Files
itgmania212121/stepmania/src/ScreenNetSelectBase.cpp
T

492 lines
14 KiB
C++
Raw Normal View History

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetSelectBase.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "Actor.h"
#include "GameSoundManager.h"
#include "MenuTimer.h"
#include "NetworkSyncManager.h"
#include "RageUtil.h"
#include "GameState.h"
#include "InputEventPlus.h"
2006-06-10 06:50:50 +00:00
#include "RageInput.h"
#include "Font.h"
#include "RageDisplay.h"
#define CHATINPUT_WIDTH THEME->GetMetricF(m_sName,"ChatInputBoxWidth")
#define CHATINPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatInputBoxHeight")
#define CHATOUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatOutputBoxWidth")
#define CHATOUTPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatOutputBoxHeight")
#define SHOW_CHAT_LINES THEME->GetMetricI(m_sName,"ChatOutputLines")
#define CHAT_TEXT_OUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextOutputWidth")
#define CHAT_TEXT_INPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextInputWidth")
#define USERSALT_Y THEME->GetMetricF(m_sName,"UsersAY")
#define USERSDELT_X THEME->GetMetricF(m_sName,"UsersDX")
#define USERS_Y THEME->GetMetricF(m_sName,"UsersY")
#define USERS_X THEME->GetMetricF(m_sName,"UsersX")
AutoScreenMessage( SM_AddToChat )
AutoScreenMessage( SM_UsersUpdate )
AutoScreenMessage( SM_SMOnlinePack )
2006-01-15 20:46:15 +00:00
REGISTER_SCREEN_CLASS( ScreenNetSelectBase );
void ScreenNetSelectBase::Init()
{
ScreenWithMenuElements::Init();
//ChatBox
2004-12-03 01:22:22 +00:00
m_sprChatInputBox.SetName( "ChatInputBox" );
m_sprChatInputBox.Load( THEME->GetPathG( m_sName, "ChatInputBox" ) );
m_sprChatInputBox.SetWidth( CHATINPUT_WIDTH );
m_sprChatInputBox.SetHeight( CHATINPUT_HEIGHT );
2007-02-19 09:30:07 +00:00
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprChatInputBox );
2004-12-03 01:22:22 +00:00
this->AddChild( &m_sprChatInputBox );
m_sprChatOutputBox.SetName( "ChatOutputBox" );
m_sprChatOutputBox.Load( THEME->GetPathG( m_sName, "ChatOutputBox" ) );
m_sprChatOutputBox.SetWidth( CHATOUTPUT_WIDTH );
m_sprChatOutputBox.SetHeight( CHATOUTPUT_HEIGHT );
2007-02-19 09:30:07 +00:00
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprChatOutputBox );
2004-12-03 01:22:22 +00:00
this->AddChild( &m_sprChatOutputBox );
m_textChatInput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatInput.SetHorizAlign( align_left );
m_textChatInput.SetVertAlign( align_top );
m_textChatInput.SetShadowLength( 0 );
m_textChatInput.SetName( "ChatInput" );
m_textChatInput.SetWrapWidthPixels( (int)(CHAT_TEXT_INPUT_WIDTH) );
2007-02-19 09:30:07 +00:00
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textChatInput );
this->AddChild( &m_textChatInput );
m_textChatOutput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatOutput.SetWrapWidthPixels( (int)(CHAT_TEXT_OUTPUT_WIDTH) );
m_textChatOutput.SetHorizAlign( align_left );
m_textChatOutput.SetVertAlign( align_bottom );
m_textChatOutput.SetShadowLength( 0 );
m_textChatOutput.SetName( "ChatOutput" );
2007-02-19 09:30:07 +00:00
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textChatOutput );
this->AddChild( &m_textChatOutput );
m_textChatOutput.SetText( NSMAN->m_sChatText );
m_textChatOutput.SetMaxLines( SHOW_CHAT_LINES, 1 );
//Users' Background
m_rectUsersBG.SetName( "UsersBG" );
2004-11-23 22:06:27 +00:00
SET_QUAD_INIT( m_rectUsersBG );
this->AddChild( &m_rectUsersBG );
//Display users list
UpdateUsers();
return;
}
void ScreenNetSelectBase::Input( const InputEventPlus &input )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
2006-09-13 02:59:05 +00:00
if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
return;
bool bHoldingCtrl =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
switch( input.DeviceI.button )
{
case KEY_ENTER:
case KEY_KP_ENTER:
if (!bHoldingCtrl)
{
if ( m_sTextInput != "" )
NSMAN->SendChat( m_sTextInput );
m_sTextInput="";
UpdateTextInput();
return;
}
break;
case KEY_BACK:
if(!m_sTextInput.empty())
m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
UpdateTextInput();
break;
default:
wchar_t c;
2006-06-15 03:35:54 +00:00
c = INPUTMAN->DeviceInputToChar(input.DeviceI, true);
if( (c >= ' ') && (!bHoldingCtrl) )
{
2006-06-14 03:20:15 +00:00
m_sTextInput += WStringToRString(wstring()+c);
UpdateTextInput();
}
//Tricky: If both players are playing, allow the 2 button through to the keymapper
if( c == '2' && GAMESTATE->IsPlayerEnabled( PLAYER_2 ) && GAMESTATE->IsPlayerEnabled( PLAYER_1 ) )
break;
if( c >= ' ' )
return;
break;
}
Screen::Input( input ); // default input handler
}
void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
SOUND->StopMusic();
else if( SM == SM_AddToChat )
{
m_textChatOutput.SetText( NSMAN->m_sChatText );
m_textChatOutput.SetMaxLines( SHOW_CHAT_LINES, 1 );
}
else if( SM == SM_UsersUpdate )
{
UpdateUsers();
}
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenNetSelectBase::TweenOffScreen()
{
2004-12-03 01:22:22 +00:00
OFF_COMMAND( m_sprChatInputBox );
OFF_COMMAND( m_sprChatOutputBox );
OFF_COMMAND( m_textChatInput );
OFF_COMMAND( m_textChatOutput );
for( unsigned i=0; i<m_textUsers.size(); i++ )
OFF_COMMAND( m_textUsers[i] );
OFF_COMMAND( m_rectUsersBG );
}
void ScreenNetSelectBase::UpdateTextInput()
{
m_textChatInput.SetText( m_sTextInput );
}
void ScreenNetSelectBase::UpdateUsers()
{
float tX = USERS_X - USERSDELT_X;
float tY = USERS_Y;
for( unsigned i=0; i< m_textUsers.size(); i++)
this->RemoveChild( &m_textUsers[i] );
m_textUsers.clear();
m_textUsers.resize( NSMAN->m_ActivePlayer.size() );
for( unsigned i=0; i < NSMAN->m_ActivePlayer.size(); i++)
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textUsers[i].SetHorizAlign( align_center );
m_textUsers[i].SetVertAlign( align_top );
m_textUsers[i].SetShadowLength( 0 );
m_textUsers[i].SetName( "Users" );
tX += USERSDELT_X;
if ( (i % 2) == 1)
tY = USERSALT_Y + USERS_Y;
else
tY = USERS_Y;
m_textUsers[i].SetXY( tX, tY );
ActorUtil::LoadAllCommands( m_textUsers[i], m_sName );
ActorUtil::OnCommand( m_textUsers[i] );
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] );
2005-08-26 21:15:30 +00:00
m_textUsers[i].RunCommands( THEME->GetMetricA( m_sName,
ssprintf("Users%dCommand", NSMAN->m_PlayerStatus[NSMAN->m_ActivePlayer[i]] ) ) );
this->AddChild( &m_textUsers[i] );
}
}
void ColorBitmapText::SetText( const RString& _sText, const RString& _sAlternateText, int iWrapWidthPixels )
{
ASSERT( m_pFont );
RString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText;
if( iWrapWidthPixels == -1 ) // wrap not specified
iWrapWidthPixels = m_iWrapWidthPixels;
if( m_sText == sNewText && iWrapWidthPixels==m_iWrapWidthPixels )
return;
m_sText = sNewText;
m_iWrapWidthPixels = iWrapWidthPixels;
// Set up the first color.
m_vColors.clear();
ColorChange change;
change.c = RageColor ( 1, 1, 1, 1 );
change.l = 0;
m_vColors.push_back( change );
m_wTextLines.clear();
RString sCurrentLine = "";
int iLineWidth = 0;
RString sCurrentWord = "";
int iWordWidth = 0;
int iGlyphsSoFar = 0;
for( unsigned i = 0; i < m_sText.length(); i++ )
{
int iCharsLeft = m_sText.length() - i - 1;
// First: Check for the special (color) case.
RString FirstThree = m_sText.substr( i, 3 );
if( FirstThree.CompareNoCase("|c0") == 0 && iCharsLeft > 8 )
{
ColorChange change;
int r, g, b;
sscanf( m_sText, "|%*c0%2x%2x%2x", &r, &g, &b );
change.c = RageColor( r/255.f, g/255.f, b/255.f, 1.f );
change.l = iGlyphsSoFar;
if( iGlyphsSoFar == 0 )
m_vColors[0] = change;
else
m_vColors.push_back( change );
i+=8;
continue;
}
char curChar = m_sText[0];
int iCharLen = m_pFont->GetLineWidthInSourcePixels( wstring(1, curChar) );
switch( curChar )
{
case ' ':
if( /* iLineWidth == 0 &&*/ iWordWidth == 0 )
break;
sCurrentLine += sCurrentWord + " ";
iLineWidth += iWordWidth + iCharLen;
sCurrentWord = "";
iWordWidth = 0;
iGlyphsSoFar++;
break;
case '\n':
if( iLineWidth + iWordWidth > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
if( iWordWidth > 0 )
iLineWidth = iWordWidth + //Add the width of a space
m_pFont->GetLineWidthInSourcePixels( RStringToWstring( " " ) );
sCurrentLine = sCurrentWord + " ";
iWordWidth = 0;
sCurrentWord = "";
iGlyphsSoFar++;
}
else
{
SimpleAddLine( sCurrentLine + sCurrentWord, iLineWidth + iWordWidth );
sCurrentLine = ""; iLineWidth = 0;
sCurrentWord = ""; iWordWidth = 0;
}
break;
default:
if( iWordWidth + iCharLen > iWrapWidthPixels && iLineWidth == 0 )
{
SimpleAddLine( sCurrentWord, iWordWidth );
sCurrentWord = curChar; iWordWidth = iCharLen;
}
else if( iWordWidth + iLineWidth + iCharLen > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
sCurrentLine = "";
iLineWidth = 0;
sCurrentWord += curChar;
iWordWidth += iCharLen;
}
else
{
sCurrentWord += curChar;
iWordWidth += iCharLen;
}
iGlyphsSoFar++;
break;
}
}
if( iWordWidth > 0 )
{
sCurrentLine += sCurrentWord;
iLineWidth += iWordWidth;
}
if( iLineWidth > 0 )
SimpleAddLine( sCurrentLine, iLineWidth );
BuildChars();
UpdateBaseZoom();
}
void ColorBitmapText::SimpleAddLine( const RString &sAddition, const int iWidthPixels)
{
m_wTextLines.push_back( RStringToWstring( sAddition ) );
m_iLineWidths.push_back( iWidthPixels );
}
void ColorBitmapText::DrawPrimitives( )
{
Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate );
/* Draw if we're not fully transparent or the zbuffer is enabled */
if( m_pTempState->diffuse[0].a != 0 )
{
//
// render the shadow
//
if( m_fShadowLength != 0 )
{
DISPLAY->PushMatrix();
DISPLAY->TranslateWorld( m_fShadowLength, m_fShadowLength, 0 ); // shift by 5 units
RageColor dim(0,0,0,0.5f*m_pTempState->diffuse[0].a); // semi-transparent black
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = dim;
DrawChars();
DISPLAY->PopMatrix();
}
//
// render the diffuse pass
//
int loc = 0, cur = 0;
RageColor c = m_pTempState->diffuse[0];
for( unsigned i=0; i<m_aVertices.size(); i+=4 )
{
loc++;
if( cur < (int)m_vColors.size() )
{
if ( loc > m_vColors[cur].l )
{
c = m_vColors[cur].c;
cur++;
}
}
for( unsigned j=0; j<4; j++ )
m_aVertices[i+j].c = c;
}
DrawChars();
}
/* render the glow pass */
if( m_pTempState->glow.a > 0.0001f )
{
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Glow );
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = m_pTempState->glow;
DrawChars();
}
}
void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection )
{
iNumLines = max( 0, iNumLines );
iNumLines = min( (int)m_wTextLines.size(), iNumLines );
if( iDirection == 0 )
{
// Crop all bottom lines
m_wTextLines.resize( iNumLines );
m_iLineWidths.resize( iNumLines );
}
else
{
// Because colors are relative to the beginning, we have to crop them back
unsigned shift = 0;
for( unsigned i = 0; i < m_wTextLines.size() - iNumLines; i++ )
shift += m_wTextLines[i].length();
// When we're cutting out text, we need to maintain the last
// color, so our text at the top doesn't become colorless.
RageColor LastColor;
for( unsigned i = 0; i < m_vColors.size(); i++ )
{
m_vColors[i].l -= shift;
if( m_vColors[i].l < 0 )
{
LastColor = m_vColors[i].c;
m_vColors.erase( m_vColors.begin() + i );
i--;
}
}
// If we already have a color set for the first char
// do not override it.
if( m_vColors.size() > 0 && m_vColors[0].l > 0 )
{
ColorChange tmp;
tmp.c = LastColor;
tmp.l = 0;
m_vColors.insert( m_vColors.begin(), tmp );
}
m_wTextLines.erase( m_wTextLines.begin(), m_wTextLines.end() - iNumLines );
m_iLineWidths.erase( m_iLineWidths.begin(), m_iLineWidths.end() - iNumLines );
}
BuildChars();
}
2006-01-22 01:00:06 +00:00
void UtilSetQuadInit( Actor& actor, const RString &sClassName )
{
2007-02-19 09:30:07 +00:00
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( actor, sClassName );
2005-08-26 21:12:48 +00:00
actor.RunCommands( THEME->GetMetricA( sClassName, actor.GetName() + "Command" ) );
2005-07-19 06:20:18 +00:00
actor.SetWidth( THEME->GetMetricF( sClassName, actor.GetName() + "Width" ) );
actor.SetHeight( THEME->GetMetricF( sClassName, actor.GetName() + "Height" ) );
}
#endif
/*
* (c) 2004 Charles Lohr
* All rights reserved.
* Elements from ScreenTextEntry
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/