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itgmania212121/stepmania/src/Song.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: Song.h
Desc: Holds metadata for a song and the song's step data.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
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#include "Util.h"
#include "IniFile.h"
#include "BmsFile.h"
#include "Steps.h"
#include "RageUtil.h"
#include "Song.h"
#include <assert.h>
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int CompareBPMSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
BPMSegment* seg1 = (BPMSegment*)arg1;
BPMSegment* seg2 = (BPMSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortBPMSegmentsArray( CArray<BPMSegment,BPMSegment&> &arrayBPMSegments )
{
qsort( arrayBPMSegments.GetData(), arrayBPMSegments.GetSize(), sizeof(BPMSegment), CompareBPMSegments );
}
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int CompareFreezeSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
FreezeSegment* seg1 = (FreezeSegment*)arg1;
FreezeSegment* seg2 = (FreezeSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortFreezeSegmentsArray( CArray<FreezeSegment,FreezeSegment&> &arrayFreezeSegments )
{
qsort( arrayFreezeSegments.GetData(), arrayFreezeSegments.GetSize(), sizeof(FreezeSegment), CompareFreezeSegments );
}
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//////////////////////////////
// Song
//////////////////////////////
Song::Song()
{
m_bChangedSinceSave = false;
m_fOffsetInSeconds = 0;
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m_iNumTimesPlayed = 0;
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for( int i=0; i<6; i++ )
{
m_iMaxCombo[i] = 0;
m_iTopScore[i] = 0;
m_TopGrade[i].FromString( "N" );
}
}
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void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut )
{
fElapsedTime += m_fOffsetInSeconds;
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for( int i=0; i<m_BPMSegments.GetSize(); i++ ) // foreach BPMSegment
{
BPMSegment &this_seg = m_BPMSegments[i];
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float fStartBeatThisSegment = m_BPMSegments[i].m_fStartBeat;
bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
float fStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_fStartBeat;
float fBeatsInThisSegment = fStartBeatNextSegment - fStartBeatThisSegment;
float fBPM = m_BPMSegments[i].m_fBPM;
float fBPS = fBPM / 60.0f;
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// calculate the number of seconds in this segment
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float fSecondsInThisSegment = fBeatsInThisSegment / fBPS;
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for( int j=0; j<m_FreezeSegments.GetSize(); j++ ) // foreach freeze
{
if( fStartBeatThisSegment <= m_FreezeSegments[j].m_fStartBeat && m_FreezeSegments[j].m_fStartBeat < fStartBeatNextSegment )
{
// this freeze lies within this BPMSegment
fSecondsInThisSegment += m_FreezeSegments[j].m_fFreezeSeconds;
}
}
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if( fElapsedTime > fSecondsInThisSegment )
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{
// this BPMSegement is not the current segment
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fElapsedTime -= fSecondsInThisSegment;
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}
else
{
// this BPMSegment IS the current segment
float fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
for( int j=0; j<m_FreezeSegments.GetSize(); j++ ) // foreach freeze
{
if( fStartBeatThisSegment <= m_FreezeSegments[j].m_fStartBeat && m_FreezeSegments[j].m_fStartBeat <= fStartBeatNextSegment )
{
// this freeze lies within this BPMSegment
if( m_FreezeSegments[j].m_fStartBeat <= fBeatEstimate )
{
fElapsedTime -= m_FreezeSegments[j].m_fFreezeSeconds;
// re-estimate
fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
if( fBeatEstimate < m_FreezeSegments[j].m_fStartBeat )
{
fBeatOut = m_FreezeSegments[j].m_fStartBeat;
fBPSOut = fBPS;
return;
}
}
else
break;
}
}
fBeatOut = fBeatEstimate;
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fBPSOut = fBPS;
return;
}
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}
}
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bool Song::LoadFromSongDir( CString sDir )
{
RageLog( "Song::LoadFromSongDir(%s)", sDir );
// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
// We are going to load from either a .song or .msd file.
// If no .song files exist, then look for an .msd.
CStringArray arrayBMSFileNames;
GetDirListing( sDir + CString("*.bms"), arrayBMSFileNames );
int iNumBMSFiles = arrayBMSFileNames.GetSize();
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CStringArray arrayDWIFileNames;
GetDirListing( sDir + CString("*.dwi"), arrayDWIFileNames );
int iNumDWIFiles = arrayDWIFileNames.GetSize();
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if( iNumDWIFiles > 1 )
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{
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RageError( ssprintf("There is more than one DWI file in '%s'. Which one should I use?", sDir) );
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}
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else if( iNumDWIFiles == 1 )
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{
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LoadSongInfoFromDWIFile( sDir + arrayDWIFileNames[0] );
}
else if( iNumBMSFiles > 0 )
{
LoadSongInfoFromBMSDir( sDir );
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}
else
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{
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RageError( ssprintf("Couldn't find any BMS or MSD files in '%s'", sDir) );
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}
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return TRUE;
}
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bool Song::LoadSongInfoFromBMSDir( CString sDir )
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{
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RageLog( "Song::LoadSongInfoFromBMSDir(%s)", sDir );
// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
// get group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, true );
m_sGroupName = sDirectoryParts[1];
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CStringArray arrayBMSFileNames;
GetDirListing( sDir + CString("*.bms"), arrayBMSFileNames );
if( arrayBMSFileNames.GetSize() == 0 )
RageError( ssprintf("Couldn't find any BMS files in '%s'", sDir) );
// Load the Song info from the first BMS file. Silly BMS duplicates the song info in every
// file, so this method assumes that the song info is identical for every BMS file in
// the directory.
CString sBMSFilePath = m_sSongDir + arrayBMSFileNames[0];
// load the Steps from the rest of the BMS files
for( int i=0; i<arrayBMSFileNames.GetSize(); i++ )
{
arraySteps.SetSize( arraySteps.GetSize()+1 );
Steps &new_steps = arraySteps[ arraySteps.GetSize()-1 ];
new_steps.LoadStepsFromBMSFile( m_sSongDir + arrayBMSFileNames[i] );
}
BmsFile bms( sBMSFilePath );
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bms.ReadFile();
CMapStringToString &mapValues = bms.mapValues;
POSITION pos = mapValues.GetStartPosition();
while( pos != NULL )
{
CString value_name;
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CString data_string;
CStringArray data_array;
mapValues.GetNextAssoc( pos, value_name, data_string );
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split(data_string, ":", data_array);
// handle the data
if( value_name == "#GENRE" )
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m_sCreator = data_array[0];
else if( value_name == "#TITLE" ) {
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m_sTitle = data_array[0];
// strip steps type out of description leaving only song title (looks like 'Music <BASIC>')
int iPosBracket = m_sTitle.Find( " <" );
if( iPosBracket != -1 )
m_sTitle = m_sTitle.Left( iPosBracket );
}
else if( value_name == "#ARTIST" )
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m_sArtist = data_array[0];
else if( value_name == "#BPM" ) {
BPMSegment new_seg;
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new_seg.m_fStartBeat = 0;
new_seg.m_fBPM = (float)atof( data_array[0] );
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// add, then sort
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m_BPMSegments.Add( new_seg );
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SortBPMSegmentsArray( m_BPMSegments );
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RageLog( "Inserting new BPM change at beat %f, BPM %f", new_seg.m_fStartBeat, new_seg.m_fBPM );
}
else if( value_name == "#BackBMP" || value_name == "#backBMP")
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m_sBackgroundPath = m_sSongDir + data_array[0];
else if( value_name == "#WAV99" )
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m_sMusicPath = m_sSongDir + data_array[0];
else if( value_name.GetLength() == 6 ) // this is probably step or offset data. Looks like "#00705"
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{
int iMeasureNo = atoi( value_name.Mid(1,3) );
int iTrackNum = atoi( value_name.Mid(4,2) );
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CString sNoteData = data_array[0];
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CArray<int, int> arrayNotes;
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for( int i=0; i<sNoteData.GetLength(); i+=2 )
{
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CString sNote = sNoteData.Mid(i,2);
int iNote;
sscanf( sNote, "%x", &iNote ); // data is in hexadecimal
arrayNotes.Add( iNote );
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}
const int iNumNotesInThisMeasure = arrayNotes.GetSize();
//RageLog( "%s:%s: iMeasureNo = %d, iTrackNum = %d, iNumNotesInThisMeasure = %d",
// valuename, sNoteData, iMeasureNo, iTrackNum, iNumNotesInThisMeasure );
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for( int j=0; j<iNumNotesInThisMeasure; j++ )
{
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if( arrayNotes[j] != 0 )
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{
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
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// index is in quarter beats starting at beat 0
int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
* BEATS_PER_MEASURE * ELEMENTS_PER_BEAT );
switch( iTrackNum )
{
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case 01: // background music track
float fBeatOffset;
fBeatOffset = StepIndexToBeat(iStepIndex);
float fBPS;
fBPS = m_BPMSegments[0].m_fBPM/60.0f;
m_fOffsetInSeconds = fBeatOffset / fBPS;
//RageLog( "Found offset to be index %d, beat %f", iStepIndex, StepIndexToBeat(iStepIndex) );
break;
case 03: // bpm
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BPMSegment new_seg;
new_seg.m_fStartBeat = StepIndexToBeat( iStepIndex );
new_seg.m_fBPM = (float)arrayNotes[j];
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m_BPMSegments.Add( new_seg ); // add to back for now (we'll sort later)
SortBPMSegmentsArray( m_BPMSegments );
break;
}
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}
}
}
}
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for( i=0; i<m_BPMSegments.GetSize(); i++ )
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RageLog( "There is a BPM change at beat fd, BPM %f, index %d",
m_BPMSegments[i].m_fStartBeat, m_BPMSegments[i].m_fBPM, i );
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TidyUpData();
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return TRUE;
}
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bool Song::LoadSongInfoFromDWIFile( CString sPath )
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{
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RageLog( "Song::LoadFromDWIFile(%s)", sPath );
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// save song file path
m_sSongFilePath = sPath;
// save song dir
CString sDir, sFName, sExt;
splitrelpath(sPath, sDir, sFName, sExt);
m_sSongDir = sDir;
// get group name
sDir.MakeLower();
if( sDir.Find( "dwi support" ) != -1 ) // loading from DWI support
{
int iIndexOfFirstBackslash = sDir.Find('\\');
int iIndexOfSecondBackslash = sDir.Find('\\', iIndexOfFirstBackslash+1);
int iIndexOfThirdBackslash = sDir.Find('\\', iIndexOfSecondBackslash+1);
m_sGroupName = sDir.Mid( iIndexOfSecondBackslash+1, iIndexOfThirdBackslash-iIndexOfSecondBackslash-1 );
}
else
{
// get group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, true );
m_sGroupName = sDirectoryParts[1];
}
// save probable image paths
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.avi", m_sGroupName, sFName);
if( !DoesFileExist( GetBackgroundPath() ) )
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.mpg", m_sGroupName, sFName);
if( !DoesFileExist( GetBackgroundPath() ) )
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.mpeg", m_sGroupName, sFName);
if( !DoesFileExist( GetBackgroundPath() ) )
m_sBackgroundPath = ssprintf(".\\DWI Support\\Backgrounds\\%s\\%s.png", m_sGroupName, sFName);
m_sBannerPath = ssprintf(".\\DWI Support\\Banners\\%s\\%s.png", m_sGroupName, sFName);
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CStdioFile file;
if( !file.Open( GetSongFilePath(), CFile::modeRead ) )
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RageError( ssprintf("Error opening DWI file '%s'.", GetSongFilePath()) );
// MessageBox( NULL, sFName, sFName, MB_OK );
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// read the whole file into a sFileText
CString sFileText;
CString buffer;
while( file.ReadString(buffer) )
sFileText += buffer;
file.Close();
// split sFileText into strings containing each value expression
CStringArray arrayValueStrings;
split( sFileText, ";", arrayValueStrings );
// for each value expression string, parse it into a value name and data
for( int i=0; i < arrayValueStrings.GetSize(); i++ )
{
CString sValueString = arrayValueStrings[i];
// split the value string into tokens
CStringArray arrayValueTokens;
split( sValueString, ":", arrayValueTokens );
CString sValueName = arrayValueTokens.GetAt( 0 );
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// handle the data
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if( sValueName == "#FILE" )
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m_sMusicPath = CString("DWI Support\\") + arrayValueTokens[1];
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else if( sValueName == "#TITLE" )
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m_sTitle = arrayValueTokens[1];
else if( sValueName == "#ARTIST" )
m_sArtist = arrayValueTokens[1];
else if( sValueName == "#BPM" )
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{
BPMSegment new_seg;
new_seg.m_fStartBeat = 0;
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new_seg.m_fBPM = (float)atof( arrayValueTokens[1] );
m_BPMSegments.Add( new_seg );
SortBPMSegmentsArray( m_BPMSegments );
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}
else if( sValueName == "#GAP" )
// the units of GAP is 1/1000 second
m_fOffsetInSeconds = -atoi( arrayValueTokens[1] ) / 1000.0f;
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else if( sValueName == "#FREEZE" )
{
CStringArray arrayFreezeExpressions;
split( arrayValueTokens[1], ",", arrayFreezeExpressions );
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for( int f=0; f<arrayFreezeExpressions.GetSize(); f++ )
{
CStringArray arrayFreezeValues;
split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
int fIndex = atoi( arrayFreezeValues[0] ) * 2;
float fFreezeBeat = StepIndexToBeat( fIndex );
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float fFreezeSeconds = (float)atof( arrayFreezeValues[1] ) / 1000.0f;
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FreezeSegment new_seg;
new_seg.m_fStartBeat = fFreezeBeat;
new_seg.m_fFreezeSeconds = fFreezeSeconds;
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RageLog( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fFreezeSeconds );
m_FreezeSegments.Add( new_seg ); // add to back for now (we'll sort later)
SortFreezeSegmentsArray( m_FreezeSegments );
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}
}
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else if( sValueName == "#CHANGEBPM" || sValueName == "#BPMCHANGE" )
{
CStringArray arrayBPMChangeExpressions;
split( arrayValueTokens[1], ",", arrayBPMChangeExpressions );
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for( int b=0; b<arrayBPMChangeExpressions.GetSize(); b++ )
{
CStringArray arrayBPMChangeValues;
split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
int fIndex = atoi( arrayBPMChangeValues[0] ) * 2;
float fBeat = StepIndexToBeat( fIndex );
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float fNewBPM = (float)atoi( arrayBPMChangeValues[1] );
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BPMSegment new_seg;
new_seg.m_fStartBeat = fBeat;
new_seg.m_fBPM = fNewBPM;
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// add and sort
m_BPMSegments.Add( new_seg );
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SortBPMSegmentsArray( m_BPMSegments );
}
}
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else if( sValueName == "#SINGLE" || sValueName == "#DOUBLE" || sValueName == "#COUPLE" )
{
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arraySteps.SetSize( arraySteps.GetSize()+1 );
Steps &new_steps = arraySteps[ arraySteps.GetSize()-1 ];
new_steps.LoadFromDWIValueTokens( arrayValueTokens );
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}
else
// do nothing. We don't care about this value name
;
}
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TidyUpData();
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return TRUE;
}
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void Song::TidyUpData()
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{
if( m_sTitle == "" ) m_sTitle = "Untitled song";
if( m_sArtist == "" ) m_sArtist = "Unknown artist";
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if( m_sCreator == "" ) m_sCreator = "Unknown creator";
if( m_BPMSegments.GetSize() == 0 )
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RageError( ssprintf("No #BPM specified in '%s.'", GetSongFilePath()) );
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if( m_sMusicPath == "" || !DoesFileExist(GetMusicPath()) )
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{
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CStringArray arrayPossibleMusic;
GetDirListing( m_sSongDir + CString("*.mp3"), arrayPossibleMusic );
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GetDirListing( m_sSongDir + CString("*.ogg"), arrayPossibleMusic );
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GetDirListing( m_sSongDir + CString("*.wav"), arrayPossibleMusic );
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if( arrayPossibleMusic.GetSize() != 0 ) // we found a match
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m_sMusicPath = m_sSongDir + arrayPossibleMusic[0];
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else
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m_sMusicPath = "";
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// RageError( ssprintf("Music could not be found. Please check the Song file '%s' and verify the specified #MUSIC exists.", GetSongFilePath()) );
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}
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if( !DoesFileExist(GetBannerPath()) )
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{
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m_sBannerPath = "";
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// find the smallest image in the directory
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CStringArray arrayPossibleBanners;
GetDirListing( m_sSongDir + CString("*.png"), arrayPossibleBanners );
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GetDirListing( m_sSongDir + CString("*.jpg"), arrayPossibleBanners );
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GetDirListing( m_sSongDir + CString("*.bmp"), arrayPossibleBanners );
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DWORD dwSmallestFileSoFar = 0xFFFFFFFF;
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CString sSmallestFileSoFar = "";
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for( int i=0; i<arrayPossibleBanners.GetSize(); i++ )
{
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DWORD this_size = GetFileSizeInBytes( m_sSongDir + arrayPossibleBanners[i] );
if( this_size < dwSmallestFileSoFar ) // we have a new leader!
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{
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dwSmallestFileSoFar = this_size;
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sSmallestFileSoFar = m_sSongDir + arrayPossibleBanners[i];
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}
}
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if( sSmallestFileSoFar != "" ) // we found a match
m_sBannerPath = sSmallestFileSoFar;
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else
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m_sBannerPath = "";
//RageError( ssprintf("Banner could not be found. Please check the Song file '%s' and verify the specified #BANNER exists.", GetSongFilePath()) );
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}
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if( !DoesFileExist(GetBackgroundPath()) )
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{
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m_sBackgroundPath = "";
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// find the largest image in the directory
CStringArray arrayPossibleBackgrounds;
GetDirListing( m_sSongDir + CString("*.png"), arrayPossibleBackgrounds );
GetDirListing( m_sSongDir + CString("*.jpg"), arrayPossibleBackgrounds );
GetDirListing( m_sSongDir + CString("*.bmp"), arrayPossibleBackgrounds );
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DWORD dwLargestFileSoFar = 0;
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CString sLargestFileSoFar = "";
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for( int i=0; i<arrayPossibleBackgrounds.GetSize(); i++ )
{
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DWORD this_size = GetFileSizeInBytes( m_sSongDir + arrayPossibleBackgrounds[i] );
if( this_size > dwLargestFileSoFar ) // we have a new leader!
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{
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dwLargestFileSoFar = this_size;
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sLargestFileSoFar = m_sSongDir + arrayPossibleBackgrounds[i];
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}
}
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if( sLargestFileSoFar != "" ) // we found a match
m_sBackgroundPath = sLargestFileSoFar;
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}
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if( !DoesFileExist(GetBackgroundMoviePath()) )
{
m_sBackgroundMoviePath = "";
CStringArray arrayPossibleBackgroundMovies;
GetDirListing( m_sSongDir + CString("*.avi"), arrayPossibleBackgroundMovies );
GetDirListing( m_sSongDir + CString("*.mpg"), arrayPossibleBackgroundMovies );
GetDirListing( m_sSongDir + CString("*.mpeg"), arrayPossibleBackgroundMovies );
if( arrayPossibleBackgroundMovies.GetSize() > 0 ) // we found a match
m_sBackgroundMoviePath = arrayPossibleBackgroundMovies[0];
}
}
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void Song::GetStepsThatMatchGameMode( GameMode gm, CArray<Steps*, Steps*&>& arrayAddTo )
{
for( int i=0; i<arraySteps.GetSize(); i++ ) // for each of the Song's Steps
{
Steps* pCurrentSteps = &arraySteps[i];
Steps::StepsMode sm = pCurrentSteps->m_StepsMode;
switch( gm ) // different logic for different game modes
{
case MODE_SINGLE:
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if( sm == Steps::SMsingle4 )
arrayAddTo.Add( pCurrentSteps );
break;
case MODE_SOLO:
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if( sm == Steps::SMsingle6 )
arrayAddTo.Add( pCurrentSteps );
break;
case MODE_VERSUS:
if( sm == Steps::SMsingle4 )
arrayAddTo.Add( pCurrentSteps );
break;
case MODE_COUPLE:
if( sm == Steps::SMcouple || sm == Steps::SMbattle )
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arrayAddTo.Add( pCurrentSteps );
break;
case MODE_DOUBLE:
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if( sm == Steps::SMdouble4 )
arrayAddTo.Add( pCurrentSteps );
break;
}
}
}
void Song::GetNumFeet( GameMode gm, int& iDiffEasyOut, int& iDiffMediumOut, int& iDiffHardOut )
{
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iDiffEasyOut = iDiffMediumOut = iDiffHardOut = -1; // -1 means not found
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CArray<Steps*, Steps*&> arrayMatchingSteps;
GetStepsThatMatchGameMode( gm, arrayMatchingSteps );
for( int i=0; i<arrayMatchingSteps.GetSize(); i++ )
{
int iNumFeet = arrayMatchingSteps[i]->m_iNumFeet;
switch( arrayMatchingSteps[i]->m_difficulty )
{
case Steps::easy:
iDiffEasyOut = iNumFeet;
break;
case Steps::medium:
iDiffMediumOut = iNumFeet;
break;
case Steps::hard:
iDiffHardOut = iNumFeet;
break;
case Steps::other:
// should do something intelligent to fill in the missing spots...
if( iDiffEasyOut < 0 && iNumFeet <= 4 )
iDiffEasyOut = iNumFeet;
else if( iDiffHardOut < 0 && iNumFeet >= 7 )
iDiffHardOut = iNumFeet;
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else if( iDiffMediumOut < 0 )
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iDiffMediumOut = iNumFeet;
break;
}
}
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}
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int CompareSongPointersByTitle(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sTitle1 = pSong1->GetTitle();
CString sTitle2 = pSong2->GetTitle();
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
CString sCompareString1 = sTitle1 + sFilePath1;
CString sCompareString2 = sTitle2 + sFilePath2;
return CompareCStrings( (void*)&sCompareString1, (void*)&sCompareString2 );
}
void SortSongPointerArrayByTitle( CArray<Song*, Song*&> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByTitle );
}
int CompareSongPointersByBPM(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
pSong1->GetMinMaxBPM( fMinBPM1, fMaxBPM1 );
pSong2->GetMinMaxBPM( fMinBPM2, fMaxBPM2 );
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
if( fMaxBPM1 < fMaxBPM2 )
return -1;
else if( fMaxBPM1 == fMaxBPM2 )
return CompareCStrings( (void*)&sFilePath1, (void*)&sFilePath2 );
else
return 1;
}
void SortSongPointerArrayByBPM( CArray<Song*, Song*&> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByBPM );
}
int CompareSongPointersByArtist(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sArtist1 = pSong1->GetArtist();
CString sArtist2 = pSong2->GetArtist();
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
CString sCompareString1 = sArtist1 + sFilePath1;
CString sCompareString2 = sArtist2 + sFilePath2;
return CompareCStrings( (void*)&sCompareString1, (void*)&sCompareString2 );
}
void SortSongPointerArrayByArtist( CArray<Song*, Song*&> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByArtist );
}
int CompareSongPointersByGroup(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sGroup1 = pSong1->GetGroupName();
CString sGroup2 = pSong2->GetGroupName();
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
CString sCompareString1 = sGroup1 + sFilePath1;
CString sCompareString2 = sGroup2 + sFilePath2;
return CompareCStrings( (void*)&sCompareString1, (void*)&sCompareString2 );
}
void SortSongPointerArrayByGroup( CArray<Song*, Song*&> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByGroup );
}
int CompareSongPointersByMostPlayed(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
int iNumTimesPlayed1 = pSong1->m_iNumTimesPlayed;
int iNumTimesPlayed2 = pSong2->m_iNumTimesPlayed;
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
if( iNumTimesPlayed1 < iNumTimesPlayed2 )
return -1;
else if( iNumTimesPlayed1 == iNumTimesPlayed2 )
return CompareCStrings( (void*)&sFilePath1, (void*)&sFilePath2 );
else
return 1;
}
void SortSongPointerArrayByMostPlayed( CArray<Song*, Song*&> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByMostPlayed );
}