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# This probably is hard to understand from the way it was made in the first
# place, so instead just pay attention to each group, which has tons of notes.
# 01 # Global
# 02 # Managers
# 03 # Singletons
# 04 # Global Screen
# 05 # Base Screens
# 06 # Derivative Screens
# 07 # Etc
# 01 #
[Global]
# This basically means that all other themes get information from this theme.
IsBaseTheme = 1
[Common]
# How big the design of the theme is. for example, if a theme was designed for
# 1080p, it would be shrunken for 640x480, as well as that, if it was designed
# for 480p, it would be enlarged for bigger screens!
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# Note that doubleres graphics display with double the resolution, so a 640x480
# doubleres theme will have an effective resolution of 1280x960
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ScreenWidth = 1
ScreenHeight = 480
# Allows you to pick all available game modes for your gametype: for example,
# inserting enough coins for 1p would let you choose between solo, single
# and double before each game
AutoSetStyle = false
# Default modifiers and noteskin.
DefaultModifiers = "1x"
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DefaultNoteSkinName = "default"
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# Difficulties to show. Useful for custom games where you want to hide these.
DifficultiesToShow = "beginner,easy,medium,hard,challenge"
# Same as above, but for courses.
CourseDifficultiesToShow = "easy,medium,hard"
# Things to hide.
# StepsType_lights_cabinet will only be shown in lights mode. And we want it to
# be shown in lights mode! So don't hide it here.
StepsTypesToHide = ""
# Score placeholder for ScreenHighScores
NoScoreName = "STEP"
# The number of entries before "Various" is shown on the BPMDisplay, etc.
MaxCourseEntriesBeforeShowVarious = 10
# The screen that appears when pressing the operator button.
OperatorMenuScreen = "ScreenOptionsService"
# The first screen in the attract cycle.
FirstAttractScreen = "ScreenDemonstration"
# First screen that pops up when you start the game. ScreenInit in particular
# shows the theme information before going to the title screen.
InitialScreen = "ScreenInit"
# Music selection screen used after downloading files.
SelectMusicScreen = "ScreenSelectMusic"
# Screens that show over everything else.
# Only mess with this if you know what you're doing.
OverlayScreens = "ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenInstallOverlay"
# Used in PlayerStageStats for formatting scores.
PercentScoreDecimalPlaces = 2
# We want to define which Images to cache.
# Predefined Images include: Banner,Background,CDTitle,Jacket,CDImage,Disc
# Is Case Sensitive
ImageCache = "Banner"
# 02 #
[LightsManager]
# Mostly useless since it doesn't work, as well as that barely anyone has
# lights to play around with.
GameButtonsToShow = ""
# these metrics don't exist yet, but are planned:
LightEffectRiseSeconds = 0.075
LightEffectFallOffSeconds = 0.35
LightEffectPulseTime = 0.100
[ProfileManager]
# I wouldn't change these either.
FixedProfiles = false
NumFixedProfiles = 1
[SongManager]
# SSC: Determine what the ES/OMES Modifiers are
ExtraStagePlayerModifiers = "default,2x,reverse"
ExtraStageStageModifiers = "failimmediatecontinue,norecover"
OMESPlayerModifiers = "default,2x,reverse"
OMESStageModifiers = "failimmediate,suddendeath"
# How many different colors you can have in the MusicWheel
NumSongGroupColors = 1
NumCourseGroupColors = 1
# Legacy metric: how difficult a song has to be for it to glow.
ExtraColorMeter = GetExtraColorThreshold()
ExtraColor = color("#ff0000") -- red
# The maximum difficulty the second extra stage can be.
ExtraStage2DifficultyMax = 8
# Allow special colors for unlocks and 'preffered' sort
UseUnlockColor = false
UsePreferredSortColor = false
# Unlocks go at the end so they're easy to find.
MoveUnlocksToBottomOfPreferredSort = false
# Lots of themes want more than one group color, so let them have this.
SongGroupColor1 = color("#00aeef") -- blue
SongGroupColor2 = color("#00aeef") -- blue
SongGroupColor3 = color("#00aeef") -- blue
SongGroupColor4 = color("#00aeef") -- blue
SongGroupColor5 = color("#00aeef") -- blue
SongGroupColor6 = color("#00aeef") -- blue
SongGroupColor7 = color("#00aeef") -- blue
SongGroupColor8 = color("#00aeef") -- blue
SongGroupColor9 = color("#00aeef") -- blue
SongGroupColor10 = color("#00aeef") -- blue
SongGroupColor11 = color("#00aeef") -- blue
SongGroupColor12 = color("#00aeef") -- blue
SongGroupColor13 = color("#00aeef") -- blue
SongGroupColor14 = color("#00aeef") -- blue
SongGroupColor15 = color("#00aeef") -- blue
SongGroupColor16 = color("#00aeef") -- blue
SongGroupColor17 = color("#00aeef") -- blue
SongGroupColor18 = color("#00aeef") -- blue
SongGroupColor19 = color("#00aeef") -- blue
SongGroupColor20 = color("#00aeef") -- blue
SongGroupColor21 = color("#00aeef") -- blue
SongGroupColor22 = color("#00aeef") -- blue
SongGroupColor23 = color("#00aeef") -- blue
SongGroupColor24 = color("#00aeef") -- blue
SongGroupColor25 = color("#00aeef") -- blue
# Lots of themes want more than one course color, too
CourseGroupColor1 = color("1,1,1,1") -- white
CourseGroupColor2 = color("1,1,1,1") -- white
CourseGroupColor3 = color("1,1,1,1") -- white
CourseGroupColor4 = color("1,1,1,1") -- white
CourseGroupColor5 = color("1,1,1,1") -- white
CourseGroupColor6 = color("1,1,1,1") -- white
CourseGroupColor7 = color("1,1,1,1") -- white
CourseGroupColor8 = color("1,1,1,1") -- white
CourseGroupColor9 = color("1,1,1,1") -- white
CourseGroupColor10 = color("1,1,1,1") -- white
NumProfileSongGroupColors = 2
ProfileSongGroupColor1 = PlayerColor(PLAYER_1)
ProfileSongGroupColor2 = PlayerColor(PLAYER_2)
UnlockColor = color("1,0.5,0,1")
[UnlockManager]
# Unlock harder/different steps based on passing easier steps.
AutoLockChallengeSteps = false
AutoLockEditSteps = false
UnlockNames = ""
# useful commands:
# require,(UnlockRequirement),(value);
# where (UnlockRequirement) is one of the UnlockRequirement enum values.
# song,(Song Name);
# sets a Song to be unlocked
# course,(Course Name);
# sets a Course to be unlocked
# roulette;
# Song shows up in roulette (useful with Song only)
# mod,(modifier);
# sets a modifier to be unlocked.
# code,(code);
# assigns a code to the unlock
# examples:
# 1) The song "Pledge" requires 500 AP.
# Unlock1Command=song,"Pledge";require,"UnlockRequirement_ArcadePoints",500
# 2) The song "ABC" can be unlocked via roulette; pick an arbitrary code
# to use to store the unlock.
# Unlock2Command=song,"ABC";code,"59183751";roulette
# 03 #
[ArrowEffects]
# Complicated stuff you probably shouldn't ever mess with or else you'll
# destroy mods completely! It's unknown why these were made into metrics.
FrameWidthEffectsPixelsPerSecond = 400
FrameWidthEffectsMinMultiplier = 0.5
FrameWidthEffectsMaxMultiplier = 1.2
FrameWidthLockEffectsToOverlapping = false
FrameWidthLockEffectsTweenPixels = 25
ArrowSpacing = 64
BlinkModFrequency = 0.3333
BoostModMinClamp = -400
BoostModMaxClamp = 400
BrakeModMinClamp = -400
BrakeModMaxClamp = 400
WaveModMagnitude = 20
WaveModHeight = 38
BoomerangPeakPercentage = 0.75
ExpandMultiplierFrequency = 3
ExpandMultiplierScaleFromLow = -1
ExpandMultiplierScaleFromHigh = 1
ExpandMultiplierScaleToLow = 0.75
ExpandMultiplierScaleToHigh = 1.75
ExpandSpeedScaleFromLow = 0
ExpandSpeedScaleFromHigh = 1
ExpandSpeedScaleToLow = 1
# No need for the high here: that is already calculated in code.
TipsyTimerFrequency = 1.2
TipsyColumnFrequency = 1.8
TipsyArrowMagnitude = 0.4
TipsyOffsetTimerFrequency = 1.2
TipsyOffsetColumnFrequency = 2
TipsyOffsetArrowMagnitude = 0.4
TornadoXPositionScaleToLow = -1
TornadoXPositionScaleToHigh = 1
TornadoXOffsetFrequency = 6
TornadoXOffsetScaleFromLow = -1
TornadoXOffsetScaleFromHigh = 1
TornadoYPositionScaleToLow = -1
TornadoYPositionScaleToHigh = 1
TornadoYOffsetFrequency = 6
TornadoYOffsetScaleFromLow = -1
TornadoYOffsetScaleFromHigh = 1
TornadoZPositionScaleToLow = -1
TornadoZPositionScaleToHigh = 1
TornadoZOffsetFrequency = 6
TornadoZOffsetScaleFromLow = -1
TornadoZOffsetScaleFromHigh = 1
DrunkColumnFrequency = 0.2
DrunkOffsetFrequency = 10
DrunkArrowMagnitude = 0.5
DrunkZColumnFrequency = 0.2
DrunkZOffsetFrequency = 10
DrunkZArrowMagnitude = 0.5
BeatOffsetHeight = 15
BeatPIHeight = 2
BeatYOffsetHeight = 15
BeatYPIHeight = 2
BeatZOffsetHeight = 15
BeatZPIHeight = 2
MiniPercentBase = 0.5
MiniPercentGate = 1
TinyPercentBase = 0.5
TinyPercentGate = 1
QuantizeArrowYPosition = false
[Background]
# Background stuff. again, its usually a better idea to leave this alone
# unless you truly need to change it, in which case you'd know what it does.
ShowDancingCharacters = true
UseStaticBackground = true
# clamps the output of the background
ClampOutputPercent = 0.0
#
LeftEdge = SCREEN_LEFT
RightEdge = SCREEN_RIGHT
TopEdge = SCREEN_TOP
BottomEdge = SCREEN_BOTTOM
RandomBGStartBeat = -1000
RandomBGChangeMeasures = 4
RandomBGChangesWhenBPMChangesAtMeasureStart = true
RandomBGEndsAtLastBeat = true
[Banner]
# Scroll stuff when you roll over it, DDR Extreme style.
ScrollRandom = false
ScrollRoulette = false
ScrollMode = false
ScrollSortOrder = false
# Control how fast the banner scrolls. Higher numbers mean slower.
ScrollSpeedDivisor = 2
[BeginnerHelper]
HelperX = 0
HelperY = SCREEN_CENTER_Y-80
# All X,Y coordinates are relative to the HelperX,Y
Player1X = -(SCREEN_CENTER_X/2)
PlayerP1OnCommand = halign,0;rotationx,40;zoom,20
Player2X = (SCREEN_CENTER_X/2)
PlayerP2OnCommand = halign,1;rotationx,40;zoom,20
ShowDancePad = false
# "Pad should always be 3 units bigger in zoom than the dancer."
DancePadOnCommand = halign,0;rotationx,36;zoom,23
[BitmapText]
# The colors in the 'roulette' text. you can have a lot!
NumRainbowColors = 7
RainbowColor1 = color("1.0,0.0,0.4,1") -- red
RainbowColor2 = color("0.8,0.2,0.6,1") -- pink
RainbowColor3 = color("0.4,0.3,0.5,1") -- purple
RainbowColor4 = color("0.2,0.6,1.0,1") -- sky blue
RainbowColor5 = color("0.2,0.8,0.8,1") -- sea green
RainbowColor6 = color("0.2,0.8,0.4,1") -- green
RainbowColor7 = color("1.0,0.8,0.2,1") -- orange
[BPMDisplay]
# Various commands for the BPMDisplay, ranging from no bpm, a non changing bpm,
# a bpm that changes, one that is 'random' ( boss songs ) and when a song is
# an es/omes!
SetNoBpmCommand = diffusetopedge,color("#777777");diffusebottomedge,color("#666666")
SetNormalCommand = diffusetopedge,color("#fbfb57");diffusebottomedge,color("#fb9c57")
SetChangeCommand = diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
SetRandomCommand = diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
SetExtraCommand = diffusetopedge,color("#fb5757");diffusebottomedge,color("#9c4242")
# Determines if it shows both bpms ( 000-100 ) or cycles between the min and max.
Cycle = true
# Text when there is no BPM
NoBpmText = "000"
# How fast it cycles, smaller is faster
RandomCycleSpeed = 0.1
CourseCycleSpeed = 0.2
# Seperator between both bpms ( 100-200 ).
Separator = "-"
# ??? when it cycles.
ShowQMarksInRandomCycle = true
QuestionMarksText = "???"
RandomText = "!!!"
# xxx: localize me -aj
VariousText = "000"
FormatString = "%03.0f"
[CodeDetector]
# Codes on the MusicWheel that change stuff!
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
PrevSteps1 = GetCodeForGame("PrevSteps1")
PrevSteps2 = GetCodeForGame("PrevSteps2")
NextSteps1 = GetCodeForGame("NextSteps1")
NextSteps2 = GetCodeForGame("NextSteps2")
NextSort1 = GetCodeForGame("NextSort1")
NextSort2 = GetCodeForGame("NextSort2")
NextSort3 = GetCodeForGame("NextSort3")
NextSort4 = GetCodeForGame("NextSort4")
ModeMenu1 = GetCodeForGame("ModeMenu1")
ModeMenu2 = GetCodeForGame("ModeMenu2")
Mirror = GetCodeForGame("Mirror")
Left = GetCodeForGame("Left")
Right = GetCodeForGame("Right")
Shuffle = GetCodeForGame("Shuffle")
SuperShuffle = GetCodeForGame("SuperShuffle")
NextTransform = GetCodeForGame("NextTransform")
NextScrollSpeed = GetCodeForGame("NextScrollSpeed")
PreviousScrollSpeed = GetCodeForGame("PreviousScrollSpeed")
NextAccel = GetCodeForGame("NextAccel")
NextEffect = GetCodeForGame("NextEffect")
NextAppearance = GetCodeForGame("NextAppearance")
NextTurn = GetCodeForGame("NextTurn")
Reverse = GetCodeForGame("Reverse")
HoldNotes = GetCodeForGame("HoldNotes")
Mines = GetCodeForGame("Mines")
Dark = GetCodeForGame("Dark")
CancelAll = GetCodeForGame("CancelAll")
NextGroup = GetCodeForGame("NextGroup")
PrevGroup = GetCodeForGame("PrevGroup")
CloseCurrentFolder = GetCodeForGame("CloseCurrentFolder")
Hidden = GetCodeForGame("Hidden")
RandomVanish = GetCodeForGame("RandomVanish")
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# OptionsList (if enabled)
PrevOptionsList = GetCodeForGame("PrevOptionsList")
NextOptionsList = GetCodeForGame("NextOptionsList")
# Evaluation screen
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SaveScreenshot1 = GetCodeForGame("SaveScreenshot1")
SaveScreenshot2 = GetCodeForGame("SaveScreenshot2")
# on the player options menu.
CancelAllPlayerOptions = GetCodeForGame("CancelAllPlayerOptions")
# unused codes:
Backwards = ""
# deprecated codes:
NextTheme = ""
NextTheme2 = ""
NextAnnouncer = ""
NextAnnouncer2 = ""
BackInEventMode = ""
# NextTheme="Left,Left,Left,Right,Right,Right,Left,Right"
# NextTheme2="MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight"
# NextAnnouncer="Left,Left,Right,Right,Left,Left,Right,Right"
# NextAnnouncer2="MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight"
[CombinedLifeMeterTug]
# We don't use it.
MeterWidth = 0.0
#-----#
SeparatorOnCommand =
SeparatorOffCommand =
#-----#
FrameOnCommand =
FrameOffCommand =
[Combo]
# System Direction
ShowComboAt = HitCombo()
ShowMissesAt = MissCombo()
# Shrink and Grow the combo, DDR Style
NumberMinZoom = 0.8
NumberMaxZoom = 1
NumberMaxZoomAt = 100
#
LabelMinZoom = 0.75*0.75
LabelMaxZoom = 0.75*0.75
# Things the combo does when you bang on it, and what the text does
PulseCommand = %function(self,param) self:stoptweening(); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
PulseLabelCommand = %function(self,param) self:stoptweening(); self:zoom(param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); end
NumberOnCommand = y,240-216-1.5;shadowlength,1;halign,1;valign,1;skewx,-0.125;
LabelOnCommand = x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");halign,0;valign,1
[HoldJudgment]
# System Direction
HoldJudgmentMissedHoldCommand =
HoldJudgmentLetGoCommand = finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
HoldJudgmentHeldCommand = finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
[HelpDisplay]
# The help display on the menus, and what it does.
# How fast it changes between texts (seconds)
TipShowTime = 4
# How long each switch takes (seconds)
TipSwitchTime = 2
# The Command when its made
TipOnCommand = shadowlength,0;diffuseblink
[Judgment]
# New #
JudgmentOnCommand =
# Things the judgment does when you bang on it.
JudgmentW1Command = shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.25")
JudgmentW2Command = shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command = shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command = shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command = shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand = shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
[Protiming]
# Protiming isn't implemented yet.
ProtimingOnCommand = y,24
ProtimingW1Command =
ProtimingW2Command =
ProtimingW3Command =
ProtimingW4Command =
ProtimingW5Command =
ProtimingMissCommand =
[Course]
# The course colors change depending on what course sort order is being used.
# SortPreferredColor is used with preferred course sort.
# [Song sort] number of songs in course
# 1-3 songs: SortLevel5Color
# 4-6 songs: SortLevel4Color
# 7+ songs : SortLevel2Color
# [Meter sort]
# if all songs are fixed, return SortLevel1Color.
# meter 1-4: SortLevel5Color
# meter 5-6: SortLevel4Color
# meter 7-9: SortLevel3Color
# meter 10+: SortLevel2Color
# [Meter sum sort] is about the same, except the values are
# 1-19, 20-29, 30-39, and 40+.
# [Rank sort]
# Ranking 1: SortLevel5Color
# Ranking 2: SortLevel3Color
# Ranking 3: SortLevel1Color
# Others : SortLevel4Color
SortPreferredColor = color("1,1,1,1") -- Preferred is both for when courses are in preferred sort, or are autogen
SortLevel1Color = color("1,0,0,1")
SortLevel2Color = color("1,1,0,1")
SortLevel3Color = color("1,0.5,0,1")
SortLevel4Color = color("1,1,0,1")
SortLevel5Color = color("0,1,0,1")
[CustomDifficulty]
# Custom system that lets you rename certain classes of difficulties to
# something else. Mostly for custom games and game emulation, PIU for example.
#Names="PumpHard,PumpFreestyle,PumpNightmare"
Names = "PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleMedium"
# Dance Couple Beginner
DanceCoupleBeginnerStepsType = "StepsType_Dance_Couple"
DanceCoupleBeginnerDifficulty = "Difficulty_Beginner"
DanceCoupleBeginnerCourseType = nil
DanceCoupleBeginnerString = "Beginner"
# Dance Couple Easy
DanceCoupleEasyStepsType = "StepsType_Dance_Couple"
DanceCoupleEasyDifficulty = "Difficulty_Easy"
DanceCoupleEasyCourseType = nil
DanceCoupleEasyString = "Easy"
# Dance Couple Medium
DanceCoupleMediumStepsType = "StepsType_Dance_Couple"
DanceCoupleMediumDifficulty = "Difficulty_Medium"
DanceCoupleMediumCourseType = nil
DanceCoupleMediumString = "Medium"
# Dance Couple Hard
DanceCoupleHardStepsType = "StepsType_Dance_Couple"
DanceCoupleHardDifficulty = "Difficulty_Hard"
DanceCoupleHardCourseType = nil
DanceCoupleHardString = "Hard"
# Dance Couple Expert
DanceCoupleExpertStepsType = "StepsType_Dance_Couple"
DanceCoupleExpertDifficulty = "Difficulty_Expert"
DanceCoupleExpertCourseType = nil
DanceCoupleExpertString = "Expert"
# Pump Single Hard (Crazy)
PumpHardStepsType = "StepsType_Pump_Single"
PumpHardDifficulty = "Difficulty_Hard"
PumpHardCourseType = nil
PumpHardString = "Crazy"
# Pump Double Medium (Freestyle)
PumpFreestyleStepsType = "StepsType_Pump_Double"
PumpFreestyleDifficulty = "Difficulty_Medium"
PumpFreestyleCourseType = nil
PumpFreestyleString = "Freestyle"
# Pump Double Hard (Nightmare)
PumpNightmareStepsType = "StepsType_Pump_Double"
PumpNightmareDifficulty = "Difficulty_Hard"
PumpNightmareCourseType = nil
PumpNightmareString = "Nightmare"
# Pump Half-Double Medium
PumpHalfDoubleMediumStepsType = "StepsType_Pump_Halfdouble"
PumpHalfDoubleMediumDifficulty = "Difficulty_Medium"
PumpHalfDoubleMediumCourseType = nil
PumpHalfDoubleMediumString = "HalfDouble"
#
# Difficulty_Beginner-StepsType_Pump_Single=Easy
# Difficulty_Easy-StepsType_Pump_Single=Normal
# Difficulty_Medium-StepsType_Pump_Single=Hard
# Difficulty_Hard-StepsType_Pump_Single=Crazy
# Difficulty_Medium-StepsType_Pump_Halfdouble=Half-Double
# Difficulty_Medium-StepsType_Pump_Double=Freestyle
# Difficulty_Hard-StepsType_Pump_Double=Nightmare
# Difficulty_Edit-StepsType_Pump_Single=Edit
# Difficulty_Edit-StepsType_Pump_Halfdouble=Edit
# Difficulty_Edit-StepsType_Pump_Double=Edit
# Course=Progressive
[DifficultyList]
# A list that shows difficulties in a song.
CapitalizeDifficultyNames = false
# How far away and how many items there are
ItemsSpacingY = 40
NumShownItems = 5
#
MoveCommand = decelerate,0.3
[FadingBanner]
# The banner on MusicWheel.
BannerOnCommand =
# When it loads
BannerFadeFromCachedCommand = diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
# When it loads into clarity
BannerFadeOffCommand = diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
# ResetFade is played in BeforeChange. It happens after the FadeFromCached/FadeOff command.
BannerResetFadeCommand = diffusealpha,1
BannerRouletteCommand =
BannerRandomCommand =
[Gameplay]
# System Direction
ComboIsPerRow = ComboPerRow()
MissComboIsPerRow = true
MinScoreToContinueCombo = ComboContinue()
MinScoreToMaintainCombo = ComboMaintain()
MaxScoreToIncrementMissCombo = 'TapNoteScore_Miss'
MineHitIncrementsMissCombo = false
AvoidMineIncrementsCombo = false
UseInternalScoring = true
# When you hit it, you know.
ToastyTriggersAt = 250
ToastyMinTNS = 'TapNoteScore_W2'
[GameState]
# Default song and sort. these don't really matter
DefaultSong = ""
DefaultSort = "Group"
# How good of a grade you have to get to get an ES/OMES. Locked to an 'AA'
GradeTierForExtra1 = "Grade_Tier03"
GradeTierForExtra2 = "Grade_Tier03"
# and how difficult that song you go thas to be
MinDifficultyForExtra = "Difficulty_Hard"
# System Direction
AreStagePlayerModsForced = AreStagePlayerModsForced
AreStageSongModsForced = AreStageSongModsForced
# Let players join while you play if they put in some coins
AllowLateJoin = true
# Various feats that you can earn
ProfileRecordFeats = true
CategoryRecordFeats = true
# Disallow bad names
UseNameBlacklist = false
# Alow OMES
AllowExtra2 = true
# Don't let the player change difficulties on an ES/OMES
LockExtraStageSelection = true
# Normally, in event mode, the premium value is ignored. Set this metric to
# true to re-gain that behavior.
DisablePremiumInEventMode = false
# Let edit steps be allowed for earning extra stages.
EditAllowedForExtra = false
[GrooveRadar]
# Polar graph that shows difficulty stuff in depth
# how thick the line is
EdgeWidth = 2
# How visible the middle is
CenterAlpha = 0.25
# what to do with each player's part of the graph
RadarValueMapP1OnCommand = diffuse,PlayerColor(PLAYER_1)
RadarValueMapP2OnCommand = diffuse,PlayerColor(PLAYER_2)
[HighScore]
# Default highscore name for no entries ( like how street fighter has ' CAP ' )
EmptyName = "SSC!"
[Inventory]
# Defines the probability of using items (1/ItemUseRateSeconds).
ItemUseRateSeconds = 0.0
[LifeMeterBar]
# The default life bar you see in gameplay
# Percentage in which the game starts yelling at you to stop sucking
DangerThreshold = 0.2
# And how much it starts up at.
InitialValue = 0.5
# And how much it takes to get ravin'
HotValue = 1.0
# And how much there is to fill up ( only for debug )
LifeMultiplier = 1.0
# How good you gotta hit it to keep it alive. ( W3 is 'Great' );
MinStayAlive = "TapNoteScore_W3"
# If the life difficulty should be changed on extra stages
ForceLifeDifficultyOnExtraStage = true
# And what it should be changed to. Has no effect if the above is false.
ExtraStageLifeDifficulty = 1.0
# How much it changes
LifePercentChangeW1 = 0.008
LifePercentChangeW2 = 0.008
LifePercentChangeW3 = 0.004
LifePercentChangeW4 = 0.000
LifePercentChangeW5 = -0.040
LifePercentChangeMiss = -0.080
LifePercentChangeHitMine = -0.160
LifePercentChangeHeld = IsGame("pump") and 0.000 or 0.008
LifePercentChangeLetGo = IsGame("pump") and 0.000 or -0.080
LifePercentChangeMissedHold = 0.000
LifePercentChangeCheckpointMiss = -0.080
LifePercentChangeCheckpointHit = 0.008
# And various positionings
UnderX = 0
UnderY = 0
DangerX = 0
DangerY = 0
StreamX = 0
StreamY = 0
OverX = 0
OverY = 0
[LifeMeterBattery]
# The bar that shows up in Oni mode.
# any score below this one will cause you to lose a life.
MinScoreToKeepLife = 'TapNoteScore_W3'
# Defines the maximum number of lives in the meter. (0 means no limit)
MaxLives = 0
# how many lives you'll lose upon doing so.
SubtractLives = 1
# how many lives you'll lose hitting a mine
MinesSubtractLives = 1
# how many lives a successful hold will net you.
HeldAddLives = 0
# how many lives an unsuccessful hold will cost you.
LetGoSubtractLives = 1
# this function returns how many lives to add when a song ends in course mode.
CourseSongRewardLives = function(life_meter, pn) if GAMESTATE:GetCurrentSteps(pn):GetMeter() >= 8 then return 2 end return 1 end
# How many lives trigger the "Danger" state.
DangerThreshold = 1
# How long it flashes when you lose a life.
BatteryBlinkTime = 1.2
# Where the batteries are
BatteryP1X = -92
BatteryP1Y = 2
BatteryP2X = 92
BatteryP2Y = 2
# Where your life count is
NumLivesFormat = "x%d"
NumLivesP1X = -92
NumLivesP1Y = 0
NumLivesP1GainLifeCommand =
NumLivesP1LoseLifeCommand = zoom,1.5;linear,0.15;zoom,1
NumLivesP2X = 92
NumLivesP2Y = 0
NumLivesP2GainLifeCommand =
NumLivesP2LoseLifeCommand = zoom,1.5;linear,0.15;zoom,1
[LifeMeterBattery Percent]
# The percentage on the bar. I wouldn't even bother changing this, because I
# havent and I *made* this theme :\
Format = FormatPercentScore
PercentUseRemainder = false
ApplyScoreDisplayOptions = true
DancePointsDigits = 5
#
Format = FormatPercentScore
#
RemainderFormat =
#
PercentFormat = "%2d"
PercentP1X = 0
PercentP1Y = 0
PercentP1OnCommand = zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP1OffCommand =
PercentP2X = 0
PercentP2Y = 0
PercentP2OnCommand = zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand =
#
DancePointsP1X = 0
DancePointsP1Y = 0
DancePointsP1OnCommand = zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
DancePointsP1OffCommand =
DancePointsP2X = 0
DancePointsP2Y = 0
DancePointsP2OnCommand = zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand =
[LifeMeterTime]
# The Lifemeter that shows up when you're playing survival.
# When it starts telling you to stop sucking.
DangerThreshold = 0.3
# How good it's filled up when you start
InitialValue = 0.5
MeterWidth = 0.0
MeterHeight = 0.0
# How little there is to fill?
MinLifeTime = 15
[LyricDisplay]
LyricFrontChangedCommand = LyricCommand,"Front"
LyricBackChangedCommand = LyricCommand,"Back"
InLength = 0
OutLength = 0
[NotesWriterSM]
DescriptionUsesCreditField = false
[OptionRow]
ShowModIcons = false
ShowUnderlines = true
ShowBpmInSpeedTitle = false
ModIconP1X = SCREEN_CENTER_X-280
ModIconP2X = SCREEN_CENTER_X+280
ModIconOnCommand = x,-30
FrameX = SCREEN_CENTER_X-222
FrameY = 0
FrameOnCommand =
TitleX = SCREEN_CENTER_X-222
TitleY = 0
TitleOnCommand = shadowlength,0;uppercase,true;wrapwidthpixels,SCREEN_WIDTH*0.2;zoom,0.6
TitleGainFocusCommand = diffuse,color("1,1,1,1");strokecolor,color("0,0,0,1")
TitleLoseFocusCommand = diffuse,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,1")
ItemsStartX = SCREEN_CENTER_X-140
ItemsEndX = SCREEN_CENTER_X+280
ItemsGapX = 14
ItemsMinBaseZoom = 0.65
ItemsLongRowP1X = SCREEN_CENTER_X-60
ItemsLongRowP2X = SCREEN_CENTER_X+100
ItemsLongRowSharedX = SCREEN_CENTER_X
ItemOnCommand = shadowlength,0;zoom,0.5
ItemGainFocusCommand =
ItemLoseFocusCommand =
TweenSeconds = 0.2
ModIconMetricsGroup = "ModIcon"
ColorSelected = color("1,1,1,1")
ColorNotSelected = color("0.5,0.5,0.5,1")
ColorDisabled = color("0.25,0.25,0.25,1")
[OptionRowService]
Fallback = "OptionRow"
# Service Titles are all that are shown.
ShowUnderlines = false
ShowCursors = false
#
TitleX = SCREEN_CENTER_X
TitleY =
TitleOnCommand = shadowlength,0;uppercase,true;maxwidth,600;zoom,0.75
TitleGainFocusCommand = diffuse,color("1,1,1,1");strokecolor,color("0,0,0,1")
TitleLoseFocusCommand = diffuse,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,1")
[OptionRowExit]
Fallback = "OptionRow"
FrameOnCommand = visible,false
TitleOnCommand = visible,false
[OptionsCursor]
LeftX =
LeftY =
LeftOnCommand = halign,1;
MiddleX =
MiddleY =
MiddleOnCommand =
RightX =
RightY =
RightOnCommand = halign,0;
CanGoLeftX =
CanGoLeftY =
CanGoLeftOnCommand = halign,1;
CanGoRightX =
CanGoRightY =
CanGoRightOnCommand = halign,0;
[OptionsCursorP1]
Fallback = "OptionsCursor"
LeftX = -2
MiddleX = -2
RightX = -2
LeftY = -2
MiddleY = -2
RightY = -2
[OptionsCursorP2]
Fallback = "OptionsCursor"
LeftX = 2
MiddleX = 2
RightX = 2
LeftY = 2
MiddleY = 2
RightY = 2
[OptionsUnderline]
Fallback = "OptionsCursor"
[OptionsUnderlineP1]
Fallback = "OptionsUnderline"
LeftX = -4
MiddleX = -4
RightX = -4
LeftY = 10
MiddleY = 10
RightY = 10
[OptionsUnderlineP2]
Fallback = "OptionsUnderline"
LeftX = 4
MiddleX = 4
RightX = 4
LeftY = 12
MiddleY = 12
RightY = 12
[MenuTimer]
WarningStart = 10
WarningBeepStart = 10
# I don't like it
# -- Midiman
# MaxStallSeconds=7.5
MaxStallSeconds = 0
#
HurryUpTransition = 5.5
Text1OnCommand = stopeffect;stoptweening;shadowlength,0;
Text1FormatFunction = function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds); return ""..digit end
Text2OnCommand = stopeffect;stoptweening;shadowlength,0;visible,false
Text2FormatFunction = function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.mod(fSeconds,10); return ""..digit end
#
FrameX = 0
FrameY = 0
FrameOnCommand =
#
Warning10Command =
Warning9Command =
Warning8Command =
Warning7Command =
Warning6Command =
Warning5Command =
Warning4Command =
Warning3Command =
Warning2Command =
Warning1Command =
Warning0Command =
[MenuTimerNoSound]
Fallback = "MenuTimer"
#
WarningBeepStart = 0
[MusicList]
SpacingX = 0
SpacingY = 0
StartY = 0
StartX = 0
#
CropWidth = 0
NumRows = 0
NumColumns = 0
[MusicWheel]
FadeSeconds = 1
SwitchSeconds = 0.10
RandomPicksLockedSongs = true
UseSectionsWithPreferredGroup = false
OnlyShowActiveSection = false
HideActiveSectionTitle = true
RemindWheelPositions = false
#
RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 15
ScrollBarHeight = 300
ScrollBarOnCommand = visible,false
#
ItemTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*38 ); end
NumWheelItems = 11
MusicWheelSortOnCommand =
MusicWheelSortOffCommand =
MusicWheelItemSortOnCommand =
MusicWheelItemSortOffCommand =
HighlightOnCommand =
HighlightOffCommand =
HighlightSortOnCommand =
HighlightSortOffCommand =
WheelItemLockedColor = color("0,0,0,0.5")
#
NumSectionColors = 1
SectionColor1 = color("1,1,1,1")
#
SongRealExtraColor = color("1,0,0,1")
SortMenuColor = color("1,1,1,1")
#
RouletteColor = color("1,0,0,1")
RandomColor = color("1,0,0,1")
PortalColor = color("1,0,0,1")
EmptyColor = color("1,0,0,1")
SortOrders = { "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Artist", "SortOrder_Genre" }
# SortOrders={ "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Popularity", "SortOrder_Artist", "SortOrder_Genre" }
ShowRoulette = true
ShowRandom = false
ShowPortal = false
ShowSectionsInBPMSort = true
2022-03-12 20:23:54 +01:00
SortBPMDivision = 10
2018-07-29 16:02:56 -05:00
ShowSectionsInLengthSort = true
2022-03-12 20:23:54 +01:00
SortLengthDivision = 60
2018-07-29 16:02:56 -05:00
MostPlayedSongsToShow = 30
RecentSongsToShow = 30
UseEasyMarkerFlag = false
2025-02-26 02:54:58 -05:00
ModeMenuChoiceNames = "Preferred,Group,Title,Bpm,Popularity,PopularityP1,PopularityP2,TopGrades,TopP1Grades,TopP2Grades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent,RecentP1,RecentP2"
2018-07-29 16:02:56 -05:00
# ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent,NormalMode,BattleMode"
ChoicePreferred = "sort,Preferred"
ChoiceGroup = "sort,Group"
ChoiceTitle = "sort,Title"
ChoiceBpm = "sort,BPM"
ChoicePopularity = "sort,Popularity"
2025-02-26 02:54:58 -05:00
ChoicePopularityP1 = "sort,PopularityP1"
ChoicePopularityP2 = "sort,PopularityP2"
2018-07-29 16:02:56 -05:00
ChoiceTopGrades = "sort,TopGrades"
2023-02-02 18:14:18 -05:00
ChoiceTopP1Grades = "sort,TopP1Grades"
ChoiceTopP2Grades = "sort,TopP2Grades"
2018-07-29 16:02:56 -05:00
ChoiceArtist = "sort,Artist"
ChoiceGenre = "sort,Genre"
ChoiceEasyMeter = "sort,EasyMeter"
ChoiceMediumMeter = "sort,MediumMeter"
ChoiceHardMeter = "sort,HardMeter"
ChoiceChallengeMeter = "sort,ChallengeMeter"
ChoiceDoubleEasyMeter = "sort,DoubleEasyMeter"
ChoiceDoubleMediumMeter = "sort,DoubleMediumMeter"
ChoiceDoubleHardMeter = "sort,DoubleHardMeter"
ChoiceDoubleChallengeMeter = "sort,DoubleChallengeMeter"
ChoiceLength = "sort,Length"
ChoiceRecent = "sort,Recent"
2025-02-26 02:54:58 -05:00
ChoiceRecentP1 = "sort,RecentP1"
ChoiceRecentP2 = "sort,RecentP2"
2018-07-29 16:02:56 -05:00
ChoiceNormalMode = "playmode,regular"
ChoiceBattleMode = "playmode,battle"
CustomWheelItemNames = ""
[CourseWheel]
Fallback = "MusicWheel"
#
ModeMenuChoiceNames = "AllCourses,Nonstop,Oni,Endless,Survival"
# xxx: force nonstop on all courses? sounds lame but meh
ChoiceAllCourses = "sort,AllCourses;playmode,nonstop;mod,bar"
ChoiceNonstop = "sort,Nonstop;playmode,nonstop;mod,bar"
ChoiceOni = "sort,Oni;playmode,oni;mod,battery"
ChoiceEndless = "sort,Endless;playmode,endless;mod,bar"
ChoiceSurvival = "sort,Oni;playmode,oni;mod,lifetime"
[MusicWheelItem]
WheelNotifyIconX = 106
WheelNotifyIconY = 0
WheelNotifyIconOnCommand = visible,false
#
SongNameX = 0
SongNameY = 0
SongNameOnCommand =
#
CourseX = 0
CourseY = 0
CourseOnCommand =
#
SectionExpandedX = 0
SectionExpandedY = 0
SectionExpandedOnCommand =
#
SectionCollapsedX = 0
SectionCollapsedY = 0
SectionCollapsedOnCommand =
SectionCountX = 0
SectionCountY = 0
SectionCountOnCommand =
#
RouletteX = 0
RouletteY = 0
RouletteOnCommand =
#
RandomX = 0
RandomY = 0
RandomOnCommand =
#
PortalX = 0
PortalY = 0
PortalOnCommand =
#
SortX = 0
SortY = 0
SortOnCommand =
#
ModeX = 0
ModeY = 0
ModeOnCommand =
#
CustomX = 0
CustomY = 0
CustomOnCommand =
#
GradeP1X = 0
GradeP1Y = 0
GradeP2X = 0
GradeP2Y = 0
GradesShowMachine = true
[NoteField]
ShowBoard = false
ShowBeatBars = false
#
FadeBeforeTargetsPercent = 0
FadeFailTime = 1.5
#
BarMeasureAlpha = 1
Bar4thAlpha = 1
Bar8thAlpha = 1
Bar16thAlpha = 1
#
RoutineNoteSkinP1 = RoutineSkinP1()
RoutineNoteSkinP2 = RoutineSkinP2()
#
AreaHighlightColor = color("1,0,0,0.3")
BPMColor = color("1,0,0,1")
StopColor = color("0.8,0.8,0,1")
DelayColor = color("0,0.8,0.8,1")
WarpColor = color("1,0,0.5,1")
TimeSignatureColor = color("1,0.55,0,1")
TickcountColor = color("0,1,0,1")
ComboColor = color("0.55,1,0,1")
LabelColor = color("1,0,0,1")
SpeedColor = color("0.5,1,1,1")
ScrollColor = color("0.3,0.8,1,1")
FakeColor = color("1,1,0.5,1")
#
BPMIsLeftSide = true
StopIsLeftSide = true
DelayIsLeftSide = true
WarpIsLeftSide = false
TimeSignatureIsLeftSide = true
TickcountIsLeftSide = false
ComboIsLeftSide = false
LabelIsLeftSide = false
SpeedIsLeftSide = false
ScrollIsLeftSide = true
FakeIsLeftSide = true
#
BPMOffsetX = 60
StopOffsetX = 50
DelayOffsetX = 120
WarpOffsetX = 90
TimeSignatureOffsetX = 30
TickcountOffsetX = 50
ComboOffsetX = 70
LabelOffsetX = 130
SpeedOffsetX = 30
ScrollOffsetX = 100
FakeOffsetX = 90
[PlayerStageStats]
# Original CVS Grading
GradePercentTier01 = 1.000000
GradePercentTier02 = 1.000000
GradePercentTier03 = 0.930000
GradePercentTier04 = 0.800000
GradePercentTier05 = 0.650000
GradePercentTier06 = 0.450000
GradePercentTier07 = -99999.000000
GradeTier01IsAllW2s = false
GradeTier02IsAllW2s = true
GradeTier02IsFullCombo = false
NumGradeTiersUsed = 7
[Player]
ReceptorArrowsYStandard = -144
ReceptorArrowsYReverse = 144
ReceptorNoSinkScoreCutoff = 4
JudgmentTransformCommand = %JudgmentTransformCommand
JudgmentOnCommand =
ComboTransformCommand = %ComboTransformCommand
AttackDisplayXOffsetOneSideP1 = 0
AttackDisplayXOffsetOneSideP2 = 0
AttackDisplayXOffsetBothSides = 0
AttackDisplayY = -70
AttackDisplayYReverse = 70
# HACK: These shouldn't go to the render pipe at all if IsGame("pump")
HoldJudgmentYStandard = IsGame("pump") and -99999 or -90
HoldJudgmentYReverse = IsGame("pump") and -99999 or 90
BrightGhostComboThreshold = 100
DrawDistanceBeforeTargetsPixels = SCREEN_HEIGHT
DrawDistanceAfterTargetsPixels = -128
TapJudgmentsUnderField = false
HoldJudgmentsUnderField = false
ComboUnderField = false
PenalizeTapScoreNone = false
JudgeHoldNotesOnSameRowTogether = false
CheckpointsTapsSeparateJudgment = not IsGame("pump")
; someone misunderstood me :x -Daisu
CheckpointsFlashOnHold = IsGame("pump")
ImmediateHoldLetGo = not IsGame("pump")
ComboBreakOnImmediateHoldLetGo = false
RequireStepOnHoldHeads = not IsGame("pump")
RequireStepOnMines = false
InitialHoldLife = IsGame("pump") and 0.05 or 1
MaxHoldLife = 1
RollBodyIncrementsCombo = false
ScoreMissedHoldsAndRolls = not IsGame("pump") and not IsGame("dance")
PercentUntilColorCombo = 0.25
ComboStoppedAt = 50
AttackRunTimeRandom = 6
AttackRunTimeMine = 7
BattleRaveMirror = true
MModHighCap = 600
[PlayerOptions]
RandomSpeedChance = 0.2
RandomReverseChance = 0.2
RandomDarkChance = 0.1
RandomAccelChance = 0.333
RandomEffectChance = 0.667
RandomHiddenChance = 0.05
RandomSuddenChance = 0.1
[PlayerShared]
Fallback = "Player"
#ComboXOffsetOneSideP1=-120
#ComboXOffsetOneSideP2=120
ComboXOffsetOneSideP1 = 0
ComboXOffsetOneSideP2 = 0
JudgmentTransformCommand = %JudgmentTransformSharedCommand
[Profile]
ShowCoinData = true
UnlockAuthString = ""
CustomLoadFunction = LoadProfileCustom
CustomSaveFunction = SaveProfileCustom
[RadarValues]
WriteComplexValues = true
WriteSimpleValues = true
[RollingNumbers]
TextFormat = "%09.0f"
ApproachSeconds = 0.2
Commify = true
LeadingZeroMultiplyColor = color("#777777FF")
[RollingNumbersEvaluation]
Fallback = "RollingNumbers"
ApproachSeconds = 1
[RollingNumbersJudgment]
Fallback = "RollingNumbers"
TextFormat = "%04.0f"
ApproachSeconds = 1
Commify = false
[RollingNumbersMaxCombo]
Fallback = "RollingNumbersJudgment"
[ScoreDisplayNormal]
FrameX =
FrameY =
FrameOnCommand =
FrameOffCommand =
TextX =
TextY =
TextOnCommand =
TextOffCommand =
[ScoreDisplayOni]
[ScoreDisplayLifeTime]
FrameX =
FrameY =
FrameOnCommand =
FrameOffCommand =
#
TextX =
TextY =
TextOnCommand =
TextOffCommand =
#
TimeRemainingX =
TimeRemainingY =
TimeRemainingOnCommand =
TimeRemainingOffCommand =
#
DeltaSecondsOnCommand =
DeltaSecondsNoneCommand =
DeltaSecondsHitMineCommand =
DeltaSecondsAvoidMineCommand =
DeltaSecondsCheckpointMissCommand =
DeltaSecondsCheckpointHitCommand =
DeltaSecondsMissCommand =
DeltaSecondsW5Command =
DeltaSecondsW4Command =
DeltaSecondsW3Command =
DeltaSecondsW2Command =
DeltaSecondsW1Command =
DeltaSecondsLetGoCommand =
DeltaSecondsHeldCommand =
DeltaSecondsMissedHoldCommand =
DeltaSecondsGainLifeCommand =
[ScoreDisplayPercentage Percent]
PercentFormat = "%2d"
PercentP1X = 0
PercentP1Y = 0
PercentP1OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP1OffCommand =
PercentP2X = 0
PercentP2Y = 0
PercentP2OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand =
PercentUseRemainder = false
ApplyScoreDisplayOptions = true
Format = FormatPercentScore
PercentDecimalPlaces = 2
PercentTotalSize = 5
RemainderFormat =
DancePointsDigits = 5
DancePointsP1X = 0
DancePointsP1Y = 0
DancePointsP1OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_1)
DancePointsP1OffCommand =
DancePointsP2X = 0
DancePointsP2Y = 0
DancePointsP2OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand =
# are these even used? -f
PercentP3X = 0
PercentP3Y = 0
PercentP3OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP3OffCommand =
PercentP4X = 0
PercentP4Y = 0
PercentP4OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP4OffCommand =
PercentP5X = 0
PercentP5Y = 0
PercentP5OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP5OffCommand =
PercentP6X = 0
PercentP6Y = 0
PercentP6OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP6OffCommand =
PercentP7X = 0
PercentP7Y = 0
PercentP7OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP7OffCommand =
PercentP8X = 0
PercentP8Y = 0
PercentP8OnCommand = shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP8OffCommand =
[ScoreDisplayRave]
MeterP1X =
MeterP1Y =
MeterP1OnCommand =
MeterP1OffCommand =
MeterP2X =
MeterP2Y =
MeterP2OnCommand = zoomx,-1
MeterP2OffCommand =
LevelP1X =
LevelP1Y =
LevelP1OnCommand =
LevelP1OffCommand =
LevelP2X =
LevelP2Y =
LevelP2OnCommand =
LevelP2OffCommand =
FrameBaseP1X =
FrameBaseP1Y =
FrameBaseP1OnCommand =
FrameBaseP1OffCommand =
FrameBaseP2X =
FrameBaseP2Y =
FrameBaseP2OnCommand =
FrameBaseP2OffCommand =
FrameOverP1X =
FrameOverP1Y =
FrameOverP1OnCommand =
FrameOverP1OffCommand =
FrameOverP2X =
FrameOverP2Y =
FrameOverP2OnCommand =
FrameOverP2OffCommand =
[ScoreKeeperNormal]
PercentScoreWeightCheckpointHit = 3
PercentScoreWeightCheckpointMiss = 0
PercentScoreWeightHeld = IsGame("pump") and 0 or 3
PercentScoreWeightHitMine = -2
PercentScoreWeightMissedHold = 0
PercentScoreWeightLetGo = 0
PercentScoreWeightMiss = 0
PercentScoreWeightW1 = 3
PercentScoreWeightW2 = 2
PercentScoreWeightW3 = 1
PercentScoreWeightW4 = 0
PercentScoreWeightW5 = 0
GradeWeightCheckpointHit = 2
GradeWeightCheckpointMiss = -8
GradeWeightHeld = IsGame("pump") and 0 or 6
GradeWeightHitMine = -8
GradeWeightMissedHold = 0
GradeWeightLetGo = 0
GradeWeightMiss = -8
GradeWeightW1 = 2
GradeWeightW2 = 2
GradeWeightW3 = 1
GradeWeightW4 = 0
GradeWeightW5 = -4
[ScoreKeeperRave]
AttackDurationSeconds = 3.0
[ScreenEvaluation Percent]
PercentFormat = "%2d"
PercentP1X = 0
PercentP1Y = 0
PercentP1OnCommand = horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentP1OffCommand =
PercentP2X = 0
PercentP2Y = 0
PercentP2OnCommand = horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentP2OffCommand =
RemainderFormat = ".%02d%%"
PercentRemainderP1X = 0
PercentRemainderP1Y = 0
PercentRemainderP1OnCommand = horizalign,left;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentRemainderP1OffCommand =
PercentRemainderP2X = 0
PercentRemainderP2Y = 0
PercentRemainderP2OnCommand = horizalign,left;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentRemainderP2OffCommand =
DancePointsP1X = -26
DancePointsP1Y = -32
DancePointsP1OnCommand = glowshift;effectperiod,2;shadowlength,0
DancePointsP1OffCommand = sleep,0.8;accelerate,0.3
DancePointsP2X = -26
DancePointsP2Y = -32
DancePointsP2OnCommand = glowshift;effectperiod,2;shadowlength,0
DancePointsP2OffCommand = sleep,0.8;accelerate,0.3
DancePointsDigits = 1
PercentUseRemainder = true
ApplyScoreDisplayOptions = false
FormatPercentScore = FormatPercentScore
Format = FormatPercentScore
[SoundEffectControl]
LockToHold = false
[SoundEffectControl_Off]
Fallback = "SoundEffectControl"
SoundProperty = ""
PropertyMin = 1.0
PropertyCenter = 1.0
PropertyMax = 1.0
[SoundEffectControl_Speed]
Fallback = "SoundEffectControl"
SoundProperty = "Speed"
PropertyMin = 4/8
PropertyCenter = 1.0
PropertyMax = 16/8
[SoundEffectControl_Pitch]
Fallback = "SoundEffectControl"
SoundProperty = "Pitch"
PropertyMin = 7/8
PropertyCenter = 1.0
PropertyMax = 9/8
[StepsDisplayListRow]
FrameX = 0
FrameY = 0
FrameOnCommand =
FrameOffCommand =
FrameSetCommand =
#
ShowTicks = false
NumTicks = 0
MaxTicks = 0
TicksSetCommand =
#
ShowMeter = false
ZeroMeterString = "0"
MeterFormatString = "%i"
MeterX = 0
MeterY = 0
MeterOnCommand =
MeterOffCommand =
MeterSetCommand =
#
ShowDescription = false
DescriptionX = 0
DescriptionY = 0
DescriptionOnCommand =
DescriptionOffCommand =
DescriptionSetCommand =
#
ShowCredit = false
CreditX = 0
CreditY = 0
CreditOnCommand =
CreditOffCommand =
CreditSetCommand =
#
ShowAutogen = false
AutogenSetCommand =
#
ShowStepsType = false
StepsTypeSetCommand =
[StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
PillTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) \
local zoomed_width=28; \
local zoomed_height=8; \
local spacing_x=11.3; \
self:zoomtoheight(zoomed_height); \
self:x((itemIndex-(numItems/2))*spacing_x); \
local zoomed_width=0; \
if (itemIndex % 2) == 0 then \
self:zoomtowidth(24); \
self:rotationz(90); \
else \
self:zoomtowidth(31); \
self:rotationz(-58); \
end; \
end
TextureCoordScaleX = 10
NumPills = 20
AlwaysBounceNormalBar = false
VelocityMultiplier = 4
VelocityMin = -.06
VelocityMax = .02
SpringMultiplier = 2.0
ViscosityMultiplier = 0.2
[TextBanner]
TitleOnCommand =
SubtitleOnCommand =
ArtistOnCommand = visible,false
ArtistPrependString = "/"
AfterSetCommand = %TextBannerAfterSet
[TextBannerHighScores]
Fallback = "TextBanner"
[WheelNotifyIcon]
ShowTraining = false
BlinkPlayersBest = true
NumIconsToShow = 2
# 04 #
[Screen]
ScreenInitCommand =
ScreenOnCommand =
AllowOperatorMenuButton = true
# This metric is only for people who know what they are doing. If you set this
# to false, you are expected to know how to cancel screens in Lua.
# (that's SCREENMAN:GetTopScreen():Cancel(), for people who aren't AJ ;) )
HandleBackButton = true
RepeatRate = -1
RepeatDelay = -1
PrepareScreens =
PersistScreens =
GroupedScreens =
CodeNames = ""
CancelCancelCommand =
LightsMode = "LightsMode_MenuStartAndDirections"
ShowCreditDisplay = false
[ScreenInitialScreenIsInvalid]
Class = "ScreenWithMenuElements"
Fallback = "ScreenWithMenuElements"
[ScreenDebugOverlay]
Class = "ScreenDebugOverlay"
Fallback = "Screen"
BackgroundColor = color("0,0,0,0.5")
LineOnColor = color("1,1,1,1")
LineOffColor = color("0.6,0.6,0.6,1")
LineStartY = SCREEN_TOP+50
LineSpacing = 16
LineButtonX = SCREEN_CENTER_X-50
LineFunctionX = SCREEN_CENTER_X-30
ButtonTextOnCommand = NoStroke;zoom,0.8
ButtonTextToggledCommand = accelerate,0.025;glow,color("1,0,0,1");sleep,0.125;decelerate,0.2;glow,color("1,0,0,0");
FunctionTextOnCommand = NoStroke;zoom,0.8
PageStartX = SCREEN_CENTER_X-100
PageSpacingX = 120
PageTextOnCommand = NoStroke;zoom,0.75
PageTextGainFocusCommand = diffuse,color("1,1,1,1")
PageTextLoseFocusCommand = diffuse,color("0.6,0.6,0.6,1")
DebugMenuHeaderX = SCREEN_LEFT+80
DebugMenuHeaderY = SCREEN_TOP+18
DebugMenuHeaderOnCommand = diffusebottomedge,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,0.5")
DebugMenuHeaderOffCommand =
HeaderTextX = SCREEN_LEFT+80
HeaderTextY = SCREEN_TOP+18
HeaderTextOnCommand = diffusebottomedge,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,0.5")
HeaderTextOffCommand =
#
[ScreenSystemLayer]
Class = "ScreenSystemLayer"
Fallback = "Screen"
#
ShowCreditDisplay = true
CreditsJoinOnly = false
#
CreditsP1X = SCREEN_LEFT+10
CreditsP1Y = SCREEN_BOTTOM-10
CreditsP1RefreshCreditTextMessageCommand = queuecommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand = queuecommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand = queuecommand,"UpdateText";
CreditsP1PlayerJoinedMessageCommand = queuecommand,"UpdateText";
CreditsP1ScreenChangedMessageCommand = queuecommand,"UpdateVisible";queuecommand,"On"
CreditsP1OnCommand = horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP1OffCommand =
#
CreditsP2X = SCREEN_RIGHT-10
CreditsP2Y = SCREEN_BOTTOM-10
CreditsP2RefreshCreditTextMessageCommand = queuecommand,"UpdateText";
CreditsP2CoinInsertedMessageCommand = queuecommand,"UpdateText";
CreditsP2PlayerJoinedMessageCommand = queuecommand,"UpdateText";
CreditsP2ScreenChangedMessageCommand = queuecommand,"UpdateVisible";queuecommand,"On"
CreditsP2OnCommand = horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP2OffCommand =
[ScreenInstallOverlay]
Class = "ScreenInstallOverlay"
Fallback = "Screen"
StatusX = SCREEN_LEFT+40
StatusY = SCREEN_BOTTOM-32
StatusOnCommand = align,0,1
[ScreenSyncOverlay]
Class = "ScreenSyncOverlay"
Fallback = "Screen"
StatusOnCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+150;shadowlength,2;strokecolor,color("#000000");
AdjustmentsOnCommand = x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;
#
[ScreenStatsOverlay]
Class = "ScreenStatsOverlay"
Fallback = "Screen"
StatsX = SCREEN_RIGHT-8
StatsY = SCREEN_TOP+10
StatsOnCommand = halign,1;valign,0;shadowlength,1;zoom,0.5
ShowSkips = true
SkipX = SCREEN_RIGHT-100
SkipY = SCREEN_BOTTOM-100
SkipOnCommand = zoom,0.5
SkipWidth = 190
SkipSpacingY = 14
#
[ScreenWithMenuElements]
Class = "ScreenWithMenuElements"
Fallback = "Screen"
#
TimerSeconds = -1
#
FirstUpdateCommand =
PlayMusic = true
MusicAlignBeat = true
DelayMusicSeconds = 0
StopMusicOnBack = false
WaitForChildrenBeforeTweeningOut = false
CancelTransitionsOut = false
#
ShowCreditDisplay = true
AllowDisabledPlayerInput = false
MemoryCardIcons = false
#
MemoryCardDisplayP1X =
MemoryCardDisplayP1Y =
MemoryCardDisplayP1OnCommand =
MemoryCardDisplayP1OffCommand =
MemoryCardDisplayP2X =
MemoryCardDisplayP2Y =
MemoryCardDisplayP2OnCommand =
MemoryCardDisplayP2OffCommand =
#
TimerStealth = false
ForceTimer = false
TimerMetricsGroup = "MenuTimer"
TimerX =
TimerY =
TimerOnCommand =
TimerOffCommand =
[ScreenSetBGFit]
Class = "ScreenWithMenuElements"
Fallback = "ScreenWithMenuElements"
NextScreen = "ScreenOptionsDisplaySub"
RepeatRate = 10
RepeatDelay = .25
[ScreenOverscanConfig]
Class = "ScreenWithMenuElements"
Fallback = "ScreenWithMenuElements"
NextScreen = "ScreenOptionsDisplaySub"
PrevScreen = "ScreenOptionsDisplaySub"
RepeatRate = 10
RepeatDelay = .25
[ScreenWithMenuElementsBlank]
Fallback = "ScreenWithMenuElements"
UpdateOnMessage = ""
ShowHelp = false
[ScreenSelectMaster]
Class = "ScreenSelectMaster"
Fallback = "ScreenWithMenuElements"
#
DoSwitchAnyways = false
WrapCursor = false
AllowRepeatingInput = true
PreSwitchPageSeconds = 0
PostSwitchPageSeconds = 0
ScrollerSecondsPerItem = 0
ScrollerNumItemsToDraw = 16
ScrollerTransform = function(self,offset,itemIndex,numItems) end
ScrollerSubdivisions = 1
OverrideSleepAfterTweenOffSeconds = false
SleepAfterTweenOffSeconds = 0
NumCodes = 0
OptionOrderUp =
OptionOrderDown =
OptionOrderLeft =
OptionOrderRight =
OptionOrderAuto =
#
ShowIcon = false
ShowCursor = false
ShowScroller = false
WrapScroller = false
LoopScroller = false
#
ScrollerX = SCREEN_CENTER_X
ScrollerY = SCREEN_CENTER_Y
PerChoiceIconElement = true
PerChoiceScrollElement = true
# All on page 1 by default.
NumChoicesOnPage1 = 1024
SharedSelection = true
UseIconMetrics = false
CursorP1OffsetXFromIcon = 0
CursorP1OffsetYFromIcon = 0
CursorP2OffsetXFromIcon = 0
CursorP2OffsetYFromIcon = 0
DisabledColor = color("#606060")
DoublePressToSelect = false
# Blank defaults for a few options.
IconChoice1SwitchToPage1Command =
IconChoice1SwitchToPage2Command =
IconChoice1OnCommand =
IconChoice1OffCommand =
IconChoice1OffFocusedCommand =
IconChoice1OffUnfocusedCommand =
IconChoice2SwitchToPage1Command =
IconChoice2SwitchToPage2Command =
IconChoice2OnCommand =
IconChoice2OffCommand =
IconChoice2OffFocusedCommand =
IconChoice2OffUnfocusedCommand =
IconChoice3SwitchToPage1Command =
IconChoice3SwitchToPage2Command =
IconChoice3OnCommand =
IconChoice3OffCommand =
IconChoice3OffFocusedCommand =
IconChoice3OffUnfocusedCommand =
IconChoice4SwitchToPage1Command =
IconChoice4SwitchToPage2Command =
IconChoice4OnCommand =
IconChoice4OffCommand =
IconChoice4OffFocusedCommand =
IconChoice4OffUnfocusedCommand =
ExplanationPage1X = 0
ExplanationPage1Y = 0
ExplanationPage1SwitchToPage1Command =
ExplanationPage1SwitchToPage2Command =
ExplanationPage1OnCommand = visible,false
ExplanationPage1OffCommand =
ExplanationPage2X = 0
ExplanationPage2Y = 0
ExplanationPage2SwitchToPage1Command =
ExplanationPage2SwitchToPage2Command =
ExplanationPage2OnCommand = visible,false
ExplanationPage2OffCommand =
MorePage1X = 0
MorePage1Y = 0
MorePage1SwitchToPage1Command =
MorePage1SwitchToPage2Command =
MorePage1OnCommand = visible,false
MorePage1OffCommand =
MorePage2X = 0
MorePage2Y = 0
MorePage2SwitchToPage1Command =
MorePage2SwitchToPage2Command =
MorePage2OnCommand = visible,false
MorePage2OffCommand =
IdleCommentSeconds = 0
IdleTimeoutSeconds = 0
UpdateOnMessage = ""
[ScreenSelectMasterBlank]
Fallback = "ScreenSelectMaster"
[ScreenTextEntry]
Class = "ScreenTextEntry"
Fallback = "ScreenWithMenuElements"
PrevScreen =
HelpText =
TimerSeconds = -1
ShowStyleIcon = false
RowStartX = SCREEN_LEFT+100
RowStartY = SCREEN_CENTER_Y-30
RowEndX = SCREEN_RIGHT-100
RowEndY = SCREEN_BOTTOM-96
QuestionX = SCREEN_CENTER_X
QuestionY = SCREEN_CENTER_Y-40
QuestionOnCommand = wrapwidthpixels,600
QuestionOffCommand =
AnswerX = SCREEN_CENTER_X
AnswerY = SCREEN_CENTER_Y+20
AnswerOnCommand = zoom,1.5;shadowlength,0
AnswerOffCommand =
CursorOnCommand =
CursorOffCommand =
KeysInitCommand = zoom,0.8;shadowlength,0
[ScreenInit]
Class = "ScreenAttract"
Fallback = "ScreenAttract"
#
PrevScreen = "ScreenInit"
NextScreen = Branch.AfterInit()
StartScreen = Branch.TitleMenu()
#
2018-11-08 09:14:44 -06:00
ForceTimer = false
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TimerSeconds = 5
#
PlayMusic = false
#
TimerMetricsGroup = "MenuTimerNoSound"
TimerOnCommand = visible,false
[ScreenTitleMenu]
Class = "ScreenTitleMenu"
Fallback = "ScreenSelectMaster"
#
PrevScreen = "ScreenInit"
NextScreen = "ScreenInit"
#
ScreenBeginCommand =
StopMusicOnBack = true
#
CoinModeChangeScreen = Branch.TitleMenu()
#
ScreenOnCommand = lockinput,0
LightsMode = "LightsMode_Joining"
TimerSeconds = -1
#
SharedSelection = true
AllowDisabledPlayerInput = true
OverrideSleepAfterTweenOffSeconds = false
DoSwitchAnyways = false
#
SleepAfterTweenOffSeconds = 0
#
UpdateOnMessage = ""
#
NumChoicesOnPage1 = 100
DefaultChoice = "GameStart"
ChoiceNames = "GameStart,Options,Edit,Jukebox,GameSelect,Exit"
ChoiceGameStart = "applydefaultoptions;text,Game Start;screen,"..Branch.AfterTitleMenu()
#ChoiceQuickPlay="applydefaultoptions;text,Quick Play;"
ChoiceOptions = "screen,ScreenOptionsService;text,Options"
ChoiceEdit = "text,Edit/Share;screen,"..Branch.OptionsEdit()
ChoiceExit = "screen,ScreenExit;text,Exit"
# Aliases for the future.
ChoiceContinue = "screen,ScreenContinue;text,Continue?"
ChoiceGameSelect = "screen,ScreenSelectGame;text,Select Game"
ChoiceJukebox = "screen,ScreenJukeboxMenu;text,Jukebox"
2022-03-30 22:54:25 +02:00
ChoiceReportBug = "urlnoexit,https://github.com/itgmania/itgmania/issues;text,Report Bug"
2018-07-29 16:02:56 -05:00
ChoiceIRC = "urlnoexit,http://chat.mibbit.com/?server=chat.freenode.net&channel=%23stepmania-devs&nick=StepMania_player;text,Chat on IRC"
ChoiceSandbox = "screen,ScreenTest;text,Sandbox"
#
AllowRepeatingInput = true
ShowCursor = false
WrapCursor = true
WrapScroller = false
LoopScroller = false
ScrollerSubdivisions = 1
ShowIcon = false
UseIconMetrics = false
ShowScroller = true
PerChoiceScrollElement = false
PerChoiceIconElement = false
ScrollerTransform = function(self,offset,itemIndex,numItems) self:y(32*(itemIndex-(numItems-1)/2)); end
ScrollerSecondsPerItem = 0
ScrollerNumItemsToDraw = 20
ScrollerX = SCREEN_CENTER_X
ScrollerY = SCREEN_CENTER_Y
ScrollerOnCommand =
ScrollerOffCommand =
IdleCommentSeconds = -1
IdleTimeoutSeconds = -1
IdleTimeoutScreen = Branch.AfterInit()
DoublePressToSelect = false
OptionOrderUp = ""
OptionOrderDown = ""
OptionOrderLeft = ""
OptionOrderRight = ""
OptionOrderAuto = ""
#
PreSwitchPageSeconds =
PostSwitchPageSeconds =
#
CursorP1OffsetXFromIcon = 0
CursorP1OffsetYFromIcon = 0
CursorP2OffsetXFromIcon = 0
CursorP2OffsetYFromIcon = 0
#
LogoX = SCREEN_CENTER_X
LogoY = SCREEN_CENTER_Y-80
LogoOnCommand = bob;effectperiod,4;effectmagnitude,0,8,0;zoom,0;bounceend,0.35;zoom,1
LogoOffCommand =
[ScreenCaution]
Fallback = "ScreenSplash"
PrepareScreen = ""
NextScreen = Branch.StartGame()
PrevScreen = Branch.TitleMenu()
TimerSeconds = 10
TimerStealth = true
ForceTimer = true
AllowStartToSkip = true
[ScreenProfileLoad]
Class = "ScreenProfileLoad"
Fallback = "ScreenWithMenuElementsBlank"
NextScreen = Branch.AfterProfileLoad()
PrevScreen = Branch.TitleMenu()
TimerSeconds = -1
#
LoadEdits = true
[ScreenSelectProfile]
Fallback = "ScreenWithMenuElements"
Class = "ScreenSelectProfile"
#
ScreenOnCommand = %function(self) self:lockinput(1); end;
#
NextScreen = Branch.AfterSelectProfile()
PrevScreen = Branch.TitleMenu()
StartScreen = Branch.AfterSelectProfile()
#
TimerSeconds = 30
#
CodeNames = SelectProfileKeys()
CodeUp = "+MenuUp"
CodeUp2 = "+Up"
CodeDown = "+MenuDown"
CodeDown2 = "+Down"
CodeStart = "+Start"
CodeBack = "Back"
CodeCenter = "Center"
CodeDownLeft = "DownLeft"
CodeDownRight = "DownRight"
[ScreenSelectStyle]
# (formerly known as ScreenSelectPlayMode before sm-ssc v1.0 beta 3)
Class = "ScreenSelectMaster"
Fallback = "ScreenSelectMaster"
NextScreen = Branch.AfterSelectStyle()
PrevScreen = Branch.TitleMenu()
TimerSeconds = 30
#
DefaultChoice = "Single"
# Giant metric list left in for backwards compatibility.
# A much better way to handle this is:
# ChoiceNames="lua,ScreenSelectStyleChoices()"
# That will list all the styles for the current game without needing a huge
# list of metrics. _fallback still uses the old method to avoid the
# possibility of breaking themes. -Kyz
ChoiceNames = GameCompatibleModes()
#
OptionOrderAuto = "1:2,2:1"
# dance, pump, and likely others
ChoiceSingle = "name,Single;style,single;text,Single;screen,"..Branch.AfterSelectStyle()
ChoiceDouble = "name,Double;style,double;text,Double;screen,"..Branch.AfterSelectStyle()
ChoiceSolo = "name,Solo;style,solo;text,Solo;screen,"..Branch.AfterSelectStyle()
ChoiceVersus = "name,Versus;style,versus;text,Versus;screen,"..Branch.AfterSelectStyle()
ChoiceCouple = "name,Couple;style,couple;text,Couple;screen,"..Branch.AfterSelectStyle()
ChoiceRoutine = "name,Routine;style,routine;text,Routine;screen,"..Branch.AfterSelectStyle()
# pump
ChoiceHalfDouble = "name,HalfDouble;style,halfdouble;text,HalfDouble;screen,"..Branch.AfterSelectStyle()
# beat
Choice5Keys = "name,5Keys;style,single5;text,5Keys;screen,"..Branch.AfterSelectStyle()
Choice7Keys = "name,7Keys;style,single7;text,7Keys;screen,"..Branch.AfterSelectStyle()
ChoiceVersus5 = "name,Versus5;style,versus5;text,Versus5;screen,"..Branch.AfterSelectStyle()
ChoiceVersus7 = "name,Versus7;style,versus7;text,Versus7;screen,"..Branch.AfterSelectStyle()
Choice10Keys = "name,10Keys;style,double5;text,10Keys;screen,"..Branch.AfterSelectStyle()
Choice14Keys = "name,14Keys;style,double7;text,14Keys;screen,"..Branch.AfterSelectStyle()
# kb7
ChoiceKB7 = "name,kb7;style,single;screen,"..Branch.AfterSelectStyle()
# techno
ChoiceSingle4 = "name,Single4;style,single4;screen,"..Branch.AfterSelectStyle()
ChoiceSingle5 = "name,Single5;style,single5;screen,"..Branch.AfterSelectStyle()
ChoiceSingle8 = "name,Single8;style,single8;screen,"..Branch.AfterSelectStyle()
ChoiceVersus4 = "name,Versus4;style,versus4;screen,"..Branch.AfterSelectStyle()
ChoiceVersus5 = "name,Versus5;style,versus5;screen,"..Branch.AfterSelectStyle()
ChoiceVersus8 = "name,Versus8;style,versus8;screen,"..Branch.AfterSelectStyle()
ChoiceDouble4 = "name,Double4;style,double4;screen,"..Branch.AfterSelectStyle()
ChoiceDouble5 = "name,Double5;style,double5;screen,"..Branch.AfterSelectStyle()
ChoiceDouble8 = "name,Double8;style,double8;screen,"..Branch.AfterSelectStyle()
#
PerChoiceScrollElement = false
PerChoiceIconElement = false
#
ShowScroller = true
WrapScroller = true
ShowIcon = false
#
[ScreenSelectPlayMode]
# (formerly known as ScreenSelectPlayStyle before sm-ssc v1.0 beta 3)
Class = "ScreenSelectMaster"
Fallback = "ScreenSelectMaster"
NextScreen = Branch.GetGameInformationScreen
PrevScreen = Branch.TitleMenu()
TimerSeconds = 30
#
DefaultChoice = "Normal"
ChoiceNames = "Normal,Rave,Nonstop,Oni,Endless"
#
PerChoiceScrollElement = false
PerChoiceIconElement = false
#
ShowScroller = true
WrapScroller = true
ShowIcon = false
#
ChoiceEasy = "applydefaultoptions;name,Easy;text,Easy;playmode,regular;difficulty,easy;screen,ScreenSelectMusic;setenv,sMode,Normal"
ChoiceNormal = "applydefaultoptions;name,Normal;text,Normal;playmode,regular;difficulty,easy;screen,ScreenSelectMusic;setenv,sMode,Normal"
ChoiceHard = "applydefaultoptions;name,Hard;text,Hard;playmode,regular;difficulty,hard;screen,ScreenSelectMusic;setenv,sMode,Normal"
ChoiceRave = "applydefaultoptions;name,Rave;text,Rave;playmode,rave;screen,ScreenSelectMusic;setenv,sMode,Rave"
ChoiceNonstop = "applydefaultoptions;name,Nonstop;text,Extended;playmode,nonstop;screen,ScreenSelectCourse;setenv,sMode,Nonstop"
ChoiceOni = "applydefaultoptions;name,Oni;text,Oni;playmode,oni;screen,ScreenSelectCourse;setenv,sMode,Oni"
ChoiceEndless = "applydefaultoptions;name,Endless;text,Endless;playmode,endless;screen,ScreenSelectCourse;setenv,sMode,Endless"
[ScreenSelectCharacter]
Class = "ScreenSelectCharacter"
Fallback = "ScreenWithMenuElements"
WaitForChildrenBeforeTweeningOut = true
TitleP1OnCommand = x,140;y,80;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
TitleP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
TitleP2OnCommand = x,500;y,80;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
TitleP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
CardP1OnCommand = x,140;y,180;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
CardP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CardP2OnCommand = x,500;y,180;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
CardP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
CardArrowsP1OnCommand = x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP1OffCommand = linear,0.3;diffusealpha,0
CardArrowsP2OnCommand = x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP2OffCommand = linear,0.3;diffusealpha,0
ExplanationOnCommand = x,SCREEN_CENTER_X;y,140;diffusealpha,0;linear,0.3;diffusealpha,1
ExplanationOffCommand = linear,0.3;diffusealpha,0
AttackFrameP1OnCommand = x,140;y,380;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
AttackFrameP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
AttackFrameP2OnCommand = x,500;y,380;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
AttackFrameP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
AttackIconWidth = 40
AttackIconHeight = 40
AttackIconsP1StartX = SCREEN_CENTER_X-192
AttackIconsP1StartY = SCREEN_CENTER_Y+116
AttackIconsP2StartX = SCREEN_CENTER_X+168
AttackIconsP2StartY = SCREEN_CENTER_Y+116
AttackIconsSpacingX = 42
AttackIconsSpacingY = 32
AttackIconsP1OnCommand = addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
AttackIconsP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
AttackIconsP2OnCommand = addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
AttackIconsP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
IconWidth = 40
IconHeight = 40
IconsP1OnCommand = addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
IconsP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
IconsP2OnCommand = addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
IconsP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
SleepAfterTweenOffSeconds = 0.8
TimerSeconds = 40
ShowStyleIcon = true
PrevScreen = ScreenTitleBranch()
NextScreen = SongSelectionScreen()
[ScreenGameInformation]
Class = "ScreenSelectMaster"
Fallback = "ScreenSelectMaster"
NextScreen = GAMESTATE:IsCourseMode() and "ScreenSelectCourse" or "ScreenSelectMusic"
PrevScreen = Branch.TitleMenu()
TimerSeconds = 15
#
DefaultChoice = "Delay"
ChoiceNames = "Delay"
#
ChoiceDelay = "screen,ScreenSelectMusic"
#
ShowScroller = false
ShowIcon = false
#
[ScreenSelectMusic]
Class = "ScreenSelectMusic"
Fallback = "ScreenWithMenuElements"
NextScreen = Branch.PlayerOptions()
PrevScreen = Branch.TitleMenu()
#
MusicWheelType = "MusicWheel"
Codes = ""
#
TimerSeconds = 120
DoRouletteOnMenuTimer = true
RouletteTimerSeconds = 15
IdleCommentSeconds = 20
HardCommentMeter = 10
#
DefaultSort = GAMESTATE:IsCourseMode() and "Group" or "AllCourses"
#
SampleMusicPreviewMode = 'SampleMusicPreviewMode_Normal'
SampleMusicLoops = true
SampleMusicFallbackFadeInSeconds = 0
SampleMusicFadeOutSeconds = 1.5
#
UseOptionsList = false
OptionsListTimeout = 0.25
#
UsePlayerSelectMenu = false
SelectMenuScreenName = "ScreenPlayerOptions"
OptionsMenuAvailable = AllowOptionsMenu()
SelectMenuAvailable = false
ModeMenuAvailable = true
#
ShowOptionsMessageSeconds = 1.5
PlaySoundOnEnteringOptionsMenu = true
#
ScreenModsCommand = setupmusicstagemods
#
PreviousSongButton = "MenuLeft"
NextSongButton = "MenuRight"
#
ChangeStepsWithGameButtons = false
2019-04-19 10:26:04 -05:00
#Prev/NextDifficultyButton Also applies to TwoPartSelect.
2018-07-29 16:02:56 -05:00
PreviousDifficultyButton = "MenuUp"
NextDifficultyButton = "MenuDown"
#
ChangeGroupsWithGameButtons = false
PreviousGroupButton = "MenuUp"
NextGroupButton = "MenuDown"
#
TwoPartSelection = TwoPartSelection()
TwoPartConfirmsOnly = false
TwoPartTimerSeconds = 30
2019-04-19 10:26:04 -05:00
CancelTwoPartSelectButton1 = "MenuUp"
CancelTwoPartSelectButton2 = "MenuDown"
2018-07-29 16:02:56 -05:00
#
SampleMusicDelay = 0.25
SampleMusicDelayInit = 0
AlignMusicBeat = false
SelectMenuChangesDifficulty = true
WrapChangeSteps = false
#
MusicWheelX = SCREEN_CENTER_X+160
MusicWheelY = SCREEN_CENTER_Y
MusicWheelOnCommand =
MusicWheelOffCommand =
#
BannerX = SCREEN_CENTER_X-160
BannerY = SCREEN_TOP+160-36
BannerOnCommand = scaletoclipped,256,80
BannerOffCommand =
#
CDTitleX = SCREEN_CENTER_X-160+90
CDTitleY = SCREEN_TOP+160+(36/2)+8
CDTitleFrontCommand =
CDTitleBackCommand =
CDTitleOnCommand = visible,false
CDTitleOffCommand =
#
NullScoreString = string.format("% 9i",0)
#
ScoreFrameP1X =
ScoreFrameP1Y =
ScoreFrameP1OnCommand = visible,false
ScoreFrameP1OffCommand =
ScoreP1X =
ScoreP1Y =
ScoreP1OnCommand = visible,false
ScoreP1OffCommand =
#
ScoreP2X =
ScoreP2Y =
ScoreP2OnCommand = visible,false
ScoreP2OffCommand =
ScoreFrameP2X =
ScoreFrameP2Y =
ScoreFrameP2OnCommand = visible,false
ScoreFrameP2OffCommand =
#
ScoreP1SortChangeCommand = stoptweening;
ScoreP2SortChangeCommand = stoptweening;
ScoreFrameP1SortChangeCommand = stoptweening;
ScoreFrameP2SortChangeCommand = stoptweening;
[ScreenSelectCourse]
Class = "ScreenSelectMusic"
Fallback = "ScreenSelectMusic"
#
DefaultSort = "Nonstop"
ScreenModsCommand = setupcoursestagemods
#
MusicWheelType = "CourseWheel"
Codes = "CourseCodeDetector"
[CourseCodeDetector]
Fallback = "CodeDetector"
NextSort1 =
NextSort2 =
NextSort3 =
NextSort4 =
[StepsDisplay]
FrameX = 0
FrameY = 0
FrameOnCommand =
FrameLoadCommand = %function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
FrameSetCommand = %function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
NumTicks = 10
MaxTicks = 14
TicksX = 0
TicksY = 0
TicksOnCommand = shadowlength,0;
TicksSetCommand = %function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) if param.Meter > 9 then self:glowshift() else self:stopeffect() end end end
ShowTicks = false
ShowMeter = true
MeterFormatString = "%i"
ZeroMeterString = "?"
MeterX = 30
MeterY = 0
MeterOnCommand = shadowlength,0
MeterSetCommand = %function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowDescription = true
DescriptionX = -10
DescriptionY = 0
DescriptionOnCommand = shadowlength,0;uppercase,true;
DescriptionSetCommand = %function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowCredit = false
CreditX = 0
CreditY = 0
CreditOnCommand =
CreditSetCommand =
ShowAutogen = true
AutogenX = 40
AutogenY = 0
AutogenOnCommand =
AutogenSetCommand =
ShowStepsType = false
StepsTypeX = 0
StepsTypeY = 0
StepsTypeOnCommand =
[StepsDisplayGameplay]
Fallback = "StepsDisplay"
[ScreenStageInformation]
Class = "ScreenSplash"
Fallback = "ScreenSplash"
NextScreen = Branch.GameplayScreen()
PrevScreen = Branch.BackOutOfStageInformation()
PrepareScreen = "ScreenGameplay"
#
ForceTimer = true
TimerStealth = true
TimerMetricsGroup = "MenuTimerNoSound"
WaitForChildrenBeforeTweeningOut = true
TimerSeconds = 1
#
ScreenBeginCommand =
[ScreenOptions]
Fallback = "ScreenWithMenuElements"
NavigationMode = OptionsNavigationMode()
InputMode = "individual"
ForceAllPlayers = false
#
RepeatRate = 12
RepeatDelay = 0.25
#
OptionRowNormalMetricsGroup = "OptionRow"
OptionRowExitMetricsGroup = "OptionRowExit"
#
NumRowsShown = 8
RowInitCommand =
RowOnCommand =
RowOffCommand =
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-146+36*offsetFromCenter) end
#
ShowExplanations = true
ExplanationP1X = SCREEN_CENTER_X-256-20
ExplanationP1Y = SCREEN_CENTER_Y+174
ExplanationP1OnCommand = shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,0;cropright,1;linear,0.5;cropright,0
ExplanationP1OffCommand =
ExplanationP2X = SCREEN_CENTER_X+256+20
ExplanationP2Y = SCREEN_CENTER_Y+174
ExplanationP2OnCommand = shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,1;cropright,1;linear,0.5;cropright,0
ExplanationP2OffCommand =
ExplanationTogetherX = SCREEN_CENTER_X
ExplanationTogetherY = SCREEN_CENTER_Y+184
ExplanationTogetherOnCommand = stoptweening;shadowlength,0;zoom,0.75;wrapwidthpixels,(SCREEN_WIDTH*0.9375)*1.25;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand = stoptweening
#
DisqualifyP1X =
DisqualifyP1Y =
DisqualifyP1OnCommand = visible,false
DisqualifyP1OffCommand =
DisqualifyP2X =
DisqualifyP2Y =
DisqualifyP2OnCommand = visible,false
DisqualifyP2OffCommand =
#
PageX = SCREEN_CENTER_X
PageY = SCREEN_CENTER_Y
PageOnCommand =
ContainerOnCommand =
ContainerOffCommand =
#
CursorOnCommand =
CursorTweenSeconds = 0.3
#
LineHighlightX = SCREEN_CENTER_X
LineHighlightP1OnCommand =
LineHighlightP1ChangeCommand =
LineHighlightP1ChangeToExitCommand =
LineHighlightP2OnCommand =
LineHighlightP2ChangeCommand =
LineHighlightP2ChangeToExitCommand =
#
ShowScrollBar = false
ScrollBarHeight = 0
ScrollBarTime = 0
#
ShowExitRow = true
SeparateExitRow = true
SeparateExitRowY = SCREEN_CENTER_Y+140
#
MoreX =
MoreY =
MoreOnCommand = visible,false
MoreExitSelectedP1Command =
MoreExitSelectedP2Command =
MoreExitUnselectedP1Command =
MoreExitUnselectedP2Command =
#
AllowRepeatingChangeValueInput = true
WrapValueInRow = true
[ScreenOptionsMaster]
Fallback = "ScreenOptions"
Class = "ScreenOptionsMaster"
NoteSkinSortOrder = ""
StepsUseChartName = false
StepsRowLayoutType = "ShowAllInRow"
# ExitItem is an exit row with the "Exit" text as a menu item; ExitTitle
# uses the menu title.
ExitItem = "1;together;SelectNone;showoneinrow"
ExitItemDefault = ""
ExitItem,1 = "screen," .. Screen.Metric("NextScreen") .. ";name,ExitItem"
ExitTitle = "1;together;SelectNone;showoneinrow"
ExitTitleDefault = ""
ExitTitle,1 = "screen," .. Screen.Metric("NextScreen") .. ";name,ExitTitle"
# Player options
## legacy speed row
Speed = "12;"
SpeedDefault = "mod,1x,no randomspeed"
Speed,1 = "mod,0.25x;name,x0.25"
Speed,2 = "mod,0.50x;name,x0.50"
Speed,3 = "mod,0.75x;name,x0.75"
Speed,4 = "mod,1x;name,x1"
Speed,5 = "mod,1.5x;name,x1.5"
Speed,6 = "mod,2x;name,x1.75"
Speed,7 = "mod,3x;name,x2"
Speed,8 = "mod,4x;name,x2.25"
Speed,9 = "mod,8x;name,x2.5"
Speed,10 = "mod,C150;name,C150"
Speed,11 = "mod,C300;name,C300"
Speed,12 = "mod,1x,200% randomspeed;name,Random"
Accel = "5;selectmultiple"
AccelDefault = "mod,no boost,no brake,no wave,no expand,no boomerang"
Accel,1 = "mod,boost;name,Boost"
Accel,2 = "mod,brake;name,Brake"
Accel,3 = "mod,wave;name,Wave"
Accel,4 = "mod,expand;name,Expand"
Accel,5 = "mod,boomerang;name,Boomerang"
# Accel="6"
# AccelDefault="mod,no boost,no brake,no wave,no expand,no boomerang"
# Accel,1="name,Off"
# Accel,2="mod,boost;name,Boost"
# Accel,3="mod,brake;name,Brake"
# Accel,4="mod,wave;name,Wave"
# Accel,5="mod,expand;name,Expand"
# Accel,6="mod,boomerang;name,Boomerang"
Effect = "15;selectmultiple"
EffectDefault = "mod,no drunk,no dizzy,,no twirl,no roll,no confusion,no mini,no tiny,no flip,no invert,no tornado,no tipsy,no bumpy,no beat,no xmode"
Effect,1 = "mod,drunk;name,Drunk"
Effect,2 = "mod,dizzy;name,Dizzy"
Effect,3 = "mod,twirl;name,Twirl"
Effect,4 = "mod,roll;name,Roll"
Effect,5 = "mod,confusion;name,Confusion"
Effect,6 = "mod,mini;name,Mini"
Effect,7 = "mod,tiny;name,Tiny"
Effect,8 = "mod,-100% mini;name,Big"
Effect,9 = "mod,flip;name,Flip"
Effect,10 = "mod,invert;name,Invert"
Effect,11 = "mod,tornado;name,Tornado"
Effect,12 = "mod,tipsy;name,Tipsy"
Effect,13 = "mod,bumpy;name,Bumpy"
Effect,14 = "mod,beat;name,Beat"
Effect,15 = "mod,45% xmode;name,XMode"
EffectsReceptor = "6;selectmultiple"
EffectsReceptorDefault = "mod,no confusion,no invert,no flip,no mini,no xmode"
EffectsReceptor,1 = "mod,confusion;name,Confusion"
EffectsReceptor,2 = "mod,invert;name,Invert"
EffectsReceptor,3 = "mod,Flip;name,Flip"
EffectsReceptor,4 = "mod,mini;name,Mini"
EffectsReceptor,5 = "mod,-35% mini;name,Big"
EffectsReceptor,6 = "mod,45% xmode;name,XMode"
EffectsArrow = "8;selectmultiple"
EffectsArrowDefault = "mod,no drunk,no dizzy,no twirl,no roll,no beat,no tipsy,no tornado,no bumpy"
EffectsArrow,1 = "mod,drunk;name,Drunk"
EffectsArrow,2 = "mod,dizzy;name,Dizzy"
EffectsArrow,3 = "mod,twirl;name,Twirl"
EffectsArrow,4 = "mod,roll;name,Roll"
EffectsArrow,5 = "mod,beat;name,Beat"
EffectsArrow,6 = "mod,tipsy;name,Tipsy"
EffectsArrow,7 = "mod,50% tornado;name,Tornado"
EffectsArrow,8 = "mod,bumpy;name,Bumpy"
# Effect="9"
# EffectDefault="mod,no drunk,no dizzy,no confusion,no mini,no flip,no tornado,no tipsy"
# Effect,1="name,Off"
# Effect,2="mod,drunk;name,Drunk"
# Effect,3="mod,dizzy;name,Dizzy"
# Effect,4="mod,confusion;name,Confusion"
# Effect,5="mod,mini;name,Mini"
# Effect,6="mod,-100% mini;name,Big"
# Effect,7="mod,flip;name,Flip"
# Effect,8="mod,tornado;name,Tornado"
# Effect,9="mod,tipsy;name,Tipsy"
# XXX: what of hiddenoffset and suddenoffset?
Appearance = "4;selectmultiple"
AppearanceDefault = "mod,no hidden,no sudden,no stealth,no blink,no randomvanish"
Appearance,1 = "mod,hidden;name,Hidden"
Appearance,2 = "mod,sudden;name,Sudden"
Appearance,3 = "mod,stealth;name,Stealth"
Appearance,4 = "mod,blink;name,Blink"
# Appearance="6"
# AppearanceDefault="mod,no hidden,no sudden,no stealth,no blink,no randomvanish"
# Appearance,1="name,Visible"
# Appearance,2="mod,hidden;name,Hidden"
# Appearance,3="mod,sudden;name,Sudden"
# Appearance,4="mod,stealth;name,Stealth"
# Appearance,5="mod,blink;name,Blink"
# Appearance,6="mod,randomvanish;name,R.Vanish"
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Turn = "8;selectmultiple"
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TurnDefault = "mod,no turn"
Turn,1 = "mod,mirror;name,Mirror"
Turn,2 = "mod,backwards;name,Backwards"
Turn,3 = "mod,left;name,Left"
Turn,4 = "mod,right;name,Right"
Turn,5 = "mod,shuffle;name,Shuffle"
Turn,6 = "mod,supershuffle;name,SuperShuffle"
Turn,7 = "mod,softshuffle;name,SoftShuffle"
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Turn,8 = "mod,hypershuffle;name,HyperShuffle"
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# Turn="6"
# TurnDefault="mod,no turn"
# Turn,1="name,Off"
# Turn,2="mod,mirror;name,Mirror"
# Turn,3="mod,left;name,Left"
# Turn,4="mod,right;name,Right"
# Turn,5="mod,shuffle;name,Shuffle"
# Turn,6="mod,supershuffle;name,SuperShuffle"
Insert = "7;selectmultiple"
InsertDefault = "mod,no wide,no big,no quick,no skippy,no echo,no stomp,no bmrize"
Insert,1 = "mod,wide;name,Wide"
Insert,2 = "mod,big;name,Big"
Insert,3 = "mod,quick;name,Quick"
Insert,4 = "mod,bmrize;name,BMRize"
Insert,5 = "mod,skippy;name,Skippy"
Insert,6 = "mod,echo;name,Echo"
Insert,7 = "mod,stomp;name,Stomp"
RemoveCombinations = "4;selectmultiple"
RemoveCombinationsDefault = "mod,no little,no nojumps,no nohands,no noquads"
RemoveCombinations,1 = "mod,little;name,Little"
RemoveCombinations,2 = "mod,nojumps;name,NoJumps"
RemoveCombinations,3 = "mod,nohands;name,NoHands"
RemoveCombinations,4 = "mod,noquads;name,NoQuads"
RemoveFeatures = "4;selectmultiple"
RemoveFeaturesDefault = "mod,no nostretch,no norolls,no nolifts,no nofakes"
RemoveFeatures,1 = "mod,nostretch;name,NoStretch"
RemoveFeatures,2 = "mod,norolls;name,NoRolls"
RemoveFeatures,3 = "mod,nolifts;name,NoLifts"
RemoveFeatures,4 = "mod,nofakes;name,NoFakes"
# Insert="8"
# InsertDefault="mod,no little,no wide,no big,no quick,no skippy,no echo,no stomp"
# Insert,1="name,Off"
# Insert,2="mod,little;name,Little"
# Insert,3="mod,wide;name,Wide"
# Insert,4="mod,big;name,Big"
# Insert,5="mod,quick;name,Quick"
# Insert,6="mod,skippy;name,Skippy"
# Insert,7="mod,echo;name,Echo"
# Insert,8="mod,stomp;name,Stomp"
Scroll = "5;selectmultiple"
ScrollDefault = "mod,no reverse,no split,no alternate,no cross,no centered"
Scroll,1 = "mod,reverse;name,Reverse"
Scroll,2 = "mod,split;name,Split"
Scroll,3 = "mod,alternate;name,Alternate"
Scroll,4 = "mod,cross;name,Cross"
Scroll,5 = "mod,centered;name,Centered"
# Scroll="5"
# ScrollDefault="mod,no reverse,no split,no alternate,no cross"
# Scroll,1="name,Standard"
# Scroll,2="mod,reverse;name,Reverse"
# Scroll,3="mod,split;name,Split"
# Scroll,4="mod,alternate;name,Alternate"
# Scroll,5="mod,cross;name,Cross"
Holds = "4;selectmultiple"
HoldsDefault = "mod,no noholds,no planted,no twister,no holdrolls"
Holds,1 = "mod,noholds;name,NoHolds"
Holds,2 = "mod,planted;name,Planted"
Holds,3 = "mod,twister;name,Twister"
Holds,4 = "mod,holdrolls;name,HoldsToRolls"
# Holds="7"
# HoldsDefault="mod,no noholds,no planted,no twister,no nojumps,no nohands, no holdstorolls"
# Holds,1="mod,noholds;name,Off"
# Holds,2="name,On"
# Holds,3="mod,planted;name,Planted"
# Holds,4="mod,twister;name,Twister"
# Holds,5="mod,holdstorolls;name,HoldsToRolls"
# Holds,6="mod,nojumps;name,NoJumps"
# Holds,7="mod,nohands;name,NoHands"
Mines = "4"
MinesDefault = "mod,no nomines,no mines,no attackmines"
Mines,1 = "mod,nomines;name,Off"
Mines,2 = "name,On"
Mines,3 = "mod,mines;name,Add"
Mines,4 = "mod,attackmines;name,AttackMines"
Attacks = "3"
AttacksDefault = "mod,no randomattacks, no noattacks"
Attacks,1 = "name,On"
Attacks,2 = "mod,randomattacks;name,RandomAttacks"
Attacks,3 = "mod,noattacks;name,Off"
PlayerAutoPlay = "2"
PlayerAutoPlayDefault = "mod,no playerautoplay"
PlayerAutoPlay,1 = "name,Off"
PlayerAutoPlay,2 = "mod,playerautoplay;name,On"
Hide = "3;selectmultiple"
HideDefault = "mod,no dark,no blind,no cover"
Hide,1 = "mod,dark;name,Dark"
Hide,2 = "mod,blind;name,Blind"
Hide,3 = "mod,80% cover;name,Cover"
# Hide="3"
# HideDefault="mod,no dark,no blind"
# Hide,1="name,Off"
# Hide,2="mod,dark;name,Dark"
# Hide,3="mod,blind;name,Blind"
Persp = "5"
PerspDefault = "mod,overhead"
Persp,1 = "mod,incoming;name,Incoming"
Persp,2 = "mod,overhead;name,Overhead"
Persp,3 = "mod,space;name,Space"
Persp,4 = "mod,hallway;name,Hallway"
Persp,5 = "mod,distant;name,Distant"
# Song options
# LifeType="3"
LifeType = (GAMESTATE:IsCourseMode() and 3 or 2)..";together"
LifeTypeDefault = ""
LifeType,1 = "mod,bar;name,Bar"
LifeType,2 = "mod,battery;name,Battery"
LifeType,3 = "mod,lifetime;name,LifeTime"
#
BarDrain = "3;together"
BarDrainDefault = ""
BarDrain,1 = "mod,normal-drain;name,Normal"
BarDrain,2 = "mod,norecover;name,NoRecover"
BarDrain,3 = "mod,suddendeath;name,SuddenDeath"
#
BatLives = "10;together"
BatLivesDefault = ""
BatLives,1 = "mod,1 life;name,1"
BatLives,2 = "mod,2 lives;name,2"
BatLives,3 = "mod,3 lives;name,3"
BatLives,4 = "mod,4 lives;name,4"
BatLives,5 = "mod,5 lives;name,5"
BatLives,6 = "mod,6 lives;name,6"
BatLives,7 = "mod,7 lives;name,7"
BatLives,8 = "mod,8 lives;name,8"
BatLives,9 = "mod,9 lives;name,9"
BatLives,10 = "mod,10 lives;name,10"
#
Fail = "4;together"
FailDefault = "mod,faildefault"
Fail,1 = "mod,failimmediate;name,Immediate"
Fail,2 = "mod,failimmediatecontinue;name,ImmediateContinue"
Fail,3 = "mod,failatend;name,FailAtEnd"
Fail,4 = "mod,failoff;name,Off"
#
Assist = "4;together"
AssistDefault = ""
Assist,1 = "mod,no clap,no metronome;name,Off"
Assist,2 = "mod,clap,no metronome;name,Clap"
Assist,3 = "mod,no clap,metronome;name,Metronome"
Assist,4 = "mod,clap,metronome;name,Both"
#
Rate = "21;together"
RateDefault = "mod,1.0xmusic;mod,no haste"
Rate,1 = "mod,0.25xmusic;name,0.25x"
Rate,2 = "mod,0.50xmusic;name,0.5x"
Rate,3 = "mod,0.75xmusic;name,0.75x"
Rate,4 = "mod,0.8xmusic;name,0.8x"
Rate,5 = "mod,0.9xmusic;name,0.9x"
Rate,6 = "mod,1.0xmusic;name,1.0x"
Rate,7 = "mod,haste;name,Haste"
Rate,8 = "mod,1.1xmusic;name,1.1x"
Rate,9 = "mod,1.2xmusic;name,1.2x"
Rate,10 = "mod,1.25xmusic;name,1.25x"
Rate,11 = "mod,1.3xmusic;name,1.3x"
Rate,12 = "mod,1.333xmusic;name,1.333x"
Rate,13 = "mod,1.4xmusic;name,1.4x"
Rate,14 = "mod,1.5xmusic;name,1.5x"
Rate,15 = "mod,1.6xmusic;name,1.6x"
Rate,16 = "mod,1.667xmusic;name,1.667x"
Rate,17 = "mod,1.7xmusic;name,1.7x"
Rate,18 = "mod,1.75xmusic;name,1.75x"
Rate,19 = "mod,1.8xmusic;name,1.8x"
Rate,20 = "mod,1.9xmusic;name,1.9x"
Rate,21 = "mod,2.0xmusic;name,2.0x"
#
AutoAdjust = "4;together"
AutoAdjustDefault = ""
AutoAdjust,1 = "mod,no autosync;name,Off"
AutoAdjust,2 = "mod,autosyncsong;name,Sync Song"
AutoAdjust,3 = "mod,autosyncmachine;name,Sync Machine"
AutoAdjust,4 = "mod,autosynctempo;name,Sync Tempo"
#
SoundEffect = "3;together"
SoundEffectDefault = ""
SoundEffect,1 = "mod,no effect;name,Off"
SoundEffect,2 = "mod,EffectSpeed;name,EffectSpeed"
SoundEffect,3 = "mod,EffectPitch;name,EffectPitch"
#
Background = "3;together"
BackgroundDefault = ""
Background,1 = "mod,no effect;name,Default"
Background,2 = "mod,staticbg;name,StaticBG"
Background,3 = "mod,randombg;name,RandomBG"
#
SaveScores = "2;together"
SaveScoresDefault = ""
SaveScores,1 = "mod,no savescore;name,Off"
SaveScores,2 = "mod,savescore;name,On"
#
SaveReplays = "2;together"
SaveReplaysDefault = ""
SaveReplays,1 = "mod,no savereplay;name,Off"
SaveReplays,2 = "mod,savereplay;name,On"
#ScreenJukeboxMenu
RandomModifiers = "2;together"
RandomModifiersDefault = "mod,clear"
RandomModifiers,1 = "name,Off"
RandomModifiers,2 = "mod,random;name,Random"
# ScreenOptionsEditMode
Edit Steps = "1;together;SelectNone"
Edit StepsDefault = ""
Edit Steps,1 = "screen,ScreenOptionsManageEditSteps;name,Transfer To USB Drive"
#
Transfer To USB Drive = "1;together;SelectNone"
Transfer To USB DriveDefault = ""
Transfer To USB Drive,1 = "screen,ScreenOptionsManageEditSteps;name,Transfer To USB Drive"
#
Transfer From USB Drive = "1;together;SelectNone"
Transfer From USB DriveDefault = ""
Transfer From USB Drive,1 = "screen,ScreenOptionsManageEditSteps;name,Transfer From USB Drive"
[ScreenOptionsSimple]
Fallback = "ScreenOptionsMaster"
NavigationMode = "menu"
InputMode = "together"
ForceAllPlayers = true
NumRowsShown = 11
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-154+28*offsetFromCenter) end
ShowExitRow = true
SeparateExitRow = false
SeparateExitRowY = SCREEN_CENTER_Y+180
ExplanationTogetherX = SCREEN_CENTER_X
ExplanationTogetherY = SCREEN_CENTER_Y+174
ExplanationTogetherOnCommand = stoptweening;zoom,0.75;shadowlength,0;wrapwidthpixels,600/0.75;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand = stoptweening
[ScreenOptionsSimpleService]
Fallback = "ScreenOptionsSimple"
OptionRowNormalMetricsGroup = "OptionRowService"
LineHighlightP1OnCommand = visible,false
LineHighlightP1ChangeCommand =
LineHighlightP1ChangeToExitCommand =
LineHighlightP2OnCommand = visible,false
LineHighlightP2ChangeCommand =
LineHighlightP2ChangeToExitCommand =
CursorOnCommand = visible,false
[ScreenOptionsService]
AllowOperatorMenuButton = false
Class = "ScreenOptionsMaster"
Fallback = "ScreenOptionsSimpleService"
#
NextScreen = Branch.AfterInit()
PrevScreen = Branch.AfterInit()
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LineNames = "GameType,GraphicSound,KeyConfig,Arcade,InputOptions,SoundGraphics,Profiles,Advanced,Reload,Credits"
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LineSync = "gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
LineGameType = "gamecommand;screen,ScreenSelectGame;name,Select Game"
LineKeyConfig = "gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
LineTestInput = "gamecommand;screen,ScreenTestInput;name,Test Input"
LineInput = "gamecommand;screen,ScreenOptionsInput;name,Input Options"
LineReload = "gamecommand;screen,ScreenReloadSongs;name,Reload Songs"
LineArcade = "gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
LineAppearance = "gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
LineBGFit = "gamecommand;screen,ScreenSetBGFit;name,Set BG Fit Mode"
LineOverscan = "gamecommand;screen,ScreenOverscanConfig;name,Overscan Correction"
LineGraphicSound = "gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
LineProfiles = "gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
LineUI = "gamecommand;screen,ScreenOptionsUI;name,UI Options"
LineAdvanced = "gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
LineMoreOptions = "gamecommand;screen,ScreenOptionsExtended;name,More Options"
LineCredits = "gamecommand;screen,ScreenCredits;name,StepMania Credits"
LineSoundGraphics = "gamecommand;screen,ScreenOptionsDisplaySub;name,Display Options"
LineInputOptions = "gamecommand;screen,ScreenOptionsInputSub;name,InputOptions"
[ScreenOptionsInputSub]
Fallback = "ScreenOptionsService"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
LineNames = "TestInput,Input,Sync"
LineTestInput = "gamecommand;screen,ScreenTestInput;name,Test Input"
LineInput = "gamecommand;screen,ScreenOptionsInput;name,Input Options"
LineSync = "gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
[ScreenOptionsDisplaySub]
Fallback = "ScreenOptionsService"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
LineNames = "BGFit,Appearance,UI,Overscan"
LineAppearance = "gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
LineBGFit = "gamecommand;screen,ScreenSetBGFit;name,Set BG Fit Mode"
LineOverscan = "gamecommand;screen,ScreenOverscanConfig;name,Overscan Correction"
LineUI = "gamecommand;screen,ScreenOptionsUI;name,UI Options"
[ScreenOptionsExtended]
Fallback = "ScreenOptionsService"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
#
LineNames = "TestInput,Sync,Appearance,UI,Input,GraphicSound,Arcade,Advanced"
LineUI = "gamecommand;screen,ScreenOptionsUI;name,UI Options"
[ScreenOptionsServiceChild]
Fallback = "ScreenOptionsMaster"
PrevScreen = "ScreenOptionsService"
NextScreen = "ScreenOptionsService"
TimerSeconds = -1
TimerOnCommand = visible,false
AllowOperatorMenuButton = false
#
ForceAllPlayers = true
LightsMode = "LightsMode_MenuStartAndDirections"
NavigationMode = "normal"
InputMode = "together"
#
ShowStyleIcon = false
HelpText = Screen.String("HelpTextOptionsAndBack")
#
LineHighlightP1OnCommand = visible,false
LineHighlightP1ChangeCommand =
LineHighlightP1ChangeToExitCommand =
#
LineHighlightP2OnCommand = visible,false
LineHighlightP2ChangeCommand =
LineHighlightP2ChangeToExitCommand =
#
ExplanationTogetherX = SCREEN_CENTER_X
ExplanationTogetherY = SCREEN_CENTER_Y+174
ExplanationTogetherOnCommand = stoptweening;zoom,0.625;shadowlength,0;wrapwidthpixels,600/0.665;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand = stoptweening
[ScreenOptionsServiceExtendedChild]
Fallback = "ScreenOptionsServiceChild"
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[OptionsList]
Fallback = "ScreenWithMenuElements"
PrevMenuButton = GetOptionsListMapping("PrevMenu")
NextMenuButton = GetOptionsListMapping("NextMenu")
PrevItemButton = GetOptionsListMapping("PrevItem")
NextItemButton = GetOptionsListMapping("NextItem")
CodeNames = ""
#It takes from ScreenOptionsMaster.
#This is the equivalent to LineNames
TopMenus = ""
TopMenu = ""
DirectLines = ""
ItemsSpacingY =
MaxItemsBeforeSplit =
ItemsSplitWidth =
TextOnCommand =
TextOffCommand =
TextTweenOffCommand =
TextTweenOnCommand =
TextResetCommand =
UnderlineOnCommand =
UnderlineOffCommand =
UnderlineSetTwoRowsCommand =
UnderlineSetOneRowCommand =
UnderlineShowCommand =
UnderlineHideCommand =
UnderlineTweenOnCommand =
UnderlineTweenOffCommand =
UnderlineResetCommand =
CursorOnCommand =
CursorPositionTwoRowsCommand =
CursorPositionOneRowCommand =
CursorTweenOnCommand =
CursorTweenOffCommand =
CursorResetCommand =
OptionsListOnCommand =
OptionsListOffCommand =
OptionsListTweenOffCommand =
OptionsListTweenOnCommand =
OptionsListResetCommand =
OptionsListTweenOutForwardCommand =
OptionsListTweenOutBackwardCommand =
OptionsListTweenInForwardCommand =
OptionsListTweenInBackwardCommand =
OptionsListFadeOffCommand =
OptionsListFadeOnCommand =
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[ScreenMiniMenu]
Class = "ScreenMiniMenu"
Fallback = "ScreenOptions"
PrevScreen =
TimerSeconds = -1
AllowRepeatingChangeValueInput = true
#
ShowHelp = false
ShowExplanations = false
ShowExitRow = false
ShowStyleIcon = false
#
HeaderX = SCREEN_CENTER_X
HeaderY = SCREEN_TOP+40
HeaderOnCommand =
HeaderOffCommand =
#
OptionRowNormalMetricsGroup = "OptionRowMiniMenu"
NumRowsShown = 30
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:y( SCREEN_CENTER_Y + indexOffset * 20 ); end
ColorDisabled = color("0.8,0.8,0.8,0.975")
#
ContainerOnCommand =
ContainerOffCommand =
CursorOnCommand = visible,false
[OptionRowMiniMenu]
Fallback = "OptionRow"
IconsP1X = SCREEN_CENTER_X-280
IconsP2X = SCREEN_CENTER_X+280
IconsOnCommand = x,-30
FrameX = SCREEN_CENTER_X-232
TitleX = SCREEN_CENTER_X-150
TitleOnCommand = halign,0;shadowlength,2;
ItemsStartX = SCREEN_CENTER_X-150
ItemsEndX = SCREEN_CENTER_X+280
ItemsGapX = 14
ItemsLongRowP1X = SCREEN_CENTER_X-60
ItemsLongRowP2X = SCREEN_CENTER_X+100
ItemsLongRowSharedX = SCREEN_CENTER_X+150
ItemOnCommand =
ColorSelected = color("0.5,1,0.5,1")
ColorNotSelected = color("1,1,1,1")
ColorDisabled = color("0.65,0,0,1")
TweenSeconds = 0
[ScreenMiniMenuContext]
Fallback = "ScreenMiniMenu"
NumRowsShown = 10
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:y(24*(offsetFromCenter-(numItems-1)/2)) end
LineHighlightX = 0
ShowHelp = false
OptionRowNormalMetricsGroup = "OptionRowMiniMenuContext"
[OptionRowMiniMenuContext]
Fallback = "OptionRowMiniMenu"
TitleX = -54
[ScreenMapControllers]
Class = "ScreenMapControllers"
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsService"
HelpText = Screen.String("HelpTextMapControllers")
#
# This locks the input when the screen starts.
LockInputSecs = 2.5
# The warning cannot be dismissed until this time expires.
# This is additional time after LockInputSecs expires before the warning
# will be sent the TweenOff command.
AutoDismissWarningSecs = 2.5
# This is the number of lines that are visible on screen. Set this if you
# have a footer that covers up the bottom area of the screen. The purpose
# is to have the settings visible on screen even when the player's cursor is
# on the exit choice.
LinesVisible = 16
# This sets how long the NoSetListPrompt will show before being sent TweenOff.
AutoDismissNoSetListPromptSecs = 5
# The time to auto dismiss the sanity warning if the current mapping is not sane.
AutoDismissSanitySecs = 5
#
# The position of the Devices list and its On/Off commands.
DevicesX = SCREEN_CENTER_X
DevicesY = SCREEN_TOP+4
DevicesOnCommand = vertalign,top;maxheight,92;zoom,0.75;draworder,5;strokecolor,color("0,0,0,1")
DevicesOffCommand =
#
# The ListHeader parts are the row that the player's cursor starts on with
# the names of the columns.
ListHeaderP1S1Command = x,SCREEN_CENTER_X-270
ListHeaderP1S2Command = x,SCREEN_CENTER_X-195
ListHeaderP1S3Command = x,SCREEN_CENTER_X-120
ListHeaderP2S1Command = x,SCREEN_CENTER_X+120
ListHeaderP2S2Command = x,SCREEN_CENTER_X+195
ListHeaderP2S3Command = x,SCREEN_CENTER_X+270
# ListHeaderCenterOnCommand is for the center element of the ListHeader.
ListHeaderCenterOnCommand = x,SCREEN_CENTER_X;y,-6;zoom,0.7;shadowlength,1;ztest,true
# These commands are shared by all the ListHeader parts.
ListHeaderOnCommand = diffuse,color("#808080");shadowlength,0;max_dimension_use_zoom,true;zoom,0.75;maxwidth,130;
ListHeaderGainFocusCommand = diffuse,color("#808080");diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")
ListHeaderLoseFocusCommand = diffuse,color("#808080");stopeffect
#
# You want to leave the list of buttons to map so that all buttons for the
# current game type will be mappable.
ButtonsToMap = ""
#
# The positions of the elements showing what is mapped.
MappedToP1S1Command = x,SCREEN_CENTER_X-270
MappedToP1S2Command = x,SCREEN_CENTER_X-195
MappedToP1S3Command = x,SCREEN_CENTER_X-120
MappedToP2S1Command = x,SCREEN_CENTER_X+120
MappedToP2S2Command = x,SCREEN_CENTER_X+195
MappedToP2S3Command = x,SCREEN_CENTER_X+270
# These commands are shared between all the elements.
MappedToOnCommand = diffuse,color("#808080");shadowlength,0;zoom,0.75;max_dimension_use_zoom,true;maxwidth,130
# WaitingCommand is executed when the player hits enter to set a key.
MappedToWaitingCommand = diffuse,color("#FF8080");pulse;effectperiod,0.5;effectmagnitude,0.8,1.3,0
# MappedInputCommand is executed after the player maps the key.
MappedToMappedInputCommand = diffuse,color("#808080");diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")
MappedToGainFocusCommand = diffuse,color("#808080");diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")
MappedToLoseFocusCommand = diffuse,color("#808080");stopeffect
# GainMarkCommand is executed when the player adds the element to the set list.
MappedToGainMarkCommand = textglowmode,'TextGlowMode_Inner';glow,color("#FF00007f")
# LoseMarkCommand is executed when the player removes the element from the set list.
MappedToLoseMarkCommand = textglowmode,'TextGlowMode_Inner';glow,color("#FF000000")
#
# The LineScroller is an ActorScroller that controls the positioning of the
# rows.
LineScrollerOnCommand = %function(self) self:draworder(-1); self:y(64) self:setsecondsperitem(0.1) self:SetTransformFromHeight(24) end
LineScrollerOffCommand =
LineHideCommand = visible,false
LineOnCommand = %function(self) self:y(0); self:visible(true); local LeftToRight = math.mod(self.ItemIndex, 2) == 0 and 1 or -1; self:addx(-SCREEN_WIDTH * LeftToRight); end
LineOffCommand = %function(self) local LeftToRight = math.mod(self.ItemIndex, 2) == 0 and 1 or -1; self:stoptweening() self:accelerate(0.3); self:addx(SCREEN_WIDTH * LeftToRight); self:queuecommand('Hide') end
#
# The "P1 slots" and "P2 slots" labels. Use the entries in en.ini to change text.
LabelP1OnCommand = x,SCREEN_CENTER_X*0.4;zoom,0.7;shadowlength,1
LabelP1OffCommand = linear,0.5;diffusealpha,0
LabelP2OnCommand = x,SCREEN_CENTER_X*1.6;zoom,0.7;shadowlength,1
LabelP2OffCommand = linear,0.5;diffusealpha,0
# The primary effect of keys on this row.
PrimaryOnCommand = x,SCREEN_CENTER_X;y,-6;zoom,0.7;shadowlength,1;ztest,true
# The secondary effect of keys on this row.
SecondaryOnCommand = x,SCREEN_CENTER_X;y,6;zoom,0.5;shadowlength,1;ztest,true
[ScreenTestInput]
Class = "ScreenTestInput"
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsInputSub"
PrevScreen = "ScreenOptionsInputSub"
[ScreenOptionsSystemDirection]
Fallback = "ScreenOptionsServiceChild"
PrevScreen = "ScreenOptionsService"
NextScreen = "ScreenOptionsService"
LineNames = "1,2,3,4,5,FNR,6,7,8,9,FA,10,11,12,13,14,15,16,17,18,19,20,21,22"
Line1 = "conf,Windowed"
Line2 = "conf,DisplayResolution"
Line3 = "conf,DisplayAspectRatio"
Line4 = "conf,HighResolutionTextures"
Line5 = "conf,Vsync"
LineFNR = "conf,FastNoteRendering"
Line6 = "conf,SoundVolume"
Line7 = "conf,TimingWindowScale"
Line8 = "conf,LifeDifficulty"
Line9 = "conf,AllowW1"
LineFA = "conf,DefaultFailType"
Line10 = "conf,AutogenSteps"
Line11 = "conf,ShowBanners"
Line12 = "conf,ShowCaution"
Line13 = "conf,ShowInstructions"
Line14 = "conf,ShowDanger"
Line15 = "conf,ShowSongOptions"
Line16 = "conf,EasterEggs"
Line17 = "conf,Theme"
Line18 = "conf,DefaultNoteskin"
Line19 = "conf,PercentageScoring"
Line20 = "conf,BGBrightness"
Line21 = "conf,Center1Player"
Line22 = "conf,EventMode"
[ScreenOptionsGraphicsSound]
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
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LineNames = "1,2,3,RefreshRate,FSType,4,5,6,7,8,9,10,11,13,FNR,14,17,18,19,20,21,22"
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Line1 = "lua,ConfDisplayMode()"
Line2 = "lua,ConfAspectRatio()"
Line3 = "lua,ConfDisplayResolution()"
LineRefreshRate = "lua,ConfRefreshRate()"
LineFSType = "lua,ConfFullscreenType()"
Line4 = "conf,DisplayColorDepth"
Line5 = "conf,HighResolutionTextures"
Line6 = "conf,MaxTextureResolution"
Line7 = "conf,TextureColorDepth"
Line8 = "conf,MovieColorDepth"
Line9 = "conf,SmoothLines"
Line10 = "conf,CelShadeModels"
Line11 = "conf,DelayedTextureDelete"
# RefreshRate ConfOption no longer used
Line12 = "conf,RefreshRate"
Line13 = "conf,Vsync"
LineFNR = "conf,FastNoteRendering"
Line14 = "conf,ShowStats"
Line15 = "conf,ShowBanners"
Line16 = "conf,AttractSoundFrequency"
Line17 = "conf,SoundVolume"
Line18 = "conf,EnableAttackSounds"
Line19 = "conf,EnableMineHitSound"
Line20 = "conf,VisualDelaySeconds"
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Line21 = "conf,DefaultSyncOffset"
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Line22 = "conf,RateModPreservesPitch",
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[ScreenOptionsAdvanced]
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
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LineNames = "3,4,8,SI,SM,HN,11,13,14,15,16,28,29,30,31,32,33,34,ECPT"
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#LineScore="lua,UserPrefScoringMode()"
Line3 = "conf,TimingWindowScale"
Line4 = "conf,LifeDifficulty"
Line8 = "conf,DefaultFailType"
LineSI = "lua,SpeedModIncSize()"
LineSM = "lua,SpeedModIncLarge()"
LineHN = "conf,MinTNSToHideNotes"
Line11 = "conf,AllowW1"
Line13 = "conf,HiddenSongs"
Line14 = "conf,EasterEggs"
Line15 = "conf,AllowExtraStage"
Line16 = "conf,UseUnlockSystem"
Line28 = "conf,AutogenSteps"
Line29 = "conf,AutogenGroupCourses"
Line30 = "conf,FastLoad"
Line32 = "conf,AllowSongDeletion"
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Line33 = "conf,ProfileSortOrder"
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Line34 = "conf,ProfileSortOrderAscending"
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LineECPT = "conf,EditClearPromptThreshold"
# unused options
#Line2="conf,ScoringType"
#Line5="conf,ProgressiveLifebar"
#Line6="conf,ProgressiveStageLifebar"
#Line7="conf,ProgressiveNonstopLifebar"
#Line8="conf,DefaultFailType"
#Line24="conf,AutoPlay"
#Line31="conf,OnlyPreferredDifficulties"
[ScreenAppearanceOptions]
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsDisplaySub"
PrevScreen = "ScreenOptionsDisplaySub"
LineNames = "1,2,3,4,5,14,15,SB,17,18,19"
Line1 = "conf,Language"
Line2 = "conf,Announcer"
Line3 = "conf,Theme"
Line4 = "conf,DefaultNoteSkin"
Line5 = "conf,PercentageScoring"
Line14 = "conf,RandomBackgroundMode"
Line15 = "conf,BGBrightness"
LineSB = "conf,BackgroundFitMode"
Line17 = "conf,ShowDancingCharacters"
Line18 = "conf,ShowBeginnerHelper"
Line19 = "conf,NumBackgrounds"
[ScreenOptionsUI]
# user interface options that aren't related to themes, etc.
# (some don't get used/modified too often)
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsDisplaySub"
PrevScreen = "ScreenOptionsDisplaySub"
LineNames = "1,4,6,7,8,9,10,11,12,14"
Line1 = "conf,Center1Player"
Line4 = "conf,MenuTimer"
Line6 = "conf,MusicWheelUsesSections"
Line7 = "conf,ShowBanners"
Line8 = "conf,ShowCaution"
Line9 = "conf,ShowDanger"
Line10 = "conf,ShowInstructions"
Line11 = "conf,ShowLyrics"
Line12 = "conf,ShowNativeLanguage"
Line14 = "conf,ShowSongOptions"
# unused options
#Line2="conf,CourseSortOrder"
#Line5="conf,MoveRandomToEnd"
[ScreenOptionsInput]
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
LineNames = "1,2,3,AH,4,5,6,7,8"
Line1 = "conf,AutoMapOnJoyChange"
Line2 = "conf,OnlyDedicatedMenuButtons"
Line3 = "conf,DelayedBack"
LineAH = "conf,AllowHoldForOptions"
Line4 = "conf,ArcadeOptionsNavigation"
Line5 = "conf,ThreeKeyNavigation"
Line6 = "conf,MusicWheelSwitchSpeed"
Line7 = "conf,InputDebounceTime"
Line8 = "conf,AxisFix"
[ScreenOptionsArcade]
Fallback = "ScreenOptionsServiceChild"
NextScreen = "ScreenOptionsService"
PrevScreen = "ScreenOptionsService"
# stuff tied to arcade features
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LineNames = "1,2,3,4,5,6,7,8,9,AMT,10,HHLP,11,12,13,14,15"
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Line1 = "conf,GetRankingName"
Line2 = "conf,CoinMode"
Line3 = "conf,SongsPerPlay"
Line4 = "conf,CoinsPerCredit"
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Line5 = "conf,MaxNumCredits"
Line6 = "conf,Premium"
Line7 = "conf,EventMode"
Line8 = "conf,AllowMultipleHighScoreWithSameName"
Line9 = "conf,ComboContinuesBetweenSongs"
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LineAMT = "conf,AllowMultipleToasties"
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Line10 = "conf,Disqualification"
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LineHHLP = "conf,HarshHotLifePenalty"
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Line11 = "conf,FailOffForFirstStageEasy"
Line12 = "conf,FailOffInBeginner"
Line13 = "conf,LockCourseDifficulties"
Line14 = "conf,MaxHighScoresPerListForMachine"
Line15 = "conf,MaxHighScoresPerListForPlayer"
2018-07-29 16:02:56 -05:00
[ScreenOptionsTheme]
Fallback = "ScreenOptionsServiceChild"
[ScreenSelectGame]
Fallback = "ScreenOptionsServiceChild"
PrevScreen = "ScreenOptionsService"
NextScreen = Branch.TitleMenu()
LineNames = "1"
Line1 = "conf,Game"
[ScreenOptionsManageProfiles]
Class = "ScreenOptionsManageProfiles"
Fallback = "ScreenOptionsSimpleService"
PrevScreen = "ScreenOptionsService"
NextScreen = "ScreenOptionsService"
PrepareScreens = "ScreenMiniMenuContext"
GroupedScreens = "ScreenMiniMenuContext"
PersistScreens = "ScreenMiniMenuContext"
TimerSeconds = -1
[ScreenOptionsEditProfile]
Class = "ScreenOptionsEditProfile"
PageOnCommand = visible,false
[ScreenOptionsCustomizeProfile]
Class = "ScreenWithMenuElements"
Fallback = "ScreenWithMenuElements"
PrevScreen = "ScreenOptionsManageProfiles"
NextScreen = "ScreenOptionsManageProfiles"
PlayMusic = false
ShowHeader = false
ShowFooter = false
ShowCreditDisplay = false
TimerSeconds = -1
TimerOnCommand = visible,false
[ScreenReloadSongs]
Class = "ScreenReloadSongs"
Fallback = "Screen"
NextScreen = Branch.TitleMenu()
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OnlyLoadAdditions = false
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[ScreenPlayerOptions]
Fallback = "ScreenOptions"
Class = "ScreenPlayerOptions"
#
PrevScreen = Branch.BackOutOfPlayerOptions()
NextScreen = Branch.SongOptions()
#
PlayMusic = false
#
TimerSeconds = 30
#
LineNames = "1,2,3A,3B,4,5,6,R1,R2,7,8,9,10,11,12,13,14,16,17"
Line1 = "lua,ArbitrarySpeedMods()"
# Line1="list,Speed"
Line2 = "list,Accel"
Line3A = "list,EffectsReceptor"
Line3B = "list,EffectsArrow"
#
Line4 = "list,Appearance"
Line5 = "list,Turn"
Line6 = "list,Insert"
LineR = "list,Remove"
LineR1 = "list,RemoveCombinations"
LineR2 = "list,RemoveFeatures"
Line7 = "list,Scroll"
Line8 = "list,NoteSkins"
Line9 = "list,Holds"
Line10 = "list,Mines"
Line11 = "list,Attacks"
Line12 = "list,PlayerAutoPlay"
Line13 = "list,Hide"
Line14 = "list,Persp"
Line16 = "list,Steps"
Line17 = "list,Characters"
#
[ScreenPlayerOptionsRestricted]
Fallback = "ScreenPlayerOptions"
NextScreen = "ScreenStageInformation"
LineNames = "1,8,16,17"
Line16 = "list,StepsLocked"
Line17 = "list,Characters"
[ScreenSongOptions]
Fallback = "ScreenOptions"
Class = "ScreenSongOptions"
PrevScreen = "ScreenPlayerOptions"
NextScreen = "ScreenStageInformation"
TimerSeconds = 30
PlayMusic = false
StopMusicOnBack = false
#
LineNames = "1,2,3,4,5,6,7,8,9,10"
#,11
Line1 = "list,LifeType"
Line2 = "list,BarDrain"
Line3 = "list,BatLives"
Line5 = "list,Assist"
Line6 = "list,Rate"
Line7 = "list,SoundEffect"
Line8 = "list,AutoAdjust"
Line9 = "list,Background"
Line10 = "list,SaveScores"
Line11 = "list,SaveReplays"
Line4 = "list,Fail"
[ScreenSplash]
Class = "ScreenSplash"
Fallback = "ScreenWithMenuElementsBlank"
MinimumScreenPrepareDelaySeconds = 0
AllowStartToSkip = false
PrepareScreen =
# 05 # A
[ScreenExit]
# Midiman:
# Fun fact, if you don't enable this screen, Force Crashing will hang
# StepMania, and leave it there to eat up time.
Class = "ScreenExit"
Fallback = "ScreenWithMenuElements"
AllowOperatorMenuButton = false
[ScreenAttract]
Class = "ScreenAttract"
Fallback = "ScreenWithMenuElementsBlank"
StartScreen = Branch.TitleMenu()
CancelScreen = Branch.TitleMenu()
#
LightsMode = "LightsMode_Attract"
PlayMusic = false
#
ResetGameState = true
BackGoesToStartScreen = true
AttractVolume = true
#
TimerMetricsGroup = "MenuTimerNoSound"
[ScreenRanking]
Class = "ScreenRanking"
Fallback = "ScreenAttract"
TimerSeconds = -1
#
ResetGameState = true
StepsTypesToHide = "dance-couple,dance-solo,dance-routine,pump-halfdouble,pump-couple"
PageFadeSeconds = 1.0
CoursesToShow = GetCoursesToShowRanking()
SecondsPerPage = 5
#
RankingType = "RankingType_Category"
#
RowSpacingX = 0
RowSpacingY = 60
ColSpacingX = 0
ColSpacingY = 0
#
StepsTypeColor1 = color("1.0,1.0,1.0,1.0")
StepsTypeColor2 = color("1.0,1.0,1.0,1.0")
StepsTypeColor3 = color("1.0,1.0,1.0,1.0")
StepsTypeColor4 = color("1.0,1.0,1.0,1.0")
StepsTypeColor5 = color("1.0,1.0,1.0,1.0")
#
SongScoreSecondsPerRow = 0.4
ShowSurvivalTime = false
#
BannerOnCommand = x,SCREEN_CENTER_X+197;y,SCREEN_CENTER_Y-196;diffusealpha,1;scaletoclipped,220,58;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
BannerOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
CategoryOnCommand = x,SCREEN_CENTER_X+197;y,SCREEN_CENTER_Y-208;diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
CategoryOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
CourseTitleOnCommand = x,SCREEN_CENTER_X+197;y,SCREEN_CENTER_Y-208;diffusealpha,1;maxwidth,230;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
CourseTitleOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
StepsTypeOnCommand = x,SCREEN_CENTER_X+200;y,SCREEN_CENTER_Y-180;diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
StepsTypeOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
#
BulletStartX = SCREEN_CENTER_X-220
BulletStartY = SCREEN_CENTER_Y-100
Bullet1OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Bullet2OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Bullet3OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Bullet4OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Bullet5OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Bullet1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Bullet2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Bullet3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Bullet4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Bullet5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
#
NameStartX = SCREEN_CENTER_X-140
NameStartY = SCREEN_CENTER_Y-100
Name1OnCommand = diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Name2OnCommand = diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Name3OnCommand = diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Name4OnCommand = diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Name5OnCommand = diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Name1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Name2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Name3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Name4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Name5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
#
ScoreStartX = SCREEN_CENTER_X+200
ScoreStartY = SCREEN_CENTER_Y-100
Score1OnCommand = diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Score2OnCommand = diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Score3OnCommand = diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Score4OnCommand = diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Score5OnCommand = diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Score1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Score2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Score3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Score4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Score5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
#
PointsStartX = SCREEN_CENTER_X+60
PointsStartY = SCREEN_CENTER_Y-100
Points1OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Points2OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Points3OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Points4OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Points5OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Points1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Points2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Points3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Points4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Points5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
#
TimeStartX = SCREEN_CENTER_X+240
TimeStartY = SCREEN_CENTER_Y-100
Time1OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Time2OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Time3OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Time4OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Time5OnCommand = diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Time1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Time2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Time3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Time4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Time5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
#
DifficultyStartX = SCREEN_CENTER_X-154
DifficultyY = SCREEN_CENTER_Y-209
DifficultyBeginnerOnCommand =
DifficultyEasyOnCommand =
DifficultyMediumOnCommand =
DifficultyHardOnCommand =
DifficultyChallengeOnCommand =
DifficultyBeginnerOffCommand =
DifficultyEasyOffCommand =
DifficultyMediumOffCommand =
DifficultyHardOffCommand =
DifficultyChallengeOffCommand =
#
TitleOnCommand = x,-210;ztest,1;diffuse,0,0,0,1;maxwidth,160
TitleOffCommand =
FrameOnCommand = ztest,1
FrameOffCommand =
ScoreOffsetStartX = -154
ScoreOffsetY = 0
ScoreOnCommand = zoom,0.7;ztest,1
ScoreOffCommand =
# 05 # B
# 05 # C
[ScreenGameplay]
Fallback = "ScreenWithMenuElementsBlank"
Class = "ScreenGameplayNormal"
NextScreen = Branch.AfterGameplay()
PrevScreen = Branch.BackOutOfStageInformation()
TimerSeconds = -1
#
ShowLifeMeterForDisabledPlayers = false
StopCourseEarly = false
ShowEvaluationOnFail = true
ShowScoreInRave = false
UnpauseWithStart = true
InitialBackgroundBrightness = 1.0
SecondsBetweenComments = 10.0
ScoreKeeperClass = ScoreKeeperClass()
ForceImmediateFailForBattery = true
TickEarlySeconds = 0
LightsMode = "LightsMode_Gameplay"
SurvivalModOverride = true
#
PlayerType = "Player"
# useful in some obscure situations where the theme resolution has been increased.
PlayerInitCommand = y,SCREEN_CENTER_Y;zoom,(THEME:GetMetric("Common","ScreenHeight")/480)
StartGivesUp = true
BackGivesUp = false
GiveUpSeconds = 2.5
# rage
AllowCenter1Player = true
#
FailOnMissCombo = FailCombo()
GivingUpGoesToPrevScreen = false
GivingUpGoesToNextScreen = false
SelectSkipsSong = true
#
MinSecondsToStep = 6.0
MinSecondsToMusic = 2.0
MinSecondsToStepNextSong = 2.0
MusicFadeOutSeconds = 0.5
OutTransitionLength = 5
CourseTransitionLength = 0.5
BeginFailedDelay = 1.0
# New way to control where the notefields are on gameplay.
# The MarginFunction will be passed GAMESTATE:EnabledPlayers() and the
# current styletype. The function must return three values:
# Left margin width, center margin width, right margin width.
# The engine will then position the notefields and adjust their size to fit
# in the space not occupied by the margins. If there is only one player and
# that player would normally be centered (OnePlayerTwoSides or
# TwoPlayersSharedSides, or the Center1Player preference), then the center
# margin value will be ignored.
# Mods applied to the player may still move the notefield into the margin,
# this is just for controlling its initial position and size.
# The purpose of this is to allow the engine more flexibility in styles,
# for example, one player playing dance-solo while the other plays
# dance-single.
MarginFunction = GameplayMargins
# These X values for each player and styletype are deprecated in favor of
# writing a MarginFunction that returns the margin sizes you prefer.
# The MarginFunction supplied by _fallback will use these metrics for
# backwards compatibility.
PlayerP1OnePlayerOneSideX = math.floor(scale((0.85/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP2OnePlayerOneSideX = math.floor(scale((2.15/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP1TwoPlayersTwoSidesX = math.floor(scale((0.85/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP2TwoPlayersTwoSidesX = math.floor(scale((2.15/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP1OnePlayerTwoSidesX = SCREEN_CENTER_X
PlayerP2OnePlayerTwoSidesX = SCREEN_CENTER_X
PlayerP1TwoPlayersSharedSidesX = SCREEN_CENTER_X
PlayerP2TwoPlayersSharedSidesX = SCREEN_CENTER_X
#
LyricDisplaySetNoReverseCommand = x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand = x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand = x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-205
LyricDisplayDefaultColor = color("0,1,0,1");
#
OniGameOverP1X =
OniGameOverP1Y =
OniGameOverP1OnCommand =
OniGameOverP1OffCommand =
#
OniGameOverP2X =
OniGameOverP2Y =
OniGameOverP2OnCommand =
OniGameOverP2OffCommand =
#
ActiveAttackListP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y =
ActiveAttackListP1OnCommand = visible,false
ActiveAttackListP1OffCommand =
ActiveAttackListP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y =
ActiveAttackListP2OnCommand = visible,false
ActiveAttackListP2OffCommand =
#
CombinedLifeX = SCREEN_CENTER_X
CombinedLifeY = SCREEN_CENTER_Y
CombinedLifeOnCommand = visible,false
CombinedLifeOffCommand =
#
LifeP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
LifeP1Y = SCREEN_TOP+24
LifeP1OnCommand =
LifeP1OffCommand =
LifeP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
LifeP2Y = SCREEN_TOP+24
LifeP2OnCommand =
LifeP2OffCommand =
#
ScoreP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y = SCREEN_BOTTOM-28
ScoreP1OnCommand =
ScoreP1OffCommand =
ScoreP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y = SCREEN_BOTTOM-28
ScoreP2OnCommand =
ScoreP2OffCommand =
#
SecondaryScoreP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
SecondaryScoreP1Y = SCREEN_BOTTOM-56
SecondaryScoreP1OnCommand =
SecondaryScoreP1OffCommand =
SecondaryScoreP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
SecondaryScoreP2Y = SCREEN_BOTTOM-56
SecondaryScoreP2OnCommand =
SecondaryScoreP2OffCommand =
#
StepsDescriptionP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDescriptionP1Y = SCREEN_CENTER_Y-24
StepsDescriptionP1OnCommand = visible,false
StepsDescriptionP1OffCommand =
StepsDescriptionP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDescriptionP2Y = SCREEN_CENTER_Y-24
StepsDescriptionP2OnCommand = visible,false
StepsDescriptionP2OffCommand =
#
PlayerOptionsP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
PlayerOptionsP1Y = SCREEN_CENTER_Y+24
PlayerOptionsP1OnCommand = visible,false
PlayerOptionsP1OffCommand =
PlayerOptionsP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
PlayerOptionsP2Y = SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand = visible,false
PlayerOptionsP2OffCommand =
#
StepsDisplayP1X = SCREEN_CENTER_X-160
StepsDisplayP1Y = SCREEN_BOTTOM-60
StepsDisplayP1OnCommand = visible,false
StepsDisplayP1OffCommand =
#
StepsDisplayP2X = SCREEN_CENTER_X+160
StepsDisplayP2Y = SCREEN_BOTTOM-60
StepsDisplayP2OnCommand = visible,false
StepsDisplayP2OffCommand =
#
SongOptionsX = SCREEN_CENTER_X
SongOptionsY = SCREEN_BOTTOM-32
SongOptionsOnCommand = visible,false
SongOptionsOffCommand =
#
DebugX = SCREEN_CENTER_X
DebugY = SCREEN_BOTTOM-116
DebugOnCommand = zoom,0.75
DebugStartOnCommand = stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
DebugBackOnCommand = stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
DebugTweenOffCommand = stoptweening;linear,1/8;diffusealpha,0
#
SongNumberFormat = "%d"
SongNumberP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
SongNumberP1Y = SCREEN_TOP+24+7
SongNumberP1OnCommand = visible,false
SongNumberP1OffCommand =
SongNumberP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60
SongNumberP2Y = SCREEN_TOP+24+7
SongNumberP2OnCommand = visible,false
SongNumberP2OffCommand =
SurviveTimeX = SCREEN_CENTER_X
SurviveTimeY = SCREEN_CENTER_Y+120
SurviveTimeOnCommand =
[ScreenGameplayEditCourse]
Class = "ScreenGameplayNormal"
Fallback = "ScreenGameplay"
PrevScreen = "ScreenOptionsCourseOverview"
NextScreen = "ScreenOptionsCourseOverview"
[ScreenGameplayShared]
Class = "ScreenGameplayShared"
Fallback = "ScreenGameplay"
PlayerType = "PlayerShared"
[ScreenHeartEntry]
Class = "ScreenWithMenuElements"
Fallback = "ScreenWithMenuElements"
PrevScreen = Branch.AfterHeartEntry()
NextScreen = Branch.AfterHeartEntry()
HeartEntryEnabled = false
PlayMusic = false
ShowHeader = false
ShowFooter = false
ShowCreditDisplay = false
TimerSeconds = -1
TimerOnCommand = visible,false
[ScreenEvaluation]
Class = "ScreenEvaluation"
Fallback = "ScreenWithMenuElements"
NextScreen = Branch.AfterEvaluation()
PrevScreen = Branch.AfterEvaluation()
TimerSeconds = 20
LightsMode = "LightsMode_MenuStartOnly"
#
Summary = false
CheckpointsWithJudgments = EvalUsesCheckpointsWithJudgments()
#
PlayerOptionsSeparator = ","
PlayerOptionsHideFailType = false
MaxComboNumDigits = 4
#
ShowBannerArea = true
RollingNumbersClass = "RollingNumbersJudgment"
RollingNumbersMaxComboClass = "RollingNumbersMaxCombo"
#
ShowSharedJudgmentLineLabels = false
ShowJudgmentLineW1 = false
ShowJudgmentLineW2 = false
ShowJudgmentLineW3 = false
ShowJudgmentLineW4 = false
ShowJudgmentLineW5 = false
ShowJudgmentLineHeld = false
ShowJudgmentLineMiss = false
ShowJudgmentLineMaxCombo = false
ShowPeakComboAward = false
ShowTimingDifficulty = false
ShowStageDisplay = false
ShowStageFrame = false
ShowGraphDisplay = false
ShowComboGraph = false
ShowStepsDisplay = false
ShowGradeArea = false
ShowPointsArea = false
ShowDetailArea = false
ShowBonusArea = false
ShowSurvivedArea = false
ShowWinArea = false
ShowScoreArea = false
ShowTimeArea = false
ShowItsARecord = false
ShowStageAward = false
#
FailedSoundTime = 0
PassedSoundTime = 0
CheerDelaySeconds = 2.5
#
BannerWidth = 256
BannerHeight = 80
#
LargeBannerX =
LargeBannerY =
LargeBannerOnCommand = visible,false
LargeBannerOffCommand =
LargeBannerFrameX =
LargeBannerFrameY =
LargeBannerFrameOnCommand = visible,false
LargeBannerFrameOffCommand =
#
PlayerOptionsP1X =
PlayerOptionsP1Y =
PlayerOptionsP1OnCommand = visible,false
PlayerOptionsP1OffCommand =
PlayerOptionsP2X =
PlayerOptionsP2Y =
PlayerOptionsP2OnCommand = visible,false
PlayerOptionsP2OffCommand =
#
SongOptionsX =
SongOptionsY =
SongOptionsOnCommand = visible,false
SongOptionsOffCommand =
#
DisqualifiedP1X =
DisqualifiedP1Y =
DisqualifiedP1OnCommand = visible,false
DisqualifiedP1OffCommand =
DisqualifiedP2X =
DisqualifiedP2Y =
DisqualifiedP2OnCommand = visible,false
DisqualifiedP2OffCommand =
#
SmallBanner1X = SCREEN_CENTER_X
SmallBanner1Y = SCREEN_TOP-128
SmallBanner1OnCommand = visible,false
SmallBanner1OffCommand =
SmallBanner2X = SCREEN_CENTER_X
SmallBanner2Y = SCREEN_TOP-128
SmallBanner2OnCommand = visible,false
SmallBanner2OffCommand =
SmallBanner3X = SCREEN_CENTER_X
SmallBanner3Y = SCREEN_TOP-128
SmallBanner3OnCommand = visible,false
SmallBanner3OffCommand =
SmallBanner4X = SCREEN_CENTER_X
SmallBanner4Y = SCREEN_TOP-128
SmallBanner4OnCommand = visible,false
SmallBanner4OffCommand =
SmallBanner5X = SCREEN_CENTER_X
SmallBanner5Y = SCREEN_TOP-128
SmallBanner5OnCommand = visible,false
SmallBanner5OffCommand =
SmallBanner6X = SCREEN_CENTER_X
SmallBanner6Y = SCREEN_TOP-128
SmallBanner6OnCommand = visible,false
SmallBanner6OffCommand =
#
DetailLineFormat = "%3d/%3d"
#
[ScreenEvaluationNormal]
Fallback = "ScreenEvaluation"
#
NextScreen = Branch.AfterEvaluation()
PrevScreen = Branch.AfterEvaluation()
[ScreenEvaluationSummary]
Fallback = "ScreenEvaluation"
NextScreen = Branch.AfterSummary()
Summary = true
[ScreenNameEntry]
# !!! #
Class = "ScreenNameEntry"
Fallback = "ScreenWithMenuElementsBlank"
#
TimerX = SCREEN_CENTER_X+0
TimerY = SCREEN_CENTER_Y-210
#
CategoryY = SCREEN_CENTER_Y+190
CategoryZoom = 0.7
#
CharsZoomSmall = 1.0
CharsZoomLarge = 1.5
CharsSpacingY = 40
CharsChoices = " ABCDEFGHIJKLMNOPQRSTUVWXYZ"
ScrollingCharsCommand = diffuse,0.6,0.8,0.8,1
SelectedCharsCommand = diffuse,0.8,1,1,1
#
ReceptorArrowsY = SCREEN_CENTER_Y-140
NumCharsToDrawBehind = 2
NumCharsToDrawTotal = 10
FakeBeatsPerSec = 2.5
ForceTimer = true
TimerSeconds = 24
TimerStealth = false
ShowStyleIcon = false
MaxRankingNameLength = 4
#
NextScreen = "ScreenProfileSave"
#
PlayerP1OnePlayerOneSideX = SCREEN_CENTER_X-160
PlayerP2OnePlayerOneSideX = SCREEN_CENTER_X+160
PlayerP1TwoPlayersTwoSidesX = SCREEN_CENTER_X-160
PlayerP2TwoPlayersTwoSidesX = SCREEN_CENTER_X+160
PlayerP1OnePlayerTwoSidesX = SCREEN_CENTER_X
PlayerP2OnePlayerTwoSidesX = SCREEN_CENTER_X
[ScreenNameEntryTraditional]
Class = "ScreenNameEntryTraditional"
Fallback = "ScreenWithMenuElements"
NextScreen = "ScreenProfileSaveSummary"
CancelTransitionsOut = true
TimerSeconds = 30
ForceTimer = true
ForceTimerWait = true
RepeatRate = 15
RepeatDelay = 1/4
HelpText = "Enter your name!"
#
MaxRankingNameLength = 4
CodeNames = "Backspace,Left,Right,NextRow1=NextRow,NextRow2=NextRow,PrevRow,JumpToEnter,Enter"
CodeLeft = "+MenuLeft"
CodeRight = "+MenuRight"
CodePrevRow = "+MenuUp"
CodeNextRow1 = "+MenuDown"
CodeNextRow2 = "Select,~Select"
CodeBackspace = "@Select-MenuLeft"
CodeJumpToEnter = "@Select-Start"
CodeEnter = "Start"
[ScreenContinue]
Class = "ScreenContinue"
Fallback = "ScreenWithMenuElements"
NextScreen = Branch.AfterContinue()
PrevScreen = Branch.AfterContinue()
ContinueEnabled = false
PrepareScreens = ""
HelpText = "100"
TimerSeconds = 15
ForceTimer = true
ForceTimerWait = true
[ScreenProfileSave]
Class = "ScreenProfileSave"
Fallback = "ScreenWithMenuElementsBlank"
NextScreen = Branch.AfterProfileSave()
PrevScreen = Branch.TitleMenu()
TimerSeconds = -1
[ScreenProfileSaveSummary]
Fallback = "ScreenProfileSave"
NextScreen = Branch.AfterSaveSummary()
PrevScreen = Branch.AfterSaveSummary()
[ScreenGameOver]
Class = "ScreenEnding"
Fallback = "ScreenAttract"
PrevScreen = Branch.TitleMenu()
NextScreen = Branch.TitleMenu()
StartScreen = Branch.TitleMenu()
TimerSeconds = 10
ResetGameState = true
#
RemoveCardP1X = SCREEN_WIDTH*0.1
RemoveCardP1Y = SCREEN_CENTER_Y
RemoveCardP1OnCommand =
RemoveCardP1OffCommand =
#
RemoveCardP2X = SCREEN_WIDTH*0.9
RemoveCardP2Y = SCREEN_CENTER_Y
RemoveCardP2OnCommand =
RemoveCardP2OffCommand =
[ScreenPrompt]
Class = "ScreenPrompt"
Fallback = "ScreenWithMenuElementsBlank"
PrevScreen = "ScreenEdit"
TimerSeconds = -1
QuestionX = SCREEN_CENTER_X
QuestionY = SCREEN_CENTER_Y-60
QuestionOnCommand = zoom,0.7;wrapwidthpixels,600
QuestionOffCommand =
#
CursorOnCommand =
CursorOffCommand =
#
Answer1Of1X = SCREEN_CENTER_X
Answer1Of1Y = SCREEN_CENTER_Y+120
Answer1Of1OnCommand = maxwidth,100
Answer1Of1OffCommand =
##
Answer1Of2X = SCREEN_CENTER_X-50
Answer1Of2Y = SCREEN_CENTER_Y+120
Answer1Of2OnCommand = maxwidth,100
Answer1Of2OffCommand =
#
Answer2Of2X = SCREEN_CENTER_X+50
Answer2Of2Y = SCREEN_CENTER_Y+120
Answer2Of2OnCommand = maxwidth,100
Answer2Of2OffCommand =
###
Answer1Of3X = SCREEN_CENTER_X-170
Answer1Of3Y = SCREEN_CENTER_Y+120
Answer1Of3OnCommand = maxwidth,100
Answer1Of3OffCommand =
#
Answer2Of3X = SCREEN_CENTER_X-20
Answer2Of3Y = SCREEN_CENTER_Y+120
Answer2Of3OnCommand = maxwidth,100
Answer2Of3OffCommand =
#
Answer3Of3X = SCREEN_CENTER_X+150
Answer3Of3Y = SCREEN_CENTER_Y+120
Answer3Of3OnCommand = maxwidth,100
Answer3Of3OffCommand =
## stuff for edit mode: ##
[ScreenOptionsEdit]
Class = "ScreenOptionsMaster"
Fallback = "ScreenOptionsSimpleService"
# This NextScreen is only used for the "exit" choice.
NextScreen = Branch.TitleMenu()
PrevScreen = Branch.TitleMenu()
LineNames = "1,2,3"
Line1 = "gamecommand;screen,ScreenEditMenu;name,Edit Songs/Steps"
Line2 = "gamecommand;screen,ScreenPracticeMenu;name,Practice Songs/Steps"
Line3 = "gamecommand;screen,ScreenEditCourseModsMenu;name,Edit Courses/Mods"
#Line4="gamecommand;screen,ScreenOptionsExportPackage;name,Export Packages"
# broken:
# Line4="gamecommand;screen,ScreenOptionsManageCourses;name,Edit Courses"
# unused:
# Line4="gamecommand;screen,ScreenServiceActionCopyEditsMachineToMemoryCard;name,Transfer Edits to USB"
# Line5="gamecommand;screen,ScreenOptionsGraphicsSound;name,Transfer Edits from USB"
# Line6="gamecommand;screen,ScreenOptionsAdvanced;name,Clear USB edits"
[EditMenu]
EditMode = "EditMode_Full"
ShowGroups = true
Arrows1X = SCREEN_CENTER_X-176
Arrows2X = SCREEN_CENTER_X+270
ArrowsEnabledCommand = diffuse,color("1,1,1,1");shadowlengthy,1;shadowcolor,color("#002740");
ArrowsDisabledCommand = diffuse,color("0.45,0.45,0.45,1");shadowlengthy,1;shadowcolor,color("#002740");
GroupBannerX = SCREEN_CENTER_X+170
GroupBannerY = SCREEN_CENTER_Y-140
GroupBannerOnCommand = scaletoclipped,128,40
SongBannerX = SCREEN_CENTER_X+170
SongBannerY = SCREEN_CENTER_Y-90
SongBannerOnCommand = scaletoclipped,128,40
TextBannerType = "TextBannerEditMode"
SongTextBannerX = SCREEN_CENTER_X-128
SongTextBannerY = SCREEN_CENTER_Y-90
StepsDisplayX = SCREEN_CENTER_X+150
StepsDisplayY = SCREEN_CENTER_Y-0
StepsDisplaySourceX = SCREEN_CENTER_X+150
StepsDisplaySourceY = SCREEN_CENTER_Y+80
Row1Y = SCREEN_CENTER_Y-140
Row2Y = SCREEN_CENTER_Y-90
Row3Y = SCREEN_CENTER_Y-40
Row4Y = SCREEN_CENTER_Y-0
Row5Y = SCREEN_CENTER_Y+40
Row6Y = SCREEN_CENTER_Y+80
Row7Y = SCREEN_CENTER_Y+120
Label1X = SCREEN_CENTER_X-250
Label1Y = THEME:GetMetric("EditMenu","Row1Y")
Label1OnCommand = shadowlength,1;zoom,0.75
Label1OffCommand =
Label2X = SCREEN_CENTER_X-250
Label2Y = THEME:GetMetric("EditMenu","Row2Y")
Label2OnCommand = shadowlength,1;zoom,0.75
Label2OffCommand =
Label3X = SCREEN_CENTER_X-250
Label3Y = THEME:GetMetric("EditMenu","Row3Y")
Label3OnCommand = shadowlength,1;zoom,0.75
Label3OffCommand =
Label4X = SCREEN_CENTER_X-250
Label4Y = THEME:GetMetric("EditMenu","Row4Y")
Label4OnCommand = shadowlength,1;zoom,0.75
Label4OffCommand =
Label5X = SCREEN_CENTER_X-250
Label5Y = THEME:GetMetric("EditMenu","Row5Y")
Label5OnCommand = shadowlength,1;zoom,0.75
Label5OffCommand =
Label6X = SCREEN_CENTER_X-250
Label6Y = THEME:GetMetric("EditMenu","Row6Y")
Label6OnCommand = shadowlength,1;zoom,0.75
Label6OffCommand =
Label7X = SCREEN_CENTER_X-250
Label7Y = THEME:GetMetric("EditMenu","Row7Y")
Label7OnCommand = shadowlength,1;zoom,0.75
Label7OffCommand =
Value1X = SCREEN_CENTER_X-24
Value1Y = THEME:GetMetric("EditMenu","Row1Y")
Value1OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value1OffCommand =
Value2X = SCREEN_CENTER_X+60
Value2Y = THEME:GetMetric("EditMenu","Row2Y")
Value2OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value2OffCommand =
Value3X = SCREEN_CENTER_X+60
Value3Y = THEME:GetMetric("EditMenu","Row3Y")
Value3OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value3OffCommand =
Value4X = SCREEN_CENTER_X
Value4Y = THEME:GetMetric("EditMenu","Row4Y")
Value4OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value4OffCommand =
Value5X = SCREEN_CENTER_X+60
Value5Y = THEME:GetMetric("EditMenu","Row5Y")
Value5OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value5OffCommand =
Value6X = SCREEN_CENTER_X
Value6Y = THEME:GetMetric("EditMenu","Row6Y")
Value6OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value6OffCommand =
Value7X = SCREEN_CENTER_X+60
Value7Y = THEME:GetMetric("EditMenu","Row7Y")
Value7OnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value7OffCommand =
[TextBannerEditMode]
Fallback = "TextBanner"
[ScreenEditMenu]
Fallback = "ScreenWithMenuElements"
Class = "ScreenEditMenu"
NextScreen = "ScreenEdit"
PrevScreen = "ScreenOptionsEdit"
TimerSeconds = -1
ShowStyleIcon = false
HelpText = Screen.String("HelpTextOptionsAndBack")
#
EditMenuType = "EditMenu"
ExplanationX = SCREEN_CENTER_X
ExplanationY = SCREEN_BOTTOM-56
ExplanationOnCommand = wrapwidthpixels,SCREEN_WIDTH*0.9375/0.675;shadowlength,1;zoom,0.675
NumStepsLoadedFromProfileX = SCREEN_RIGHT-180
NumStepsLoadedFromProfileY = SCREEN_TOP+42
NumStepsLoadedFromProfileOnCommand = visible,false
# could use a redo but whatever
[ScreenEdit]
Class = "ScreenEdit"
Fallback = "ScreenWithMenuElementsBlank"
PrepareScreens = GetEditModeSubScreens()
GroupedScreens = GetEditModeSubScreens()
PersistScreens = GetEditModeSubScreens()
EditMode = "EditMode_Full"
NextScreen = "ScreenEditMenu"
PrevScreen = "ScreenEditMenu"
ShowHelp = false
AllowOperatorMenuButton = false
ShowCreditDisplay = false
ShowStyleIcon = false
InvertScrollSpeedButtons = false
TimerSeconds = -1
EditModifiers = "no reverse"
EditHelpX = SCREEN_LEFT+4
EditHelpY = SCREEN_TOP+16
EditHelpOnCommand = halign,0;valign,0;zoom,0.5;shadowlength,1;maxheight,(SCREEN_HEIGHT-32)*2
InfoX = SCREEN_RIGHT-128
InfoY = SCREEN_TOP+16
InfoOnCommand = halign,0;valign,0;zoom,0.5;shadowlength,1;maxheight,(SCREEN_HEIGHT-32)*2
PlayRecordHelpX = SCREEN_LEFT+20
PlayRecordHelpY = SCREEN_BOTTOM-20
PlayRecordHelpOnCommand = halign,0;valign,0;shadowlength,1
SetModScreen = "ScreenPlayerOptions"
OptionsScreen = "ScreenEditOptions"
LoopOnChartEnd = true
CurrentBeatFormat = "%s:\n %.3f\n"
CurrentSecondFormat = "%s:\n %.3f\n"
SnapToFormat = "%s: %s\n"
SelectionBeatBeginFormat = "%s:\n %.3f"
SelectionBeatUnfinishedFormat = " ...\n"
SelectionBeatEndFormat = "-%.3f\n"
DifficultyFormat = "%s:\n %s\n"
RoutinePlayerFormat = "%s: %d\n"
DescriptionFormat = "%s:\n %s\n"
StepAuthorFormat = "%s:\n %s\n"
ChartNameFormat = "%s:\n %s\n"
ChartStyleFormat = "%s:\n %s\n"
MainTitleFormat = "%s:\n %s\n"
SubtitleFormat = "%s:\n %s\n"
TapNoteTypeFormat = "%s: %s\n"
SegmentTypeFormat = "%s: %s\n"
NumStepsFormat = "%s: %d\n"
NumJumpsFormat = "%s: %d\n"
NumHoldsFormat = "%s: %d\n"
NumMinesFormat = "%s: %d\n"
NumHandsFormat = "%s: %d\n"
NumRollsFormat = "%s: %d\n"
NumLiftsFormat = "%s: %d\n"
NumFakesFormat = "%s: %d\n"
NumStepsFormatTwoPlayer = "%s: %d/%d\n"
NumJumpsFormatTwoPlayer = "%s: %d/%d\n"
NumHoldsFormatTwoPlayer = "%s: %d/%d\n"
NumMinesFormatTwoPlayer = "%s: %d/%d\n"
NumHandsFormatTwoPlayer = "%s: %d/%d\n"
NumRollsFormatTwoPlayer = "%s: %d/%d\n"
NumLiftsFormatTwoPlayer = "%s: %d/%d\n"
NumFakesFormatTwoPlayer = "%s: %d/%d\n"
TimingModeFormat = "%s:\n %s\n"
Beat0OffsetFormat = "%s:\n %.3f secs\n"
PreviewStartFormat = "%s:\n %.3f secs\n"
PreviewLengthFormat = "%s:\n %.3f secs\n"
RecordHoldTimeFormat = "%s:\n %.2f secs\n"
FadeInPreview = 0
FadeOutPreview = 1.5
[ScreenPracticeMenu]
Fallback = "ScreenEditMenu"
Class = "ScreenEditMenu"
NextScreen = "ScreenPractice"
PrevScreen = "ScreenOptionsEdit"
EditMenuType = "PracticeMenu"
[PracticeMenu]
Fallback = "EditMenu"
EditMode = "EditMode_Practice"
[ScreenPractice]
Fallback = "ScreenEdit"
Class = "ScreenEdit"
NextScreen = "ScreenOptionsEdit"
PrevScreen = "ScreenOptionsEdit"
EditMode = "EditMode_Practice"
[ScreenEditCourseModsMenu]
Fallback = "ScreenEditMenu"
Class = "ScreenEditMenu"
NextScreen = "ScreenEditCourseMods"
PrevScreen = "ScreenOptionsEdit"
EditMenuType = "CourseModsMenu"
[CourseModsMenu]
Fallback = "EditMenu"
EditMode = "EditMode_Full"
[ScreenEditCourseMods]
Fallback = "ScreenEdit"
Class = "ScreenEdit"
NextScreen = "ScreenOptionsEdit"
PrevScreen = "ScreenOptionsEdit"
EditMode = "EditMode_CourseMods"
[ScreenEditOptions]
Fallback = "ScreenOptions"
Class = "ScreenOptionsMaster"
NextScreen = "none"
PrevScreen = "none"
CancelTransitionsOut = true
PlayMusic = false
TimerSeconds = -1
ShowStyleIcon = false
LineNames = "1,2,3,4,5,6,R1,R2,7,8,9,10,Attacks,11,12,13,14,15,16,lead_in,ECPT"
# uses legacy speed line
Line1 = "list,Speed"
Line2 = "list,Accel"
Line3 = "list,Effect"
Line4 = "list,Appearance"
Line5 = "list,Turn"
Line6 = "list,Insert"
LineR1 = "list,RemoveCombinations"
LineR2 = "list,RemoveFeatures"
Line7 = "list,Scroll"
Line8 = "list,NoteSkins"
Line9 = "list,Holds"
Line10 = "list,Mines"
LineAttacks = "list,Attacks"
Line11 = "list,Hide"
Line12 = "list,Persp"
Line13 = "list,Assist"
Line14 = "list,Rate"
Line15 = "list,AutoAdjust"
Line16 = "conf,EditorShowBGChangesPlay"
Linelead_in = "conf,EditRecordModeLeadIn"
LineECPT = "conf,EditClearPromptThreshold"
OutCancelCommand =
[StepsDisplayEdit]
Fallback = "StepsDisplay"
# oh, right, minimenus.
[ScreenMiniMenuEditHelp]
Fallback = "ScreenMiniMenu"
ShowFooter = false
ColorDisabled = color("1,1,1,1")
RowInitCommand = halign,0.5;valign,0.5;zoom,0.8;x,75;y,45;shadowlength,1
OptionRowNormalMetricsGroup = "OptionRowMiniMenuEditHelp"
[ScreenMiniMenuAttackAtTimeMenu]
Fallback = "ScreenMiniMenu"
ShowFooter = false
[ScreenMiniMenuIndividualAttack]
Fallback = "ScreenMiniMenu"
ShowFooter = false
[ScreenMiniMenuKeysoundTrack]
Fallback = "ScreenMiniMenu"
ShowFooter = false
[OptionRowMiniMenuEditHelp]
# Help menu ( Keys & Stuff )
Fallback = "OptionRowMiniMenu"
TitleX = SCREEN_CENTER_X-312
TitleOnCommand = halign,0;strokecolor,color("#222222FF");shadowlength,1;zoom,0.75
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) \
local indexOffset = itemIndex-(numItems-1)/2; \
self:y(SCREEN_CENTER_Y + indexOffset * 20); \
end
ItemsStartX = SCREEN_CENTER_X+260
ItemsEndX = SCREEN_CENTER_X+260
ItemsLongRowP1X = SCREEN_CENTER_X+260
ItemsLongRowP2X = SCREEN_CENTER_X+260
ItemOnCommand = x,SCREEN_CENTER_X+176;halign,0;strokecolor,color("#222222CC");shadowlength,1;zoom,0.75
ColorDisabled = Color("Orange")
[ScreenMiniMenuMainMenu]
Fallback = "ScreenMiniMenu"
TitleX = SCREEN_CENTER_X-80
[ScreenMiniMenuAreaMenu]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuAlterMenu]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuStepsInformation]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuStepsData]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuSongInformation]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuTimingDataInformation]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuTimingDataChangeInformation]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuBackgroundChange]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuPreferences]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuInsertTapAttack]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuInsertCourseAttack]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuCourseDisplay]
Fallback = "ScreenMiniMenu"
[ScreenMiniMenuCourseOptions]
Fallback = "ScreenMiniMenu"
# Export Packages
[ScreenOptionsExportPackage]
Class = "ScreenOptionsExportPackage"
Fallback = "ScreenOptionsSimpleService"
PrevScreen = "ScreenOptionsEdit"
NextScreen = "ScreenOptionsEdit"
[ScreenOptionsExportPackageSubPage]
Class = "ScreenOptionsExportPackageSubPage"
Fallback = "ScreenOptionsSimpleService"
PrevScreen = "ScreenOptionsExportPackage"
NextScreen = "ScreenOptionsExportPackage"
#
[ScreenOptionsManage]
Fallback = "ScreenOptionsSimpleService"
TimerSeconds = -1
AllowRepeatingChangeValueInput = true
OptionRowNormalMetricsGroup = "OptionRowManage"
[OptionRowManage]
Fallback = "OptionRowService"
TitleX = SCREEN_CENTER_X-150
# Manage Courses
[OptionRowCourseOverview]
Fallback = "OptionRowService"
ItemsLongRowSharedX = SCREEN_CENTER_X-100
ColorSelected = color("1,1,1,1")
ColorNotSelected = color("0.9,0.9,0.9,1")
ColorDisabled = color("0.5,0.5,0.5,1")
[ScreenOptionsManageCourses]
Class = "ScreenOptionsManageCourses"
Fallback = "ScreenOptionsManage"
PrevScreen = "ScreenOptionsEdit"
NextScreen = "ScreenOptionsEditCourse"
GroupedScreens = "ScreenOptionsManageCourses,ScreenTextEntry,ScreenPrompt,ScreenOptionsEditCourseMods"
PersistScreens = "ScreenOptionsManageCourses,ScreenTextEntry,ScreenPrompt"
PrepareScreens = "ScreenTextEntry,ScreenPrompt"
EditMode = "EditMode_Full"
CreateNewScreen = "ScreenOptionsEditCourse"
OptionRowNormalMetricsGroup = "OptionRowCourse"
[OptionRowCourse]
Fallback = "OptionRowService"
TitleX = SCREEN_CENTER_X
[ScreenOptionsEditCourse]
Class = "ScreenOptionsEditCourse"
Fallback = "ScreenOptionsSimpleService"
PrevScreen = "ScreenOptionsCourseOverview"
NextScreen = "ScreenOptionsCourseOverview"
OptionRowNormalMetricsGroup = "OptionRowEditCourse"
[OptionRowEditCourse]
Fallback = "OptionRowService"
TitleX = SCREEN_CENTER_X-200
ItemsLongRowSharedX = SCREEN_CENTER_X
[ScreenOptionsCourseOverview]
Class = "ScreenOptionsCourseOverview"
Fallback = "ScreenOptionsSimpleService"
PrevScreen = "ScreenOptionsManageCourses"
NextScreen = "ScreenOptionsManageCourses"
# huh
PlayScreen = "ScreenGameplayEditCourse"
EditScreen = "ScreenOptionsEditCourse"
OptionRowNormalMetricsGroup = "OptionRowCourseOverview"
# visual/interactive syncing
[ScreenGameplaySyncMachine]
Class = "ScreenGameplaySyncMachine"
Fallback = "ScreenGameplay"
PrevScreen = "ScreenOptionsInputSub"
NextScreen = "ScreenOptionsInputSub"
PlayerType = "PlayerSyncMachine"
#AllowCenter1Player=false
SyncInfoOnCommand = x,PositionPerPlayer(GAMESTATE:GetMasterPlayerNumber(),SCREEN_CENTER_X+160,SCREEN_CENTER_X-160);y,SCREEN_CENTER_Y;zoom,0;decelerate,0.5;zoom,0.6
# hidden by default:
LifeP1OnCommand = visible,false
LifeP2OnCommand = visible,false
ScoreP1OnCommand = visible,false
ScoreP2OnCommand = visible,false
StageOnCommand = visible,false
ScoreFrameOnCommand = visible,false
LifeFrameOnCommand = visible,false
DifficultyP1OnCommand = visible,false
DifficultyP1ReverseOnCommand = visible,false
DifficultyP2OnCommand = visible,false
DifficultyP2ReverseOnCommand = visible,false
SongOptionsOnCommand = visible,false
[PlayerSyncMachine]
Fallback = "Player"
ComboOnCommand = visible,false
# SM5 helper screens
[ScreenHowToInstallSongs]
Class = "ScreenSplash"
Fallback = "ScreenSplash"
NextScreen = Branch.TitleMenu()
PrevScreen = Branch.TitleMenu()
ShowStyleIcon = false
TimerSeconds = -1
ShowHelp = false
[ModIcon]
TextX = 0
TextY = 0
TextOnCommand = maxwidth,40;uppercase,true;shadowlength,0;diffuse,color("#f6ff00")
CropTextToWidth = 50
StopWords = "1X,default,Overhead,Off"
[ModIconSelectMusic]
Fallback = "ModIcon"
TextY = -1
TextOnCommand = maxwidth,38;uppercase,true;shadowlength,0
[ModIconRow]
NumModIcons = 6
ModIconOnCommand =
SpacingX = 0
SpacingY = 52
ModIconMetricsGroup = "ModIcon"
[ModIconRowSelectMusic]
Fallback = "ModIconRow"
SpacingX = 46
SpacingY = 0
ModIconMetricsGroup = "ModIconSelectMusic"
#
[GraphDisplay]
BodyWidth = 140
BodyHeight = 38
[ComboGraph]
BodyWidth = 140
BodyHeight = 11
# Arcade #################################
[ScreenLogo]
Fallback = "ScreenAttract"
PrevScreen = Branch.Init()
NextScreen = "ScreenHowToPlay"
StartScreen = Branch.TitleMenu()
TimerSeconds = 5
ForceTimer = true
TimerMetricsGroup = "MenuTimerNoSound"
TimerOnCommand = visible,false
[ScreenHowToPlay]
Class = "ScreenHowToPlay"
Fallback = "ScreenAttract"
PrevScreen = "ScreenLogo"
NextScreen = "ScreenDemonstration"
StartScreen = Branch.TitleMenu()
TimerSeconds = 25
TimerStealth = true
SecondsToShow = 25
ForceTimer = true
ResetGameState = false
PlayMusic = true
#
UseLifeMeterBar = true
LifeMeterBarX = SCREEN_CENTER_X+160
LifeMeterBarY = SCREEN_TOP+40
LifeMeterBarOnCommand = addy,-60;sleep,2.4;linear,0.2;addy,60
#
UseCharacter = true
CharacterName = ""
CharacterX = SCREEN_CENTER_X-200
CharacterY = SCREEN_CENTER_Y+160
CharacterOnCommand = zoom,20;addy,-SCREEN_WIDTH;sleep,3.0;decelerate,0.4;addy,SCREEN_WIDTH
#
UsePad = true
PadX = SCREEN_CENTER_X-280
PadY = SCREEN_CENTER_Y+70
PadOnCommand = zoom,15;rotationy,180;sleep,2.0;linear,1.0;rotationy,360;zoom,20;addx,190;addy,80
#
UsePlayer = true
PlayerX = SCREEN_CENTER_X+160
PlayerY = SCREEN_CENTER_Y
PlayerOnCommand =
#
SongBPM = 100
NumW2s = 4
NumMisses = 6
[ScreenDemonstration]
Fallback = "ScreenGameplay"
Class = "ScreenDemonstration"
NextScreen = Branch.NoiseTrigger()
PrevScreen = Branch.NoiseTrigger()
StartScreen = Branch.TitleMenu()
PlayMusic = false
SecondsToShow = 60
LightsMode = "LightsMode_Demonstration"
DifficultiesToShow = "easy,medium"
ShowCourseModifiersProbability = 0
AllowAdvancedModifiers = false
AllowStyleTypes = "TwoPlayersTwoSides"
MinSecondsToStep = 0
MinSecondsToMusic = 0
[ScreenHighScores]
Fallback = "ScreenAttract"
Class = "ScreenHighScores"
NextScreen = "ScreenInit"
PrevScreen = "ScreenDemonstration"
StartScreen = Branch.TitleMenu()
TimerSeconds = -1
HighScoresType = "HighScoresType_AllSteps"
MaxItemsToShow = 50
NumColumns = 5
ColumnDifficulty1 = "Difficulty_Beginner"
ColumnDifficulty2 = "Difficulty_Easy"
ColumnDifficulty3 = "Difficulty_Medium"
ColumnDifficulty4 = "Difficulty_Hard"
ColumnDifficulty5 = "Difficulty_Challenge"
ColumnStepsType1 = GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType2 = GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType3 = GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType4 = GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType5 = GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ScrollerItemsToDraw = 7
ScrollerSecondsPerItem = 0.4
ManualScrolling = false
ScrollerOnCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+36;SetMask,608,40
ScrollerItemTransformFunction = function(self,offset,itemIndex,numItems) self:y(46.1*offset) end
[ScreenNoise]
Fallback = "ScreenAttract"
Class = "ScreenAttract"
NextScreen = "ScreenInit"
PrevScreen = "ScreenInit"
TimerSeconds = 3600
TimerStealth = true
ShowCreditDisplay = false
[ScreenTitleJoin]
Fallback = "ScreenTitleMenu"
ChoiceNames = "GameStart"
# ScrollerOnCommand=visible,false
IdleCommentSeconds = -1
IdleTimeoutSeconds = -1
IdleTimeoutScreen = Branch.AfterInit()
# Jukebox ###################
[ScreenJukeboxMenu]
Class = "ScreenOptionsMaster"
Fallback = "ScreenPlayerOptions"
NextScreen = "ScreenJukebox"
PrevScreen = "ScreenTitleMenu"
TimerSeconds = -1
ShowStyleIcon = false
InputMode = "together"
ForceAllPlayers = true
LineNames = "1,2,3,4"
Line1 = "list,Styles"
Line2 = "list,Groups"
Line3 = "list,Difficulties"
Line4 = "lua,OptionsRandomJukebox()"
[ScreenJukebox]
Class = "ScreenJukebox"
Fallback = "ScreenGameplay"
NextScreen = "ScreenJukebox"
PrevScreen = "ScreenJukeboxMenu"
StartScreen = "ScreenTitleMenu"
LightsMode = "LightsMode_Demonstration"
ShowCourseModifiersProbability = 0
AllowAdvancedModifiers = true
[ScreenCredits]
Class = "ScreenSplash"
Fallback = "ScreenSplash"
AllowStartToSkip = true
NextScreen = Branch.TitleMenu()
PrevScreen = Branch.TitleMenu()
TimerStealth = true
ForceTimer = true
TimerMetricsGroup = "MenuTimerNoSound"
TimerOnCommand = visible,false
[PaneDisplay]
NullCountString = ""
# Apparently these are still used. Let it be known that they're severely deprecated.
[DancingCharacters]
2DCharacterXP1 = SCREEN_WIDTH*0.25
2DCharacterYP1 = SCREEN_HEIGHT*0.5
2DCharacterXP2 = SCREEN_WIDTH*0.75
2DCharacterYP2 = SCREEN_HEIGHT*0.5
# Allows you to change the position of the X model relative to SCREEN_CENTER_X
# Keep in mind, the camera and models are placed in a YRot of 180, so the X value here
# will act in reverse.
OnePlayerModelX = 0
# Controls the Dancing characters camera.
[DancingCamera]
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# Camera Explanation
# StepMania's Dancing Characters Camera is divided into 3 sections
# Rest - Begins as soon as Gameplay is started. It won't change until the
# First note has been hit/passed.
# Sweep - Part of the camera where it begins to move, and does linear tweens
# Across the area, in a matrix-like style.
# Still - Happens in a Rand ammount, in which if true, goes into a static position
# in a random spot of the area where the characters can (mostly) be visible.
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# Distance relative to Z to the position of the characters.
RestDistance = 32.0
# Distance relative to Y to the position of the characters.
RestHeight = -11.0
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# Here's the moment the sweep animation will begin.
2018-07-29 16:02:56 -05:00
SweepDistance = 28.0
# Variable ammount in which the Z position will change
# during said tween.
SweepDistanceVariable = 4.0
# Variable ammount in which the Y position will change
# during said tween.
SweepHeightVariable = 7.0
# Variable range in which the Y position will tween
# to become the new variable to start from.
SweepPanYRangeDegrees = 45.0
SweepPanYVarianceDegrees = 60.0
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# Height where the Sweep will begin from.
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SweepHeight = -11.0
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StillDistance = 26.0
StillDistanceVariance = 3.0
StillPanYRangeDegrees = 120.0
StillHeightVariance = 5.0
StillHeight = -10.0
# As the name implies, this sets the ammount of beats that the camera will
# stay in its current state until transitioning to the next camera tween.
BeatsUntilNextCamPos = 8
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# Set the Camera's Field Of View.
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CameraFOV = 45
# Control the lighting position here.
LightX = -3
LightY = -7.5
LightZ = 9
# Control the lighting color here.
AmbientColor = color(".4,.4,.4,1")
AmbientDangerColor = color(".4,.1,.1,1")
AmbientFailedColor = color(".2,.1,.1,1")
# Diffuse color of the scene.
DiffuseColor = color("1,.95,.95,1")
DiffuseDangerColor = color(".8,.1,.1,1")
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DiffuseFailedColor = color(".4,.1,.1,1")