2003-06-30 18:08:27 +00:00
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#include "global.h"
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#include "ScoreKeeperRave.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "Character.h"
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2003-07-28 07:56:25 +00:00
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#include "ScreenManager.h"
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2004-01-11 23:33:56 +00:00
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#include "PrefsManager.h"
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2003-06-30 18:08:27 +00:00
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CachedThemeMetricF ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds");
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ScoreKeeperRave::ScoreKeeperRave(PlayerNumber pn) : ScoreKeeper(pn)
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{
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ATTACK_DURATION_SECONDS.Refresh();
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}
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2004-05-24 03:41:39 +00:00
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void ScoreKeeperRave::OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData )
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2003-06-30 18:08:27 +00:00
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{
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}
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2004-01-02 08:43:14 +00:00
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void ScoreKeeperRave::HandleTapScore( TapNoteScore score )
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{
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2004-01-12 02:09:21 +00:00
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float fPercentToMove = 0;
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2004-01-11 23:33:56 +00:00
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switch( score )
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{
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2004-01-20 07:09:44 +00:00
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case TNS_HIT_MINE: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeHitMine; break;
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2004-01-11 23:33:56 +00:00
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}
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AddSuperMeterDelta( fPercentToMove );
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2004-01-02 08:43:14 +00:00
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}
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2003-06-30 18:08:27 +00:00
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#define CROSSED( val ) (fOld < val && fNew >= val)
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#define CROSSED_ATTACK_LEVEL( level ) CROSSED(1.f/NUM_ATTACK_LEVELS*(level+1))
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2004-01-02 08:43:14 +00:00
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void ScoreKeeperRave::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
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2003-06-30 18:08:27 +00:00
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{
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float fPercentToMove;
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switch( scoreOfLastTap )
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{
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2004-01-20 07:09:44 +00:00
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case TNS_MARVELOUS: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeMarvelous; break;
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case TNS_PERFECT: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangePerfect; break;
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case TNS_GREAT: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeGreat; break;
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case TNS_GOOD: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeGood; break;
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case TNS_BOO: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeBoo; break;
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case TNS_MISS: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeMiss; break;
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2003-06-30 18:08:27 +00:00
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default: ASSERT(0); fPercentToMove = +0.00f; break;
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}
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2004-01-11 23:33:56 +00:00
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AddSuperMeterDelta( fPercentToMove );
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}
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void ScoreKeeperRave::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
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{
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2004-01-12 02:09:21 +00:00
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float fPercentToMove = 0;
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2004-01-11 23:33:56 +00:00
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switch( tapScore )
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{
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2004-01-20 07:09:44 +00:00
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case TNS_HIT_MINE: fPercentToMove = PREFSMAN->m_fSuperMeterPercentChangeHitMine; break;
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2004-01-11 23:33:56 +00:00
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}
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AddSuperMeterDelta( fPercentToMove );
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}
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void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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{
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if( PREFSMAN->m_bMercifulDrain && fUnscaledPercentChange<0 )
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{
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float fSuperPercentage = GAMESTATE->m_fSuperMeter[m_PlayerNumber] / NUM_ATTACK_LEVELS;
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fUnscaledPercentChange *= SCALE( fSuperPercentage, 0.f, 1.f, 0.5f, 1.f);
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}
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// more mercy: Grow super meter slower or faster depending on life.
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if( PREFSMAN->m_bMercifulSuperMeter )
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{
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2004-01-12 02:09:21 +00:00
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float fLifePercentage = 0;
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2004-01-11 23:33:56 +00:00
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switch( m_PlayerNumber )
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{
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case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break;
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case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break;
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default: ASSERT(0);
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}
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if( fUnscaledPercentChange > 0 )
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2004-01-12 03:47:55 +00:00
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fUnscaledPercentChange *= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
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2004-01-11 23:33:56 +00:00
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else // fUnscaledPercentChange <= 0
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2004-01-12 03:47:55 +00:00
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fUnscaledPercentChange /= SCALE( fLifePercentage, 0.f, 1.f, 1.7f, 0.3f);
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2004-01-11 23:33:56 +00:00
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}
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2003-06-30 18:08:27 +00:00
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2004-01-11 23:33:56 +00:00
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2004-01-12 03:47:55 +00:00
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// mercy: drop super meter faster if at a higher level
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if( fUnscaledPercentChange < 0 )
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fUnscaledPercentChange *= SCALE( GAMESTATE->m_fSuperMeter[m_PlayerNumber], 0.f, 1.f, 0.01f, 1.f );
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2004-01-11 23:33:56 +00:00
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AttackLevel oldAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
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float fPercentToMove = fUnscaledPercentChange;
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2003-06-30 18:08:27 +00:00
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GAMESTATE->m_fSuperMeter[m_PlayerNumber] += fPercentToMove * GAMESTATE->m_fSuperMeterGrowthScale[m_PlayerNumber];
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CLAMP( GAMESTATE->m_fSuperMeter[m_PlayerNumber], 0.f, NUM_ATTACK_LEVELS );
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AttackLevel newAL = (AttackLevel)(int)GAMESTATE->m_fSuperMeter[m_PlayerNumber];
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if( newAL > oldAL )
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{
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2004-01-11 23:33:56 +00:00
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LaunchAttack( oldAL );
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2003-06-30 18:08:27 +00:00
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if( newAL == NUM_ATTACK_LEVELS ) // hit upper bounds of meter
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GAMESTATE->m_fSuperMeter[m_PlayerNumber] -= 1.f;
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}
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2004-05-16 05:21:43 +00:00
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// mercy: if losing remove attacks on life drain
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2004-01-11 23:33:56 +00:00
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if( fUnscaledPercentChange < 0 )
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2004-05-16 05:21:43 +00:00
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{
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bool bWinning;
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switch( m_PlayerNumber )
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{
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case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break;
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case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break;
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default: ASSERT(0);
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}
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if( !bWinning )
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GAMESTATE->RemoveActiveAttacksForPlayer( m_PlayerNumber );
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}
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2003-06-30 18:08:27 +00:00
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}
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2004-01-11 23:33:56 +00:00
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2003-06-30 18:08:27 +00:00
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void ScoreKeeperRave::Update( float fDelta )
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{
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}
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void ScoreKeeperRave::LaunchAttack( AttackLevel al )
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{
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CString* asAttacks = GAMESTATE->m_pCurCharacters[m_PlayerNumber]->m_sAttacks[al]; // [NUM_ATTACKS_PER_LEVEL]
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2003-08-31 02:26:07 +00:00
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CString sAttackToGive;
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if (GAMESTATE->m_pCurCharacters[m_PlayerNumber] != NULL)
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sAttackToGive = asAttacks[ rand()%NUM_ATTACKS_PER_LEVEL ];
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else
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{
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2003-09-12 06:23:51 +00:00
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/* If you add any note skins here, you need to make sure they're cached, too. */
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2003-08-31 02:26:07 +00:00
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CString DefaultAttacks[8] = { "1.5x", "2.0x", "0.5x", "reverse", "sudden", "boost", "brake", "wave" };
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sAttackToGive = DefaultAttacks[ rand()%8 ];
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}
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2003-06-30 18:08:27 +00:00
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
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2003-10-25 22:00:58 +00:00
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Attack a;
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2003-06-30 18:08:27 +00:00
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a.level = al;
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a.fSecsRemaining = ATTACK_DURATION_SECONDS;
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a.sModifier = sAttackToGive;
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2003-07-28 07:56:25 +00:00
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// remove current attack (if any)
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2003-11-27 02:46:54 +00:00
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GAMESTATE->RemoveActiveAttacksForPlayer( pnToAttack );
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2003-07-28 07:56:25 +00:00
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// apply new attack
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2003-06-30 18:08:27 +00:00
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GAMESTATE->LaunchAttack( pnToAttack, a );
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2003-11-26 08:25:45 +00:00
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// SCREENMAN->SystemMessage( ssprintf( "attacking %d with %s", pnToAttack, sAttackToGive.c_str() ) );
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2003-06-30 18:08:27 +00:00
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}
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2004-05-31 21:35:31 +00:00
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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