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# ifndef COURSE_H
# define COURSE_H
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/*
-----------------------------------------------------------------------------
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Class: Course
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Desc: A queue of songs and notes.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
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# include "PlayerNumber.h"
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# include "GameConstantsAndTypes.h"
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struct PlayerOptions ;
struct SongOptions ;
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class Song ;
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class Steps ;
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enum CourseEntryType
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{
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COURSE_ENTRY_FIXED ,
COURSE_ENTRY_RANDOM ,
COURSE_ENTRY_RANDOM_WITHIN_GROUP ,
COURSE_ENTRY_BEST ,
COURSE_ENTRY_WORST ,
NUM_COURSE_ENTRY_TYPES // leave this at the end
} ;
inline CString CourseEntryTypeToString ( CourseEntryType cet )
{
switch ( cet )
{
case COURSE_ENTRY_FIXED : return " fixed " ;
case COURSE_ENTRY_RANDOM : return " random " ;
case COURSE_ENTRY_RANDOM_WITHIN_GROUP : return " random_within_group " ;
case COURSE_ENTRY_BEST : return " best " ;
case COURSE_ENTRY_WORST : return " worst " ;
default : ASSERT ( 0 ) ; return " " ;
}
}
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class CourseEntry
{
public :
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CourseEntryType type ;
bool mystery ; // show "??????"
Song * pSong ; // used in type=fixed
CString group_name ; // used in type=random_within_group
Difficulty difficulty ; // = DIFFICULTY_INVALID if no difficulty specified
int low_meter ; // = -1 if no meter range specified
int high_meter ; // = -1 if no meter range specified
int players_index ; // ignored if type isn't 'best' or 'worst'
CString modifiers ; // set player and song options using these
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CourseEntry ( )
{
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type = ( CourseEntryType ) 0 ;
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mystery = false ;
pSong = NULL ;
group_name = " " ;
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difficulty = DIFFICULTY_INVALID ;
low_meter = - 1 ;
high_meter = - 1 ;
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players_index = 0 ;
modifiers = " " ;
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}
} ;
class Course
{
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public :
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Course ( ) ;
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bool m_bIsAutogen ; // was this created by AutoGen?
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CString m_sPath ;
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CString m_sName ;
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CString m_sTranslitName ; // used for unlocks
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bool HasBanner ( ) const ;
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CString m_sBannerPath ;
CString m_sCDTitlePath ;
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bool m_bRepeat ; // repeat after last song? "Endless"
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bool m_bRandomize ; // play the songs in a random order
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bool m_bDifficult ; // only make something difficult once
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int m_iLives ; // -1 means use bar life meter
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int m_iMeter ; // -1 autogens
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vector < CourseEntry > m_entries ;
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struct Info
{
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Info ( ) : pSong ( NULL ) , pNotes ( NULL ) , Random ( false ) , Difficult ( false ) { }
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Song * pSong ;
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Steps * pNotes ;
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CString Modifiers ;
bool Random ;
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bool Mystery ;
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bool Difficult ; /* set to true if this is the difficult version */
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/* Corresponding entry in m_entries: */
int CourseIndex ;
} ;
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// Dereferences course_entries and returns only the playable Songs and Steps
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void GetCourseInfo ( StepsType nt , vector < Info > & ci , int Difficult = - 1 ) const ;
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int GetEstimatedNumStages ( ) const { return m_entries . size ( ) ; }
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bool HasDifficult ( StepsType nt ) const ;
bool IsPlayableIn ( StepsType nt ) const ;
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bool CourseHasBestOrWorst ( ) const ;
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RageColor GetColor ( ) const ;
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Difficulty GetDifficulty ( const Info & stage ) const ;
void GetMeterRange ( const Info & stage , int & iMeterLowOut , int & iMeterHighOut ) const ;
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bool GetTotalSeconds ( float & fSecondsOut ) const ;
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bool IsNonstop ( ) const { return GetPlayMode ( ) = = PLAY_MODE_NONSTOP ; }
bool IsOni ( ) const { return GetPlayMode ( ) = = PLAY_MODE_ONI ; }
bool IsEndless ( ) const { return GetPlayMode ( ) = = PLAY_MODE_ENDLESS ; }
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PlayMode GetPlayMode ( ) const ;
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float GetMeter ( int Difficult = - 1 ) const ;
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bool IsFixed ( ) const ;
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void LoadFromCRSFile ( CString sPath ) ;
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void Save ( ) ;
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void AutogenEndlessFromGroup ( CString sGroupName , vector < Song * > & apSongsInGroup ) ;
void AutogenNonstopFromGroup ( CString sGroupName , vector < Song * > & apSongsInGroup ) ;
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// Statistics
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struct RankingScore
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{
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/* Dance points for oni, regular score for nonstop. */
int iScore ;
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float fSurviveTime ;
CString sName ;
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} m_RankingScores [ NUM_STEPS_TYPES ] [ NUM_RANKING_LINES ] ; // sorted highest to lowest by iDancePoints
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struct MemCardScore
{
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int iNumTimesPlayed ;
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int iScore ;
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float fSurviveTime ;
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} m_MemCardScores [ NUM_MEMORY_CARDS ] [ NUM_STEPS_TYPES ] ;
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void AddScores ( StepsType nt , bool bPlayerEnabled [ NUM_PLAYERS ] , int iDancePoints [ NUM_PLAYERS ] , float fSurviveTime [ NUM_PLAYERS ] , int iRankingIndexOut [ NUM_PLAYERS ] , bool bNewRecordOut [ NUM_PLAYERS ] ) ; // iNewRecordIndexOut[p] = -1 if not a new record
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// sorting values
int SortOrder_TotalDifficulty ;
int SortOrder_Ranking ;
void UpdateCourseStats ( ) ;
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private :
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void SetDefaultScore ( ) ;
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void GetMeterRange ( int stage , int & iMeterLowOut , int & iMeterHighOut , int Difficult = - 1 ) const ;
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} ;
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void SortCoursePointerArrayByDifficulty ( vector < Course * > & apCourses ) ;
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void SortCoursePointerArrayByType ( vector < Course * > & apCourses ) ;
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void SortCoursePointerArrayByAvgDifficulty ( vector < Course * > & apCourses ) ;
void SortCoursePointerArrayByTotalDifficulty ( vector < Course * > & apCourses ) ;
void SortCoursePointerArrayByRanking ( vector < Course * > & apCourses ) ;
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void MoveRandomToEnd ( vector < Course * > & apCourses ) ;
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# endif