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itgmania212121/stepmania/src/ScreenNetSelectBase.cpp
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#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetSelectBase.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "Actor.h"
#include "GameSoundManager.h"
#include "MenuTimer.h"
#include "NetworkSyncManager.h"
#include "RageUtil.h"
#include "GameState.h"
#include "InputEventPlus.h"
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#include "RageInput.h"
#define CHATINPUT_WIDTH THEME->GetMetricF(m_sName,"ChatInputBoxWidth")
#define CHATINPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatInputBoxHeight")
#define CHATOUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatOutputBoxWidth")
#define CHATOUTPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatOutputBoxHeight")
#define SHOW_CHAT_LINES THEME->GetMetricI(m_sName,"ChatOutputLines")
#define CHAT_TEXT_OUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextOutputWidth")
#define CHAT_TEXT_INPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextInputWidth")
#define USERSALT_Y THEME->GetMetricF(m_sName,"UsersAY")
#define USERSDELT_X THEME->GetMetricF(m_sName,"UsersDX")
#define USERS_Y THEME->GetMetricF(m_sName,"UsersY")
#define USERS_X THEME->GetMetricF(m_sName,"UsersX")
AutoScreenMessage( SM_AddToChat )
AutoScreenMessage( SM_UsersUpdate )
AutoScreenMessage( SM_SMOnlinePack )
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REGISTER_SCREEN_CLASS( ScreenNetSelectBase );
void ScreenNetSelectBase::Init()
{
ScreenWithMenuElements::Init();
//ChatBox
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m_sprChatInputBox.SetName( "ChatInputBox" );
m_sprChatInputBox.Load( THEME->GetPathG( m_sName, "ChatInputBox" ) );
m_sprChatInputBox.SetWidth( CHATINPUT_WIDTH );
m_sprChatInputBox.SetHeight( CHATINPUT_HEIGHT );
SET_XY_AND_ON_COMMAND( m_sprChatInputBox );
this->AddChild( &m_sprChatInputBox );
m_sprChatOutputBox.SetName( "ChatOutputBox" );
m_sprChatOutputBox.Load( THEME->GetPathG( m_sName, "ChatOutputBox" ) );
m_sprChatOutputBox.SetWidth( CHATOUTPUT_WIDTH );
m_sprChatOutputBox.SetHeight( CHATOUTPUT_HEIGHT );
SET_XY_AND_ON_COMMAND( m_sprChatOutputBox );
this->AddChild( &m_sprChatOutputBox );
m_textChatInput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatInput.SetHorizAlign( align_left );
m_textChatInput.SetVertAlign( align_top );
m_textChatInput.SetShadowLength( 0 );
m_textChatInput.SetName( "ChatInput" );
m_textChatInput.SetWrapWidthPixels( (int)(CHAT_TEXT_INPUT_WIDTH) );
SET_XY_AND_ON_COMMAND( m_textChatInput );
this->AddChild( &m_textChatInput );
m_textChatOutput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatOutput.SetWrapWidthPixels( (int)(CHAT_TEXT_OUTPUT_WIDTH) );
m_textChatOutput.SetHorizAlign( align_left );
m_textChatOutput.SetVertAlign( align_bottom );
m_textChatOutput.SetShadowLength( 0 );
m_textChatOutput.SetName( "ChatOutput" );
SET_XY_AND_ON_COMMAND( m_textChatOutput );
this->AddChild( &m_textChatOutput );
m_textChatOutput.SetText( NSMAN->m_sChatText );
m_textChatOutput.SetMaxLines( SHOW_CHAT_LINES, 1 );
//Users' Background
m_rectUsersBG.SetName( "UsersBG" );
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SET_QUAD_INIT( m_rectUsersBG );
this->AddChild( &m_rectUsersBG );
//Display users list
UpdateUsers();
return;
}
void ScreenNetSelectBase::Input( const InputEventPlus &input )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
if( (input.type != IET_FIRST_PRESS) && (input.type != IET_SLOW_REPEAT) && (input.type != IET_FAST_REPEAT ) )
return;
bool bHoldingCtrl =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
switch( input.DeviceI.button )
{
case KEY_ENTER:
case KEY_KP_ENTER:
if (!bHoldingCtrl)
{
if ( m_sTextInput != "" )
NSMAN->SendChat( m_sTextInput );
m_sTextInput="";
UpdateTextInput();
return;
}
break;
case KEY_BACK:
if(!m_sTextInput.empty())
m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
UpdateTextInput();
break;
default:
wchar_t c;
c = INPUTMAN->DeviceButtonToChar(input.DeviceI.button,true);
if( (c >= ' ') && (!bHoldingCtrl) )
{
m_sTextInput += c;
UpdateTextInput();
}
//Tricky: If both players are playing, allow the 2 button through to the keymapper
if( c == '2' && GAMESTATE->IsPlayerEnabled( PLAYER_2 ) && GAMESTATE->IsPlayerEnabled( PLAYER_1 ) )
break;
if( c >= ' ' )
return;
break;
}
Screen::Input( input ); // default input handler
}
void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
SOUND->StopMusic();
else if( SM == SM_AddToChat )
{
m_textChatOutput.SetText( NSMAN->m_sChatText );
m_textChatOutput.SetMaxLines( SHOW_CHAT_LINES, 1 );
}
else if( SM == SM_UsersUpdate )
{
UpdateUsers();
}
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenNetSelectBase::TweenOffScreen()
{
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OFF_COMMAND( m_sprChatInputBox );
OFF_COMMAND( m_sprChatOutputBox );
OFF_COMMAND( m_textChatInput );
OFF_COMMAND( m_textChatOutput );
for( unsigned i=0; i<m_textUsers.size(); i++ )
OFF_COMMAND( m_textUsers[i] );
OFF_COMMAND( m_rectUsersBG );
}
void ScreenNetSelectBase::UpdateTextInput()
{
m_textChatInput.SetText( m_sTextInput );
}
void ScreenNetSelectBase::UpdateUsers()
{
float tX = USERS_X - USERSDELT_X;
float tY = USERS_Y;
for( unsigned i=0; i< m_textUsers.size(); i++)
this->RemoveChild( &m_textUsers[i] );
unsigned oldUsers = m_textUsers.size();
m_textUsers.clear();
m_textUsers.resize( NSMAN->m_ActivePlayer.size() );
for( unsigned i=0; i < NSMAN->m_ActivePlayer.size(); i++)
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textUsers[i].SetHorizAlign( align_center );
m_textUsers[i].SetVertAlign( align_top );
m_textUsers[i].SetShadowLength( 0 );
m_textUsers[i].SetName( "Users" );
tX += USERSDELT_X;
if ( (i % 2) == 1)
tY = USERSALT_Y + USERS_Y;
else
tY = USERS_Y;
m_textUsers[i].SetXY( tX, tY );
if ( i > oldUsers )
ON_COMMAND( m_textUsers[i] );
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] );
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m_textUsers[i].RunCommands( THEME->GetMetricA( m_sName,
ssprintf("Users%dCommand", NSMAN->m_PlayerStatus[NSMAN->m_ActivePlayer[i]] ) ) );
this->AddChild( &m_textUsers[i] );
}
}
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void UtilSetQuadInit( Actor& actor, const RString &sClassName )
{
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ActorUtil::SetXYAndOnCommand( actor, sClassName );
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actor.RunCommands( THEME->GetMetricA( sClassName, actor.GetName() + "Command" ) );
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actor.SetWidth( THEME->GetMetricF( sClassName, actor.GetName() + "Width" ) );
actor.SetHeight( THEME->GetMetricF( sClassName, actor.GetName() + "Height" ) );
}
#endif
/*
* (c) 2004 Charles Lohr
* All rights reserved.
* Elements from ScreenTextEntry
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/