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dwSmallestFileSoFar = this_size;
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sSmallestFileSoFar = m_sSongDir + arrayPossibleBanners[i];
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}
}
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if( sSmallestFileSoFar != "" ) // we found a match
m_sBannerPath = sSmallestFileSoFar;
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else
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m_sBannerPath = "";
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//FatalError( ssprintf("Banner could not be found. Please check the Song file '%s' and verify the specified #BANNER exists.", GetSongFilePath()) );
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}
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if( !DoesFileExist(GetBackgroundPath()) )
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{
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m_sBackgroundPath = "";
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// find the largest image in the directory
CStringArray arrayPossibleBackgrounds;
GetDirListing( m_sSongDir + CString("*.png"), arrayPossibleBackgrounds );
GetDirListing( m_sSongDir + CString("*.jpg"), arrayPossibleBackgrounds );
GetDirListing( m_sSongDir + CString("*.bmp"), arrayPossibleBackgrounds );
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DWORD dwLargestFileSoFar = 0;
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CString sLargestFileSoFar = "";
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for( int i=0; i<arrayPossibleBackgrounds.GetSize(); i++ )
{
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DWORD this_size = GetFileSizeInBytes( m_sSongDir + arrayPossibleBackgrounds[i] );
if( this_size > dwLargestFileSoFar ) // we have a new leader!
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{
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dwLargestFileSoFar = this_size;
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sLargestFileSoFar = m_sSongDir + arrayPossibleBackgrounds[i];
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}
}
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if( sLargestFileSoFar != "" ) // we found a match
m_sBackgroundPath = sLargestFileSoFar;
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}
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if( !DoesFileExist(GetBackgroundMoviePath()) )
{
m_sBackgroundMoviePath = "";
CStringArray arrayPossibleBackgroundMovies;
GetDirListing( m_sSongDir + CString("*.avi"), arrayPossibleBackgroundMovies );
GetDirListing( m_sSongDir + CString("*.mpg"), arrayPossibleBackgroundMovies );
GetDirListing( m_sSongDir + CString("*.mpeg"), arrayPossibleBackgroundMovies );
if( arrayPossibleBackgroundMovies.GetSize() > 0 ) // we found a match
m_sBackgroundMoviePath = arrayPossibleBackgroundMovies[0];
}
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if( !DoesFileExist(GetCDTitlePath()) )
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{
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m_sCDTitlePath = "";
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}
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for( int i=0; i<m_arrayNotes.GetSize(); i++ )
{
Notes* pNM = &m_arrayNotes[i];
float fMusicLength = m_fMusicLength;
if( fMusicLength == 0 )
fMusicLength = 100;
pNM->m_fRadarValues[RADAR_STREAM] = pNM->GetNoteData()->GetStreamRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_VOLTAGE] = pNM->GetNoteData()->GetVoltageRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_AIR] = pNM->GetNoteData()->GetAirRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_CHAOS] = pNM->GetNoteData()->GetChaosRadarValue( fMusicLength );
pNM->m_fRadarValues[RADAR_FREEZE] = pNM->GetNoteData()->GetFreezeRadarValue( fMusicLength );
}
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}
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void Song::GetNotesThatMatch( NotesType nt, CArray<Notes*, Notes*>& arrayAddTo )
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{
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for( int i=0; i<m_arrayNotes.GetSize(); i++ ) // for each of the Song's Notes
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if( m_arrayNotes[i].m_NotesType == nt )
arrayAddTo.Add( &m_arrayNotes[i] );
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}
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const int FILE_CACHE_VERSION = 10; // increment this when the cache file format changes
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void Song::SaveToCacheFile()
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{
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LOG->WriteLine( "Song::SaveToCacheFile()" );
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int i;
CString sCacheFilePath = GetCacheFilePath();
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FILE* file = fopen( sCacheFilePath, "w" );
ASSERT( file != NULL );
if( file == NULL )
return;
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fprintf( file, "%d\n", FILE_CACHE_VERSION );
fprintf( file, "%u\n", GetHashForDirectory(m_sSongDir) );
WriteStringToFile( file, m_sSongDir );
WriteStringToFile( file, m_sSongFilePath );
WriteStringToFile( file, m_sGroupName );
WriteStringToFile( file, m_sMainTitle );
WriteStringToFile( file, m_sSubTitle );
WriteStringToFile( file, m_sArtist );
WriteStringToFile( file, m_sCredit );
fprintf( file, "%f\n", m_fOffsetInSeconds );
WriteStringToFile( file, m_sMusicPath );
fprintf( file, "%d\n", m_iMusicBytes );
fprintf( file, "%f\n", m_fMusicLength );
fprintf( file, "%f\n", m_fMusicSampleStartSeconds );
fprintf( file, "%f\n", m_fMusicSampleLengthSeconds );
WriteStringToFile( file, m_sBannerPath );
WriteStringToFile( file, m_sBackgroundPath );
WriteStringToFile( file, m_sBackgroundMoviePath );
WriteStringToFile( file, m_sCDTitlePath );
fprintf( file, "%d\n", m_BPMSegments.GetSize() );
for( i=0; i<m_BPMSegments.GetSize(); i++ )
fprintf( file, "%f,%f\n", m_BPMSegments[i].m_fStartBeat, m_BPMSegments[i].m_fBPM );
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fprintf( file, "%d\n", m_FreezeSegments.GetSize() );
for( i=0; i<m_FreezeSegments.GetSize(); i++ )
fprintf( file, "%f,%f\n", m_FreezeSegments[i].m_fStartBeat, m_FreezeSegments[i].m_fFreezeSeconds );
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fprintf( file, "%d\n", m_arrayNotes.GetSize() );
for( i=0; i<m_arrayNotes.GetSize(); i++ )
m_arrayNotes[i].WriteToCacheFile( file );
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fclose( file );
}
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bool Song::LoadFromCacheFile( bool bLoadNoteData )
{
LOG->WriteLine( "Song::LoadFromCacheFile( %i )", bLoadNoteData );
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int i;
CString sCacheFilePath = GetCacheFilePath();
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LOG->WriteLine( "cache file is '%s'.", sCacheFilePath );
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FILE* file = fopen( sCacheFilePath, "r" );
if( file == NULL )
return false;
int iCacheVersion;
fscanf( file, "%d\n", &iCacheVersion );
if( iCacheVersion != FILE_CACHE_VERSION )
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{
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LOG->WriteLine( "Cache file versions don't match '%s'.", sCacheFilePath );
fclose( file );
DeleteCacheFile();
return false;
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}
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ULONG hash;
fscanf( file, "%u\n", &hash );
if( hash != GetHashForDirectory(m_sSongDir) )
{
LOG->WriteLine( "Cache file is out of date.", sCacheFilePath );
fclose( file );
return false;
}
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ReadStringFromFile( file, m_sSongDir );
ReadStringFromFile( file, m_sSongFilePath );
ReadStringFromFile( file, m_sGroupName );
ReadStringFromFile( file, m_sMainTitle );
ReadStringFromFile( file, m_sSubTitle );
ReadStringFromFile( file, m_sArtist );
ReadStringFromFile( file, m_sCredit );
fscanf( file, "%f\n", &m_fOffsetInSeconds );
ReadStringFromFile( file, m_sMusicPath );
fscanf( file, "%d\n", &m_iMusicBytes );
fscanf( file, "%f\n", &m_fMusicLength );
fscanf( file, "%f\n", &m_fMusicSampleStartSeconds );
fscanf( file, "%f\n", &m_fMusicSampleLengthSeconds );
ReadStringFromFile( file, m_sBannerPath );
ReadStringFromFile( file, m_sBackgroundPath );
ReadStringFromFile( file, m_sBackgroundMoviePath );
ReadStringFromFile( file, m_sCDTitlePath );
int iNumBPMSegments;
fscanf( file, "%d\n", &iNumBPMSegments );
m_BPMSegments.SetSize( iNumBPMSegments );
for( i=0; i<iNumBPMSegments; i++ )
fscanf( file, "%f,%f\n", &m_BPMSegments[i].m_fStartBeat, &m_BPMSegments[i].m_fBPM );
int iNumFreezeSegments;
fscanf( file, "%d\n", &iNumFreezeSegments );
m_FreezeSegments.SetSize( iNumFreezeSegments );
for( i=0; i<iNumFreezeSegments; i++ )
fscanf( file, "%f,%f\n", &m_FreezeSegments[i].m_fStartBeat, &m_FreezeSegments[i].m_fFreezeSeconds );
int iNumNotes;
fscanf( file, "%d\n", &iNumNotes );
m_arrayNotes.SetSize( iNumNotes );
for( i=0; i<iNumNotes; i++ )
m_arrayNotes[i].ReadFromCacheFile( file, bLoadNoteData );
fclose( file );
return true;
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}
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void Song::DeleteCacheFile()
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{
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DeleteFile( GetCacheFilePath() );
}
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void Song::SaveToSMDir()
{
LOG->WriteLine( "Song::SaveToSMDir()" );
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int i;
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//
// rename all old files to avoid confusion
//
CStringArray arrayOldFileNames;
GetDirListing( m_sSongDir + CString("*.bms"), arrayOldFileNames );
GetDirListing( m_sSongDir + CString("*.dwi"), arrayOldFileNames );
for( i=0; i<arrayOldFileNames.GetSize(); i++ )
{
CString sOldPath = m_sSongDir + arrayOldFileNames[i];
CString sNewPath = sOldPath + ".old";
MoveFile( sOldPath, sNewPath );
}
CString sDir, sFName, sExt;
splitrelpath( GetSongFilePath(), sDir, sFName, sExt );
m_sSongFilePath = m_sSongDir + sFName + ".song";
CStdioFile file;
if( !file.Open( m_sSongFilePath, CFile::modeWrite | CFile::modeCreate ) )
FatalError( "Error opening song file '%s' for writing.", m_sSongFilePath );
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file.WriteString( ssprintf("#MAINTITLE:%s;\n", m_sMainTitle) );
file.WriteString( ssprintf("#SUBTITLE:%s;\n", m_sSubTitle) );
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file.WriteString( ssprintf("#ARTIST:%s;\n", m_sArtist) );
file.WriteString( ssprintf("#CREDIT:%s;\n", m_sCredit) );
if( m_sBannerPath != "" )
{
splitrelpath( m_sBannerPath, sDir, sFName, sExt );
file.WriteString( ssprintf("#BANNER:%s;\n", sFName+"."+sExt) );
}
else
file.WriteString( "#BANNER:;\n" );
if( m_sBackgroundPath != "" )
{
splitrelpath( m_sBackgroundPath, sDir, sFName, sExt );
file.WriteString( ssprintf("#BACKGROUND:%s;\n", sFName+"."+sExt) );
}
else
file.WriteString( "#BACKGROUND:;\n" );
if( m_sBackgroundMoviePath != "" )
{
splitrelpath( m_sBackgroundMoviePath, sDir, sFName, sExt );
file.WriteString( ssprintf("#BACKGROUNDMOVIE:%s;\n", sFName+"."+sExt) );
}
else
file.WriteString( "#BACKGROUNDMOVIE:;\n" );
if( m_sCDTitlePath != "" )
{
splitrelpath( m_sCDTitlePath, sDir, sFName, sExt );
file.WriteString( ssprintf("#CDTITLE:%s;\n", sFName+"."+sExt) );
}
else
file.WriteString( "#CDTITLE:;\n" );
if( m_sMusicPath != "" )
{
splitrelpath( m_sMusicPath, sDir, sFName, sExt );
file.WriteString( ssprintf("#MUSIC:%s;\n", sFName+"."+sExt) );
}
else
file.WriteString( "#MUSIC:;\n" );
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file.WriteString( ssprintf("#MUSICBYTES:%u;\n", m_iMusicBytes) );
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file.WriteString( ssprintf("#OFFSET:%f;\n", m_fOffsetInSeconds) );
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file.WriteString( ssprintf("#SAMPLESTART:%f;\n", m_fMusicSampleStartSeconds) );
file.WriteString( ssprintf("#SAMPLELENGTH:%f;\n", m_fMusicSampleLengthSeconds) );
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file.WriteString( "#FREEZES:" );
for( i=0; i<m_FreezeSegments.GetSize(); i++ )
{
FreezeSegment &fs = m_FreezeSegments[i];
file.WriteString( ssprintf("%f=%f", fs.m_fStartBeat, fs.m_fFreezeSeconds) );
if( i != m_FreezeSegments.GetSize()-1 )
file.WriteString( "," );
}
file.WriteString( ";\n" );
file.WriteString( "#BPMS:" );
for( i=0; i<m_BPMSegments.GetSize(); i++ )
{
BPMSegment &bs = m_BPMSegments[i];
file.WriteString( ssprintf("%f=%f", bs.m_fStartBeat, bs.m_fBPM) );
if( i != m_BPMSegments.GetSize()-1 )
file.WriteString( "," );
}
file.WriteString( ";\n" );
file.Close();
//
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// Save all Notess for this file
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//
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for( i=0; i<m_arrayNotes.GetSize(); i++ )
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{
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m_arrayNotes[i].SaveToSMDir( m_sSongDir );
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}
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}
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Grade Song::GetGradeForDifficultyClass( NotesType nt, DifficultyClass dc )
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{
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CArray<Notes*, Notes*> arrayNotess;
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this->GetNotesThatMatch( nt, arrayNotess );
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SortNotesArrayByDifficultyClass( arrayNotess );
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for( int i=0; i<arrayNotess.GetSize(); i++ )
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{
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Notes* pNotes = arrayNotess[i];
if( pNotes->m_DifficultyClass == dc )
return pNotes->m_TopGrade;
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}
return GRADE_NO_DATA;
}
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/////////////////////////////////////
// Sorting
/////////////////////////////////////
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int CompareSongPointersByTitle(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
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CString sTitle1 = pSong1->GetMainTitle();
CString sTitle2 = pSong2->GetMainTitle();
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CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
CString sCompareString1 = sTitle1 + sFilePath1;
CString sCompareString2 = sTitle2 + sFilePath2;
return CompareCStringsAsc( (void*)&sCompareString1, (void*)&sCompareString2 );
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}
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void SortSongPointerArrayByTitle( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByTitle );
}
int CompareSongPointersByBPM(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
pSong1->GetMinMaxBPM( fMinBPM1, fMaxBPM1 );
pSong2->GetMinMaxBPM( fMinBPM2, fMaxBPM2 );
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
if( fMaxBPM1 < fMaxBPM2 )
return -1;
else if( fMaxBPM1 == fMaxBPM2 )
return CompareCStringsAsc( (void*)&sFilePath1, (void*)&sFilePath2 );
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else
return 1;
}
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void SortSongPointerArrayByBPM( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByBPM );
}
int CompareSongPointersByArtist(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sArtist1 = pSong1->GetArtist();
CString sArtist2 = pSong2->GetArtist();
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if( sArtist1 < sArtist2 )
return -1;
else if( sArtist1 == sArtist2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return 1;
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}
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void SortSongPointerArrayByArtist( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByArtist );
}
int CompareSongPointersByGroup(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sGroup1 = pSong1->GetGroupName();
CString sGroup2 = pSong2->GetGroupName();
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if( sGroup1 < sGroup2 )
return -1;
else if( sGroup1 == sGroup2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return 1;
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}
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void SortSongPointerArrayByGroup( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByGroup );
}
int CompareSongPointersByMostPlayed(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
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int iNumTimesPlayed1 = pSong1->GetNumTimesPlayed();
int iNumTimesPlayed2 = pSong2->GetNumTimesPlayed();
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if( iNumTimesPlayed1 < iNumTimesPlayed2 )
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return -1;
else if( iNumTimesPlayed1 == iNumTimesPlayed2 )
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return CompareSongPointersByTitle( arg1, arg2 );
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else
return 1;
}
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void SortSongPointerArrayByMostPlayed( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByMostPlayed );
}
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