2003-02-16 04:01:45 +00:00
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#include "global.h"
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2003-01-24 02:43:07 +00:00
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#include "StageStats.h"
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2003-02-03 05:53:59 +00:00
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#include "GameState.h"
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2004-08-30 04:09:23 +00:00
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#include "Foreach.h"
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#include "Steps.h"
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2004-08-30 05:08:08 +00:00
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#include "song.h"
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2005-09-11 01:44:13 +00:00
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "PlayerState.h"
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#include "Style.h"
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#include "Profile.h"
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#include "ProfileManager.h"
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2003-01-24 02:43:07 +00:00
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2005-09-10 23:47:10 +00:00
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/*
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* Arcade: for the current stage (one song).
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* Nonstop/Oni/Endless: for current course (which usually contains multiple songs)
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*/
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2005-04-04 12:45:35 +00:00
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StageStats::StageStats()
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2004-12-20 10:47:41 +00:00
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{
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2006-11-14 11:13:21 +00:00
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m_playMode = PlayMode_Invalid;
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2007-04-24 00:25:54 +00:00
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m_Stage = Stage_Invalid;
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2007-04-24 02:08:31 +00:00
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m_iStageIndex = -1;
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2006-11-14 11:13:21 +00:00
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m_pStyle = NULL;
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m_vpPlayedSongs.clear();
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m_vpPossibleSongs.clear();
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m_bGaveUp = false;
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m_bUsedAutoplay = false;
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m_fGameplaySeconds = 0;
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m_fStepsSeconds = 0;
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m_fMusicRate = 1;
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2007-03-18 19:38:11 +00:00
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m_fAccumulatedHaste = 0;
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2004-12-20 10:47:41 +00:00
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}
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2005-04-04 12:45:35 +00:00
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void StageStats::Init()
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{
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*this = StageStats();
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}
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2004-12-20 10:47:41 +00:00
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void StageStats::AssertValid( PlayerNumber pn ) const
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{
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2006-11-14 11:13:21 +00:00
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ASSERT( m_vpPlayedSongs.size() != 0 );
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ASSERT( m_vpPossibleSongs.size() != 0 );
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if( m_vpPlayedSongs[0] )
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CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
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ASSERT( m_player[pn].m_vpPlayedSteps.size() != 0 );
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ASSERT( m_player[pn].m_vpPlayedSteps[0] );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT_M( m_player[pn].m_vpPlayedSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPlayedSteps[0]->GetDifficulty()) );
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2007-03-10 14:06:08 +00:00
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ASSERT_M( m_vpPlayedSongs.size() == m_player[pn].m_vpPlayedSteps.size(), ssprintf("%i, %i, %i", (int)m_vpPlayedSongs.size(), (int)m_player[pn].m_vpPlayedSteps.size(), pn) );
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ASSERT_M( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size(), ssprintf("%i, %i, %i", (int)m_vpPossibleSongs.size(), (int)m_player[pn].m_vpPossibleSteps.size(), pn) );
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2004-12-20 10:47:41 +00:00
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}
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2005-08-23 20:49:30 +00:00
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void StageStats::AssertValid( MultiPlayer pn ) const
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{
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2006-11-14 11:13:21 +00:00
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ASSERT( m_vpPlayedSongs.size() != 0 );
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ASSERT( m_vpPossibleSongs.size() != 0 );
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if( m_vpPlayedSongs[0] )
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CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
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ASSERT( m_multiPlayer[pn].m_vpPlayedSteps.size() != 0 );
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ASSERT( m_multiPlayer[pn].m_vpPlayedSteps[0] );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT_M( m_player[pn].m_vpPlayedSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPlayedSteps[0]->GetDifficulty()) );
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ASSERT( m_vpPlayedSongs.size() == m_player[pn].m_vpPlayedSteps.size() );
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ASSERT( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size() );
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2005-08-23 20:49:30 +00:00
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}
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2004-12-20 10:47:41 +00:00
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int StageStats::GetAverageMeter( PlayerNumber pn ) const
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{
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2005-04-20 06:13:06 +00:00
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AssertValid( pn );
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// TODO: This isn't correct for courses.
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2004-12-20 10:47:41 +00:00
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int iTotalMeter = 0;
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2006-11-14 11:13:21 +00:00
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for( unsigned i=0; i<m_vpPlayedSongs.size(); i++ )
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2004-12-20 10:47:41 +00:00
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{
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2006-11-14 11:13:21 +00:00
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const Steps* pSteps = m_player[pn].m_vpPlayedSteps[i];
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2005-01-10 18:55:49 +00:00
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iTotalMeter += pSteps->GetMeter();
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2004-12-20 10:47:41 +00:00
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}
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2006-11-14 11:13:21 +00:00
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return iTotalMeter / m_vpPlayedSongs.size(); // round down
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2004-12-20 10:47:41 +00:00
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}
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void StageStats::AddStats( const StageStats& other )
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{
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2006-11-14 11:13:21 +00:00
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ASSERT( !other.m_vpPlayedSongs.empty() );
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FOREACH_CONST( Song*, other.m_vpPlayedSongs, s )
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m_vpPlayedSongs.push_back( *s );
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FOREACH_CONST( Song*, other.m_vpPossibleSongs, s )
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m_vpPossibleSongs.push_back( *s );
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2007-04-24 00:25:54 +00:00
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m_Stage = Stage_Invalid; // meaningless
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2007-04-24 02:08:31 +00:00
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m_iStageIndex = -1; // meaningless
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2006-11-14 11:13:21 +00:00
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m_bGaveUp |= other.m_bGaveUp;
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m_bUsedAutoplay |= other.m_bUsedAutoplay;
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2004-12-20 10:47:41 +00:00
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2006-11-14 11:13:21 +00:00
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m_fGameplaySeconds += other.m_fGameplaySeconds;
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m_fStepsSeconds += other.m_fStepsSeconds;
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2004-12-20 10:47:41 +00:00
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2005-08-26 20:57:06 +00:00
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FOREACH_EnabledPlayer( p )
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2004-12-20 10:47:41 +00:00
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m_player[p].AddStats( other.m_player[p] );
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}
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2003-09-06 00:33:09 +00:00
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bool StageStats::OnePassed() const
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{
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2005-08-26 20:57:06 +00:00
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FOREACH_EnabledPlayer( p )
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2006-11-14 11:13:21 +00:00
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if( !m_player[p].m_bFailed )
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2003-09-06 00:33:09 +00:00
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return true;
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return false;
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}
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2003-11-03 23:55:58 +00:00
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bool StageStats::AllFailed() const
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{
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2005-10-01 00:18:13 +00:00
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FOREACH_EnabledPlayer( p )
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2006-11-14 11:13:21 +00:00
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if( !m_player[p].m_bFailed )
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2004-12-20 10:47:41 +00:00
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return false;
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2003-11-03 23:55:58 +00:00
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return true;
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}
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2005-04-23 02:50:26 +00:00
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float StageStats::GetTotalPossibleStepsSeconds() const
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2005-04-20 06:13:06 +00:00
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{
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float fSecs = 0;
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2006-11-14 11:13:21 +00:00
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FOREACH_CONST( Song*, m_vpPossibleSongs, s )
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2005-04-27 21:46:35 +00:00
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fSecs += (*s)->GetStepsSeconds();
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2006-11-14 11:13:21 +00:00
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return fSecs / m_fMusicRate;
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2005-04-20 06:13:06 +00:00
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}
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2005-09-11 01:44:13 +00:00
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void StageStats::CommitScores( bool bSummary )
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{
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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return; /* don't save scores in battle */
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}
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if( PREFSMAN->m_bScreenTestMode )
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{
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FOREACH_PlayerNumber( pn )
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{
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m_player[pn].m_iPersonalHighScoreIndex = 0;
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m_player[pn].m_iMachineHighScoreIndex = 0;
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}
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}
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// don't save scores if the player chose not to
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2006-08-05 02:38:05 +00:00
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if( !GAMESTATE->m_SongOptions.GetCurrent().m_bSaveScore )
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2005-09-11 01:44:13 +00:00
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return;
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LOG->Trace( "saving stats and high scores" );
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FOREACH_HumanPlayer( p )
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{
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// don't save scores if the player is disqualified
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if( GAMESTATE->IsDisqualified(p) )
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continue;
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// whether or not to save scores when the stage was failed
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// depends on if this is a course or not ... it's handled
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// below in the switch
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HighScore &hs = m_player[p].m_HighScore;
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hs.SetName( RANKING_TO_FILL_IN_MARKER[p] );
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hs.SetGrade( m_player[p].GetGrade() );
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2006-11-14 11:13:21 +00:00
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hs.SetScore( m_player[p].m_iScore );
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2005-09-11 01:44:13 +00:00
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hs.SetPercentDP( m_player[p].GetPercentDancePoints() );
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2006-11-14 11:13:21 +00:00
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hs.SetSurviveSeconds( m_player[p].m_fAliveSeconds );
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2007-04-06 20:09:42 +00:00
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vector<RString> asModifiers;
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2007-04-17 21:05:49 +00:00
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{
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RString sPlayerOptions = GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetStage().GetString();
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if( !sPlayerOptions.empty() )
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asModifiers.push_back( sPlayerOptions );
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RString sSongOptions = GAMESTATE->m_SongOptions.GetStage().GetString();
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if( !sSongOptions.empty() )
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asModifiers.push_back( sSongOptions );
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}
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2007-04-06 20:09:42 +00:00
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hs.SetModifiers( join(", ", asModifiers) );
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2005-09-11 01:44:13 +00:00
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hs.SetDateTime( DateTime::GetNowDateTime() );
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2006-01-22 01:00:06 +00:00
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hs.SetPlayerGuid( PROFILEMAN->IsPersistentProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : RString("") );
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2005-09-11 01:44:13 +00:00
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hs.SetMachineGuid( PROFILEMAN->GetMachineProfile()->m_sGuid );
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hs.SetProductID( PREFSMAN->m_iProductID );
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2007-02-23 22:29:42 +00:00
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FOREACH_ENUM( TapNoteScore, tns )
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2006-11-14 11:13:21 +00:00
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hs.SetTapNoteScore( tns, m_player[p].m_iTapNoteScores[tns] );
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2007-02-23 22:29:42 +00:00
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FOREACH_ENUM( HoldNoteScore, hns )
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2006-11-14 11:13:21 +00:00
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hs.SetHoldNoteScore( hns, m_player[p].m_iHoldNoteScores[hns] );
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hs.SetRadarValues( m_player[p].m_radarActual );
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hs.SetLifeRemainingSeconds( m_player[p].m_fLifeRemainingSeconds );
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2005-09-11 01:44:13 +00:00
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}
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FOREACH_HumanPlayer( p )
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{
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const HighScore &hs = m_player[p].m_HighScore;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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const Song* pSong = GAMESTATE->m_pCurSong;
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const Steps* pSteps = GAMESTATE->m_pCurSteps[p];
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if( bSummary )
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{
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// don't save scores if any stage was failed
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2006-11-14 11:13:21 +00:00
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if( m_player[p].m_bFailed )
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2005-09-11 01:44:13 +00:00
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continue;
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int iAverageMeter = GetAverageMeter(p);
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m_player[p].m_rc = AverageMeterToRankingCategory( iAverageMeter );
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PROFILEMAN->AddCategoryScore( st, m_player[p].m_rc, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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// TRICKY: Increment play count here, and not on ScreenGameplay like the others.
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PROFILEMAN->IncrementCategoryPlayCount( st, m_player[p].m_rc, p );
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}
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else if( GAMESTATE->IsCourseMode() )
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{
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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}
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else
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{
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// don't save scores for a failed song
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2006-11-14 11:13:21 +00:00
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if( m_player[p].m_bFailed )
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2005-09-11 01:44:13 +00:00
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continue;
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ASSERT( pSteps );
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PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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}
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}
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LOG->Trace( "done saving stats and high scores" );
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// If both players get a machine high score in the same HighScoreList,
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// then one player's score may have bumped the other player. Look in
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// the HighScoreList and re-get the high score index.
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FOREACH_HumanPlayer( p )
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{
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if( m_player[p].m_iMachineHighScoreIndex == -1 ) // no record
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continue; // skip
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HighScore &hs = m_player[p].m_HighScore;
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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const HighScoreList *pHSL = NULL;
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if( bSummary )
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{
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pHSL = &pProfile->GetCategoryHighScoreList( st, m_player[p].m_rc );
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}
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else if( GAMESTATE->IsCourseMode() )
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{
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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Trail *pTrail = GAMESTATE->m_pCurTrail[p];
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ASSERT( pTrail );
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pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
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}
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else
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{
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|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
|
|
|
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
|
|
|
|
|
pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vector<HighScore>::const_iterator iter = find( pHSL->vHighScores.begin(), pHSL->vHighScores.end(), hs );
|
|
|
|
|
if( iter == pHSL->vHighScores.end() )
|
|
|
|
|
m_player[p].m_iMachineHighScoreIndex = -1;
|
|
|
|
|
else
|
|
|
|
|
m_player[p].m_iMachineHighScoreIndex = iter - pHSL->vHighScores.begin();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2005-02-16 02:11:31 +00:00
|
|
|
|
2007-03-16 07:35:38 +00:00
|
|
|
bool StageStats::PlayerHasHighScore( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
const Song *pSong = m_vpPlayedSongs[0];
|
|
|
|
|
const Steps *pSteps = m_player[pn].m_vpPlayedSteps[0];
|
|
|
|
|
const Course *pCourse = GAMESTATE->m_pCurCourse;
|
|
|
|
|
const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
|
|
|
|
|
|
|
|
|
|
// If this is a SHOW_NEVER song, then it's probably a training.
|
|
|
|
|
// Don't show a high score
|
|
|
|
|
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
const HighScoreList &hsl =
|
|
|
|
|
GAMESTATE->IsCourseMode() ?
|
|
|
|
|
PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse, pTrail) :
|
|
|
|
|
PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong, pSteps);
|
|
|
|
|
|
|
|
|
|
int iScore = m_player[pn].m_iScore;
|
|
|
|
|
float fPercentDP = m_player[pn].GetPercentDancePoints();
|
|
|
|
|
for( int h=0; h<(int)hsl.vHighScores.size() && h<PREFSMAN->m_iMaxHighScoresPerListForMachine; ++h )
|
|
|
|
|
{
|
|
|
|
|
const HighScore &hs = hsl.vHighScores[h];
|
|
|
|
|
if( hs.GetName() == RANKING_TO_FILL_IN_MARKER[pn] &&
|
|
|
|
|
hs.GetPercentDP() == fPercentDP &&
|
|
|
|
|
hs.GetScore() == iScore )
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2007-04-25 16:39:03 +00:00
|
|
|
bool StageStats::AllHumanHaveComboOf30OrMoreMisses() const
|
|
|
|
|
{
|
|
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
if( m_player[p].m_iCurMissCombo < 30 )
|
|
|
|
|
return false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-16 02:11:31 +00:00
|
|
|
// lua start
|
|
|
|
|
#include "LuaBinding.h"
|
|
|
|
|
|
2005-06-20 05:02:03 +00:00
|
|
|
class LunaStageStats: public Luna<StageStats>
|
2005-02-16 02:11:31 +00:00
|
|
|
{
|
|
|
|
|
public:
|
2006-09-27 09:18:21 +00:00
|
|
|
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[Enum::Check<PlayerNumber>(L, 1)].PushSelf(L); return 1; }
|
|
|
|
|
static int GetMultiPlayerStageStats( T* p, lua_State *L ) { p->m_multiPlayer[Enum::Check<MultiPlayer>(L, 1)].PushSelf(L); return 1; }
|
2007-03-14 04:26:32 +00:00
|
|
|
static int GetPlayedSongs( T* p, lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
for( int i = 0; i < (int) p->m_vpPlayedSongs.size(); ++i )
|
|
|
|
|
{
|
|
|
|
|
p->m_vpPlayedSongs[i]->PushSelf(L);
|
|
|
|
|
lua_rawseti( L, -2, i+1 );
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
static int GetPossibleSongs( T* p, lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
lua_newtable(L);
|
|
|
|
|
for( int i = 0; i < (int) p->m_vpPossibleSongs.size(); ++i )
|
|
|
|
|
{
|
|
|
|
|
p->m_vpPossibleSongs[i]->PushSelf(L);
|
|
|
|
|
lua_rawseti( L, -2, i+1 );
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
|
|
}
|
2006-11-14 11:13:21 +00:00
|
|
|
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fGameplaySeconds); return 1; }
|
2006-04-21 00:12:44 +00:00
|
|
|
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
|
|
|
|
|
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
|
2007-04-24 00:25:54 +00:00
|
|
|
static int GetStage( T* p, lua_State *L ) { LuaHelpers::Push( L, p->m_Stage ); return 1; }
|
2007-04-24 02:08:31 +00:00
|
|
|
DEFINE_METHOD( GetStageIndex, m_iStageIndex )
|
2007-03-16 07:35:38 +00:00
|
|
|
static int PlayerHasHighScore( T* p, lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
lua_pushboolean(L, p->PlayerHasHighScore(Enum::Check<PlayerNumber>(L, 1)));
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2005-02-16 02:11:31 +00:00
|
|
|
|
2006-09-27 20:30:29 +00:00
|
|
|
LunaStageStats()
|
2005-02-16 02:11:31 +00:00
|
|
|
{
|
2005-09-10 02:47:04 +00:00
|
|
|
ADD_METHOD( GetPlayerStageStats );
|
2006-04-21 00:12:44 +00:00
|
|
|
ADD_METHOD( GetMultiPlayerStageStats );
|
2007-03-14 04:26:32 +00:00
|
|
|
ADD_METHOD( GetPlayedSongs );
|
|
|
|
|
ADD_METHOD( GetPossibleSongs );
|
2005-09-10 02:47:04 +00:00
|
|
|
ADD_METHOD( GetGameplaySeconds );
|
|
|
|
|
ADD_METHOD( OnePassed );
|
|
|
|
|
ADD_METHOD( AllFailed );
|
2007-04-24 00:25:54 +00:00
|
|
|
ADD_METHOD( GetStage );
|
2007-04-24 02:08:31 +00:00
|
|
|
ADD_METHOD( GetStageIndex );
|
2007-03-16 07:35:38 +00:00
|
|
|
ADD_METHOD( PlayerHasHighScore );
|
2005-02-16 02:11:31 +00:00
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
LUA_REGISTER_CLASS( StageStats )
|
|
|
|
|
// lua end
|
|
|
|
|
|
|
|
|
|
|
2004-05-31 21:35:31 +00:00
|
|
|
/*
|
|
|
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|