fix AV on switch from arcade to nonstop

This commit is contained in:
Chris Danford
2004-06-06 20:08:11 +00:00
parent 565f9b364c
commit f537c14175
+3 -1
View File
@@ -76,7 +76,9 @@ void CourseContentsList::SetFromGameState()
const TrailEntry* pte[NUM_PLAYERS];
FOREACH_EnabledPlayer(pn)
{
Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
if( pTrail == NULL )
continue;
pte[pn] = &pTrail->m_vEntries[i];
}
display.LoadFromTrailEntry( m_iNumContents+1, pte );