2005-03-13 20:44:43 +00:00
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#include "global.h"
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2005-03-13 19:05:20 +00:00
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#include "LowLevelWindow_X11.h"
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2005-03-13 20:44:43 +00:00
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#include "RageLog.h"
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2005-03-13 19:05:20 +00:00
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#include "RageException.h"
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2005-05-28 03:31:18 +00:00
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#include "ProductInfo.h"
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2005-03-13 20:44:43 +00:00
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#include "archutils/Unix/X11Helper.h"
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2005-03-13 19:05:20 +00:00
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#include <stack>
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#include <math.h> // ceil()
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2005-03-13 21:23:58 +00:00
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#define GLX_GLXEXT_PROTOTYPES
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2005-03-13 19:05:20 +00:00
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#include <GL/glx.h> // All sorts of stuff...
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2005-03-27 11:48:46 +00:00
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#include <X11/Xatom.h>
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2005-03-13 19:05:20 +00:00
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2005-03-13 22:54:50 +00:00
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// XXX HACK: RageDisplay_OGL is expecting us to set this for it so it can do
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// GLX-specific queries and whatnot. It's one ugly hackish mess, but hey,
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// LLW_SDL is in on it, and I'm feeling lazy.
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extern Display *g_X11Display;
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2005-03-13 19:05:20 +00:00
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LowLevelWindow_X11::LowLevelWindow_X11()
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{
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m_bWindowIsOpen = false;
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2005-03-13 22:54:50 +00:00
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g_X11Display = NULL;
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2005-04-23 22:13:19 +00:00
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if( !X11Helper::Go() )
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2005-03-14 00:26:14 +00:00
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{
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2005-04-23 22:13:19 +00:00
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RageException::Throw( "Failed to establish a connection with the X server." );
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2005-03-14 00:26:14 +00:00
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}
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2005-03-16 02:23:07 +00:00
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g_X11Display = X11Helper::Dpy;
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2005-03-13 19:05:20 +00:00
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}
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LowLevelWindow_X11::~LowLevelWindow_X11()
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{
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X11Helper::Stop(); // Xlib cleans up the window for us
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}
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2005-04-23 22:13:19 +00:00
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void *LowLevelWindow_X11::GetProcAddress( CString s )
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{
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2005-03-13 21:23:58 +00:00
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// XXX: We should check whether glXGetProcAddress or
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// glXGetProcAddressARB is available, and go by that, instead of
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// assuming like this.
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return (void*) glXGetProcAddressARB( (const GLubyte*) s.c_str() );
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2005-03-13 19:05:20 +00:00
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}
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2005-04-23 22:13:19 +00:00
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CString LowLevelWindow_X11::TryVideoMode( RageDisplay::VideoModeParams p, bool &bNewDeviceOut )
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2005-03-13 19:05:20 +00:00
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{
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2005-04-21 05:14:25 +00:00
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#if defined(LINUX)
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/* nVidia cards:
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*
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* This only works the first time we set up a window; after that, the
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* drivers appear to cache the value, so you have to actually restart
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* the program to change it again. */
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static char buf[128];
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strcpy( buf, "__GL_SYNC_TO_VBLANK=" );
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strcat( buf, p.vsync?"1":"0" );
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putenv( buf );
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#endif
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2005-03-13 19:05:20 +00:00
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XSizeHints hints;
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XEvent ev;
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stack<XEvent> otherEvs;
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// XXX: LLW_SDL allows the window to be resized. Do we really want to?
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hints.flags = PMinSize | PMaxSize | PBaseSize;
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hints.min_width = hints.max_width = hints.base_width = p.width;
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hints.min_height = hints.max_height = hints.base_height = p.height;
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if( !m_bWindowIsOpen || p.bpp != CurrentParams.bpp )
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{
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// Different depth, or we didn't make a window before. New context.
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bNewDeviceOut = true;
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2005-03-16 02:23:07 +00:00
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2005-04-23 22:13:19 +00:00
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int visAttribs[32];
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int i = 0;
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ASSERT( p.bpp == 16 || p.bpp == 32 );
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if( p.bpp == 32 )
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2005-03-16 02:23:07 +00:00
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{
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visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 8;
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visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 8;
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visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 8;
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}
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else
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{
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visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 5;
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visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 6;
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visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 5;
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}
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visAttribs[i++] = GLX_DEPTH_SIZE; visAttribs[i++] = 16;
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visAttribs[i++] = GLX_RGBA;
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visAttribs[i++] = GLX_DOUBLEBUFFER;
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visAttribs[i++] = None;
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2005-04-23 22:13:19 +00:00
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XVisualInfo *xvi = glXChooseVisual( X11Helper::Dpy, DefaultScreen(X11Helper::Dpy), visAttribs );
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2005-04-23 22:13:19 +00:00
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if( xvi == NULL )
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{
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return "No visual available for that depth.";
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}
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2005-03-13 19:05:20 +00:00
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2005-04-23 22:13:19 +00:00
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if( !X11Helper::MakeWindow(xvi->screen, xvi->depth, xvi->visual, p.width, p.height) )
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{
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return "Failed to create the window.";
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}
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m_bWindowIsOpen = true;
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2005-05-28 03:31:18 +00:00
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char WindowTitle[] = PRODUCT_NAME;
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XChangeProperty( g_X11Display, X11Helper::Win, XA_WM_NAME, XA_STRING, 8, PropModeReplace,
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reinterpret_cast<unsigned char*>(WindowTitle), strlen(WindowTitle) );
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2005-03-27 11:48:46 +00:00
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2005-04-23 22:13:19 +00:00
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GLXContext ctxt = glXCreateContext(X11Helper::Dpy, xvi, NULL, True);
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2005-04-23 22:13:19 +00:00
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glXMakeCurrent( X11Helper::Dpy, X11Helper::Win, ctxt );
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2005-03-13 22:40:41 +00:00
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2005-05-28 03:31:18 +00:00
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/* Enable StructureNotifyMask, so we receive a MapNotify for the following XMapWindow. */
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X11Helper::OpenMask( StructureNotifyMask );
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2005-04-23 22:13:19 +00:00
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XMapWindow( X11Helper::Dpy, X11Helper::Win );
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2005-03-16 05:55:01 +00:00
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// HACK: Wait for the MapNotify event, without spinning and
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// eating CPU unnecessarily, and without smothering other
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// events. Do this by grabbing all events, remembering
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// uninteresting events, and putting them back on the queue
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// after MapNotify arrives.
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while(true)
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{
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XNextEvent(X11Helper::Dpy, &ev);
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if( ev.type == MapNotify )
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break;
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otherEvs.push(ev);
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2005-03-16 05:55:01 +00:00
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}
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2005-04-23 22:13:19 +00:00
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while( !otherEvs.empty() )
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2005-03-16 05:55:01 +00:00
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{
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XPutBackEvent( X11Helper::Dpy, &otherEvs.top() );
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2005-03-16 05:55:01 +00:00
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otherEvs.pop();
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}
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2005-04-23 22:13:19 +00:00
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X11Helper::CloseMask( StructureNotifyMask );
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2005-03-16 05:55:01 +00:00
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2005-03-14 00:26:14 +00:00
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}
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else
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{
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// We're remodeling the existing window, and not touching the
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// context.
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bNewDeviceOut = false;
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2005-03-16 05:55:01 +00:00
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2005-03-14 00:26:14 +00:00
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}
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2005-03-16 05:55:01 +00:00
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// Do this before resizing the window so that pane-style WMs (Ion,
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// ratpoison) don't resize us back inappropriately.
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2005-04-23 22:13:19 +00:00
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XSetWMNormalHints( X11Helper::Dpy, X11Helper::Win, &hints );
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2005-03-13 22:40:41 +00:00
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2005-03-16 05:55:01 +00:00
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// Do this even if we just created the window -- works around Ion2 not
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// catching WM normal hints changes in mapped windows.
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2005-04-23 22:13:19 +00:00
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XResizeWindow( X11Helper::Dpy, X11Helper::Win, p.width, p.height );
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2005-03-13 19:05:20 +00:00
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2005-03-14 23:51:58 +00:00
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CurrentParams = p;
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2005-03-13 19:05:20 +00:00
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return ""; // Success
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}
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void LowLevelWindow_X11::SwapBuffers()
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{
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glXSwapBuffers( X11Helper::Dpy, X11Helper::Win );
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2005-03-13 19:05:20 +00:00
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}
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/*
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* (c) 2005 Ben Anderson
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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