Add Top Grades sort per profile. This allows each player to see their top grades based on the currently used profile.

The present implementation adds 2 new sorts for this, TOP_P1_Grades and TOP_P2_GRADES following the naming convention of TOP_GRADES which returns the machine grades.

I named the sort TopP1Grades rather than TopGradesP1 to prevent the "conflicting" banner error.

Eventually, I'd like to condense this to be 1 sort fed a playernumber or profile parameter in the future.

(cherry picked from commit 731ae501d8a14a196984bf7578afaa9351c22c5c)
This commit is contained in:
Crash Cringle
2024-02-25 09:36:11 -08:00
committed by teejusb
parent ec33a08ca5
commit 24876804ef
9 changed files with 89 additions and 3 deletions
@@ -0,0 +1 @@
Common fallback banner
@@ -0,0 +1 @@
Common fallback banner
+2
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@@ -309,6 +309,8 @@ PreferredText=Preferred
TitleText=Title
RecentText=Recent
TopGradesText=Top Grades
TopP1GradesText=P1 Top Grades
TopP2GradesText=P2 Top Grades
CoursesText=Courses
AllCoursesText=All Courses
+3 -1
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@@ -965,7 +965,7 @@ RecentSongsToShow=30
UseEasyMarkerFlag=false
ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent"
ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,TopP1Grades,TopP2Grades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent"
# ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent,NormalMode,BattleMode"
ChoicePreferred="sort,Preferred"
ChoiceGroup="sort,Group"
@@ -973,6 +973,8 @@ ChoiceTitle="sort,Title"
ChoiceBpm="sort,BPM"
ChoicePopularity="sort,Popularity"
ChoiceTopGrades="sort,TopGrades"
ChoiceTopP1Grades="sort,TopP1Grades"
ChoiceTopP2Grades="sort,TopP2Grades"
ChoiceArtist="sort,Artist"
ChoiceGenre="sort,Genre"
ChoiceEasyMeter="sort,EasyMeter"
+2
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@@ -166,6 +166,8 @@ static const char *SortOrderNames[] = {
"BPM",
"Popularity",
"TopGrades",
"TopP1Grades",
"TopP2Grades",
"Artist",
"Genre",
"BeginnerMeter",
+2
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@@ -166,6 +166,8 @@ enum SortOrder
SORT_BPM, /**< Sort by the Song's BPM. */
SORT_POPULARITY, /**< Sort by how popular the Song is. */
SORT_TOP_GRADES, /**< Sort by the highest grades earned on a Song. */
SORT_TOP_GRADES_P1, /**< Sort by the highest grades earned on a Song for P1. */
SORT_TOP_GRADES_P2, /**< Sort by the highest grades earned on a Song for P2. */
SORT_ARTIST, /**< Sort by the name of the artist of the Song. */
SORT_GENRE, /**< Sort by the Song's genre. */
SORT_BEGINNER_METER, /**< Sort by the difficulty of the single beginner meter. */
+19 -1
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@@ -544,6 +544,8 @@ void MusicWheel::BuildWheelItemDatas( std::vector<MusicWheelItemData *> &arrayWh
case SORT_BPM:
case SORT_POPULARITY:
case SORT_TOP_GRADES:
case SORT_TOP_GRADES_P1:
case SORT_TOP_GRADES_P2:
case SORT_ARTIST:
case SORT_GENRE:
case SORT_BEGINNER_METER:
@@ -600,7 +602,21 @@ void MusicWheel::BuildWheelItemDatas( std::vector<MusicWheelItemData *> &arrayWh
bUseSections = false;
break;
case SORT_TOP_GRADES:
SongUtil::SortSongPointerArrayByGrades( arraySongs, true );
SongUtil::SortSongPointerArrayByGrades( arraySongs, true );
break;
case SORT_TOP_GRADES_P1:
// Check if master player profile is persistent
if( PROFILEMAN->IsPersistentProfile(PLAYER_1) )
SongUtil::SortSongPointerArrayByProfileGrades( arraySongs, true, PLAYER_1);
else
SongUtil::SortSongPointerArrayByGrades( arraySongs, true );
break;
case SORT_TOP_GRADES_P2:
if( PROFILEMAN->IsPersistentProfile(PLAYER_2) )
SongUtil::SortSongPointerArrayByProfileGrades( arraySongs, true, PLAYER_2);
else
SongUtil::SortSongPointerArrayByGrades( arraySongs, true );
break;
case SORT_ARTIST:
SongUtil::SortSongPointerArrayByArtist( arraySongs );
@@ -665,6 +681,8 @@ void MusicWheel::BuildWheelItemDatas( std::vector<MusicWheelItemData *> &arrayWh
{
case SORT_PREFERRED:
case SORT_TOP_GRADES:
case SORT_TOP_GRADES_P1:
case SORT_TOP_GRADES_P2:
case SORT_BPM:
case SORT_LENGTH:
break; // don't sort by section
+57
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@@ -17,6 +17,8 @@
#include "CommonMetrics.h"
#include "LuaBinding.h"
#include "EnumHelper.h"
#include "PlayerNumber.h"
#include <cmath>
#include <cstddef>
@@ -495,6 +497,35 @@ void SongUtil::SortSongPointerArrayByGrades( std::vector<Song*> &vpSongsInOut, b
vpSongsInOut[i] = vals[i].first;
}
void SongUtil::SortSongPointerArrayByProfileGrades( std::vector<Song*> &vpSongsInOut, bool bDescending, PlayerNumber pn )
{
/* Optimize by pre-writing a string to compare, since doing
* GetNumNotesWithGrade inside the sort is too slow. */
typedef std::pair<Song*, RString> val;
std::vector<val> vals;
vals.reserve( vpSongsInOut.size() );
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
{
Song *pSong = vpSongsInOut[i];
int iCounts[NUM_Grade];
const Profile *pProfile = PROFILEMAN->GetProfile(pn);
ASSERT( pProfile != nullptr );
pProfile->GetGrades( pSong, GAMESTATE->GetCurrentStyle(pn)->m_StepsType, iCounts );
RString foo;
foo.reserve(256);
for( int g=Grade_Tier01; g<NUM_Grade; ++g )
AppendOctal( iCounts[g], 3, foo );
vals.push_back( val(pSong, foo) );
}
sort( vals.begin(), vals.end(), bDescending ? CompDescending : CompAscending );
for( unsigned i = 0; i < vpSongsInOut.size(); ++i )
vpSongsInOut[i] = vals[i].first;
}
void SongUtil::SortSongPointerArrayByArtist( std::vector<Song*> &vpSongsInOut )
{
@@ -631,6 +662,32 @@ RString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
case SORT_POPULARITY:
case SORT_RECENT:
return RString();
case SORT_TOP_GRADES_P1:
{
int iCounts[NUM_Grade];
PROFILEMAN->GetProfile(PLAYER_1)->GetGrades( pSong, GAMESTATE->GetCurrentStyle(PLAYER_1)->m_StepsType, iCounts );
for( int i=Grade_Tier01; i<NUM_Grade; ++i )
{
Grade g = (Grade)i;
if( iCounts[i] > 0 )
return ssprintf( "%4s x %d", GradeToLocalizedString(g).c_str(), iCounts[i] );
}
return GradeToLocalizedString( Grade_NoData );
}
case SORT_TOP_GRADES_P2:
{
int iCounts[NUM_Grade];
PROFILEMAN->GetProfile(PLAYER_2)->GetGrades( pSong, GAMESTATE->GetCurrentStyle(PLAYER_2)->m_StepsType, iCounts );
for( int i=Grade_Tier01; i<NUM_Grade; ++i )
{
Grade g = (Grade)i;
if( iCounts[i] > 0 )
return ssprintf( "%4s x %d", GradeToLocalizedString(g).c_str(), iCounts[i] );
}
return GradeToLocalizedString( Grade_NoData );
}
case SORT_TOP_GRADES:
{
int iCounts[NUM_Grade];
+2 -1
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@@ -2,7 +2,7 @@
#ifndef SONG_UTIL_H
#define SONG_UTIL_H
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
@@ -138,6 +138,7 @@ namespace SongUtil
void SortSongPointerArrayByTitle( std::vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByBPM( std::vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGrades( std::vector<Song*> &vpSongsInOut, bool bDescending );
void SortSongPointerArrayByProfileGrades( std::vector<Song*> &vpSongsInOut, bool bDescending, PlayerNumber pn );
void SortSongPointerArrayByArtist( std::vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByDisplayArtist( std::vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGenre( std::vector<Song*> &vpSongsInOut );