fix AV on switch from arcade to nonstop
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@@ -76,7 +76,9 @@ void CourseContentsList::SetFromGameState()
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const TrailEntry* pte[NUM_PLAYERS];
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FOREACH_EnabledPlayer(pn)
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{
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Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
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Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
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if( pTrail == NULL )
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continue;
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pte[pn] = &pTrail->m_vEntries[i];
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}
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display.LoadFromTrailEntry( m_iNumContents+1, pte );
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