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itgmania212121/stepmania/src/MusicWheel.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
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Class: MusicWheel
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
*/
#include "MusicWheel.h"
#include "RageUtil.h"
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#include "SongManager.h"
#include "GameManager.h"
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#include "ThemeManager.h"
#include "RageMusic.h"
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#include "ScreenManager.h" // for sending SM_PlayMusicSample
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#include "RageLog.h"
#include "GameConstantsAndTypes.h"
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const float SWITCH_MUSIC_TIME = 0.3f;
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const float SORT_ICON_ON_SCREEN_X = -140;
const float SORT_ICON_ON_SCREEN_Y = -180;
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const float SORT_ICON_OFF_SCREEN_X = SORT_ICON_ON_SCREEN_X;
const float SORT_ICON_OFF_SCREEN_Y = SORT_ICON_ON_SCREEN_Y - 64;
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const float SCORE_X = 58;
const float SCORE_Y[NUM_PLAYERS] = { -40, 40 };
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const float SCROLLBAR_X = 150;
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D3DXCOLOR COLOR_SECTION_TEXT = D3DXCOLOR(1,1,0.3f,1);
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D3DXCOLOR SECTION_COLORS[] = {
D3DXCOLOR( 0.9f, 0.0f, 0.2f, 1 ), // red
D3DXCOLOR( 0.6f, 0.0f, 0.4f, 1 ), // pink
D3DXCOLOR( 0.2f, 0.1f, 0.3f, 1 ), // purple
D3DXCOLOR( 0.0f, 0.4f, 0.8f, 1 ), // sky blue
D3DXCOLOR( 0.0f, 0.6f, 0.6f, 1 ), // sea green
D3DXCOLOR( 0.0f, 0.6f, 0.2f, 1 ), // green
D3DXCOLOR( 0.8f, 0.6f, 0.0f, 1 ), // orange
};
const int NUM_SECTION_COLORS = sizeof(SECTION_COLORS)/sizeof(D3DXCOLOR);
inline D3DXCOLOR GetNextSectionColor()
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{
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static int i=0;
i = i % NUM_SECTION_COLORS;
return SECTION_COLORS[i++];
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}
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WheelItemData::WheelItemData()
{
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m_pSong = NULL;
m_MusicStatusDisplayType = TYPE_NONE;
}
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void WheelItemData::Load( WheelItemType wit, Song* pSong, const CString &sSectionName, const D3DXCOLOR color )
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{
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m_WheelItemType = wit;
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m_pSong = pSong;
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m_sSectionName = sSectionName;
m_color = color;
}
WheelItemDisplay::WheelItemDisplay()
{
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m_MusicStatusDisplay.SetXY( -136, 0 );
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m_TextBanner.SetHorizAlign( align_left );
m_TextBanner.SetXY( -30, 0 );
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m_sprSongBar.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SONG_BAR) );
m_sprSongBar.SetXY( 0, 0 );
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m_sprSectionBar.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SECTION_BAR) );
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m_sprSectionBar.SetXY( 0, 0 );
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m_textSectionName.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textSectionName.TurnShadowOff();
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m_textSectionName.SetHorizAlign( align_left );
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m_textSectionName.SetVertAlign( align_middle );
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m_textSectionName.SetXY( m_sprSectionBar.GetX() - m_sprSectionBar.GetUnzoomedWidth()/2 + 30, 0 );
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m_textSectionName.SetZoom( 1.0f );
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m_textRoulette.Load( THEME->GetPathTo(FONT_TEXT_BANNER) );
m_textRoulette.TurnShadowOff();
m_textRoulette.SetText( "ROULETTE" );
m_textRoulette.TurnRainbowOn();
m_textRoulette.SetZoom( 1.3f );
m_textRoulette.SetHorizAlign( align_left );
m_textRoulette.SetXY( -120, 0 );
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for( int p=0; p<NUM_PLAYERS; p++ )
{
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m_GradeDisplay[p].Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SMALL_GRADES) );
m_GradeDisplay[p].SetZoom( 1.0f );
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m_GradeDisplay[p].SetXY( 90.0f + p*30.0f, 0 );
}
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}
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void WheelItemDisplay::LoadFromWheelItemData( WheelItemData* pWID )
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{
ASSERT( pWID != NULL );
// copy all data items
m_WheelItemType = pWID->m_WheelItemType;
m_sSectionName = pWID->m_sSectionName;
m_pSong = pWID->m_pSong;
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m_color = pWID->m_color;
m_MusicStatusDisplayType = pWID->m_MusicStatusDisplayType;
// init type specific stuff
switch( pWID->m_WheelItemType )
{
case TYPE_SECTION:
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{
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CString sDisplayName = SONGMAN->ShortenGroupName(m_sSectionName);
m_textSectionName.SetZoom( 1 );
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m_textSectionName.SetText( sDisplayName );
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m_textSectionName.SetDiffuseColor( m_color );
m_textSectionName.TurnRainbowOff();
float fSourcePixelWidth = (float)m_textSectionName.GetWidestLineWidthInSourcePixels();
float fMaxTextWidth = 200;
if( fSourcePixelWidth > fMaxTextWidth )
m_textSectionName.SetZoomX( fMaxTextWidth / fSourcePixelWidth );
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}
break;
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case TYPE_SONG:
{
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m_TextBanner.LoadFromSong( m_pSong );
D3DXCOLOR color = m_color;
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color.r += 0.15f;
color.g += 0.15f;
color.b += 0.15f;
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m_TextBanner.SetDiffuseColor( color );
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m_MusicStatusDisplay.SetType( m_MusicStatusDisplayType );
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RefreshGrades();
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}
break;
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case TYPE_ROULETTE:
{
}
break;
default:
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ASSERT( false ); // invalid type
}
}
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void WheelItemDisplay::RefreshGrades()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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{
m_GradeDisplay[p].SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
continue;
}
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const DifficultyClass dc = PREFSMAN->m_PreferredDifficultyClass[p];
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if( m_pSong ) // this is a song display
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{
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const Grade grade = m_pSong->GetGradeForDifficultyClass( GAMEMAN->GetCurrentStyleDef()->m_NotesType, dc );
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m_GradeDisplay[p].SetGrade( grade );
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m_GradeDisplay[p].SetDiffuseColor( PlayerToColor((PlayerNumber)p) );
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}
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else // this is a section display
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{
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m_GradeDisplay[p].SetGrade( GRADE_NO_DATA );
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}
}
}
void WheelItemDisplay::Update( float fDeltaTime )
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{
switch( m_WheelItemType )
{
case TYPE_SECTION:
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m_sprSectionBar.Update( fDeltaTime );
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m_textSectionName.Update( fDeltaTime );
break;
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case TYPE_ROULETTE:
m_sprSectionBar.Update( fDeltaTime );
m_textRoulette.Update( fDeltaTime );
break;
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case TYPE_SONG:
m_sprSongBar.Update( fDeltaTime );
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m_MusicStatusDisplay.Update( fDeltaTime );
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m_TextBanner.Update( fDeltaTime );
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for( int p=0; p<NUM_PLAYERS; p++ )
m_GradeDisplay[p].Update( fDeltaTime );
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break;
}
}
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void WheelItemDisplay::DrawPrimitives()
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{
switch( m_WheelItemType )
{
case TYPE_SECTION:
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m_sprSectionBar.Draw();
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m_textSectionName.Draw();
break;
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case TYPE_ROULETTE:
m_sprSectionBar.Draw();
m_textRoulette.Draw();
break;
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case TYPE_SONG:
m_sprSongBar.Draw();
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m_MusicStatusDisplay.Draw();
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m_TextBanner.Draw();
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for( int p=0; p<NUM_PLAYERS; p++ )
m_GradeDisplay[p].Draw();
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break;
}
}
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MusicWheel::MusicWheel()
{
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LOG->WriteLine( "MusicWheel::MusicWheel()" );
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for( int p=0; p<NUM_PLAYERS; p++ )
{
m_sprHighScoreFrame[p].Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCORE_FRAME) );
m_sprHighScoreFrame[p].SetXY( SCORE_X, SCORE_Y[p] );
this->AddActor( &m_sprHighScoreFrame[p] );
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m_HighScore[p].SetXY( SCORE_X, SCORE_Y[p]*0.97f );
m_HighScore[p].SetZoom( 0.6f );
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this->AddActor( &m_HighScore[p] );
}
m_sprHighScoreFrame[1].SetZoomY( -1 ); // flip vertically
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m_sprSelectionOverlay.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT) );
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m_sprSelectionOverlay.SetXY( 0, 0 );
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m_sprSelectionOverlay.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprSelectionOverlay.SetEffectGlowing( 1.0f, D3DXCOLOR(1,1,1,0.4f), D3DXCOLOR(1,1,1,1) );
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this->AddActor( &m_sprSelectionOverlay );
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m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
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m_MusicSortDisplay.SetEffectGlowing( 1.0f );
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this->AddActor( &m_MusicSortDisplay );
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m_ScrollBar.SetX( SCROLLBAR_X );
this->AddActor( &m_ScrollBar );
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SWITCH_MUSIC), 10 );
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m_soundChangeSort.Load( THEME->GetPathTo(SOUND_SWITCH_SORT) );
m_soundExpand.Load( THEME->GetPathTo(SOUND_EXPAND) );
// init m_mapGroupNameToBannerColor
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CArray<Song*, Song*> arraySongs;
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arraySongs.Copy( SONGMAN->m_pSongs );
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SortSongPointerArrayByGroup( arraySongs );
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m_SortOrder = PREFSMAN->m_SongSortOrder;
m_MusicSortDisplay.Set( m_SortOrder );
m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
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m_sExpandedSectionName = "";
m_iSelection = 0;
m_WheelState = STATE_IDLE;
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m_fTimeLeftInState = FADE_TIME;
m_fPositionOffsetFromSelection = 0;
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// build all of the wheel item datas
for( int so=0; so<NUM_SORT_ORDERS; so++ )
BuildWheelItemDatas( m_WheelItemDatas[so], SongSortOrder(so) );
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// select a song if none are selected
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if( SONGMAN->m_pCurSong == NULL && // if there is no currently selected song
SONGMAN->m_pSongs.GetSize() > 0 ) // and there is at least one song
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{
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CArray<Song*, Song*> arraySongs;
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SONGMAN->GetSongsInGroup( SONGMAN->m_sPreferredGroup, arraySongs );
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if( arraySongs.GetSize() > 0 )
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SONGMAN->m_pCurSong = arraySongs[0]; // select the first song
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}
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if( SONGMAN->m_pCurSong != NULL )
{
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// find the previously selected song (if any)
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for( int i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
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{
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if( GetCurWheelItemDatas()[i].m_pSong == SONGMAN->m_pCurSong )
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{
m_iSelection = i; // select it
m_sExpandedSectionName = GetCurWheelItemDatas()[m_iSelection].m_sSectionName; // make its group the currently expanded group
break;
}
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}
}
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// rebuild the WheelItems that appear on screen
RebuildWheelItemDisplays();
}
MusicWheel::~MusicWheel()
{
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PREFSMAN->m_SongSortOrder = m_SortOrder;
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}
void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arrayWheelItemDatas, SongSortOrder so )
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{
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int i;
///////////////////////////////////
// Make an array of Song*, then sort them
///////////////////////////////////
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CArray<Song*, Song*> arraySongs;
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// copy only song that have at least one Notes for the current GameMode
for( i=0; i<SONGMAN->m_pSongs.GetSize(); i++ )
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{
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Song* pSong = SONGMAN->m_pSongs[i];
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CArray<Notes*, Notes*> arraySteps;
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pSong->GetNotesThatMatch( GAMEMAN->GetCurrentStyleDef()->m_NotesType, arraySteps );
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if( arraySteps.GetSize() > 0 )
arraySongs.Add( pSong );
}
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// sort the SONGMAN
switch( so )
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{
case SORT_GROUP:
SortSongPointerArrayByGroup( arraySongs );
break;
case SORT_TITLE:
SortSongPointerArrayByTitle( arraySongs );
break;
case SORT_BPM:
SortSongPointerArrayByBPM( arraySongs );
break;
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// case SORT_ARTIST:
// SortSongPointerArrayByArtist( arraySongs );
// break;
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case SORT_MOST_PLAYED:
SortSongPointerArrayByMostPlayed( arraySongs );
break;
default:
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ASSERT( false ); // unhandled SORT_ORDER
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}
///////////////////////////////////
// Build an array of WheelItemDatas from the sorted list of Song*
///////////////////////////////////
arrayWheelItemDatas.RemoveAll(); // clear out the previous wheel items...
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// ...and load new ones
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bool bUseSections;
switch( so )
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{
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case SORT_MOST_PLAYED: bUseSections = false; break;
case SORT_BPM: bUseSections = false; break;
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case SORT_GROUP: bUseSections = SONGMAN->m_sPreferredGroup != "ALL MUSIC"; break;
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case SORT_TITLE: bUseSections = true; break;
default: ASSERT( false );
}
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if( bUseSections )
{
// make WheelItemDatas with sections
arrayWheelItemDatas.SetSize( arraySongs.GetSize()*2 ); // make sure we have enough room for all music and section items
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CString sLastSection = "";
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D3DXCOLOR colorSection;
int iCurWheelItem = 0;
for( int i=0; i< arraySongs.GetSize(); i++ )
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{
Song* pSong = arraySongs[i];
CString sThisSection = GetSectionNameFromSongAndSort( pSong, so );
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int iSectionColorIndex = 0;
if( sThisSection != sLastSection ) // new section, make a section item
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{
WheelItemData &WID = arrayWheelItemDatas[iCurWheelItem++];
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colorSection = (so==SORT_TITLE) ? SONGMAN->GetGroupColor(pSong->GetGroupName()) : SECTION_COLORS[iSectionColorIndex];
iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
WID.Load( TYPE_SECTION, NULL, sThisSection, colorSection );
sLastSection = sThisSection;
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}
WheelItemData &WID = arrayWheelItemDatas[iCurWheelItem++];
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WID.Load( TYPE_SONG, pSong, sThisSection, SONGMAN->GetGroupColor(pSong->GetGroupName()) );
}
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arrayWheelItemDatas.SetSize( iCurWheelItem ); // make sure we have enough room for all music and section items
}
else
{
arrayWheelItemDatas.SetSize( arraySongs.GetSize() );
{
for( int i=0; i<arraySongs.GetSize(); i++ )
{
Song* pSong = arraySongs[i];
WheelItemData &WID = arrayWheelItemDatas[i];
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WID.Load( TYPE_SONG, pSong, "", SONGMAN->GetGroupColor(pSong->GetGroupName()) );
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}
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}
}
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// init crowns
for( i=0; i<arrayWheelItemDatas.GetSize(); i++ )
{
Song* pSong = arrayWheelItemDatas[i].m_pSong;
if( pSong != NULL )
{
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arrayWheelItemDatas[i].m_MusicStatusDisplayType = (pSong->GetNumTimesPlayed()==0) ? TYPE_NEW : TYPE_NONE;
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}
}
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if( so == SORT_MOST_PLAYED )
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{
// init crown icons
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for( int i=0; i<arrayWheelItemDatas.GetSize() && i<3; i++ )
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{
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arrayWheelItemDatas[i].m_MusicStatusDisplayType = MusicStatusDisplayType(TYPE_CROWN1 + i);
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}
}
if( arrayWheelItemDatas.GetSize() == 0 )
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{
arrayWheelItemDatas.SetSize( 1 );
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arrayWheelItemDatas[0].Load( TYPE_SECTION, NULL, "NO SONGS", D3DXCOLOR(1,0,0,1) );
}
else
{
arrayWheelItemDatas.SetSize( arrayWheelItemDatas.GetSize()+1 );
arrayWheelItemDatas[arrayWheelItemDatas.GetSize()-1].Load( TYPE_ROULETTE, NULL, "", D3DXCOLOR(1,0,0,1) );
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}
}
void MusicWheel::SwitchSortOrder()
{
}
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float MusicWheel::GetBannerY( float fPosOffsetsFromMiddle )
{
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return (float)roundf( fPosOffsetsFromMiddle*44 );
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}
float MusicWheel::GetBannerBrightness( float fPosOffsetsFromMiddle )
{
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//return 1 - fabsf(fPosOffsetsFromMiddle)*0.11f;
return 1;
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}
float MusicWheel::GetBannerAlpha( float fPosOffsetsFromMiddle )
{
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/*
if( m_WheelState == STATE_FLYING_OFF_BEFORE_NEXT_SORT
|| m_WheelState == STATE_TWEENING_OFF_SCREEN )
{
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return m_fTimeLeftInState / FADE_TIME;
}
else if( m_WheelState == STATE_FLYING_ON_AFTER_NEXT_SORT
|| m_WheelState == STATE_TWEENING_ON_SCREEN )
{
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return 1 - (m_fTimeLeftInState / FADE_TIME);
}
else if( m_WheelState == STATE_WAITING_OFF_SCREEN )
{
return 0;
}
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else
{
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return 1;
}
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*/
return 1;
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}
float MusicWheel::GetBannerX( float fPosOffsetsFromMiddle )
{
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float fX = (1-cosf((fPosOffsetsFromMiddle)/3))*95.0f;
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float fPercentOffScreen = 0;
switch( m_WheelState )
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{
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
case STATE_TWEENING_OFF_SCREEN:
fPercentOffScreen = 1 - (m_fTimeLeftInState / FADE_TIME);
break;
case STATE_FLYING_ON_AFTER_NEXT_SORT:
case STATE_TWEENING_ON_SCREEN:
fPercentOffScreen = m_fTimeLeftInState / FADE_TIME;
break;
default:
fPercentOffScreen = 1;
break;
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}
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switch( m_WheelState )
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{
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
case STATE_TWEENING_OFF_SCREEN:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
case STATE_TWEENING_ON_SCREEN:
{
/*
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float fDistFromCenter = fabsf( fPosOffsetsFromMiddle );
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float fPercentOffScreen = 1- (m_fTimeLeftInState / FADE_TIME);
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float fXLogicalOffset = max( 0, fPercentOffScreen - 1 + (fDistFromCenter+3)/6 );
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fXLogicalOffset = powf( fXLogicalOffset, 1.7f ); // accelerate
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float fXPixelOffset = fXLogicalOffset * 600;
fX += fXPixelOffset;
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*/
const float fShift = fPosOffsetsFromMiddle/NUM_WHEEL_ITEMS_TO_DRAW - 0.5f; // this is always < 0
const float fXTween = fShift * 800 + fPercentOffScreen * 1200;
fX = max( fX, fXTween );
}
break;
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}
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return (float)roundf( fX );
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}
void MusicWheel::RebuildWheelItemDisplays()
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{
// rewind to first index that will be displayed;
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int iIndex = m_iSelection;
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if( m_iSelection > GetCurWheelItemDatas().GetSize()-1 )
m_iSelection = 0;
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for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW/2; i++ )
{
do
{
iIndex--;
if( iIndex < 0 )
iIndex = GetCurWheelItemDatas().GetSize()-1;
}
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while( GetCurWheelItemDatas()[iIndex].m_WheelItemType == TYPE_SONG
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != ""
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != m_sExpandedSectionName );
}
// iIndex is now the index of the lowest WheelItem to draw
for( i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
{
WheelItemData& data = GetCurWheelItemDatas()[iIndex];
WheelItemDisplay& display = m_WheelItemDisplays[i];
display.LoadFromWheelItemData( &data );
// increment iIndex
do
{
iIndex++;
if( iIndex > GetCurWheelItemDatas().GetSize()-1 )
iIndex = 0;
}
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while( GetCurWheelItemDatas()[iIndex].m_WheelItemType == TYPE_SONG
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != ""
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != m_sExpandedSectionName );
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}
}
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void MusicWheel::NotesChanged( PlayerNumber pn ) // update grade graphics and top score
{
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DifficultyClass dc = PREFSMAN->m_PreferredDifficultyClass[pn];
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Song* pSong = SONGMAN->m_pCurSong;
Notes* m_pNotes = SONGMAN->m_pCurNotes[pn];
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if( m_pNotes )
m_HighScore[pn].SetScore( (float)m_pNotes->m_iTopScore );
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for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
{
WheelItemDisplay& display = m_WheelItemDisplays[i];
display.RefreshGrades();
}
}
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void MusicWheel::DrawPrimitives()
{
for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
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{
WheelItemDisplay& display = m_WheelItemDisplays[i];
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float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS_TO_DRAW/2 + m_fPositionOffsetFromSelection;
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float fY = GetBannerY( fThisBannerPositionOffsetFromSelection );
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if( fY < -SCREEN_HEIGHT/2 || fY > SCREEN_HEIGHT/2 )
continue; // skip
float fX = GetBannerX( fThisBannerPositionOffsetFromSelection );
display.SetXY( fX, fY );
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float fBrightness = GetBannerBrightness( m_fPositionOffsetFromSelection );
float fAlpha = GetBannerAlpha( m_fPositionOffsetFromSelection );
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display.SetDiffuseColor( D3DXCOLOR(fBrightness, fBrightness, fBrightness, fAlpha) );
display.Draw();
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}
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ActorFrame::DrawPrimitives();
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}
void MusicWheel::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
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{
WheelItemDisplay& display = m_WheelItemDisplays[i];
display.Update( fDeltaTime );
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}
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float fScrollPercentage = (m_iSelection-m_fPositionOffsetFromSelection) / (float)GetCurWheelItemDatas().GetSize();
m_ScrollBar.SetPercentage( fScrollPercentage );
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// update wheel state
m_fTimeLeftInState -= fDeltaTime;
if( m_fTimeLeftInState <= 0 ) // time to go to a new state
{
switch( m_WheelState )
{
case STATE_SWITCHING_MUSIC:
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m_WheelState = STATE_IDLE; // now, wait for input
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SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
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break;
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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{
m_WheelState = STATE_FLYING_ON_AFTER_NEXT_SORT;
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m_fTimeLeftInState = FADE_TIME;
Song* pPrevSelectedSong = GetCurWheelItemDatas()[m_iSelection].m_pSong;
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CString sPrevSelectedSection = GetCurWheelItemDatas()[m_iSelection].m_sSectionName;
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// change the sort order
m_SortOrder = SongSortOrder(m_SortOrder+1);
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if( m_SortOrder > NUM_SORT_ORDERS-1 )
m_SortOrder = (SongSortOrder)0;
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m_sExpandedSectionName = GetSectionNameFromSongAndSort( pPrevSelectedSong, m_SortOrder );
//RebuildWheelItems();
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m_MusicSortDisplay.Set( m_SortOrder );
m_MusicSortDisplay.BeginTweening( FADE_TIME, TWEEN_BIAS_BEGIN );
m_MusicSortDisplay.SetTweenXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
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m_iSelection = 0;
if( pPrevSelectedSong != NULL ) // the previous selected item was a song
{
// find the previously selected song, and select it
for( i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
{
if( GetCurWheelItemDatas()[i].m_pSong == pPrevSelectedSong )
{
m_iSelection = i;
break;
}
}
}
else // the previously selected item was a section
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{
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// find the previously selected song, and select it
for( i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
{
if( GetCurWheelItemDatas()[i].m_sSectionName == sPrevSelectedSection )
{
m_iSelection = i;
break;
}
}
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}
RebuildWheelItemDisplays();
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}
break;
case STATE_FLYING_ON_AFTER_NEXT_SORT:
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SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
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m_WheelState = STATE_IDLE; // now, wait for input
break;
case STATE_TWEENING_ON_SCREEN:
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SCREENMAN->SendMessageToTopScreen( SM_PlaySongSample, 0 );
m_WheelState = STATE_IDLE;
m_fTimeLeftInState = 0;
break;
case STATE_TWEENING_OFF_SCREEN:
m_WheelState = STATE_WAITING_OFF_SCREEN;
m_fTimeLeftInState = 0;
break;
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case STATE_IDLE:
m_fTimeLeftInState = 0;
break;
}
}
// "rotate" wheel toward selected song
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if( fabsf(m_fPositionOffsetFromSelection) < 0.02f )
m_fPositionOffsetFromSelection = 0;
else
{
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m_fPositionOffsetFromSelection -= fDeltaTime * m_fPositionOffsetFromSelection*4; // linear
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float fSign = m_fPositionOffsetFromSelection / fabsf(m_fPositionOffsetFromSelection);
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m_fPositionOffsetFromSelection -= fDeltaTime * fSign; // constant
}
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}
void MusicWheel::PrevMusic()
{
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switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
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break; // fall through
default:
return; // don't fall through
}
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MUSIC->Stop();
// decrement m_iSelection
do
{
m_iSelection--;
if( m_iSelection < 0 )
m_iSelection = GetCurWheelItemDatas().GetSize()-1;
}
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while( GetCurWheelItemDatas()[m_iSelection].m_WheelItemType == TYPE_SONG
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != ""
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != m_sExpandedSectionName );
RebuildWheelItemDisplays();
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m_fPositionOffsetFromSelection -= 1;
m_WheelState = STATE_SWITCHING_MUSIC;
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m_fTimeLeftInState = SWITCH_MUSIC_TIME;
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m_soundChangeMusic.Play();
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}
void MusicWheel::NextMusic()
{
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switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
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break; // fall through
default:
return; // don't continue
}
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MUSIC->Stop();
// increment m_iSelection
do
{
m_iSelection++;
if( m_iSelection > GetCurWheelItemDatas().GetSize()-1 )
m_iSelection = 0;
}
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while( GetCurWheelItemDatas()[m_iSelection].m_WheelItemType == TYPE_SONG
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != ""
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != m_sExpandedSectionName );
RebuildWheelItemDisplays();
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m_fPositionOffsetFromSelection += 1;
m_WheelState = STATE_SWITCHING_MUSIC;
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m_fTimeLeftInState = SWITCH_MUSIC_TIME;
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m_soundChangeMusic.Play();
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}
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void MusicWheel::PrevSort()
{
NextSort();
}
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void MusicWheel::NextSort()
{
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switch( m_WheelState )
{
case STATE_IDLE:
case STATE_SWITCHING_MUSIC:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
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break; // fall through
default:
return; // don't continue
}
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MUSIC->Stop();
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m_soundChangeSort.Play();
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m_MusicSortDisplay.BeginTweening( FADE_TIME, TWEEN_BIAS_END );
m_MusicSortDisplay.SetTweenXY( SORT_ICON_OFF_SCREEN_X, SORT_ICON_OFF_SCREEN_Y );
m_WheelState = STATE_FLYING_OFF_BEFORE_NEXT_SORT;
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m_fTimeLeftInState = FADE_TIME;
}
bool MusicWheel::Select()
{
switch( GetCurWheelItemDatas()[m_iSelection].m_WheelItemType )
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{
case TYPE_SECTION:
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{
CString sThisItemSectionName = GetCurWheelItemDatas()[m_iSelection].m_sSectionName;
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if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
m_sExpandedSectionName = ""; // collapse it
else // already collapsed
m_sExpandedSectionName = sThisItemSectionName; // expand it
RebuildWheelItemDisplays();
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m_soundExpand.Play();
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m_iSelection = 0; // reset in case we can't find the last selected song
// find the section header and select it
for( int i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
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{
if( GetCurWheelItemDatas()[i].m_WheelItemType == TYPE_SECTION
&& GetCurWheelItemDatas()[i].m_sSectionName == sThisItemSectionName )
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{
m_iSelection = i;
break;
}
}
}
return false;
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case TYPE_ROULETTE:
return false;
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case TYPE_SONG:
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default:
return true;
}
}
void MusicWheel::TweenOnScreen()
{
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m_WheelState = STATE_TWEENING_ON_SCREEN;
m_fTimeLeftInState = FADE_TIME;
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float fOriginalZoomY;
fOriginalZoomY = m_sprSelectionOverlay.GetZoomY();
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m_sprSelectionOverlay.SetZoomY( 0 );
m_sprSelectionOverlay.BeginTweening( FADE_TIME );
m_sprSelectionOverlay.SetTweenZoomY( fOriginalZoomY );
}
void MusicWheel::TweenOffScreen()
{
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m_WheelState = STATE_TWEENING_OFF_SCREEN;
m_fTimeLeftInState = FADE_TIME;
m_sprSelectionOverlay.BeginTweening( FADE_TIME );
m_sprSelectionOverlay.SetTweenZoomY( 0 );
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m_MusicSortDisplay.BeginTweening( FADE_TIME, TWEEN_BIAS_END );
m_MusicSortDisplay.SetTweenXY( SORT_ICON_OFF_SCREEN_X, SORT_ICON_OFF_SCREEN_Y );
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}