Files
itgmania212121/src/ScreenManager.h
T

125 lines
4.1 KiB
C++
Raw Normal View History

2004-06-08 01:24:17 +00:00
/* ScreenManager - Manager/container for Screens. */
2006-09-02 06:05:17 +00:00
#ifndef SCREEN_MANAGER_H
#define SCREEN_MANAGER_H
2002-05-20 08:59:37 +00:00
#include "ScreenMessage.h"
#include "RageSound.h"
2003-11-17 00:59:25 +00:00
2005-07-02 22:38:02 +00:00
class Actor;
class Screen;
struct Menu;
2005-02-28 07:06:29 +00:00
struct lua_State;
class InputEventPlus;
2003-02-18 23:15:38 +00:00
2002-05-20 08:59:37 +00:00
class ScreenManager
{
public:
ScreenManager();
~ScreenManager();
// pass these messages along to the current state
void Update( float fDeltaTime );
void Draw();
void Input( const InputEventPlus &input );
2002-05-20 08:59:37 +00:00
2005-07-03 06:09:03 +00:00
// Main screen stack management
2006-01-22 01:00:06 +00:00
void SetNewScreen( const RString &sName );
void AddNewScreenToTop( const RString &sName, ScreenMessage SendOnPop=SM_None );
void PrepareScreen( const RString &sScreenName ); // creates and caches screen so that the next call to SetNewScreen for the prep'd screen will be very quick.
void GroupScreen( const RString &sScreenName );
void PersistantScreen( const RString &sScreenName );
void PopTopScreen( ScreenMessage SM );
void PopAllScreens();
2005-07-03 06:09:03 +00:00
Screen *GetTopScreen();
2006-08-31 20:46:58 +00:00
Screen *GetScreen( int iPosition );
bool AllowOperatorMenuButton() const;
2005-07-03 06:09:03 +00:00
// System messages
2006-01-22 01:00:06 +00:00
void SystemMessage( const RString &sMessage );
void SystemMessageNoAnimate( const RString &sMessage );
2005-06-15 10:01:08 +00:00
void HideSystemMessage();
2002-05-20 08:59:37 +00:00
2005-07-03 06:09:03 +00:00
// Screen messages
2003-03-25 21:17:29 +00:00
void PostMessageToTopScreen( ScreenMessage SM, float fDelay );
void SendMessageToTopScreen( ScreenMessage SM );
2002-05-20 08:59:37 +00:00
void RefreshCreditsMessages();
2004-09-16 22:05:24 +00:00
void ThemeChanged();
2002-05-20 08:59:37 +00:00
/* Return true if the given screen is in the main screen stack, but not the bottommost
* screen. If true, the screen should usually exit by popping itself, not by loading
* another screen. */
bool IsStackedScreen( const Screen *pScreen ) const;
2005-02-28 07:06:29 +00:00
// Lua
void PushSelf( lua_State *L );
void PlaySharedBackgroundOffCommand();
2005-07-07 04:48:07 +00:00
void ZeroNextUpdate();
2002-05-20 08:59:37 +00:00
private:
2006-01-30 09:16:47 +00:00
Screen *m_pInputFocus; // NULL = top of m_ScreenStack
2002-05-20 08:59:37 +00:00
// Screen loads, removals, and concurrent prepares are delayed until the next update.
2006-01-30 09:16:47 +00:00
RString m_sDelayedScreen;
RString m_sDelayedConcurrentPrepare;
ScreenMessage m_OnDonePreparingScreen;
ScreenMessage m_PopTopScreen;
2005-07-07 08:14:01 +00:00
// Set this to true anywhere we create of delete objects. These
// operations take a long time, and will cause a skip on the next update.
2006-01-30 09:16:47 +00:00
bool m_bZeroNextUpdate;
2006-01-30 09:15:40 +00:00
Screen *MakeNewScreen( const RString &sName );
void LoadDelayedScreen();
2006-06-24 00:59:23 +00:00
bool ActivatePreparedScreenAndBackground( const RString &sScreenName );
ScreenMessage PopTopScreenInternal( bool bSendLoseFocus = true );
// Keep these sounds always loaded, because they could be
// played at any time. We want to eliminate SOUND->PlayOnce
public:
void PlayStartSound();
void PlayCoinSound();
void PlayCancelSound();
void PlayInvalidSound();
void PlayScreenshotSound();
2004-11-26 17:28:47 +00:00
private:
RageSound m_soundStart;
RageSound m_soundCoin;
RageSound m_soundCancel;
RageSound m_soundInvalid;
RageSound m_soundScreenshot;
2002-05-20 08:59:37 +00:00
};
extern ScreenManager* SCREENMAN; // global and accessable from anywhere in our program
#endif
2004-06-08 01:24:17 +00:00
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/