2002-04-16 17:31:00 +00:00
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#pragma once
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2001-11-04 19:34:28 +00:00
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/*
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-----------------------------------------------------------------------------
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2002-03-19 07:09:49 +00:00
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Class: Song
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2001-11-04 19:34:28 +00:00
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2002-07-02 00:27:58 +00:00
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Desc: See header.
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2001-11-04 19:34:28 +00:00
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-03-19 07:09:49 +00:00
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Chris Danford
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2001-11-04 19:34:28 +00:00
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-----------------------------------------------------------------------------
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*/
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2001-11-03 10:52:42 +00:00
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2002-05-19 01:59:48 +00:00
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#include "Notes.h"
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2001-11-03 10:52:42 +00:00
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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2001-12-28 10:15:59 +00:00
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struct BPMSegment
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{
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BPMSegment() { m_fStartBeat = m_fBPM = -1; };
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BPMSegment( float s, float b ) { m_fStartBeat = s; m_fBPM = b; };
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2001-12-28 10:15:59 +00:00
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float m_fStartBeat;
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float m_fBPM;
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};
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struct FreezeSegment
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{
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FreezeSegment() { m_fStartBeat = m_fFreezeSeconds = -1; };
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FreezeSegment( float s, float f ) { m_fStartBeat = s; m_fFreezeSeconds = f; };
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float m_fStartBeat;
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float m_fFreezeSeconds;
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2001-12-19 01:50:57 +00:00
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};
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2001-11-03 10:52:42 +00:00
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class Song
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{
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public:
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Song();
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~Song();
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bool LoadFromSongDir( CString sDir ); // calls one of the loads below
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bool LoadFromDWIFile( CString sPath );
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bool LoadFromBMSDir( CString sDir );
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bool LoadFromSMFile( CString sPath, bool bLoadNoteData );
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void TidyUpData(); // call after loading to clean up invalid data
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void SaveToSMFile( CString sPath = "" ); // no path means save to SongFilePath
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void SaveToCacheFile();
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CString GetSongFilePath();
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CString GetCacheFilePath();
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void LoadNoteData();
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public:
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CString m_sSongDir;
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CString m_sGroupName;
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bool m_bChangedSinceSave;
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CString m_sMainTitle;
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CString m_sSubTitle;
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CString m_sArtist;
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CString m_sCredit;
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CString GetFullTitle() {return m_sMainTitle + " " + m_sSubTitle; };
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static void GetMainAndSubTitlesFromFullTitle( CString sFullTitle, CString &sMainTitleOut, CString &sSubTitleOut );
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CString m_sMusicFile;
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DWORD m_iMusicBytes;
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float m_fOffsetInSeconds;
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float m_fMusicLengthSeconds;
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float m_fMusicSampleStartSeconds;
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float m_fMusicSampleLengthSeconds;
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CString m_sBannerFile;
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CString m_sBackgroundFile;
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CString m_sBackgroundMovieFile;
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CString m_sCDTitleFile;
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CString GetMusicPath() {return m_sSongDir+m_sMusicFile; };
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CString GetBannerPath() {return m_sSongDir+m_sBannerFile; };
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CString GetBackgroundPath() {return m_sSongDir+m_sBackgroundFile; };
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CString GetBackgroundMoviePath(){return m_sSongDir+m_sBackgroundMovieFile; };
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CString GetCDTitlePath() {return m_sSongDir+m_sCDTitleFile; };
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bool HasMusic() {return m_sMusicFile != "" && DoesFileExist(GetMusicPath()); };
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bool HasBanner() {return m_sBannerFile != "" && DoesFileExist(GetBannerPath()); };
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bool HasBackground() {return m_sBackgroundFile != "" && DoesFileExist(GetBackgroundPath()); };
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bool HasBackgroundMovie() {return m_sBackgroundMovieFile != ""&& DoesFileExist(GetBackgroundMoviePath()); };
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bool HasCDTitle() {return m_sCDTitleFile != "" && DoesFileExist(GetCDTitlePath()); };
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CArray<BPMSegment, BPMSegment&> m_BPMSegments; // this must be sorted before gameplay
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CArray<FreezeSegment, FreezeSegment&> m_FreezeSegments; // this must be sorted before gameplay
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void AddBPMSegment( BPMSegment seg );
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void AddFreezeSegment( FreezeSegment seg );
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void GetMinMaxBPM( float &fMinBPM, float &fMaxBPM )
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{
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fMaxBPM = 0;
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fMinBPM = 100000; // inf
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for( int i=0; i<m_BPMSegments.GetSize(); i++ )
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{
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BPMSegment &seg = m_BPMSegments[i];
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fMaxBPM = max( seg.m_fBPM, fMaxBPM );
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fMinBPM = min( seg.m_fBPM, fMinBPM );
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}
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};
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float GetBPMAtBeat( float fBeat )
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{
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for( int i=0; i<m_BPMSegments.GetSize()-1; i++ )
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if( m_BPMSegments[i+1].m_fStartBeat > fBeat )
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break;
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return m_BPMSegments[i].m_fBPM;
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};
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2002-06-30 23:19:33 +00:00
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void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut );
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float GetElapsedTimeFromBeat( float fBeat );
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CArray<Notes*, Notes*> m_arrayNotes;
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void GetNotesThatMatch( NotesType nt, CArray<Notes*, Notes*>& arrayAddTo );
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int GetNumTimesPlayed()
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{
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int iTotalNumTimesPlayed = 0;
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for( int i=0; i<m_arrayNotes.GetSize(); i++ )
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{
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iTotalNumTimesPlayed += m_arrayNotes[i]->m_iNumTimesPlayed;
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}
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return iTotalNumTimesPlayed;
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}
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bool IsNew() { return GetNumTimesPlayed()==0; };
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Grade GetGradeForDifficultyClass( NotesType nt, DifficultyClass dc );
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};
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2002-02-11 04:46:31 +00:00
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void SortSongPointerArrayByTitle( CArray<Song*, Song*> &arraySongPointers );
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void SortSongPointerArrayByBPM( CArray<Song*, Song*> &arraySongPointers );
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void SortSongPointerArrayByArtist( CArray<Song*, Song*> &arraySongPointers );
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void SortSongPointerArrayByGroup( CArray<Song*, Song*> &arraySongPointers );
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void SortSongPointerArrayByMostPlayed( CArray<Song*, Song*> &arraySongPointers );
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2002-01-16 10:01:32 +00:00
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