2001-11-04 19:34:28 +00:00
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/*
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-----------------------------------------------------------------------------
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File: Song.h
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Desc: Holds metadata for a song and the song's step data.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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2001-11-03 10:52:42 +00:00
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#ifndef _SONG_H_
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#define _SONG_H_
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#include "Steps.h"
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2001-11-20 11:49:10 +00:00
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class Steps; // why is this needed?
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2001-11-03 10:52:42 +00:00
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2001-11-30 09:38:35 +00:00
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#include "GameInfo.h" // for definition of GameMode
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enum GameMode; // why is this needed?
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2001-12-28 10:15:59 +00:00
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struct BPMSegment
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{
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BPMSegment() { m_fStartBeat = m_fBPM = -1; };
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float m_fStartBeat;
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float m_fBPM;
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};
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struct FreezeSegment
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{
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FreezeSegment() { m_fStartBeat = m_fFreezeSeconds = -1; };
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float m_fStartBeat;
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float m_fFreezeSeconds;
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2001-12-19 01:50:57 +00:00
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};
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2001-11-03 10:52:42 +00:00
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class Song
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{
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public:
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2001-11-04 19:34:28 +00:00
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Song();
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2001-11-03 10:52:42 +00:00
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bool LoadFromSongDir( CString sDir );
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2001-12-19 01:50:57 +00:00
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bool LoadSongInfoFromDWIFile( CString sPath );
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2001-12-28 10:15:59 +00:00
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bool LoadSongInfoFromBMSDir( CString sDir );
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private:
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2001-11-03 10:52:42 +00:00
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2001-11-25 04:31:44 +00:00
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void TidyUpData();
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2001-11-03 10:52:42 +00:00
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public:
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2002-01-16 10:01:32 +00:00
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CString GetSongFilePath() {return m_sSongFilePath; };
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CString GetSongFileDir() {return m_sSongDir; };
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CString GetGroupName() {return m_sGroupName; };
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CString GetMusicPath() {return m_sMusicPath; };
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CString GetBannerPath() {return m_sBannerPath; };
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CString GetBackgroundPath() {return m_sBackgroundPath; };
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CString GetBackgroundMoviePath(){return m_sBackgroundMoviePath; };
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2001-11-03 10:52:42 +00:00
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2001-12-28 10:15:59 +00:00
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2002-01-16 10:01:32 +00:00
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bool HasMusic() {return m_sMusicPath != "" && DoesFileExist(GetMusicPath()); };
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bool HasBanner() {return m_sBannerPath != "" && DoesFileExist(GetBannerPath()); };
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bool HasBackground() {return m_sBackgroundPath != "" && DoesFileExist(GetBackgroundPath()); };
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bool HasBackgroundMovie() {return m_sBackgroundMoviePath != ""&& DoesFileExist(GetBackgroundMoviePath()); };
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2001-12-19 14:56:22 +00:00
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2002-01-16 10:01:32 +00:00
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CString GetTitle() {return m_sTitle; };
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CString GetArtist() {return m_sArtist; };
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CString GetCreator() {return m_sCreator; };
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2001-11-30 21:21:33 +00:00
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float GetBeatOffsetInSeconds() {return m_fOffsetInSeconds; };
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void SetBeatOffsetInSeconds(float fNewOffset) {m_fOffsetInSeconds = fNewOffset; };
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2001-12-28 10:15:59 +00:00
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void GetMinMaxBPM( float &fMinBPM, float &fMaxBPM )
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2001-11-27 22:47:30 +00:00
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{
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fMaxBPM = 0;
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fMinBPM = 100000; // inf
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for( int i=0; i<m_BPMSegments.GetSize(); i++ )
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{
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BPMSegment &seg = m_BPMSegments[i];
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fMaxBPM = max( seg.m_fBPM, fMaxBPM );
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fMinBPM = min( seg.m_fBPM, fMinBPM );
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2001-11-27 22:47:30 +00:00
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}
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};
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2001-12-19 01:50:57 +00:00
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void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut );
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2002-02-02 05:11:12 +00:00
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void GetStepsThatMatchGameMode( GameMode gm, CArray<Steps*, Steps*>& arrayAddTo );
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2001-11-30 09:38:35 +00:00
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void GetNumFeet( GameMode gm, int& iDiffEasy, int& iDiffMedium, int& iDiffHard );
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2002-01-20 23:29:03 +00:00
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2002-02-02 05:11:12 +00:00
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int GetNumTimesPlayed()
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{
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int iTotalNumTimesPlayed = 0;
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for( int i=0; i<arraySteps.GetSize(); i++ )
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{
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iTotalNumTimesPlayed += arraySteps[i].m_iNumTimesPlayed;
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}
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return iTotalNumTimesPlayed;
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}
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2001-11-03 10:52:42 +00:00
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private:
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2001-12-28 10:15:59 +00:00
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CString m_sSongFilePath;
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2001-11-03 10:52:42 +00:00
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CString m_sSongDir;
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2001-12-28 10:15:59 +00:00
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CString m_sGroupName;
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2001-11-03 10:52:42 +00:00
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2001-11-27 22:47:30 +00:00
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bool m_bChangedSinceSave;
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2001-11-03 10:52:42 +00:00
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CString m_sTitle;
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CString m_sArtist;
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CString m_sCreator;
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2001-11-27 22:47:30 +00:00
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// float m_fBPM;
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float m_fOffsetInSeconds;
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2001-11-03 10:52:42 +00:00
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2001-12-28 10:15:59 +00:00
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CString m_sMusicPath;
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CString m_sBannerPath;
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CString m_sBackgroundPath;
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2002-01-16 10:01:32 +00:00
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CString m_sBackgroundMoviePath;
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2001-11-03 10:52:42 +00:00
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2001-12-19 01:50:57 +00:00
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CArray<BPMSegment, BPMSegment&> m_BPMSegments; // this must be sorted before dancing
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2001-12-28 10:15:59 +00:00
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CArray<FreezeSegment, FreezeSegment&> m_FreezeSegments; // this must be sorted before dancing
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2001-11-27 22:47:30 +00:00
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2001-11-03 10:52:42 +00:00
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public:
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CArray<Steps, Steps&> arraySteps;
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};
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2002-01-16 10:01:32 +00:00
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void SortSongPointerArrayByTitle( CArray<Song*, Song*&> &arraySongPointers );
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void SortSongPointerArrayByBPM( CArray<Song*, Song*&> &arraySongPointers );
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void SortSongPointerArrayByArtist( CArray<Song*, Song*&> &arraySongPointers );
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void SortSongPointerArrayByGroup( CArray<Song*, Song*&> &arraySongPointers );
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void SortSongPointerArrayByMostPlayed( CArray<Song*, Song*&> &arraySongPointers );
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2001-11-03 10:52:42 +00:00
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#endif
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