implement start time; simplify
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@@ -70,36 +70,61 @@ bool RageSound_ALSA9_Software::GetData()
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*/
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static Sint16 *buf = NULL;
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if (!buf)
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buf = new Sint16[max_writeahead*samples_per_frame*4];
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buf = new Sint16[max_writeahead*samples_per_frame];
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static SoundMixBuffer mix;
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mix.SetVolume( SOUNDMAN->GetMixVolume() );
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const int play_pos = pcm->GetPlayPos();
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const int cur_play_pos = pcm->GetPosition();
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LockMutex L(SOUNDMAN->lock);
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for(unsigned i = 0; i < sounds.size(); ++i)
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{
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if(sounds[i]->stopping)
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continue;
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int bytes_read = 0;
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int bytes_left = frames_to_fill*bytes_per_frame;
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/* Does the sound have a start time? */
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if( !sounds[i]->start_time.IsZero() )
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{
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/* If the sound is supposed to start at a time past this buffer, insert silence. */
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const int iFramesUntilThisBuffer = play_pos - cur_play_pos;
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const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
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const int iFramesBeforeStart = int( fSecondsBeforeStart * samplerate );
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const int iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
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const int iSilentBytesInThisBuffer = clamp( iSilentFramesInThisBuffer * bytes_per_frame, 0, bytes_left );
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memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
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bytes_read += iSilentBytesInThisBuffer;
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bytes_left -= iSilentBytesInThisBuffer;
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if( !iSilentBytesInThisBuffer )
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sounds[i]->start_time.SetZero();
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}
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/* Call the callback.
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* Get the units straight,
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* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
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*/
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const int got_bytes = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() );
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const int got_samples = got_bytes / sizeof(Sint16);
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const int got_frames = got_bytes / bytes_per_frame;
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mix.write((Sint16 *) buf, got_samples );
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int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame );
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bytes_read += got;
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bytes_left -= got;
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if( got_frames < frames_to_fill )
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mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16) );
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if( bytes_left > 0 )
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{
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/* This sound is finishing. */
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sounds[i]->stopping = true;
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sounds[i]->flush_pos = pcm->GetPlayPos() + got_frames;
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sounds[i]->flush_pos = pcm->GetPlayPos() + (bytes_read / bytes_per_frame);
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}
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}
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L.Unlock();
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memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
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memset( buf, 0, frames_to_fill * bytes_per_frame );
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mix.read( buf );
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pcm->Write( buf, frames_to_fill );
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@@ -111,6 +136,7 @@ void RageSound_ALSA9_Software::StartMixing(RageSound *snd)
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{
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sound *s = new sound;
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s->snd = snd;
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s->start_time = snd->GetStartTime();
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LockMutex L(SOUNDMAN->lock);
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sounds.push_back(s);
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@@ -223,7 +249,7 @@ int RageSound_ALSA9_Software::GetSampleRate( int rate ) const
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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* Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard (RageSoundDriver_WaveOut)
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* Glenn Maynard
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*/
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