2003-10-22 02:34:44 +00:00
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#include "global.h"
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#include "RageSoundDriver_ALSA9_Software.h"
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#include "RageLog.h"
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#include "RageSound.h"
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#include "RageSoundManager.h"
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#include "RageUtil.h"
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2003-10-28 08:28:18 +00:00
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#include "RageTimer.h"
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2003-11-03 21:52:31 +00:00
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#include "ALSA9Dynamic.h"
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2003-12-02 20:56:04 +00:00
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#include "PrefsManager.h"
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2003-10-28 08:28:18 +00:00
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2003-11-28 21:17:49 +00:00
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#include "archutils/Unix/GetSysInfo.h"
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2003-10-28 08:28:18 +00:00
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#include <sys/time.h>
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#include <sys/resource.h>
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2003-10-22 02:34:44 +00:00
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const int channels = 2;
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2004-01-03 02:35:47 +00:00
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int samplerate = 44100;
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2003-10-22 02:34:44 +00:00
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const int samples_per_frame = channels;
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const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
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2003-10-28 08:28:18 +00:00
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/* Linux 2.6 has a fine-grained scheduler; use a small buffer size. Otherwise, use a larger one. */
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static const unsigned max_writeahead_linux_26 = 512;
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2004-01-03 03:11:56 +00:00
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static const unsigned safe_writeahead = 1024*4;
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2003-10-28 08:28:18 +00:00
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static unsigned max_writeahead;
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const int num_chunks = 8;
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2003-10-22 02:34:44 +00:00
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int RageSound_ALSA9_Software::MixerThread_start(void *p)
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{
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((RageSound_ALSA9_Software *) p)->MixerThread();
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return 0;
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}
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void RageSound_ALSA9_Software::MixerThread()
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{
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) SDL_Delay(10);
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2003-10-28 08:28:18 +00:00
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setpriority( PRIO_PROCESS, getpid(), -15 );
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// RageTimer UnderrunTest;
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2003-10-22 02:34:44 +00:00
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while(!shutdown)
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{
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2004-01-03 04:10:57 +00:00
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while( !shutdown && GetData() )
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2003-10-28 08:28:18 +00:00
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;
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2003-10-22 02:34:44 +00:00
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const float delay_ms = 1000 * float(max_writeahead) / samplerate;
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2003-10-28 08:28:18 +00:00
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SDL_Delay( int(delay_ms) / 4 );
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// if( UnderrunTest.PeekDeltaTime() > 10 )
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// {
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// UnderrunTest.GetDeltaTime();
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// SDL_Delay( 250 );
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// }
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2003-10-22 02:34:44 +00:00
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}
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}
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/* Returns the number of frames processed */
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2003-10-28 08:28:18 +00:00
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bool RageSound_ALSA9_Software::GetData()
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2003-10-22 02:34:44 +00:00
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{
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2003-10-28 08:28:18 +00:00
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const int chunksize = max_writeahead / num_chunks;
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const int frames_to_fill = min( chunksize, pcm->GetNumFramesToFill( max_writeahead ) );
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2003-10-22 02:34:44 +00:00
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if( frames_to_fill <= 0 )
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2003-10-28 08:28:18 +00:00
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return false;
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2003-10-22 02:34:44 +00:00
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/* Sint16 represents a single sample
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* each frame contains one sample per channel
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*/
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static Sint16 *buf = NULL;
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if (!buf)
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2004-01-12 03:22:43 +00:00
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buf = new Sint16[max_writeahead*samples_per_frame];
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2003-10-22 02:34:44 +00:00
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static SoundMixBuffer mix;
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mix.SetVolume( SOUNDMAN->GetMixVolume() );
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2004-01-12 03:22:43 +00:00
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const int play_pos = pcm->GetPlayPos();
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const int cur_play_pos = pcm->GetPosition();
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2003-10-22 02:34:44 +00:00
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LockMutex L(SOUNDMAN->lock);
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for(unsigned i = 0; i < sounds.size(); ++i)
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{
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if(sounds[i]->stopping)
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continue;
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2004-01-12 03:22:43 +00:00
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int bytes_read = 0;
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int bytes_left = frames_to_fill*bytes_per_frame;
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/* Does the sound have a start time? */
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if( !sounds[i]->start_time.IsZero() )
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{
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/* If the sound is supposed to start at a time past this buffer, insert silence. */
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const int iFramesUntilThisBuffer = play_pos - cur_play_pos;
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const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
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const int iFramesBeforeStart = int( fSecondsBeforeStart * samplerate );
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const int iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
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const int iSilentBytesInThisBuffer = clamp( iSilentFramesInThisBuffer * bytes_per_frame, 0, bytes_left );
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memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
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bytes_read += iSilentBytesInThisBuffer;
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bytes_left -= iSilentBytesInThisBuffer;
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if( !iSilentBytesInThisBuffer )
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sounds[i]->start_time.SetZero();
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}
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2003-10-22 02:34:44 +00:00
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/* Call the callback.
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* Get the units straight,
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* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
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*/
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2004-01-12 03:22:43 +00:00
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int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame );
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bytes_read += got;
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bytes_left -= got;
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2003-10-22 02:34:44 +00:00
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2004-01-12 03:22:43 +00:00
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mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16) );
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if( bytes_left > 0 )
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2003-10-22 02:34:44 +00:00
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{
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/* This sound is finishing. */
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sounds[i]->stopping = true;
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2004-01-12 03:22:43 +00:00
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sounds[i]->flush_pos = pcm->GetPlayPos() + (bytes_read / bytes_per_frame);
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2003-10-22 02:34:44 +00:00
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}
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}
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L.Unlock();
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2004-01-12 03:22:43 +00:00
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memset( buf, 0, frames_to_fill * bytes_per_frame );
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2003-10-22 02:34:44 +00:00
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mix.read( buf );
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pcm->Write( buf, frames_to_fill );
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2003-10-28 08:28:18 +00:00
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return true;
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2003-10-22 02:34:44 +00:00
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}
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2004-01-15 03:03:57 +00:00
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void RageSound_ALSA9_Software::StartMixing(RageSoundBase *snd)
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2003-10-22 02:34:44 +00:00
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{
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sound *s = new sound;
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s->snd = snd;
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2004-01-12 03:22:43 +00:00
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s->start_time = snd->GetStartTime();
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2003-10-22 02:34:44 +00:00
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LockMutex L(SOUNDMAN->lock);
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sounds.push_back(s);
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}
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void RageSound_ALSA9_Software::Update(float delta)
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{
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LockMutex L(SOUNDMAN->lock);
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/* SoundStopped might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<sound *> snds = sounds;
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for(unsigned i = 0; i < snds.size(); ++i)
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{
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2004-01-04 03:24:04 +00:00
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if(!snds[i]->stopping) continue;
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2003-10-22 02:34:44 +00:00
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2004-01-04 03:24:04 +00:00
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if(GetPosition(snds[i]->snd) < snds[i]->flush_pos)
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2003-10-22 02:34:44 +00:00
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continue; /* stopping but still flushing */
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/* This sound is done. */
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snds[i]->snd->StopPlaying();
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}
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}
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2004-01-15 03:03:57 +00:00
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void RageSound_ALSA9_Software::StopMixing(RageSoundBase *snd)
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2003-10-22 02:34:44 +00:00
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{
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LockMutex L(SOUNDMAN->lock);
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/* Find the sound. */
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unsigned i;
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for(i = 0; i < sounds.size(); ++i)
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if(sounds[i]->snd == snd) break;
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if(i == sounds.size())
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{
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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delete sounds[i];
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sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
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2004-01-04 07:14:13 +00:00
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/* If nothing is playing, reset the sample count; this is just to
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* prevent eventual overflow. */
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if( sounds.empty() )
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pcm->Reset();
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2003-10-22 02:34:44 +00:00
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}
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2004-01-15 03:03:57 +00:00
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int RageSound_ALSA9_Software::GetPosition(const RageSoundBase *snd) const
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2003-10-22 02:34:44 +00:00
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{
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return pcm->GetPosition();
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}
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RageSound_ALSA9_Software::RageSound_ALSA9_Software()
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{
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2003-11-03 21:52:31 +00:00
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CString err = LoadALSA();
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if( err != "" )
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RageException::ThrowNonfatal("Driver unusable: %s", err.c_str());
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2003-11-04 06:40:17 +00:00
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try {
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2003-10-22 02:34:44 +00:00
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shutdown = false;
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2003-10-28 08:28:18 +00:00
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max_writeahead = safe_writeahead;
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CString sys;
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int vers;
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GetKernel( sys, vers );
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LOG->Trace( "OS: %s ver %06x", sys.c_str(), vers );
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2004-01-02 07:01:27 +00:00
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if( sys == "Linux" && vers >= 20600 )
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2003-10-28 08:28:18 +00:00
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max_writeahead = max_writeahead_linux_26;
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2003-12-02 20:56:04 +00:00
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if( PREFSMAN->m_iSoundWriteAhead )
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max_writeahead = PREFSMAN->m_iSoundWriteAhead;
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2004-01-03 02:35:47 +00:00
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pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels );
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samplerate = pcm->FindSampleRate( samplerate );
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pcm->SetSampleRate( samplerate );
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2004-01-03 02:59:14 +00:00
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LOG->Info( "ALSA: Software mixing at %ihz", samplerate );
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2003-10-22 02:34:44 +00:00
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MixingThread.SetName( "RageSound_ALSA9_Software" );
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MixingThread.Create( MixerThread_start, this );
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2003-11-04 06:40:17 +00:00
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} catch(...) {
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UnloadALSA();
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throw;
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}
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2003-10-22 02:34:44 +00:00
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}
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RageSound_ALSA9_Software::~RageSound_ALSA9_Software()
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{
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/* Signal the mixing thread to quit. */
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shutdown = true;
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LOG->Trace("Shutting down mixer thread ...");
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MixingThread.Wait();
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LOG->Trace("Mixer thread shut down.");
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delete pcm;
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2003-11-03 21:52:31 +00:00
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UnloadALSA();
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2003-10-22 02:34:44 +00:00
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}
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float RageSound_ALSA9_Software::GetPlayLatency() const
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{
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return float(max_writeahead)/samplerate;
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}
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2004-01-03 02:35:47 +00:00
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int RageSound_ALSA9_Software::GetSampleRate( int rate ) const
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{
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return samplerate;
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}
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2003-10-22 02:34:44 +00:00
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/*
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2004-01-12 03:22:43 +00:00
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* Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved.
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2003-10-22 02:34:44 +00:00
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*
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2004-01-12 03:22:43 +00:00
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* Glenn Maynard
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2003-10-22 02:34:44 +00:00
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*/
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