Add ALSA hardware mixing

This commit is contained in:
Glenn Maynard
2003-10-22 02:34:44 +00:00
parent b101cba858
commit 0d2671bb01
9 changed files with 508 additions and 116 deletions
+90 -36
View File
@@ -1,35 +1,31 @@
#include "global.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "ALSA9Helpers.h"
#include "SDL_utils.h"
/* int err; must be defined before using this macro */
#define ALSA_ASSERT(x) \
if (err < 0) { LOG->Trace("RageSound_ALSA9: ASSERT %s: %s", x, snd_strerror(err)); }
if (err < 0) { LOG->Trace("RageSound_ALSA9: ASSERT %s: %s (%i)", x, snd_strerror(err), err); }
Alsa9Buf::Alsa9Buf( hw hardware, int channels_, int samplerate_, int writeahead_ )
void Alsa9Buf::SetHWParams()
{
channels = channels_;
samplerate = samplerate_;
samplebits = 16;
writeahead = writeahead_;
// buffer_locked = false;
last_cursor_pos = 0;
//write_cursor = LastPosition = buffer_bytes_filled = 0;
/* open the device */
// if we instead use plughw: then our requested format WILL be provided
int err;
err = snd_pcm_open( &pcm, "hw:0,0", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK );
if (err < 0)
RageException::ThrowNonfatal("snd_pcm_open: %s", snd_strerror(err));
if( snd_pcm_state(pcm) == SND_PCM_STATE_PREPARED )
snd_pcm_drop( pcm );
if( snd_pcm_state(pcm) != SND_PCM_STATE_OPEN )
{
/* Reset the stream to SND_PCM_STATE_OPEN. */
err = snd_pcm_hw_free( pcm );
ALSA_ASSERT("snd_pcm_hw_free");
}
// RAGE_ASSERT_M( snd_pcm_state(pcm) == SND_PCM_STATE_OPEN, ssprintf("(%s)", snd_pcm_state_name(snd_pcm_state(pcm))) );
/* allocate the hardware parameters structure */
snd_pcm_hw_params_t *hwparams;
err = snd_pcm_hw_params_malloc(&hwparams);
ALSA_ASSERT("snd_pcm_hw_params_malloc");
snd_pcm_hw_params_alloca( &hwparams );
/* not exactly sure what this does */
err = snd_pcm_hw_params_any(pcm, hwparams);
ALSA_ASSERT("snd_pcm_hw_params_any");
@@ -45,17 +41,47 @@ Alsa9Buf::Alsa9Buf( hw hardware, int channels_, int samplerate_, int writeahead_
err = snd_pcm_hw_params_set_channels(pcm, hwparams, 2);
ALSA_ASSERT("snd_pcm_hw_params_set_channels");
unsigned int rate = samplerate;
err = snd_pcm_hw_params_set_rate_near(pcm, hwparams, &rate, 0);
// check if we got the rate we desire
if( samplerate != Alsa9Buf::DYNAMIC_SAMPLERATE )
{
unsigned int rate = samplerate;
err = snd_pcm_hw_params_set_rate_near(pcm, hwparams, &rate, 0);
ALSA_ASSERT("snd_pcm_hw_params_set_rate_near");
if( (int) rate != samplerate )
LOG->Warn("Alsa9Buf::SetHWParams: Couldn't get %ihz (got %ihz instead)", samplerate, rate);
}
/* write the hardware parameters to the device */
err = snd_pcm_hw_params(pcm, hwparams);
ALSA_ASSERT("snd_pcm_hw_params");
}
snd_pcm_hw_params_free(hwparams);
Alsa9Buf::Alsa9Buf( hw hardware, int channels_, int samplerate_ )
{
channels = channels_;
samplerate = samplerate_;
samplebits = 16;
last_cursor_pos = 0;
/* Open the device. */
int err;
err = snd_pcm_open( &pcm, "dmix", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK );
// err = snd_pcm_open( &pcm, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK );
if (err < 0)
RageException::ThrowNonfatal("snd_pcm_open: %s", snd_strerror(err));
SetHWParams();
snd_pcm_sw_params_t *swparams;
snd_pcm_sw_params_alloca( &swparams );
/* Disable SND_PCM_STATE_XRUN. */
err = snd_pcm_sw_params_set_stop_threshold( pcm, swparams, 10000000 );
ALSA_ASSERT("snd_pcm_sw_params_set_stop_threshold");
err = snd_pcm_sw_params(pcm, swparams);
ALSA_ASSERT("snd_pcm_sw_params");
/* prepare the device to reveice data */
err = snd_pcm_prepare(pcm);
ALSA_ASSERT("snd_pcm_prepare");
@@ -84,7 +110,7 @@ Alsa9Buf::~Alsa9Buf()
}
int Alsa9Buf::GetNumFramesToFill()
int Alsa9Buf::GetNumFramesToFill( int writeahead )
{
snd_pcm_sframes_t avail_frames = snd_pcm_avail_update(pcm);
if( avail_frames < 0 && Recover(avail_frames) )
@@ -97,8 +123,11 @@ int Alsa9Buf::GetNumFramesToFill()
}
const snd_pcm_sframes_t filled_frames = total_frames - avail_frames;
RAGE_ASSERT_M( filled_frames >= 0, ssprintf("total %i, %i avail", total_frames, avail_frames) );
const snd_pcm_sframes_t frames_to_fill = (writeahead - filled_frames) & ~3;
ASSERT( frames_to_fill <= (int)writeahead );
RAGE_ASSERT_M( frames_to_fill <= (int)writeahead, ssprintf("writeahead %i, %i filled, %i to fill", writeahead, filled_frames, frames_to_fill) );
// LOG->Trace("%li/%li fr avail, %li", avail_frames, total_frames, frames_to_fill);
// LOG->Trace("%li avail, %li filled, %li to", avail_frames, filled_frames, frames_to_fill);
return max( 0l, frames_to_fill );
@@ -113,7 +142,7 @@ void Alsa9Buf::Write( const Sint16 *buffer, int frames )
if( wrote < 0 )
{
LOG->Trace( "RageSoundDriver_ALSA9::GetData: snd_pcm_mmap_writei: %s", snd_strerror(wrote) );
LOG->Trace( "RageSoundDriver_ALSA9::GetData: snd_pcm_mmap_writei: %s (%i)", snd_strerror(wrote), wrote );
return;
}
@@ -154,21 +183,46 @@ bool Alsa9Buf::Recover( int r )
int Alsa9Buf::GetPosition() const
{
snd_pcm_status_t *status;
snd_pcm_status_alloca(&status);
int err = snd_pcm_status( pcm, status );
ALSA_ASSERT("snd_pcm_status");
snd_pcm_state_t state = snd_pcm_status_get_state( status );
if ( state == SND_PCM_STATE_PREPARED )
if( snd_pcm_state(pcm) == SND_PCM_STATE_PREPARED )
{
LOG->Trace("???");
return 0;
}
snd_pcm_hwsync( pcm );
/* delay is returned in frames */
snd_pcm_sframes_t delay = snd_pcm_status_get_delay(status);
snd_pcm_sframes_t delay;
int err = snd_pcm_delay( pcm, &delay );
LOG->Trace("last %i, del %i", last_cursor_pos, delay);
return last_cursor_pos - delay;
}
void Alsa9Buf::Reset()
{
/* Nothing is playing. Reset the sample count; this is just to
* prevent eventual overflow. */
last_cursor_pos = 0;
}
void Alsa9Buf::Play()
{
/* NOP. It'll start playing when it gets some data. */
}
void Alsa9Buf::Stop()
{
snd_pcm_drop( pcm );
snd_pcm_prepare( pcm );
}
void Alsa9Buf::SetSampleRate(int hz)
{
samplerate = hz;
SetHWParams();
snd_pcm_prepare( pcm );
}
+4 -3
View File
@@ -9,7 +9,7 @@
class Alsa9Buf
{
private:
int channels, samplerate, samplebits, writeahead;
int channels, samplerate, samplebits;
int buffersize, last_cursor_pos;
snd_pcm_sframes_t total_frames;
@@ -18,6 +18,7 @@ private:
snd_pcm_t *pcm;
bool Recover( int r );
void SetHWParams();
public:
enum hw { HW_HARDWARE, HW_SOFTWARE, HW_DONT_CARE };
@@ -25,10 +26,10 @@ public:
/* If samplerate is DYNAMIC_SAMPLERATE, then call SetSampleRate before
* you use the sample. */
enum { DYNAMIC_SAMPLERATE = -1 };
Alsa9Buf( hw hardware, int channels, int samplerate, int writeahead );
Alsa9Buf( hw hardware, int channels, int samplerate );
~Alsa9Buf();
int GetNumFramesToFill();
int GetNumFramesToFill( int writeahead );
void Write( const Sint16 *buffer, int frames );
void Reset();
@@ -1,7 +1,6 @@
#include "global.h"
#include "RageSoundDriver_ALSA9.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageSound.h"
#include "RageSoundManager.h"
@@ -14,6 +13,8 @@ const int samples_per_frame = channels;
const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
const unsigned max_writeahead = 1024*8;
const int num_chunks = 8;
const int chunksize = max_writeahead / num_chunks;
int RageSound_ALSA9::MixerThread_start(void *p)
{
@@ -29,107 +30,180 @@ void RageSound_ALSA9::MixerThread()
while(!shutdown)
{
GetData();
const float delay_ms = 1000 * float(max_writeahead) / samplerate;
SDL_Delay( int(delay_ms) / 2);
/* Sleep for the size of one chunk. */
const int chunksize_frames = max_writeahead / num_chunks;
float sleep_secs = (float(chunksize_frames) / samplerate);
SDL_Delay( 20 ); // int(1000 * sleep_secs));
LockMutex L(SOUNDMAN->lock);
for( unsigned i = 0; i < stream_pool.size(); ++i )
{
if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
continue; /* inactive */
while( stream_pool[i]->GetData(false) )
;
}
}
}
/* Returns the number of frames processed */
void RageSound_ALSA9::GetData()
RageSound_ALSA9::stream::~stream()
{
const int frames_to_fill = pcm->GetNumFramesToFill();
if( frames_to_fill <= 0 )
return;
delete pcm;
}
/* Returns the number of frames processed */
bool RageSound_ALSA9::stream::GetData(bool init)
{
int frames_to_fill = pcm->GetNumFramesToFill( max_writeahead );
if( !init )
frames_to_fill = min( frames_to_fill, chunksize );
if( frames_to_fill < chunksize )
return false;
/* Sint16 represents a single sample
* each frame contains one sample per channel
*/
static Sint16 *buf = NULL;
if (!buf)
buf = new Sint16[max_writeahead*samples_per_frame*4];
if ( !buf )
buf = new Sint16[max_writeahead*samples_per_frame];
static SoundMixBuffer mix;
mix.SetVolume( SOUNDMAN->GetMixVolume() );
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < sounds.size(); ++i)
unsigned len = frames_to_fill*bytes_per_frame;
/* It might be INACTIVE, when we're prebuffering. We just don't want to
* fill anything in STOPPING; in that case, we just clear the audio buffer. */
if( state != STOPPING )
{
if(sounds[i]->stopping)
continue;
LOG->Trace("%p pp %i", this, pcm->GetPlayPos() );
const unsigned got = snd->GetPCM( (char *) buf, len, pcm->GetPlayPos() );
/* Call the callback.
* Get the units straight,
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
*/
unsigned got = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() ) / sizeof(Sint16);
mix.write((Sint16 *) buf, got);
if( int(got) < frames_to_fill )
if( got < len )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
}
}
L.Unlock();
/* Fill the remainder of the buffer with silence. */
memset( buf+got, 0, len-got );
memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
mix.read( buf );
/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
* buffers have been flushed. */
state = STOPPING;
/* Flush two buffers worth of data. */
flush_pos = pcm->GetPlayPos();
}
} else {
/* Silence the buffer. */
memset( buf, 0, len );
}
pcm->Write( buf, frames_to_fill );
return true;
}
void RageSound_ALSA9::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
/* Find an unused buffer. */
unsigned i;
for( i = 0; i < stream_pool.size(); ++i )
{
if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
break;
}
if( i == stream_pool.size() )
{
/* We don't have a free sound buffer. Fake it. */
SOUNDMAN->AddFakeSound(snd);
return;
}
/* Give the stream to the playing sound and remove it from the pool. */
stream_pool[i]->snd = snd;
stream_pool[i]->pcm->SetSampleRate( snd->GetSampleRate() );
/* Pre-buffer the stream. */
stream_pool[i]->GetData(true);
stream_pool[i]->pcm->Play();
/* Normally, at this point we should still be INACTIVE, in which case,
* tell the mixer thread to start mixing this channel. However, if it's
* been changed to STOPPING, then we actually finished the whole file
* in the prebuffering GetData calls above, so leave it alone and let it
* finish on its own. */
if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
stream_pool[i]->state = stream_pool[i]->PLAYING;
}
void RageSound_ALSA9::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
vector<stream *> str = stream_pool;
ASSERT( SOUNDMAN );
LockMutex L( SOUNDMAN->lock );
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
for(unsigned i = 0; i < str.size(); ++i)
{
if( str[i]->state != str[i]->STOPPING )
continue;
int ps = str[i]->pcm->GetPosition();
if( ps < str[i]->flush_pos )
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
/* The sound has stopped and flushed all of its buffers. */
if( str[i]->snd != NULL )
str[i]->snd->StopPlaying();
str[i]->snd = NULL;
str[i]->pcm->Stop();
str[i]->state = str[i]->INACTIVE;
}
}
void RageSound_ALSA9::StopMixing(RageSound *snd)
{
ASSERT(snd != NULL);
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
for( i = 0; i < stream_pool.size(); ++i )
if(stream_pool[i]->snd == snd)
break;
if( i == stream_pool.size() )
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
* buffers have been flushed. */
stream_pool[i]->state = stream_pool[i]->STOPPING;
/* Flush two buffers worth of data. */
stream_pool[i]->flush_pos = stream_pool[i]->pcm->GetPlayPos();
/* This function is called externally (by RageSound) to stop immediately.
* We need to prevent SoundStopped from being called; it should only be
* called when we stop implicitely at the end of a sound. Set snd to NULL. */
stream_pool[i]->snd = NULL;
}
int RageSound_ALSA9::GetPosition(const RageSound *snd) const
{
return pcm->GetPosition();
LockMutex L(SOUNDMAN->lock);
unsigned i;
for( i = 0; i < stream_pool.size(); ++i )
if( stream_pool[i]->snd == snd )
break;
if( i == stream_pool.size() )
RageException::Throw("GetPosition: Sound %s is not being played", snd->GetLoadedFilePath().c_str());
return stream_pool[i]->pcm->GetPosition();
}
@@ -137,8 +211,37 @@ RageSound_ALSA9::RageSound_ALSA9()
{
shutdown = false;
pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels, samplerate, max_writeahead );
/* Create a bunch of streams and put them into the stream pool. */
for(int i = 0; i < 8; ++i)
{
// LOG->Trace("%i\n", i);
Alsa9Buf *newbuf;
try {
newbuf = new Alsa9Buf( Alsa9Buf::HW_HARDWARE, channels, Alsa9Buf::DYNAMIC_SAMPLERATE );
} catch(const RageException &e) {
/* If we didn't get at least 8, fail. */
if(i >= 8) break; /* OK */
/* Clean up; the dtor won't be called. */
for(int n = 0; n < i; ++n)
delete stream_pool[n];
if(i)
{
/* We created at least one hardware buffer. */
LOG->Trace("Could only create %i buffers; need at least 8 (failed with %s). Hardware ALSA driver can't be used.", i, e.what());
RageException::ThrowNonfatal("Driver unusable (not enough hardware buffers)");
}
RageException::ThrowNonfatal("Driver unusable (no hardware buffers)");
}
stream *s = new stream;
s->pcm = newbuf;
stream_pool.push_back(s);
}
LOG->Trace("Got %i hardware buffers", stream_pool.size());
MixingThread.SetName( "RageSound_ALSA9" );
MixingThread.Create( MixerThread_start, this );
}
@@ -151,12 +254,8 @@ RageSound_ALSA9::~RageSound_ALSA9()
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
delete pcm;
}
float RageSound_ALSA9::GetPlayLatency() const
{
return float(max_writeahead)/samplerate;
for(unsigned i = 0; i < stream_pool.size(); ++i)
delete stream_pool[i];
}
/*
@@ -1,5 +1,5 @@
#ifndef RAGE_SOUND_ALSA9
#define RAGE_SOUND_ALSA9
#ifndef RAGE_SOUND_ALSA9_H
#define RAGE_SOUND_ALSA9_H
#include "RageSound.h"
#include "RageThreads.h"
@@ -10,20 +10,35 @@
class RageSound_ALSA9: public RageSoundDriver
{
private:
struct sound
struct stream
{
RageSound *snd;
bool stopping;
int flush_pos; /* state == STOPPING only */
sound() { snd = NULL; stopping=false; }
};
/* Actual audio stream: */
Alsa9Buf *pcm;
/* List of currently playing sounds: */
vector<sound *> sounds;
/* Sound object that's playing on this stream, or NULL if this
* channel is available: */
RageSound *snd;
enum {
INACTIVE,
PLAYING,
STOPPING
} state;
int flush_pos; /* state == STOPPING only */
bool GetData( bool init );
stream() { pcm = NULL; snd = NULL; state=INACTIVE; }
~stream();
};
friend struct stream;
/* Pool of available streams. */
vector<stream *> stream_pool;
bool shutdown;
Alsa9Buf *pcm;
static int MixerThread_start(void *p);
void MixerThread();
@@ -36,7 +51,7 @@ public:
void StartMixing(RageSound *snd);
void StopMixing(RageSound *snd);
int GetPosition(const RageSound *snd) const;
float GetPlayLatency() const;
int GetSampleRate() const { return -1; }
void Update(float delta);
@@ -0,0 +1,165 @@
#include "global.h"
#include "RageSoundDriver_ALSA9_Software.h"
#include "RageLog.h"
#include "RageSound.h"
#include "RageSoundManager.h"
#include "RageUtil.h"
const int channels = 2;
const int samplerate = 44100;
const int samples_per_frame = channels;
const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
const unsigned max_writeahead = 1024*8;
int RageSound_ALSA9_Software::MixerThread_start(void *p)
{
((RageSound_ALSA9_Software *) p)->MixerThread();
return 0;
}
void RageSound_ALSA9_Software::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
while(!shutdown)
{
GetData();
const float delay_ms = 1000 * float(max_writeahead) / samplerate;
SDL_Delay( int(delay_ms) / 2);
}
}
/* Returns the number of frames processed */
void RageSound_ALSA9_Software::GetData()
{
const int frames_to_fill = pcm->GetNumFramesToFill( max_writeahead );
if( frames_to_fill <= 0 )
return;
/* Sint16 represents a single sample
* each frame contains one sample per channel
*/
static Sint16 *buf = NULL;
if (!buf)
buf = new Sint16[max_writeahead*samples_per_frame*4];
static SoundMixBuffer mix;
mix.SetVolume( SOUNDMAN->GetMixVolume() );
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
/* Call the callback.
* Get the units straight,
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
*/
unsigned got = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() ) / sizeof(Sint16);
mix.write((Sint16 *) buf, got);
if( int(got) < frames_to_fill )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
}
}
L.Unlock();
memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
mix.read( buf );
pcm->Write( buf, frames_to_fill );
}
void RageSound_ALSA9_Software::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_ALSA9_Software::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_ALSA9_Software::StopMixing(RageSound *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
}
int RageSound_ALSA9_Software::GetPosition(const RageSound *snd) const
{
return pcm->GetPosition();
}
RageSound_ALSA9_Software::RageSound_ALSA9_Software()
{
shutdown = false;
pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels, samplerate );
MixingThread.SetName( "RageSound_ALSA9_Software" );
MixingThread.Create( MixerThread_start, this );
}
RageSound_ALSA9_Software::~RageSound_ALSA9_Software()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
delete pcm;
}
float RageSound_ALSA9_Software::GetPlayLatency() const
{
return float(max_writeahead)/samplerate;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard (RageSoundDriver_WaveOut)
*/
@@ -0,0 +1,56 @@
#ifndef RAGE_SOUND_ALSA9_SOFTWARE_H
#define RAGE_SOUND_ALSA9_SOFTWARE_H
#include "RageSound.h"
#include "RageThreads.h"
#include "RageSoundDriver.h"
#include "ALSA9Helpers.h"
class RageSound_ALSA9_Software: public RageSoundDriver
{
private:
struct sound
{
RageSound *snd;
bool stopping;
int flush_pos; /* state == STOPPING only */
sound() { snd = NULL; stopping=false; }
};
/* List of currently playing sounds: */
vector<sound *> sounds;
bool shutdown;
Alsa9Buf *pcm;
static int MixerThread_start(void *p);
void MixerThread();
RageThread MixingThread;
void GetData();
public:
/* virtuals: */
void StartMixing(RageSound *snd);
void StopMixing(RageSound *snd);
int GetPosition(const RageSound *snd) const;
float GetPlayLatency() const;
void Update(float delta);
RageSound_ALSA9_Software();
~RageSound_ALSA9_Software();
};
#endif
/*
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*
* 2003-02 Modified to fake playing sound Aaron VonderHaar
*
*/
+1
View File
@@ -114,6 +114,7 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
#endif
#ifdef HAVE_ALSA
if(!DriversToTry[i].CompareNoCase("ALSA9")) ret = new RageSound_ALSA9;
if(!DriversToTry[i].CompareNoCase("ALSA9-sw")) ret = new RageSound_ALSA9_Software;
#endif
#ifdef HAVE_OSS
if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
+1 -1
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@@ -22,7 +22,7 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers);
/* Define the default list of sound drivers for each arch. It's
* OK to list drivers that may not be available. */
#if defined(LINUX)
#define DEFAULT_SOUND_DRIVER_LIST "ALSA9,OSS,Null"
#define DEFAULT_SOUND_DRIVER_LIST "ALSA9,ALSA9-sw,OSS,Null"
#elif defined(DARWIN)
#define DEFAULT_SOUND_DRIVER_LIST "CoreAudio,QT,QT1"
#elif defined(_WINDOWS)
+1
View File
@@ -3,6 +3,7 @@
#ifdef HAVE_ALSA
#include "Sound/RageSoundDriver_ALSA9.h"
#include "Sound/RageSoundDriver_ALSA9_Software.h"
#endif
#ifdef HAVE_OSS