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itgmania212121/stepmania/src/ScreenBookkeeping.cpp
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#include "global.h"
#include "ScreenBookkeeping.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "Bookkeeper.h"
#include "ScreenDimensions.h"
#include "InputEventPlus.h"
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#include "RageUtil.h"
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#include "LocalizedString.h"
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REGISTER_SCREEN_CLASS( ScreenBookkeeping );
void ScreenBookkeeping::Init()
{
ScreenWithMenuElements::Init();
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m_textAllTime.LoadFromFont( THEME->GetPathF(m_sName,"AllTime") );
m_textAllTime.SetName( "AllTime" );
SET_XY_AND_ON_COMMAND( m_textAllTime );
this->AddChild( &m_textAllTime );
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m_textTitle.LoadFromFont( THEME->GetPathF(m_sName,"title") );
m_textTitle.SetName( "Title" );
SET_XY_AND_ON_COMMAND( m_textTitle );
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this->AddChild( &m_textTitle );
for( int i=0; i<NUM_BOOKKEEPING_COLS; i++ )
{
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m_textData[i].LoadFromFont( THEME->GetPathF(m_sName,"data") );
m_textData[i].SetName( "Data" );
SET_XY_AND_ON_COMMAND( m_textData[i] );
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float fX = SCALE( i, 0.f, NUM_BOOKKEEPING_COLS-1, SCREEN_LEFT+50, SCREEN_RIGHT-160 );
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m_textData[i].SetX( fX );
this->AddChild( &m_textData[i] );
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}
ChangeView( (View)0 );
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this->SortByDrawOrder();
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}
ScreenBookkeeping::~ScreenBookkeeping()
{
LOG->Trace( "ScreenBookkeeping::~ScreenBookkeeping()" );
}
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void ScreenBookkeeping::Update( float fDelta )
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{
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ChangeView( m_View ); // refresh so that counts change in real-time
ScreenWithMenuElements::Update( fDelta );
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}
void ScreenBookkeeping::Input( const InputEventPlus &input )
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{
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
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return; // ignore
Screen::Input( input ); // default handler
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}
void ScreenBookkeeping::MenuLeft( PlayerNumber pn )
{
m_View = (View)(m_View-1);
CLAMP( (int&)m_View, 0, NUM_VIEWS-1 );
ChangeView( m_View );
}
void ScreenBookkeeping::MenuRight( PlayerNumber pn )
{
m_View = (View)(m_View+1);
CLAMP( (int&)m_View, 0, NUM_VIEWS-1 );
ChangeView( m_View );
}
void ScreenBookkeeping::MenuStart( PlayerNumber pn )
{
if( !IsTransitioning() )
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{
SCREENMAN->PlayStartSound();
StartTransitioningScreen( SM_GoToNextScreen );
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}
}
void ScreenBookkeeping::MenuBack( PlayerNumber pn )
{
if(!IsTransitioning())
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{
SCREENMAN->PlayStartSound();
StartTransitioningScreen( SM_GoToPrevScreen );
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}
}
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void ScreenBookkeeping::MenuCoin( PlayerNumber pn )
{
ChangeView( m_View );
Screen::MenuCoin( pn );
}
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static LocalizedString ALL_TIME ( "ScreenBookkeeping", "All-time Total:" );
static LocalizedString LAST_DAYS ( "ScreenBookkeeping", "Coin Data of Last %d Days" );
static LocalizedString LAST_WEEKS ( "ScreenBookkeeping", "Coin Data of Last %d Weeks" );
static LocalizedString DAY_OF_WEEK ( "ScreenBookkeeping", "Coin Data by Day of Week, All-Time" );
static LocalizedString HOUR_OF_DAY ( "ScreenBookkeeping", "Coin Data by Hour of Day, All-Time" );
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void ScreenBookkeeping::ChangeView( View newView )
{
m_View = newView;
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{
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RString s;
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s += ALL_TIME.GetValue();
s += ssprintf( " %i\n", BOOKKEEPER->GetCoinsTotal() );
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m_textAllTime.SetText( s );
}
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switch( m_View )
{
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case VIEW_LAST_DAYS:
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{
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m_textTitle.SetText( ssprintf(LAST_DAYS.GetValue(), NUM_LAST_DAYS) );
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int coins[NUM_LAST_DAYS];
BOOKKEEPER->GetCoinsLastDays( coins );
int iTotalLast = 0;
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RString sTitle, sData;
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for( int i=0; i<NUM_LAST_DAYS; i++ )
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{
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sTitle += LastDayToLocalizedString(i) + "\n";
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sData += ssprintf("%d",coins[i]) + "\n";
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iTotalLast += coins[i];
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}
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sTitle += ALL_TIME.GetValue()+"\n";
sData += ssprintf("%i\n", iTotalLast);
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m_textData[0].SetText( "" );
m_textData[1].SetHorizAlign( Actor::align_left );
m_textData[1].SetText( sTitle );
m_textData[2].SetText( "" );
m_textData[3].SetHorizAlign( Actor::align_right );
m_textData[3].SetText( sData );
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}
break;
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case VIEW_LAST_WEEKS:
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{
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m_textTitle.SetText( ssprintf(LAST_WEEKS.GetValue(), NUM_LAST_WEEKS) );
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int coins[NUM_LAST_WEEKS];
BOOKKEEPER->GetCoinsLastWeeks( coins );
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RString sTitle, sData;
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for( int col=0; col<4; col++ )
{
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RString sTemp;
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for( int row=0; row<52/4; row++ )
{
int week = row*4+col;
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sTemp += LastWeekToLocalizedString(week) + ssprintf(": %d",coins[week]) + "\n";
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}
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m_textData[col].SetHorizAlign( Actor::align_left );
m_textData[col].SetText( sTemp );
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}
}
break;
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case VIEW_DAY_OF_WEEK:
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{
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m_textTitle.SetText( DAY_OF_WEEK );
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int coins[DAYS_IN_WEEK];
BOOKKEEPER->GetCoinsByDayOfWeek( coins );
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RString sTitle, sData;
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for( int i=0; i<DAYS_IN_WEEK; i++ )
{
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sTitle += DayOfWeekToString(i) + "\n";
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sData += ssprintf("%d",coins[i]) + "\n";
}
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m_textData[0].SetText( "" );
m_textData[1].SetHorizAlign( Actor::align_left );
m_textData[1].SetText( sTitle );
m_textData[2].SetText( "" );
m_textData[3].SetHorizAlign( Actor::align_right );
m_textData[3].SetText( sData );
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}
break;
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case VIEW_HOUR_OF_DAY:
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{
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m_textTitle.SetText( HOUR_OF_DAY );
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int coins[HOURS_IN_DAY];
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BOOKKEEPER->GetCoinsByHour( coins );
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RString sTitle1, sData1;
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for( int i=0; i<HOURS_IN_DAY/2; i++ )
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{
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sTitle1 += HourInDayToLocalizedString(i) + "\n";
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sData1 += ssprintf("%d",coins[i]) + "\n";
}
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RString sTitle2, sData2;
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for( int i=(HOURS_IN_DAY/2); i<HOURS_IN_DAY; i++ )
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{
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sTitle2 += HourInDayToLocalizedString(i) + "\n";
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sData2 += ssprintf("%d",coins[i]) + "\n";
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}
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m_textData[0].SetHorizAlign( Actor::align_left );
m_textData[0].SetText( sTitle1 );
m_textData[1].SetHorizAlign( Actor::align_right );
m_textData[1].SetText( sData1 );
m_textData[2].SetHorizAlign( Actor::align_left );
m_textData[2].SetText( sTitle2 );
m_textData[3].SetHorizAlign( Actor::align_right );
m_textData[3].SetText( sData2 );
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}
break;
default:
ASSERT(0);
}
}
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/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/