implement start time; simplify

This commit is contained in:
Glenn Maynard
2004-01-12 03:22:43 +00:00
parent 48f89592f9
commit 43d23e5b3a
@@ -70,36 +70,61 @@ bool RageSound_ALSA9_Software::GetData()
*/
static Sint16 *buf = NULL;
if (!buf)
buf = new Sint16[max_writeahead*samples_per_frame*4];
buf = new Sint16[max_writeahead*samples_per_frame];
static SoundMixBuffer mix;
mix.SetVolume( SOUNDMAN->GetMixVolume() );
const int play_pos = pcm->GetPlayPos();
const int cur_play_pos = pcm->GetPosition();
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
int bytes_read = 0;
int bytes_left = frames_to_fill*bytes_per_frame;
/* Does the sound have a start time? */
if( !sounds[i]->start_time.IsZero() )
{
/* If the sound is supposed to start at a time past this buffer, insert silence. */
const int iFramesUntilThisBuffer = play_pos - cur_play_pos;
const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
const int iFramesBeforeStart = int( fSecondsBeforeStart * samplerate );
const int iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
const int iSilentBytesInThisBuffer = clamp( iSilentFramesInThisBuffer * bytes_per_frame, 0, bytes_left );
memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
bytes_read += iSilentBytesInThisBuffer;
bytes_left -= iSilentBytesInThisBuffer;
if( !iSilentBytesInThisBuffer )
sounds[i]->start_time.SetZero();
}
/* Call the callback.
* Get the units straight,
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
*/
const int got_bytes = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() );
const int got_samples = got_bytes / sizeof(Sint16);
const int got_frames = got_bytes / bytes_per_frame;
mix.write((Sint16 *) buf, got_samples );
int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame );
bytes_read += got;
bytes_left -= got;
if( got_frames < frames_to_fill )
mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16) );
if( bytes_left > 0 )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
sounds[i]->flush_pos = pcm->GetPlayPos() + got_frames;
sounds[i]->flush_pos = pcm->GetPlayPos() + (bytes_read / bytes_per_frame);
}
}
L.Unlock();
memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
memset( buf, 0, frames_to_fill * bytes_per_frame );
mix.read( buf );
pcm->Write( buf, frames_to_fill );
@@ -111,6 +136,7 @@ void RageSound_ALSA9_Software::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
s->start_time = snd->GetStartTime();
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
@@ -223,7 +249,7 @@ int RageSound_ALSA9_Software::GetSampleRate( int rate ) const
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
* Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard (RageSoundDriver_WaveOut)
* Glenn Maynard
*/