Add ALSA hardware mixing
This commit is contained in:
@@ -1,35 +1,31 @@
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#include "global.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "ALSA9Helpers.h"
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#include "SDL_utils.h"
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/* int err; must be defined before using this macro */
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#define ALSA_ASSERT(x) \
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if (err < 0) { LOG->Trace("RageSound_ALSA9: ASSERT %s: %s", x, snd_strerror(err)); }
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if (err < 0) { LOG->Trace("RageSound_ALSA9: ASSERT %s: %s (%i)", x, snd_strerror(err), err); }
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Alsa9Buf::Alsa9Buf( hw hardware, int channels_, int samplerate_, int writeahead_ )
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void Alsa9Buf::SetHWParams()
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{
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channels = channels_;
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samplerate = samplerate_;
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samplebits = 16;
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writeahead = writeahead_;
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// buffer_locked = false;
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last_cursor_pos = 0;
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//write_cursor = LastPosition = buffer_bytes_filled = 0;
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/* open the device */
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// if we instead use plughw: then our requested format WILL be provided
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int err;
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err = snd_pcm_open( &pcm, "hw:0,0", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK );
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if (err < 0)
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RageException::ThrowNonfatal("snd_pcm_open: %s", snd_strerror(err));
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if( snd_pcm_state(pcm) == SND_PCM_STATE_PREPARED )
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snd_pcm_drop( pcm );
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if( snd_pcm_state(pcm) != SND_PCM_STATE_OPEN )
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{
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/* Reset the stream to SND_PCM_STATE_OPEN. */
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err = snd_pcm_hw_free( pcm );
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ALSA_ASSERT("snd_pcm_hw_free");
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}
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// RAGE_ASSERT_M( snd_pcm_state(pcm) == SND_PCM_STATE_OPEN, ssprintf("(%s)", snd_pcm_state_name(snd_pcm_state(pcm))) );
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/* allocate the hardware parameters structure */
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snd_pcm_hw_params_t *hwparams;
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err = snd_pcm_hw_params_malloc(&hwparams);
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ALSA_ASSERT("snd_pcm_hw_params_malloc");
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snd_pcm_hw_params_alloca( &hwparams );
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/* not exactly sure what this does */
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err = snd_pcm_hw_params_any(pcm, hwparams);
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ALSA_ASSERT("snd_pcm_hw_params_any");
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@@ -45,17 +41,47 @@ Alsa9Buf::Alsa9Buf( hw hardware, int channels_, int samplerate_, int writeahead_
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err = snd_pcm_hw_params_set_channels(pcm, hwparams, 2);
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ALSA_ASSERT("snd_pcm_hw_params_set_channels");
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unsigned int rate = samplerate;
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err = snd_pcm_hw_params_set_rate_near(pcm, hwparams, &rate, 0);
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// check if we got the rate we desire
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if( samplerate != Alsa9Buf::DYNAMIC_SAMPLERATE )
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{
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unsigned int rate = samplerate;
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err = snd_pcm_hw_params_set_rate_near(pcm, hwparams, &rate, 0);
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ALSA_ASSERT("snd_pcm_hw_params_set_rate_near");
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if( (int) rate != samplerate )
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LOG->Warn("Alsa9Buf::SetHWParams: Couldn't get %ihz (got %ihz instead)", samplerate, rate);
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}
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/* write the hardware parameters to the device */
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err = snd_pcm_hw_params(pcm, hwparams);
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ALSA_ASSERT("snd_pcm_hw_params");
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}
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snd_pcm_hw_params_free(hwparams);
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Alsa9Buf::Alsa9Buf( hw hardware, int channels_, int samplerate_ )
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{
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channels = channels_;
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samplerate = samplerate_;
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samplebits = 16;
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last_cursor_pos = 0;
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/* Open the device. */
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int err;
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err = snd_pcm_open( &pcm, "dmix", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK );
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// err = snd_pcm_open( &pcm, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK );
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if (err < 0)
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RageException::ThrowNonfatal("snd_pcm_open: %s", snd_strerror(err));
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SetHWParams();
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snd_pcm_sw_params_t *swparams;
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snd_pcm_sw_params_alloca( &swparams );
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/* Disable SND_PCM_STATE_XRUN. */
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err = snd_pcm_sw_params_set_stop_threshold( pcm, swparams, 10000000 );
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ALSA_ASSERT("snd_pcm_sw_params_set_stop_threshold");
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err = snd_pcm_sw_params(pcm, swparams);
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ALSA_ASSERT("snd_pcm_sw_params");
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/* prepare the device to reveice data */
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err = snd_pcm_prepare(pcm);
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ALSA_ASSERT("snd_pcm_prepare");
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@@ -84,7 +110,7 @@ Alsa9Buf::~Alsa9Buf()
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}
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int Alsa9Buf::GetNumFramesToFill()
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int Alsa9Buf::GetNumFramesToFill( int writeahead )
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{
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snd_pcm_sframes_t avail_frames = snd_pcm_avail_update(pcm);
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if( avail_frames < 0 && Recover(avail_frames) )
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@@ -97,8 +123,11 @@ int Alsa9Buf::GetNumFramesToFill()
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}
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const snd_pcm_sframes_t filled_frames = total_frames - avail_frames;
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RAGE_ASSERT_M( filled_frames >= 0, ssprintf("total %i, %i avail", total_frames, avail_frames) );
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const snd_pcm_sframes_t frames_to_fill = (writeahead - filled_frames) & ~3;
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ASSERT( frames_to_fill <= (int)writeahead );
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RAGE_ASSERT_M( frames_to_fill <= (int)writeahead, ssprintf("writeahead %i, %i filled, %i to fill", writeahead, filled_frames, frames_to_fill) );
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// LOG->Trace("%li/%li fr avail, %li", avail_frames, total_frames, frames_to_fill);
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// LOG->Trace("%li avail, %li filled, %li to", avail_frames, filled_frames, frames_to_fill);
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return max( 0l, frames_to_fill );
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@@ -113,7 +142,7 @@ void Alsa9Buf::Write( const Sint16 *buffer, int frames )
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if( wrote < 0 )
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{
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LOG->Trace( "RageSoundDriver_ALSA9::GetData: snd_pcm_mmap_writei: %s", snd_strerror(wrote) );
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LOG->Trace( "RageSoundDriver_ALSA9::GetData: snd_pcm_mmap_writei: %s (%i)", snd_strerror(wrote), wrote );
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return;
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}
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@@ -154,21 +183,46 @@ bool Alsa9Buf::Recover( int r )
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int Alsa9Buf::GetPosition() const
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{
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snd_pcm_status_t *status;
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snd_pcm_status_alloca(&status);
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int err = snd_pcm_status( pcm, status );
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ALSA_ASSERT("snd_pcm_status");
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snd_pcm_state_t state = snd_pcm_status_get_state( status );
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if ( state == SND_PCM_STATE_PREPARED )
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if( snd_pcm_state(pcm) == SND_PCM_STATE_PREPARED )
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{
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LOG->Trace("???");
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return 0;
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}
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snd_pcm_hwsync( pcm );
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/* delay is returned in frames */
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snd_pcm_sframes_t delay = snd_pcm_status_get_delay(status);
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snd_pcm_sframes_t delay;
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int err = snd_pcm_delay( pcm, &delay );
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LOG->Trace("last %i, del %i", last_cursor_pos, delay);
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return last_cursor_pos - delay;
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}
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void Alsa9Buf::Reset()
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{
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/* Nothing is playing. Reset the sample count; this is just to
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* prevent eventual overflow. */
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last_cursor_pos = 0;
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}
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void Alsa9Buf::Play()
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{
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/* NOP. It'll start playing when it gets some data. */
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}
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void Alsa9Buf::Stop()
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{
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snd_pcm_drop( pcm );
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snd_pcm_prepare( pcm );
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}
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void Alsa9Buf::SetSampleRate(int hz)
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{
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samplerate = hz;
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SetHWParams();
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snd_pcm_prepare( pcm );
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}
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@@ -9,7 +9,7 @@
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class Alsa9Buf
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{
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private:
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int channels, samplerate, samplebits, writeahead;
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int channels, samplerate, samplebits;
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int buffersize, last_cursor_pos;
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snd_pcm_sframes_t total_frames;
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@@ -18,6 +18,7 @@ private:
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snd_pcm_t *pcm;
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bool Recover( int r );
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void SetHWParams();
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public:
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enum hw { HW_HARDWARE, HW_SOFTWARE, HW_DONT_CARE };
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@@ -25,10 +26,10 @@ public:
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/* If samplerate is DYNAMIC_SAMPLERATE, then call SetSampleRate before
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* you use the sample. */
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enum { DYNAMIC_SAMPLERATE = -1 };
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Alsa9Buf( hw hardware, int channels, int samplerate, int writeahead );
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Alsa9Buf( hw hardware, int channels, int samplerate );
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~Alsa9Buf();
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int GetNumFramesToFill();
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int GetNumFramesToFill( int writeahead );
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void Write( const Sint16 *buffer, int frames );
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void Reset();
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "RageSoundDriver_ALSA9.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageSound.h"
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#include "RageSoundManager.h"
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@@ -14,6 +13,8 @@ const int samples_per_frame = channels;
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const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
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const unsigned max_writeahead = 1024*8;
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const int num_chunks = 8;
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const int chunksize = max_writeahead / num_chunks;
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int RageSound_ALSA9::MixerThread_start(void *p)
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{
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@@ -29,107 +30,180 @@ void RageSound_ALSA9::MixerThread()
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while(!shutdown)
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{
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GetData();
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const float delay_ms = 1000 * float(max_writeahead) / samplerate;
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SDL_Delay( int(delay_ms) / 2);
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/* Sleep for the size of one chunk. */
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const int chunksize_frames = max_writeahead / num_chunks;
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float sleep_secs = (float(chunksize_frames) / samplerate);
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SDL_Delay( 20 ); // int(1000 * sleep_secs));
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LockMutex L(SOUNDMAN->lock);
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for( unsigned i = 0; i < stream_pool.size(); ++i )
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{
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if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
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continue; /* inactive */
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while( stream_pool[i]->GetData(false) )
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;
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}
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}
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}
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/* Returns the number of frames processed */
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void RageSound_ALSA9::GetData()
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RageSound_ALSA9::stream::~stream()
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{
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const int frames_to_fill = pcm->GetNumFramesToFill();
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if( frames_to_fill <= 0 )
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return;
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delete pcm;
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}
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/* Returns the number of frames processed */
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bool RageSound_ALSA9::stream::GetData(bool init)
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{
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int frames_to_fill = pcm->GetNumFramesToFill( max_writeahead );
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if( !init )
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frames_to_fill = min( frames_to_fill, chunksize );
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if( frames_to_fill < chunksize )
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return false;
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/* Sint16 represents a single sample
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* each frame contains one sample per channel
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*/
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static Sint16 *buf = NULL;
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if (!buf)
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buf = new Sint16[max_writeahead*samples_per_frame*4];
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if ( !buf )
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buf = new Sint16[max_writeahead*samples_per_frame];
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static SoundMixBuffer mix;
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mix.SetVolume( SOUNDMAN->GetMixVolume() );
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LockMutex L(SOUNDMAN->lock);
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for(unsigned i = 0; i < sounds.size(); ++i)
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unsigned len = frames_to_fill*bytes_per_frame;
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/* It might be INACTIVE, when we're prebuffering. We just don't want to
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* fill anything in STOPPING; in that case, we just clear the audio buffer. */
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if( state != STOPPING )
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{
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if(sounds[i]->stopping)
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continue;
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LOG->Trace("%p pp %i", this, pcm->GetPlayPos() );
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const unsigned got = snd->GetPCM( (char *) buf, len, pcm->GetPlayPos() );
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/* Call the callback.
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* Get the units straight,
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* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
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*/
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unsigned got = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() ) / sizeof(Sint16);
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mix.write((Sint16 *) buf, got);
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if( int(got) < frames_to_fill )
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if( got < len )
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{
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/* This sound is finishing. */
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sounds[i]->stopping = true;
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}
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}
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L.Unlock();
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/* Fill the remainder of the buffer with silence. */
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memset( buf+got, 0, len-got );
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memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
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mix.read( buf );
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/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
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* buffers have been flushed. */
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state = STOPPING;
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/* Flush two buffers worth of data. */
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flush_pos = pcm->GetPlayPos();
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}
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} else {
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/* Silence the buffer. */
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memset( buf, 0, len );
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}
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pcm->Write( buf, frames_to_fill );
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return true;
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}
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void RageSound_ALSA9::StartMixing(RageSound *snd)
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{
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sound *s = new sound;
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s->snd = snd;
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LockMutex L(SOUNDMAN->lock);
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sounds.push_back(s);
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/* Find an unused buffer. */
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unsigned i;
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for( i = 0; i < stream_pool.size(); ++i )
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{
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if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
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break;
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}
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if( i == stream_pool.size() )
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{
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/* We don't have a free sound buffer. Fake it. */
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SOUNDMAN->AddFakeSound(snd);
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return;
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}
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/* Give the stream to the playing sound and remove it from the pool. */
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stream_pool[i]->snd = snd;
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stream_pool[i]->pcm->SetSampleRate( snd->GetSampleRate() );
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/* Pre-buffer the stream. */
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stream_pool[i]->GetData(true);
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stream_pool[i]->pcm->Play();
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/* Normally, at this point we should still be INACTIVE, in which case,
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* tell the mixer thread to start mixing this channel. However, if it's
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* been changed to STOPPING, then we actually finished the whole file
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* in the prebuffering GetData calls above, so leave it alone and let it
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* finish on its own. */
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if( stream_pool[i]->state == stream_pool[i]->INACTIVE )
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stream_pool[i]->state = stream_pool[i]->PLAYING;
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}
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void RageSound_ALSA9::Update(float delta)
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{
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LockMutex L(SOUNDMAN->lock);
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/* SoundStopped might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<sound *> snds = sounds;
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for(unsigned i = 0; i < snds.size(); ++i)
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{
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if(!sounds[i]->stopping) continue;
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vector<stream *> str = stream_pool;
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ASSERT( SOUNDMAN );
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LockMutex L( SOUNDMAN->lock );
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if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
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for(unsigned i = 0; i < str.size(); ++i)
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{
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if( str[i]->state != str[i]->STOPPING )
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continue;
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int ps = str[i]->pcm->GetPosition();
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if( ps < str[i]->flush_pos )
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continue; /* stopping but still flushing */
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/* This sound is done. */
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snds[i]->snd->StopPlaying();
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/* The sound has stopped and flushed all of its buffers. */
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if( str[i]->snd != NULL )
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str[i]->snd->StopPlaying();
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str[i]->snd = NULL;
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str[i]->pcm->Stop();
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str[i]->state = str[i]->INACTIVE;
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}
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}
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void RageSound_ALSA9::StopMixing(RageSound *snd)
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{
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ASSERT(snd != NULL);
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LockMutex L(SOUNDMAN->lock);
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/* Find the sound. */
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unsigned i;
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for(i = 0; i < sounds.size(); ++i)
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if(sounds[i]->snd == snd) break;
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if(i == sounds.size())
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for( i = 0; i < stream_pool.size(); ++i )
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if(stream_pool[i]->snd == snd)
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break;
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if( i == stream_pool.size() )
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{
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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delete sounds[i];
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sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
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/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
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* buffers have been flushed. */
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stream_pool[i]->state = stream_pool[i]->STOPPING;
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/* Flush two buffers worth of data. */
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stream_pool[i]->flush_pos = stream_pool[i]->pcm->GetPlayPos();
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/* This function is called externally (by RageSound) to stop immediately.
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* We need to prevent SoundStopped from being called; it should only be
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* called when we stop implicitely at the end of a sound. Set snd to NULL. */
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stream_pool[i]->snd = NULL;
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}
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||||
int RageSound_ALSA9::GetPosition(const RageSound *snd) const
|
||||
{
|
||||
return pcm->GetPosition();
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
unsigned i;
|
||||
for( i = 0; i < stream_pool.size(); ++i )
|
||||
if( stream_pool[i]->snd == snd )
|
||||
break;
|
||||
|
||||
if( i == stream_pool.size() )
|
||||
RageException::Throw("GetPosition: Sound %s is not being played", snd->GetLoadedFilePath().c_str());
|
||||
|
||||
return stream_pool[i]->pcm->GetPosition();
|
||||
}
|
||||
|
||||
|
||||
@@ -137,8 +211,37 @@ RageSound_ALSA9::RageSound_ALSA9()
|
||||
{
|
||||
shutdown = false;
|
||||
|
||||
pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels, samplerate, max_writeahead );
|
||||
|
||||
/* Create a bunch of streams and put them into the stream pool. */
|
||||
for(int i = 0; i < 8; ++i)
|
||||
{
|
||||
// LOG->Trace("%i\n", i);
|
||||
Alsa9Buf *newbuf;
|
||||
try {
|
||||
newbuf = new Alsa9Buf( Alsa9Buf::HW_HARDWARE, channels, Alsa9Buf::DYNAMIC_SAMPLERATE );
|
||||
} catch(const RageException &e) {
|
||||
/* If we didn't get at least 8, fail. */
|
||||
if(i >= 8) break; /* OK */
|
||||
|
||||
/* Clean up; the dtor won't be called. */
|
||||
for(int n = 0; n < i; ++n)
|
||||
delete stream_pool[n];
|
||||
|
||||
if(i)
|
||||
{
|
||||
/* We created at least one hardware buffer. */
|
||||
LOG->Trace("Could only create %i buffers; need at least 8 (failed with %s). Hardware ALSA driver can't be used.", i, e.what());
|
||||
RageException::ThrowNonfatal("Driver unusable (not enough hardware buffers)");
|
||||
}
|
||||
RageException::ThrowNonfatal("Driver unusable (no hardware buffers)");
|
||||
}
|
||||
|
||||
stream *s = new stream;
|
||||
s->pcm = newbuf;
|
||||
stream_pool.push_back(s);
|
||||
}
|
||||
|
||||
LOG->Trace("Got %i hardware buffers", stream_pool.size());
|
||||
|
||||
MixingThread.SetName( "RageSound_ALSA9" );
|
||||
MixingThread.Create( MixerThread_start, this );
|
||||
}
|
||||
@@ -151,12 +254,8 @@ RageSound_ALSA9::~RageSound_ALSA9()
|
||||
MixingThread.Wait();
|
||||
LOG->Trace("Mixer thread shut down.");
|
||||
|
||||
delete pcm;
|
||||
}
|
||||
|
||||
float RageSound_ALSA9::GetPlayLatency() const
|
||||
{
|
||||
return float(max_writeahead)/samplerate;
|
||||
for(unsigned i = 0; i < stream_pool.size(); ++i)
|
||||
delete stream_pool[i];
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef RAGE_SOUND_ALSA9
|
||||
#define RAGE_SOUND_ALSA9
|
||||
#ifndef RAGE_SOUND_ALSA9_H
|
||||
#define RAGE_SOUND_ALSA9_H
|
||||
|
||||
#include "RageSound.h"
|
||||
#include "RageThreads.h"
|
||||
@@ -10,20 +10,35 @@
|
||||
class RageSound_ALSA9: public RageSoundDriver
|
||||
{
|
||||
private:
|
||||
struct sound
|
||||
struct stream
|
||||
{
|
||||
RageSound *snd;
|
||||
bool stopping;
|
||||
int flush_pos; /* state == STOPPING only */
|
||||
sound() { snd = NULL; stopping=false; }
|
||||
};
|
||||
/* Actual audio stream: */
|
||||
Alsa9Buf *pcm;
|
||||
|
||||
/* List of currently playing sounds: */
|
||||
vector<sound *> sounds;
|
||||
/* Sound object that's playing on this stream, or NULL if this
|
||||
* channel is available: */
|
||||
RageSound *snd;
|
||||
|
||||
enum {
|
||||
INACTIVE,
|
||||
PLAYING,
|
||||
STOPPING
|
||||
} state;
|
||||
|
||||
int flush_pos; /* state == STOPPING only */
|
||||
|
||||
bool GetData( bool init );
|
||||
|
||||
stream() { pcm = NULL; snd = NULL; state=INACTIVE; }
|
||||
~stream();
|
||||
};
|
||||
friend struct stream;
|
||||
|
||||
/* Pool of available streams. */
|
||||
vector<stream *> stream_pool;
|
||||
|
||||
bool shutdown;
|
||||
|
||||
Alsa9Buf *pcm;
|
||||
|
||||
static int MixerThread_start(void *p);
|
||||
void MixerThread();
|
||||
@@ -36,7 +51,7 @@ public:
|
||||
void StartMixing(RageSound *snd);
|
||||
void StopMixing(RageSound *snd);
|
||||
int GetPosition(const RageSound *snd) const;
|
||||
float GetPlayLatency() const;
|
||||
int GetSampleRate() const { return -1; }
|
||||
|
||||
void Update(float delta);
|
||||
|
||||
|
||||
@@ -0,0 +1,165 @@
|
||||
#include "global.h"
|
||||
#include "RageSoundDriver_ALSA9_Software.h"
|
||||
|
||||
#include "RageLog.h"
|
||||
#include "RageSound.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageUtil.h"
|
||||
|
||||
const int channels = 2;
|
||||
const int samplerate = 44100;
|
||||
|
||||
const int samples_per_frame = channels;
|
||||
const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
|
||||
|
||||
const unsigned max_writeahead = 1024*8;
|
||||
|
||||
int RageSound_ALSA9_Software::MixerThread_start(void *p)
|
||||
{
|
||||
((RageSound_ALSA9_Software *) p)->MixerThread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RageSound_ALSA9_Software::MixerThread()
|
||||
{
|
||||
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
|
||||
* assigns it; we might get here before that happens, though. */
|
||||
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
|
||||
|
||||
while(!shutdown)
|
||||
{
|
||||
GetData();
|
||||
const float delay_ms = 1000 * float(max_writeahead) / samplerate;
|
||||
SDL_Delay( int(delay_ms) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Returns the number of frames processed */
|
||||
void RageSound_ALSA9_Software::GetData()
|
||||
{
|
||||
const int frames_to_fill = pcm->GetNumFramesToFill( max_writeahead );
|
||||
if( frames_to_fill <= 0 )
|
||||
return;
|
||||
|
||||
/* Sint16 represents a single sample
|
||||
* each frame contains one sample per channel
|
||||
*/
|
||||
static Sint16 *buf = NULL;
|
||||
if (!buf)
|
||||
buf = new Sint16[max_writeahead*samples_per_frame*4];
|
||||
|
||||
static SoundMixBuffer mix;
|
||||
mix.SetVolume( SOUNDMAN->GetMixVolume() );
|
||||
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
for(unsigned i = 0; i < sounds.size(); ++i)
|
||||
{
|
||||
if(sounds[i]->stopping)
|
||||
continue;
|
||||
|
||||
/* Call the callback.
|
||||
* Get the units straight,
|
||||
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
|
||||
*/
|
||||
unsigned got = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() ) / sizeof(Sint16);
|
||||
mix.write((Sint16 *) buf, got);
|
||||
|
||||
if( int(got) < frames_to_fill )
|
||||
{
|
||||
/* This sound is finishing. */
|
||||
sounds[i]->stopping = true;
|
||||
}
|
||||
}
|
||||
L.Unlock();
|
||||
|
||||
memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
|
||||
mix.read( buf );
|
||||
|
||||
pcm->Write( buf, frames_to_fill );
|
||||
}
|
||||
|
||||
|
||||
void RageSound_ALSA9_Software::StartMixing(RageSound *snd)
|
||||
{
|
||||
sound *s = new sound;
|
||||
s->snd = snd;
|
||||
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
sounds.push_back(s);
|
||||
}
|
||||
|
||||
void RageSound_ALSA9_Software::Update(float delta)
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
/* SoundStopped might erase sounds out from under us, so make a copy
|
||||
* of the sound list. */
|
||||
vector<sound *> snds = sounds;
|
||||
for(unsigned i = 0; i < snds.size(); ++i)
|
||||
{
|
||||
if(!sounds[i]->stopping) continue;
|
||||
|
||||
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
|
||||
continue; /* stopping but still flushing */
|
||||
|
||||
/* This sound is done. */
|
||||
snds[i]->snd->StopPlaying();
|
||||
}
|
||||
}
|
||||
|
||||
void RageSound_ALSA9_Software::StopMixing(RageSound *snd)
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
/* Find the sound. */
|
||||
unsigned i;
|
||||
for(i = 0; i < sounds.size(); ++i)
|
||||
if(sounds[i]->snd == snd) break;
|
||||
if(i == sounds.size())
|
||||
{
|
||||
LOG->Trace("not stopping a sound because it's not playing");
|
||||
return;
|
||||
}
|
||||
|
||||
delete sounds[i];
|
||||
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
|
||||
}
|
||||
|
||||
|
||||
int RageSound_ALSA9_Software::GetPosition(const RageSound *snd) const
|
||||
{
|
||||
return pcm->GetPosition();
|
||||
}
|
||||
|
||||
|
||||
RageSound_ALSA9_Software::RageSound_ALSA9_Software()
|
||||
{
|
||||
shutdown = false;
|
||||
|
||||
pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels, samplerate );
|
||||
|
||||
MixingThread.SetName( "RageSound_ALSA9_Software" );
|
||||
MixingThread.Create( MixerThread_start, this );
|
||||
}
|
||||
|
||||
RageSound_ALSA9_Software::~RageSound_ALSA9_Software()
|
||||
{
|
||||
/* Signal the mixing thread to quit. */
|
||||
shutdown = true;
|
||||
LOG->Trace("Shutting down mixer thread ...");
|
||||
MixingThread.Wait();
|
||||
LOG->Trace("Mixer thread shut down.");
|
||||
|
||||
delete pcm;
|
||||
}
|
||||
|
||||
float RageSound_ALSA9_Software::GetPlayLatency() const
|
||||
{
|
||||
return float(max_writeahead)/samplerate;
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard (RageSoundDriver_WaveOut)
|
||||
*/
|
||||
@@ -0,0 +1,56 @@
|
||||
#ifndef RAGE_SOUND_ALSA9_SOFTWARE_H
|
||||
#define RAGE_SOUND_ALSA9_SOFTWARE_H
|
||||
|
||||
#include "RageSound.h"
|
||||
#include "RageThreads.h"
|
||||
#include "RageSoundDriver.h"
|
||||
|
||||
#include "ALSA9Helpers.h"
|
||||
|
||||
class RageSound_ALSA9_Software: public RageSoundDriver
|
||||
{
|
||||
private:
|
||||
struct sound
|
||||
{
|
||||
RageSound *snd;
|
||||
bool stopping;
|
||||
int flush_pos; /* state == STOPPING only */
|
||||
sound() { snd = NULL; stopping=false; }
|
||||
};
|
||||
|
||||
/* List of currently playing sounds: */
|
||||
vector<sound *> sounds;
|
||||
|
||||
bool shutdown;
|
||||
|
||||
Alsa9Buf *pcm;
|
||||
|
||||
static int MixerThread_start(void *p);
|
||||
void MixerThread();
|
||||
RageThread MixingThread;
|
||||
|
||||
void GetData();
|
||||
|
||||
public:
|
||||
/* virtuals: */
|
||||
void StartMixing(RageSound *snd);
|
||||
void StopMixing(RageSound *snd);
|
||||
int GetPosition(const RageSound *snd) const;
|
||||
float GetPlayLatency() const;
|
||||
|
||||
void Update(float delta);
|
||||
|
||||
RageSound_ALSA9_Software();
|
||||
~RageSound_ALSA9_Software();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
|
||||
*
|
||||
* 2003-02 Modified to fake playing sound Aaron VonderHaar
|
||||
*
|
||||
*/
|
||||
@@ -114,6 +114,7 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
|
||||
#endif
|
||||
#ifdef HAVE_ALSA
|
||||
if(!DriversToTry[i].CompareNoCase("ALSA9")) ret = new RageSound_ALSA9;
|
||||
if(!DriversToTry[i].CompareNoCase("ALSA9-sw")) ret = new RageSound_ALSA9_Software;
|
||||
#endif
|
||||
#ifdef HAVE_OSS
|
||||
if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
|
||||
|
||||
@@ -22,7 +22,7 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers);
|
||||
/* Define the default list of sound drivers for each arch. It's
|
||||
* OK to list drivers that may not be available. */
|
||||
#if defined(LINUX)
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "ALSA9,OSS,Null"
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "ALSA9,ALSA9-sw,OSS,Null"
|
||||
#elif defined(DARWIN)
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "CoreAudio,QT,QT1"
|
||||
#elif defined(_WINDOWS)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#ifdef HAVE_ALSA
|
||||
#include "Sound/RageSoundDriver_ALSA9.h"
|
||||
#include "Sound/RageSoundDriver_ALSA9_Software.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_OSS
|
||||
|
||||
Reference in New Issue
Block a user