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itgmania212121/src/arch/Threads/Threads_Win32.cpp
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#include "global.h"
#include "Threads_Win32.h"
#include "RageUtil.h"
#include "RageThreads.h"
#include "RageTimer.h"
#include "archutils/Win32/ErrorStrings.h"
const int MAX_THREADS=128;
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static MutexImpl_Win32 *g_pThreadIdMutex = NULL;
static void InitThreadIdMutex()
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{
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if( g_pThreadIdMutex != NULL )
return;
g_pThreadIdMutex = new MutexImpl_Win32(NULL);
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}
static uint64_t g_ThreadIds[MAX_THREADS];
static HANDLE g_ThreadHandles[MAX_THREADS];
HANDLE Win32ThreadIdToHandle( uint64_t iID )
{
for( int i = 0; i < MAX_THREADS; ++i )
{
if( g_ThreadIds[i] == iID )
return g_ThreadHandles[i];
}
return NULL;
}
void ThreadImpl_Win32::Halt( bool Kill )
{
if( Kill )
TerminateThread( ThreadHandle, 0 );
else
SuspendThread( ThreadHandle );
}
void ThreadImpl_Win32::Resume()
{
ResumeThread( ThreadHandle );
}
uint64_t ThreadImpl_Win32::GetThreadId() const
{
return (uint64_t) ThreadId;
}
int ThreadImpl_Win32::Wait()
{
WaitForSingleObject( ThreadHandle, INFINITE );
DWORD ret;
GetExitCodeThread( ThreadHandle, &ret );
CloseHandle( ThreadHandle );
ThreadHandle = NULL;
return ret;
}
// SetThreadName magic comes from VirtualDub.
#define MS_VC_EXCEPTION 0x406d1388
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in same addr space)
DWORD dwThreadID; // thread ID (-1 caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} THREADNAME_INFO;
static void SetThreadName( DWORD dwThreadID, LPCTSTR szThreadName )
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
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// FIXME: Need to find a GCC/GDB-friendly way to do this.
#if defined(_MSC_VER)
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__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR *)&info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {
}
#endif
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}
static DWORD WINAPI StartThread( LPVOID pData )
{
ThreadImpl_Win32 *pThis = (ThreadImpl_Win32 *) pData;
SetThreadName( GetCurrentThreadId(), RageThread::GetCurrentThreadName() );
DWORD ret = (DWORD) pThis->m_pFunc( pThis->m_pData );
for( int i = 0; i < MAX_THREADS; ++i )
{
if( g_ThreadIds[i] == RageThread::GetCurrentThreadID() )
{
g_ThreadHandles[i] = NULL;
g_ThreadIds[i] = 0;
break;
}
}
return ret;
}
static int GetOpenSlot( uint64_t iID )
{
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InitThreadIdMutex();
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g_pThreadIdMutex->Lock();
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// Find an open slot in g_ThreadIds.
int slot = 0;
while( slot < MAX_THREADS && g_ThreadIds[slot] != 0 )
++slot;
ASSERT( slot < MAX_THREADS );
g_ThreadIds[slot] = iID;
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g_pThreadIdMutex->Unlock();
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return slot;
}
ThreadImpl *MakeThisThread()
{
ThreadImpl_Win32 *thread = new ThreadImpl_Win32;
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SetThreadName( GetCurrentThreadId(), RageThread::GetCurrentThreadName() );
const HANDLE CurProc = GetCurrentProcess();
int ret = DuplicateHandle( CurProc, GetCurrentThread(), CurProc,
&thread->ThreadHandle, 0, false, DUPLICATE_SAME_ACCESS );
if( !ret )
{
// LOG->Warn( werr_ssprintf( GetLastError(), "DuplicateHandle(%p, %p) failed",
// CurProc, GetCurrentThread() ) );
thread->ThreadHandle = NULL;
}
thread->ThreadId = GetCurrentThreadId();
int slot = GetOpenSlot( GetCurrentThreadId() );
g_ThreadHandles[slot] = thread->ThreadHandle;
return thread;
}
ThreadImpl *MakeThread( int (*pFunc)(void *pData), void *pData, uint64_t *piThreadID )
{
ThreadImpl_Win32 *thread = new ThreadImpl_Win32;
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thread->m_pFunc = pFunc;
thread->m_pData = pData;
thread->ThreadHandle = CreateThread( NULL, 0, &StartThread, thread, CREATE_SUSPENDED, &thread->ThreadId );
*piThreadID = (uint64_t) thread->ThreadId;
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ASSERT_M( thread->ThreadHandle != NULL, ssprintf("%s", werr_ssprintf(GetLastError(), "CreateThread").c_str() ) );
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int slot = GetOpenSlot( thread->ThreadId );
g_ThreadHandles[slot] = thread->ThreadHandle;
int iRet = ResumeThread( thread->ThreadHandle );
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ASSERT_M( iRet == 1, ssprintf("%s", werr_ssprintf(GetLastError(), "ResumeThread").c_str() ) );
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return thread;
}
MutexImpl_Win32::MutexImpl_Win32( RageMutex *pParent ):
MutexImpl( pParent )
{
mutex = CreateMutex( NULL, false, NULL );
ASSERT_M( mutex != NULL, werr_ssprintf(GetLastError(), "CreateMutex") );
}
MutexImpl_Win32::~MutexImpl_Win32()
{
CloseHandle( mutex );
}
static bool SimpleWaitForSingleObject( HANDLE h, DWORD ms )
{
ASSERT( h != NULL );
DWORD ret = WaitForSingleObject( h, ms );
switch( ret )
{
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
return false;
case WAIT_ABANDONED:
// The docs aren't particular about what this does, but it should never happen.
FAIL_M( "WAIT_ABANDONED" );
case WAIT_FAILED:
FAIL_M( werr_ssprintf(GetLastError(), "WaitForSingleObject") );
default:
FAIL_M( "unknown" );
}
}
bool MutexImpl_Win32::Lock()
{
int len = 15000;
int tries = 5;
while( tries-- )
{
// Wait for fifteen seconds. If it takes longer than that, we're probably deadlocked.
if( SimpleWaitForSingleObject( mutex, len ) )
return true;
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/* Timed out; probably deadlocked. Try a couple more times, with
* a smaller timeout, just in case we're debugging and happened
* to stop while waiting on the mutex. */
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len = 1000;
}
return false;
}
bool MutexImpl_Win32::TryLock()
{
return SimpleWaitForSingleObject( mutex, 0 );
}
void MutexImpl_Win32::Unlock()
{
const bool ret = !!ReleaseMutex( mutex );
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/* We can't ASSERT here, since this is called from checkpoints,
* which is called from ASSERT. */
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if( !ret )
sm_crash( werr_ssprintf( GetLastError(), "ReleaseMutex failed" ) );
}
uint64_t GetThisThreadId()
{
return GetCurrentThreadId();
}
uint64_t GetInvalidThreadId()
{
return 0;
}
MutexImpl *MakeMutex( RageMutex *pParent )
{
return new MutexImpl_Win32( pParent );
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}
EventImpl_Win32::EventImpl_Win32( MutexImpl_Win32 *pParent )
{
m_pParent = pParent;
m_iNumWaiting = 0;
m_WakeupSema = CreateSemaphore( NULL, 0, 0x7fffffff, NULL );
InitializeCriticalSection( &m_iNumWaitingLock );
m_WaitersDone = CreateEvent( NULL, FALSE, FALSE, NULL );
}
EventImpl_Win32::~EventImpl_Win32()
{
ASSERT_M( m_iNumWaiting == 0, ssprintf("event destroyed while still in use (%i)", m_iNumWaiting) );
// We don't own m_pParent; don't free it.
CloseHandle( m_WakeupSema );
DeleteCriticalSection( &m_iNumWaitingLock );
CloseHandle( m_WaitersDone );
}
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/* SignalObjectAndWait is atomic, which leads to more fair event handling.
* However, we don't guarantee or depend upon fair events, and
* SignalObjectAndWait is only available in NT. I also can't find a single
* function to signal an object like SignalObjectAndWait, so we need to
* know if the object is a mutex or an event. */
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static bool PortableSignalObjectAndWait( HANDLE hObjectToSignal, HANDLE hObjectToWaitOn, bool bFirstParamIsMutex, unsigned iMilliseconds = INFINITE )
{
static bool bSignalObjectAndWaitUnavailable = false;
// Watch out: SignalObjectAndWait doesn't work when iMilliseconds is zero.
if( !bSignalObjectAndWaitUnavailable && iMilliseconds != 0 )
{
DWORD ret = SignalObjectAndWait( hObjectToSignal, hObjectToWaitOn, iMilliseconds, false );
switch( ret )
{
case WAIT_OBJECT_0:
return true;
case WAIT_ABANDONED:
// The docs aren't particular about what this does, but it should never happen.
FAIL_M( "WAIT_ABANDONED" );
case 1: // bogus Win98 return value
case WAIT_FAILED:
if( GetLastError() == ERROR_CALL_NOT_IMPLEMENTED )
{
// We're probably on 9x.
bSignalObjectAndWaitUnavailable = true;
break;
}
FAIL_M( werr_ssprintf(GetLastError(), "SignalObjectAndWait") );
case WAIT_TIMEOUT:
return false;
default:
FAIL_M( ssprintf("Unexpected code from SignalObjectAndWait: %d",ret ));
}
}
if( bFirstParamIsMutex )
{
const bool bRet = !!ReleaseMutex( hObjectToSignal );
if( !bRet )
sm_crash( werr_ssprintf( GetLastError(), "ReleaseMutex failed" ) );
}
else
SetEvent( hObjectToSignal );
DWORD ret = WaitForSingleObject( hObjectToWaitOn, iMilliseconds );
switch( ret )
{
case WAIT_OBJECT_0:
return true;
case WAIT_ABANDONED:
// The docs aren't particular about what this does, but it should never happen.
FAIL_M( "WAIT_ABANDONED" );
case WAIT_TIMEOUT:
return false;
default:
FAIL_M( "unknown" );
}
}
// Event logic from http://www.cs.wustl.edu/~schmidt/win32-cv-1.html.
bool EventImpl_Win32::Wait( RageTimer *pTimeout )
{
EnterCriticalSection( &m_iNumWaitingLock );
++m_iNumWaiting;
LeaveCriticalSection( &m_iNumWaitingLock );
unsigned iMilliseconds = INFINITE;
if( pTimeout != NULL )
{
float fSecondsInFuture = -pTimeout->Ago();
iMilliseconds = (unsigned) max( 0, int( fSecondsInFuture * 1000 ) );
}
// Unlock the mutex and wait for a signal.
bool bSuccess = PortableSignalObjectAndWait( m_pParent->mutex, m_WakeupSema, true, iMilliseconds );
EnterCriticalSection( &m_iNumWaitingLock );
if( !bSuccess )
{
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/* Avoid a race condition: someone may have signalled the object
* between PortableSignalObjectAndWait and EnterCriticalSection.
* While we hold m_iNumWaitingLock, poll (with a zero timeout) the
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* object one last time. */
if( WaitForSingleObject( m_WakeupSema, 0 ) == WAIT_OBJECT_0 )
bSuccess = true;
}
--m_iNumWaiting;
bool bLastWaiting = m_iNumWaiting == 0;
LeaveCriticalSection( &m_iNumWaitingLock );
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/* If we're the last waiter to wake up, and we were actually woken by
* another thread (not by timeout), wake up the signaller. */
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if( bLastWaiting && bSuccess )
PortableSignalObjectAndWait( m_WaitersDone, m_pParent->mutex, false );
else
WaitForSingleObject( m_pParent->mutex, INFINITE );
return bSuccess;
}
void EventImpl_Win32::Signal()
{
EnterCriticalSection( &m_iNumWaitingLock );
if( m_iNumWaiting == 0 )
{
LeaveCriticalSection( &m_iNumWaitingLock );
return;
}
ReleaseSemaphore( m_WakeupSema, 1, 0 );
LeaveCriticalSection( &m_iNumWaitingLock );
// The waiter will touch m_WaitersDone.
WaitForSingleObject( m_WaitersDone, INFINITE );
}
void EventImpl_Win32::Broadcast()
{
EnterCriticalSection( &m_iNumWaitingLock );
if( m_iNumWaiting == 0 )
{
LeaveCriticalSection( &m_iNumWaitingLock );
return;
}
ReleaseSemaphore( m_WakeupSema, m_iNumWaiting, 0 );
LeaveCriticalSection( &m_iNumWaitingLock );
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/* The last waiter will touch m_WaitersDone, so we wait for all waiters
* to wake up and start waiting for the mutex before returning. */
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WaitForSingleObject( m_WaitersDone, INFINITE );
}
EventImpl *MakeEvent( MutexImpl *pMutex )
{
MutexImpl_Win32 *pWin32Mutex = (MutexImpl_Win32 *) pMutex;
return new EventImpl_Win32( pWin32Mutex );
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}
SemaImpl_Win32::SemaImpl_Win32( int iInitialValue )
{
sem = CreateSemaphore( NULL, iInitialValue, 999999999, NULL );
m_iCounter = iInitialValue;
}
SemaImpl_Win32::~SemaImpl_Win32()
{
CloseHandle( sem );
}
void SemaImpl_Win32::Post()
{
++m_iCounter;
ReleaseSemaphore( sem, 1, NULL );
}
bool SemaImpl_Win32::Wait()
{
int len = 15000;
int tries = 5;
while( tries-- )
{
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/* Wait for 15 seconds. If it takes longer than that, we're
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* probably deadlocked. */
if( SimpleWaitForSingleObject( sem, len ) )
{
--m_iCounter;
return true;
}
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/* Timed out; probably deadlocked. Try again a few more times,
* with a smaller timeout, just in case we're debugging and
* happened to stop while waiting on the mutex. */
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len = 1000;
}
return false;
}
bool SemaImpl_Win32::TryWait()
{
if( !SimpleWaitForSingleObject( sem, 0 ) )
return false;
--m_iCounter;
return true;
}
SemaImpl *MakeSemaphore( int iInitialValue )
{
return new SemaImpl_Win32( iInitialValue );
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}
/*
* (c) 2001-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/