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[Global]
FallbackTheme = _fallback
[Common]
FirstAttractScreen = ""
InitialScreen = "ScreenInit"
#AutoSetStyle=GetUserPref("UserPrefAutoSetStyle")
[BitmapText]
NumRainbowColors = 1
RainbowColor1 = Color("Black");
[BPMDisplay]
SetNoBpmCommand = stoptweening;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetNormalCommand = stoptweening;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetChangeCommand = stoptweening;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
SetRandomCommand = stoptweening;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
SetExtraCommand = stoptweening;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
Cycle = true
NoBpmText = "000"
RandomCycleSpeed = 0.2 -- smaller numbers mean the bpm cycles faster
Separator = "-"
ShowQMarksInRandomCycle = true
[CodeDetector]
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
[HelpDisplay]
TipShowTime = 7
[Combo]
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ShowComboAt = 2
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NumberMinZoom = 0.8
NumberMaxZoom = 1
NumberMaxZoomAt = 100
PulseCommand = %function(self,param) self:stoptweening(); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
NumberOnCommand = y,240-216-2;shadowlength,1;horizalign,right;vertalign,bottom;
LabelOnCommand = x,6;y,22;shadowlength,1;horizalign,left;vertalign,bottom
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[FadingBanner]
BannerOnCommand =
BannerFadeFromCachedCommand = diffusealpha,1;stoptweening;accelerate,0.05;glow,Color("White");decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
BannerFadeOffCommand = diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
BannerResetFadeCommand = diffusealpha,1
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[HoldJudgment]
# !!! #
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HoldJudgmentLetGoCommand = finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
HoldJudgmentHeldCommand = finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
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[Judgment]
# New #
JudgmentOnCommand =
# !!! #
JudgmentW1Command = shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
JudgmentW2Command = shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command = shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command = shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command = shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand = shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
[LifeMeterBar]
OverOnCommand = diffuse,Color("Orange");diffuserightedge,BoostColor(Color("Orange"),1.5)
[LifeMeterBattery]
BatteryBlinkTime = 0.5
#
BatteryP1X = 0
BatteryP1Y = 0
BatteryP2X = 0
BatteryP2Y = 0
#
NumLivesP1X = -92
NumLivesP1Y = 0
NumLivesP2X = 92
NumLivesP2Y = 0
[MenuTimer]
Text1OnCommand = stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline")
Text1FormatFunction = function(fSeconds) \
return string.format("%0.1f", fSeconds); \
end
FrameOnCommand =
Warning10Command = diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
#~ Warning10Command=%function(self) \
#~ MESSAGEMAN:Broadcast("TimerWarning"); \
#~ cmd(diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"))(self); \
#~ end;
[MusicWheel]
FadeSeconds = 1
SwitchSeconds = 0.10
RandomPicksLockedSongs = true
RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 7
ScrollBarHeight = 300
ScrollBarOnCommand = visible,false
; linear wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; self:y(offsetFromCenter*38); \
; end;
; 3D wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; local curve = math.pi; \
; local WHEEL_3D_RADIUS = 245; \
; local rotationx_radians = scale(offsetFromCenter,-numItems/2,numItems/2,-curve/2,curve/2); \
; self:x( 0 - math.cos(offsetFromCenter/math.pi) ); \
; self:y( WHEEL_3D_RADIUS * math.sin(rotationx_radians) ); \
; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \
; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \
; end;
ItemTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end
NumWheelItems = 11
MusicWheelSortOnCommand = fov,90;
MusicWheelSortOffCommand = fov,90;
MusicWheelItemSortOnCommand = zoomy,0;bounceend,0.15;zoomy,1
MusicWheelItemSortOffCommand = linear,0.175;zoomy,0
HighlightOnCommand = diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset'
HighlightOffCommand =
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HighlightSortOnCommand = stoptweening;decelerate,0.125;glow,Color("Stealth");zoom,1
HighlightSortOffCommand = stoptweening;accelerate,0.125;glow,Color("Orange");zoom,1.05
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WheelItemOnDelayOffset = 0.04
WheelItemOffDelayOffset = 0.04
WheelItemLockedColor = color("0,0,0,0.5")
#
NumSectionColors = 1
SectionColor1 = Color("Orange")
#
SongRealExtraColor = Color("Red")
SortMenuColor = Color("Blue")
#
ShowRoulette = true
ShowRandom = false
ShowPortal = false
MostPlayedSongsToShow = 30
#~ ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,Genre,Length"
#~ ChoicePreferred="sort,Preferred"
#~ ChoiceGroup="sort,Group"
#~ ChoiceTitle="sort,Title"
#~ ChoiceBpm="sort,BPM"
#~ ChoicePopularity="sort,Popularity"
#~ ChoiceTopGrades="sort,TopGrades"
#~ ChoiceArtist="sort,Artist"
#~ ChoiceGenre="sort,Genre"
#~ ChoiceEasyMeter="sort,EasyMeter"
#~ ChoiceMediumMeter="sort,MediumMeter"
#~ ChoiceHardMeter="sort,HardMeter"
#~ ChoiceChallengeMeter="sort,ChallengeMeter"
#~ ChoiceLength="sort,Length"
#~ ChoiceCourses="sort,AllCourses;"
UseEasyMarkerFlag = true
#
[MusicWheelItem]
WheelNotifyIconX = -128-16+1
WheelNotifyIconY = 0
WheelNotifyIconOnCommand =
#
SongNameX = -120
SongNameY = 0
SongNameOnCommand =
#
CourseX = -120
CourseY = 0
CourseOnCommand = maxwidth,208;horizalign,left
#
SectionExpandedX = -38
SectionExpandedY = -2
SectionExpandedOnCommand = maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.25")
#
SectionCollapsedX = -38
SectionCollapsedY = -2
SectionCollapsedOnCommand = maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
SectionCountX = 112
SectionCountY = 0
SectionCountOnCommand = zoom,0.75;strokecolor,Color("Outline")
#
RouletteX = 0
RouletteY = 0
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RouletteOnCommand = maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
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#
SortX = -132
SortY = -2
SortOnCommand = maxwidth,256;horizalign,left
#
ModeX = -132
ModeY = -2
ModeOnCommand = maxwidth,256;horizalign,left;strokecolor,Color("Outline")
#
GradeP1X = 106+16
GradeP1Y = -8
GradeP2X = 110+16
GradeP2Y = 8
GradesShowMachine = true
[OptionRow]
TitleOnCommand = shadowlength,0;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6
TitleGainFocusCommand = stoptweening;zoom,0.6375*1.25;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat'
TitleLoseFocusCommand = diffuse,Color("White");strokecolor,Color("Black");stopeffect;
[OptionRowMiniMenu]
Fallback = "OptionRow"
TitleX = SCREEN_CENTER_X-320+48
TitleOnCommand = horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black");
#~ TitleGainFocusCommand=
#~ TitleLoseFocusCommand=
ColorSelected = color("1,1,1,1")
ColorNotSelected = color("0.9,0.9,0.9,1")
ColorDisabled = color("0.5,0.5,0.5,1")
ItemOnCommand = zoom,0.6375
ItemsLongRowP1X = SCREEN_CENTER_X-240
ItemsLongRowP2X = SCREEN_CENTER_X+240
ItemsLongRowSharedX = SCREEN_CENTER_X+200
[OptionRowMiniMenuContext]
Fallback = "OptionRowMiniMenu"
[OptionRowExit]
Fallback = "OptionRow"
FrameOnCommand = visible,false
TitleOnCommand = visible,false
ItemsMinBaseZoom = 1
ItemOnCommand = shadowlength,0;zoom,1;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);strokecolor,BoostColor(Color("Red"),0.35)
ItemGainFocusCommand = stoptweening;linear,0.2;zoom,1.25;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75)
ItemLoseFocusCommand = stoptweening;decelerate,0.5;zoom,1;
ColorSelected = Color("Red")
ColorNotSelected = Color("Red")
ColorDisabled = Color("Red")
ItemsLongRowP1X = SCREEN_CENTER_X-1024
ItemsLongRowP2X = SCREEN_CENTER_X+1024
ItemsLongRowSharedX = SCREEN_CENTER_X
[OptionsCursorP1]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_1)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsCursorP2]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_2)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_2)
[OptionsUnderlineP1]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_1)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsUnderlineP2]
LeftOnCommand = horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand = ;diffuse,PlayerColor(PLAYER_2)
RightOnCommand = horizalign,left;diffuse,PlayerColor(PLAYER_2)
[Protiming]
ProtimingOnCommand = y,24
ProtimingW1Command =
ProtimingW2Command =
ProtimingW3Command =
ProtimingW4Command =
ProtimingW5Command =
ProtimingMissCommand =
[ScoreDisplayPercentage Percent]
PercentP1OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
PercentP2OnCommand = shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
[SongManager]
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SongGroupColor1 = BoostColor(Color("Orange"),1.2)
SongGroupColor2 = BoostColor(Color("Orange"),1.25)
SongGroupColor3 = BoostColor(Color("Orange"),1.25)
SongGroupColor4 = BoostColor(Color("Orange"),1.25)
SongGroupColor5 = BoostColor(Color("Orange"),1.25)
SongGroupColor6 = BoostColor(Color("Orange"),1.25)
SongGroupColor7 = BoostColor(Color("Orange"),1.25)
SongGroupColor8 = BoostColor(Color("Orange"),1.25)
SongGroupColor9 = BoostColor(Color("Orange"),1.25)
SongGroupColor10 = BoostColor(Color("Orange"),1.25)
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CourseGroupColor1 = color("1,1,1,1")
UnlockColor = color("1,0.5,0,1")
ExtraColor = color("#ff0000") -- red
[SongMeterDisplay]
StreamWidth = 380
ContainerX =
ContainerY =
ContainerOnCommand =
ContainerOffCommand =
FrameX = 0
FrameY = 0
FrameOnCommand =
FrameOffCommand =
StreamX = 0
StreamY = 0
StreamOnCommand = 0
StreamOffCommand = 0
TipX = 0
TipY = 0
TipOnCommand =
TipOffCommand =
[SongMeterDisplayP1]
Fallback = "SongMeterDisplay"
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FrameOnCommand = sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_1);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
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[SongMeterDisplayP2]
Fallback = "SongMeterDisplay"
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FrameOnCommand = sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_2);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
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[StepsDisplay]
FrameX = 0
FrameY = 0
FrameOnCommand =
FrameLoadCommand = %function(self,param) end;
FrameSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks = false
NumTicks = 10
MaxTicks = 14
TicksX = 0
TicksY = 0
TicksOnCommand = shadowlength,0;
TicksSetCommand = %function(self,param) end;
#
ShowMeter = true
ZeroMeterString = "?"
MeterX = 56
MeterY = 0
MeterOnCommand = shadowlength,1;
MeterSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 10 then \
self:glowshift(); \
else \
self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription = true
DescriptionX = -20
DescriptionY = 0
DescriptionOnCommand = shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand = %function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
ShowAutogen = false
AutogenX = 40
AutogenY = 0
AutogenOnCommand =
AutogenSetCommand = %function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
ShowStepsType = false
StepsTypeX = 0
StepsTypeY = 0
StepsTypeOnCommand = zoom,0.5
[StepsDisplayEdit]
Fallback = "StepsDisplay"
[StepsDisplayGameplay]
Fallback = "StepsDisplay"
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MeterSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
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[StepsDisplayEvaluation]
Fallback = "StepsDisplay"
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[StepsDisplayListRow]
#
ItemsSpacingY = 30
NumShownItems = 5
#
MoveCommand = decelerate,0.3
#
FrameX =
FrameY = 0
FrameOnCommand =
FrameOffCommand =
FrameSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
self:diffusetopedge(CustomDifficultyToColor(param.CustomDifficulty)); \
else \
self:diffuse(color('1,1,1,1')); \
end; \
end;
#
ShowTicks = false
NumTicks = 10
MaxTicks = 10
TicksSetCommand =
#
ShowMeter = true
ZeroMeterString = "0"
MeterX = 56
MeterY = 0
MeterOnCommand = shadowlength,1;
MeterOffCommand =
MeterSetCommand = %function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 10 then \
self:glowshift(); \
else \
self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription = true
DescriptionX = -64-8
DescriptionY = -5
DescriptionOnCommand = shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8;uppercase,true;
DescriptionOffCommand =
DescriptionSetCommand = %function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
ShowAutogen = true
AutogenX = 0
AutogenY = 0
AutogenOnCommand = diffuseshift;effectcolor1,color("0,0.5,1,0.85");effectcolor2,BoostColor(color("0,0.5,1,1"),1.5);
AutogenSetCommand =
#
#ShowStepsType=GetUserPref("UserPrefAutoSetStyle")
ShowStepsType = true
StepsTypeX = -64-8
StepsTypeY = 7
StepsTypeOnCommand = zoom,0.45;skewx,-0.125
StepsTypeSetCommand =
[StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
PillTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) \
self:zoomtowidth(256); \
end
TextureCoordScaleX = 1
NumPills = 1
AlwaysBounceNormalBar = false
[TextBanner]
TitleOnCommand = horizalign,left;shadowlength,1;
SubtitleOnCommand = horizalign,left;shadowlength,1;
ArtistOnCommand = horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString = ""
AfterSetCommand = %TextBannerAfterSet
[ScreenWithMenuElements]
WaitForChildrenBeforeTweening = true
FOV = 90
ShowHeader = true
HeaderX = SCREEN_CENTER_X
HeaderY = SCREEN_TOP
HeaderOnCommand = draworder,5;
HeaderOffCommand =
ShowFooter = true
FooterX = SCREEN_CENTER_X
FooterY = SCREEN_BOTTOM
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FooterOnCommand = draworder,5;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+1;diffuse,color("#ffd400");
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FooterOffCommand =
ShowHelp = true
HelpX = SCREEN_CENTER_X
HelpY = SCREEN_BOTTOM-16
HelpOnCommand = SetSecsBetweenSwitches,4;shadowlength,0;strokecolor,Color("Outline");draworder,105;zoomy,0;linear,0.175;zoom,1*0.75;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1");
HelpOffCommand = linear,0.175;zoomy,0
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AlternateHelpDisplayX = SCREEN_CENTER_X
AlternateHelpDisplayY = SCREEN_BOTTOM-16
# AlternateHelpDisplayOnCommand=draworder,105;
AlternateHelpDisplayOnCommand = SetSecsBetweenSwitches,4;shadowlength,0;strokecolor,Color("Outline");draworder,105;zoomy,0;linear,0.175;zoom,1*0.75;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1");;diffusealpha,0
AlternateHelpDisplayOffCommand = linear,0.175;zoomy,0
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TimerX = SCREEN_RIGHT-36-4
TimerY = SCREEN_TOP+22
TimerOnCommand = draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
TimerOffCommand =
# TimerOffCommand=accelerate,0.4;rotationx,90;
[ScreenWithMenuElementsBlank]
ShowHeader = false
ShowFooter = false
[ScreenOptions]
ContainerOnCommand = zoomy,0;bounceend,0.35;zoomy,1
CursorOnCommand =
LineHighlightOnCommand = cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffuseramp;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat'
LineHighlightChangeCommand = linear,0.1;diffuse,Color("White");diffuseramp;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25")
LineHighlightChangeToExitCommand = linear,0.1;diffuse,Color("Red");diffuseramp;effectcolor2,color("1,0,0,0.5");effectcolor1,color("1,0,0,0.25")
[ScreenOptionsMaster]
# Accel="5;selectmultiple"
# Accel,1="mod,boost;name,Boost"
# Accel,2="mod,brake;name,Brake"
# Accel,3="mod,wave;name,Wave"
# Accel,4="mod,expand;name,Expand"
# Accel,5="mod,boomerang;name,Boomerang"
# Effect="12;selectmultiple"
# EffectDefault="mod,no drunk,no dizzy,no confusion,no mini,no tiny,no flip,no invert,no tornado,no tipsy,no bumpy,no beat"
# Effect,1="mod,drunk;name,Drunk"
# Effect,2="mod,dizzy;name,Dizzy"
# Effect,3="mod,confusion;name,Confusion"
# Effect,4="mod,mini;name,Mini"
# Effect,5="mod,-100% mini;name,Big"
# Effect,6="mod,tiny;name,Tiny"
# Effect,7="mod,flip;name,Flip"
# Effect,8="mod,invert;name,Invert"
# Effect,9="mod,tornado;name,Tornado"
# Effect,10="mod,tipsy;name,Tipsy"
# Effect,11="mod,bumpy;name,Bumpy"
# Effect,12="mod,beat;name,Beat"
XXX: what of hiddenoffset and suddenoffset?
# Appearance="5;selectmultiple"
# Appearance,1="mod,hidden;name,Hidden"
# Appearance,2="mod,sudden;name,Sudden"
# Appearance,3="mod,stealth;name,Stealth"
# Appearance,4="mod,blink;name,Blink"
# Appearance,5="mod,randomvanish;name,R.Vanish"
# Turn="5;selectmultiple"
# Turn,1="mod,mirror;name,Mirror"
# Turn,2="mod,left;name,Left"
# Turn,3="mod,right;name,Right"
# Turn,4="mod,shuffle;name,Shuffle"
# Turn,5="mod,supershuffle;name,SuperShuffle"
# Insert="8;selectmultiple"
# Insert,1="mod,little;name,Little"
# Insert,2="mod,wide;name,Wide"
# Insert,3="mod,big;name,Big"
# Insert,4="mod,quick;name,Quick"
# Insert,5="mod,bmrize;name,BMRize"
# Insert,6="mod,skippy;name,Skippy"
# Insert,7="mod,echo;name,Echo"
# Insert,8="mod,stomp;name,Stomp"
# Remove="3;selectmultiple"
# RemoveDefault="mod,no nojumps,no nohands,no noquads"
# Remove,1="mod,nojumps;name,NoJumps"
# Remove,2="mod,nohands;name,NoHands"
# Remove,3="mod,noquads;name,NoQuads"
# Scroll="5;selectmultiple"
# ScrollDefault="mod,no reverse,no split,no alternate,no cross,no centered"
# Scroll,1="mod,reverse;name,Reverse"
# Scroll,2="mod,split;name,Split"
# Scroll,3="mod,alternate;name,Alternate"
# Scroll,4="mod,cross;name,Cross"
# Scroll,5="mod,centered;name,Centered"
# Holds="3;selectmultiple"
# HoldsDefault="mod,no noholds,no planted,no twister,no holdstorolls"
# Holds,1="mod,planted;name,Planted"
# Holds,2="mod,twister;name,Twister"
# Holds,3="mod,holdrolls;name,HoldsToRolls"
# Mines="4"
# MinesDefault="mod,no nomines,no mines,no attackmines"
# Mines,1="mod,nomines;name,Off"
# Mines,2="name,On"
# Mines,3="mod,mines;name,Add"
# Mines,4="mod,attackmines;name,AttackMines"
# Hide="2;selectmultiple"
# HideDefault="mod,no dark,no blind,no cover"
# Hide,1="mod,dark;name,Dark"
# Hide,2="mod,blind;name,Blind"
# Hide,3="mod,blind;name,Cover"
[ScreenMiniMenu]
HeaderX = SCREEN_CENTER_X
HeaderY = SCREEN_TOP
HeaderOnCommand = draworder,100;visible,false
HeaderOffCommand =
LineHighlightOnCommand = cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375
LineHighlightChangeCommand =
LineHighlightChangeToExitCommand =
[ScreenMiniMenuContext]
PageOnCommand = visible,false
LineHighlightX = SCREEN_CENTER_X/2
TitleX = SCREEN_CENTER_X
TitleOnCommand = shadowlength,1;
ItemsStartX = SCREEN_CENTER_X
ItemsEndX = SCREEN_CENTER_X
ItemsGapX = 14
ItemsLongRowP1X = SCREEN_CENTER_X
ItemsLongRowP2X = SCREEN_CENTER_X
ItemsLongRowSharedX = SCREEN_CENTER_X
[ScreenOptionsTheme]
Fallback = "ScreenOptionsServiceChild"
LineNames = "gScore,gSDisp,gOpts"
#,gAuto
LinegScore = "lua,UserPrefGameplayShowScore()"
LinegSDisp = "lua,UserPrefGameplayShowStepsDisplay()"
LinegOpts = "lua,UserPrefShowLotsaOptions()"
LinegAuto = "lua,UserPrefAutoSetStyle()"
[ScreenOptionsService]
ShowHeader = false
NumRowsShown = 14
RowPositionTransformFunction = function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
SeparateExitRow = false
SeparateExitRowY = SCREEN_BOTTOM-40
[ScreenTextEntry]
QuestionOnCommand = diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
AnswerOnCommand = diffuse,Color("Blue");glowshift;
KeysInitCommand = zoom,0.8;shadowlength,0
[ScreenTitleMenu]
ShowHeader = false
ShowFooter = false
#
ShowScroller = true
WrapScroller = false
ScrollerTransform = function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end;
ScrollerSecondsPerItem = 0
ScrollerNumItemsToDraw = 20
ScrollerX = SCREEN_CENTER_X
ScrollerY = SCREEN_CENTER_Y+80
ScrollerOnCommand = zoom,0;bounceend,0.35;zoom,1
#
ShowLogo = true
LogoX = SCREEN_CENTER_X
LogoY = SCREEN_CENTER_Y-68
LogoOnCommand = bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand = stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
#
ShowCurrentGametype = true
CurrentGametypeX = SCREEN_WIDTH*0.99
CurrentGametypeY = SCREEN_HEIGHT*0.1575
CurrentGametypeOnCommand = vertalign,bottom;
CurrentGametypeOffCommand = linear,0.5;cropright,1
#
ShowVersionInfo = true
VersionInfoX = SCREEN_WIDTH*0.9875
VersionInfoY = SCREEN_HEIGHT*0.8825
VersionInfoOnCommand = settext,"You're using " ..ProductID().." "..ProductVersion().."\nBuilt on "..VersionDate().." at "..VersionTime();horizalign,right;vertalign,bottom;zoom,0.5;
VersionInfoOffCommand = linear,0.5;croptop,1
#
ShowNetworkStatus = true
NetworkStatusX = SCREEN_WIDTH*0.0125
NetworkStatusY = SCREEN_HEIGHT*0.85
NetworkStatusOnCommand = horizalign,left;
NetworkStatusOffCommand = linear,0.5;cropright,1
#
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#ChoiceNames="1,Setup,4,5,7"
ChoiceNames = "1,4,5,7"
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#~ ChoiceNames="1,3,4,7"
DefaultChoice = "1"
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#DisabledChoices="Setup"
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#ChoiceSetup="text,Setup"
ChoiceSetup = "screen,ScreenQuickSetupOverview;text,Setup"
[ScreenQuickSetupOverview]
IconStartX = SCREEN_CENTER_X-160
IconStartY = SCREEN_BOTTOM-60
IconSetX = SCREEN_CENTER_X-160
IconSetY = SCREEN_BOTTOM-60
IconBackX = SCREEN_CENTER_X+160
IconBackY = SCREEN_BOTTOM-60
ExplanationX = SCREEN_CENTER_X
ExplanationY = SCREEN_BOTTOM-100
ExplanationOnCommand = shadowlength,1;zoom,0.75;maxwidth,SCREEN_WIDTH/0.75;
ExplanationOffCommand =
[ScreenProfileLoad]
#
ShowHeader = true
ShowFooter = true
ShowHelp = true
[ScreenSelectProfile]
WaitForChildrenBeforeTweening = true
[ScreenSelectPlayMode]
UpdateOnMesage = ""
#
FOV = 90
#
PerChoiceScrollElement = false
PerChoiceIconElement = false
#
DefaultChoice = "Single"
ChoiceNames = GameCompatibleModes()
#
OptionOrderAuto = "1:2,2:1"
ChoiceSingle = "name,Single;style,single;screen,"..Branch.AfterSelectPlayMode()
ChoiceDouble = "name,Double;style,double;screen,"..Branch.AfterSelectPlayMode()
ChoiceSolo = "name,Solo;style,solo;screen,"..Branch.AfterSelectPlayMode()
ChoiceVersus = "name,Versus;style,versus;screen,"..Branch.AfterSelectPlayMode()
ChoiceCouple = "name,Couple;style,couple;screen,"..Branch.AfterSelectPlayMode()
ChoiceHalfDouble = "name,HalfDouble;style,halfdouble;screen,"..Branch.AfterSelectPlayMode()
Choice5Keys = "name,5Keys;style,single5;;screen,"..Branch.AfterSelectPlayMode()
Choice7Keys = "name,7Keys;style,single7;screen,"..Branch.AfterSelectPlayMode()
Choice10Keys = "name,10Keys;style,double10;screen,"..Branch.AfterSelectPlayMode()
Choice14Keys = "name,14Keys;style,double14;screen,"..Branch.AfterSelectPlayMode()
ChoiceKB7 = "name,kb7;style,single;screen,"..Branch.AfterSelectPlayMode()
#
ShowScroller = false
ShowIcon = true
WrapScroller = false
UseIconMetrics = true
#
IconGainFocusCommand = stoptweening;bounceend,0.125;zoom,1;
IconLoseFocusCommand = stoptweening;decelerate,0.25;zoom,0.8;
#
IconChoiceSingleX = SCREEN_CENTER_X-160
IconChoiceSingleY = SCREEN_CENTER_Y-96
IconChoiceSingleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceSingleOffCommand = linear,0.1175;zoomx,0
#
IconChoiceDoubleX = SCREEN_CENTER_X-160
IconChoiceDoubleY = SCREEN_CENTER_Y
IconChoiceDoubleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceDoubleOffCommand = linear,0.1175;zoomx,0
#
IconChoiceSoloX = SCREEN_CENTER_X-160
IconChoiceSoloY = SCREEN_CENTER_Y+96
IconChoiceSoloOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceSoloOffCommand = linear,0.1175;zoomx,0
#
IconChoiceHalfDoubleX = SCREEN_CENTER_X-160
IconChoiceHalfDoubleY = SCREEN_CENTER_Y+96
IconChoiceHalfDoubleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceHalfDoubleOffCommand = linear,0.1175;zoomx,0
#
IconChoiceVersusX = SCREEN_CENTER_X+160
IconChoiceVersusY = SCREEN_CENTER_Y-48
IconChoiceVersusOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceVersusOffCommand = linear,0.1175;zoomx,0
#
IconChoiceCoupleX = SCREEN_CENTER_X+160
IconChoiceCoupleY = SCREEN_CENTER_Y+48
IconChoiceCoupleOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceCoupleOffCommand = linear,0.1175;zoomx,0
#
IconChoicekb7X = SCREEN_CENTER_X
IconChoicekb7Y = SCREEN_CENTER_Y
IconChoicekb7OnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoicekb7OffCommand = linear,0.1175;zoomx,0
#
IconChoice5KeysX = SCREEN_CENTER_X-160
IconChoice5KeysY = SCREEN_CENTER_Y-48
IconChoice5KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice5KeysOffCommand = linear,0.1175;zoomx,0
#
IconChoice7KeysX = SCREEN_CENTER_X-160
IconChoice7KeysY = SCREEN_CENTER_Y+48
IconChoice7KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice7KeysOffCommand = linear,0.1175;zoomx,0
#
IconChoice10KeysX = SCREEN_CENTER_X+160
IconChoice10KeysY = SCREEN_CENTER_Y-48
IconChoice10KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice10KeysOffCommand = linear,0.1175;zoomx,0
#
IconChoice14KeysX = SCREEN_CENTER_X+160
IconChoice14KeysY = SCREEN_CENTER_Y+48
IconChoice14KeysOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoice14KeysOffCommand = linear,0.1175;zoomx,0
[ScreenSelectPlayStyle]
DefaultChoice = "Normal"
ChoiceNames = "Normal,Extended"
#~ ChoiceNames="Normal,Rave,Extended,Oni,Survival"
#
PerChoiceIconElement = false
# todo: re-implement ScreenGameInformation
ChoiceNormal = "name,Normal;playmode,regular;screen,ScreenSelectMusic"
ChoiceExtended = "name,Extended;playmode,nonstop;screen,ScreenSelectCourse"
#~ ChoiceExtended="name,Extended;playmode,nonstop;sort,AllCourses;screen,ScreenSelectCourse"
#
ShowScroller = false
ShowIcon = true
WrapScroller = false
UseIconMetrics = true
#
IconGainFocusCommand = stoptweening;bounceend,0.125;zoom,1;
IconLoseFocusCommand = stoptweening;decelerate,0.25;zoom,0.8;
#
IconChoiceNormalX = SCREEN_CENTER_X-160
IconChoiceNormalY = SCREEN_CENTER_Y
IconChoiceNormalOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceNormalOffCommand = linear,0.1175;zoomx,0
#
IconChoiceExtendedX = SCREEN_CENTER_X+160
IconChoiceExtendedY = SCREEN_CENTER_Y
IconChoiceExtendedOnCommand = zoom,0;bounceend,0.35;zoom,1
IconChoiceExtendedOffCommand = linear,0.1175;zoomx,0
[ScreenSelectMusic]
#~ NextScreen=ScreenSelectMusicNext()
#
MusicWheelType = "MusicWheel"
Codes = ""
#
TimerSeconds = 60
DoRouletteOnMenuTimer = true
#
DefaultSort = GAMESTATE:IsCourseMode() and "Group" or "AllCourses"
#
SampleMusicLoops = true
SampleMusicFallbackFadeInSeconds = 0
#
UseOptionsList = false
#
UsePlayerSelectMenu = false
OptionsMenuAvailable = true
SelectMenuAvailable = true
ModeMenuAvailable = true
#
ShowOptionsMessageSeconds = 1.5
#
ScreenModsCommand = setupmusicstagemods
#
PreviousSongButton = "MenuLeft"
NextSongButton = "MenuRight"
#
TwoPartSelection = false
TwoPartConfirmsOnly = false
#
SampleMusicDelay = 0.25
SampleMusicDelayInit = 0
AlignMusicBeat = false
SelectMenuChangesDifficulty = true
WrapChangeSteps = false
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# HelpDisplay has things added here to make sure it disappears for another
# actor, which we defined in this screens decorations.
HelpSelectMenuOpenedMessageCommand = stoptweening;decelerate,0.125;diffusealpha,0;
HelpSelectMenuClosedMessageCommand = stoptweening;accelerate,0.0725;diffusealpha,1;
# Clone everything from HelpDisplay: we're lazy
ShowAlternateHelpDisplay = true
AlternateHelpDisplaySelectMenuOpenedMessageCommand = stoptweening;accelerate,0.0725;diffusealpha,1;
AlternateHelpDisplaySelectMenuClosedMessageCommand = stoptweening;decelerate,0.125;diffusealpha,0;
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#
MusicWheelX = SCREEN_CENTER_X+160
MusicWheelY = SCREEN_CENTER_Y
MusicWheelOnCommand = draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_CENTER_Y;addx,SCREEN_CENTER_X;decelerate,0.35;addx,-SCREEN_CENTER_X
MusicWheelOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowNewSong = not GAMESTATE:IsCourseMode()
NewSongX = SCREEN_CENTER_X-160+128
NewSongY = SCREEN_TOP+160
NewSongOnCommand = diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Outline");zoom,0.75;skewx,-0.125;rotationz,-11.25/2;draworder,106;
NewSongOffCommand = accelerate,0.35;addy,-SCREEN_CENTER_Y;
NewSongShowCommand = stoptweening;decelerate,0.125;diffusealpha,1;zoomy,0.75;thump,2;effectclock,'bgm';effectmagnitude,1,1,1;effectcolor1,color("1,1,1");effectcolor2,color("1,1.25,1");
NewSongHideCommand = stoptweening;accelerate,0.075;diffusealpha,0;zoomy,0.75*1.5;stopeffect;
#
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ShowSongTime = true
SongTimeX = SCREEN_CENTER_X-160
SongTimeY = SCREEN_TOP+160+(36/2)+8
SongTimeOnCommand = zoom,0.75;strokecolor,Color("Outline");shadowlength,1
SongTimeOffCommand = bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand = diffuse,Color("White");
SongTimeLongCommand = diffusebottomedge,Color("Blue");
SongTimeMarathonCommand = diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
#
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ShowSortOrder = true
SortOrderX = SCREEN_CENTER_X+128+32
SortOrderY = SCREEN_TOP+24+4
SortOrderOnCommand = draworder,105;strokecolor,Color("Outline");zoom,0.75
SortOrderSortCommand = finishtweening;zoom,0.75*1.25;diffusebottomedge,Color("Blue");decelerate,0.5;zoom,0.75;diffuse,Color("White");
SortOrderSongChosenCommand = linear,0.25;diffusealpha,0;
SortOrderOffCommand = bouncebegin,0.15;zoomy,0;
#
ShowSortOrderFrame = true
SortOrderFrameX = SCREEN_CENTER_X+128+32
SortOrderFrameY = SCREEN_TOP+24-12
SortOrderFrameOnCommand = draworder,105;shadowlength,1;zoom,0.625;settext,"Sort:"
SortOrderFrameSortCommand =
SortOrderFrameSongChosenCommand = linear,0.25;diffusealpha,0;
SortOrderFrameOffCommand = bouncebegin,0.15;zoomy,0;
#
ShowStageDisplay = true
StageDisplayX = SCREEN_CENTER_X-160
StageDisplayY = SCREEN_TOP+160-96+4
StageDisplayOnCommand = draworder,105;fov,90;zoom,0.75;vanishpoint,SCREEN_CENTER_X-160,SCREEN_TOP+160-96+4;rotationy,90;decelerate,0.5;rotationy,0;
StageDisplayOffCommand = linear,0.25;diffusealpha,0;
#
BannerX = SCREEN_CENTER_X-160
BannerY = SCREEN_TOP+160-36
BannerOnCommand = draworder,-1;scaletoclipped,256,80;visible,true;ztest,1;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowBannerFrame = true
BannerFrameX = SCREEN_CENTER_X-160
BannerFrameY = SCREEN_TOP+160-36
BannerFrameOnCommand = draworder,105;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerFrameOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowBPMDisplay = true
BPMDisplayX = SCREEN_CENTER_X-160-90+2
BPMDisplayY = SCREEN_TOP+160+(36/2)+8
BPMDisplayOnCommand = finishtweening;horizalign,left;strokecolor,Color("Outline");maxwidth,128;addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowBPMLabel = true
BPMLabelX = SCREEN_CENTER_X-160-90
BPMLabelY = SCREEN_TOP+160+(36/2)+6
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BPMLabelOnCommand = addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
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BPMLabelOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowDifficultyList = not GAMESTATE:IsCourseMode();
DifficultyListX = SCREEN_CENTER_X-160
DifficultyListY = SCREEN_TOP+216+6
DifficultyListOnCommand = addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X;
DifficultyListOffCommand = bouncebegin,0.15;zoomx,0;
#
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DifficultyListShowCommand = stoptweening;bounceend,0.135;zoomx,1
DifficultyListHideCommand = stoptweening;bouncebegin,0.135;zoomx,0
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#
ShowCourseContentsList = false
CourseContentsListX = SCREEN_CENTER_X-160
CourseContentsListY = SCREEN_TOP+216+6
CourseContentsListOnCommand = addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
CourseContentsListOffCommand = bouncebegin,0.15;zoomx,0;
#
ShowSongOptions = true
SongOptionsX = SCREEN_CENTER_X
SongOptionsY = SCREEN_CENTER_Y
SongOptionsOnCommand = visible,false;draworder,1000
SongOptionsOffCommand =
#--
SongOptionsShowCommand = visible,true;zoom,1.2;settext,"PRESS &START; FOR OPTIONS";decelerate,0.3;zoom,1;
SongOptionsEnterCommand = settext,"ENTERING OPTIONS";sleep,0.5;linear,0.3;zoomy,0;
SongOptionsHideCommand = linear,0.3;zoomy,0;
#
ShowSongOptionsFrame = true
SongOptionsFrameX = SCREEN_CENTER_X
SongOptionsFrameY = SCREEN_CENTER_Y
SongOptionsFrameOnCommand = visible,false;draworder,1000
SongOptionsFrameOffCommand =
#--
SongOptionsFrameShowCommand = visible,true;diffuse,Color("Orange");diffusealpha,0.5;zoomy,40*1.5;linear,1.5;zoomy,40;
SongOptionsFrameEnterCommand = sleep,0.5;linear,0.3;diffusealpha,0;
SongOptionsFrameHideCommand = linear,0.3;diffusealpha,0
#
CDTitleX = SCREEN_CENTER_X-160+90
CDTitleY = SCREEN_TOP+160+(36/2)+8
CDTitleFrontCommand = visible,false
CDTitleBackCommand =
CDTitleOnCommand = zoom,0.75;diffusealpha,0.7;zoom,0;bounceend,0.35;zoom,0.75
CDTitleOffCommand = bouncebegin,0.15;zoomx,0;
#
ScoreFrameP1X =
ScoreFrameP1Y =
ScoreFrameP1OnCommand = visible,false
ScoreFrameP1OffCommand =
ScoreP1X =
ScoreP1Y =
ScoreP1OnCommand = visible,false
ScoreP1OffCommand =
#
ScoreP2X =
ScoreP2Y =
ScoreP2OnCommand = visible,false
ScoreP2OffCommand =
ScoreFrameP2X =
ScoreFrameP2Y =
ScoreFrameP2OnCommand = visible,false
ScoreFrameP2OffCommand =
#
ScoreP1SortChangeCommand = stoptweening;
ScoreP2SortChangeCommand = stoptweening;
ScoreFrameP1SortChangeCommand = stoptweening;
ScoreFrameP2SortChangeCommand = stoptweening;
#
ShowStepsDisplayP1 = GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X = SCREEN_CENTER_X-160
StepsDisplayP1Y = SCREEN_BOTTOM-60
StepsDisplayP1OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand = bouncebegin,0.15;zoomx,0;
#
ShowStepsDisplayP2 = GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X = SCREEN_CENTER_X+160
StepsDisplayP2Y = SCREEN_BOTTOM-60
StepsDisplayP2OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand = bouncebegin,0.15;zoomx,0;
[ScreenSelectCourse]
#~ ScreenInitCommand=%function(self) \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_1); \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_2); \
#~ end;
#
DefaultSort = "Nonstop"
#
ShowDifficultyList = false
ShowCourseContentsList = true
[ScreenNetSelectMusic]
StepsDisplayP1X = SCREEN_CENTER_X-240
StepsDisplayP1Y = SCREEN_CENTER_Y+185
StepsDisplayP1OnCommand = horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP1OffCommand = linear,0.5;zoomx,0.0;zoomy,0.0
#--#
StepsDisplayP2X = SCREEN_CENTER_X-110
StepsDisplayP2Y = SCREEN_CENTER_Y+185
StepsDisplayP2OnCommand = horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP2OffCommand = linear,0.5;zoomx,0.0;zoomy,0.0
#====#
BPMDisplayX = SCREEN_CENTER_X-160-90+2
BPMDisplayY = SCREEN_CENTER_Y+156
BPMDisplayOnCommand = finishtweening;horizalign,left;strokecolor,Color("Outline");maxwidth,128;addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand = bouncebegin,0.15;zoomx,0;
#--#
ShowBPMLabel = true
BPMLabelX = SCREEN_CENTER_X-160-90
BPMLabelY = SCREEN_CENTER_Y+156
BPMLabelOnCommand = horizalign,right;zoom,0.75;strokecolor,Color("Outline");addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
BPMLabelOffCommand = bouncebegin,0.15;zoomx,0;
UsersX = SCREEN_CENTER_X-272
UsersY = SCREEN_CENTER_Y-172
UsersDX = 40
UsersAY = 16
UsersOnCommand = draworder,2;zoom,0.75;shadowlength,1
[ScreenPlayerOptions]
LineNames = GetDefaultOptionLines()
#~ LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
Line1 = "lua,SpeedMods()"
#~ Line1="list,Speed"
Line2 = "list,Accel"
Line3 = "list,Effect"
Line4 = "list,Appearance"
Line5 = "list,Turn"
Line6 = "list,Insert"
Line7 = "list,Scroll"
Line8 = "list,NoteSkins"
Line9 = "list,Holds"
Line10 = "list,Mines"
Line11 = "list,Attacks"
Line12 = "list,PlayerAutoPlay"
Line13 = "list,Hide"
Line14 = "list,Persp"
Line15 = "list,ScoreDisplay"
Line16 = "list,Steps"
Line17 = "list,Characters"
[ScreenStageInformation]
ForceTimer = true
TimerOnCommand = visible,false
TimerSeconds = 3
[ScreenGameplay]
ShowLifeMeterForDisabledPlayers = false
#
SongMeterDisplayP1X = SCREEN_LEFT+16
SongMeterDisplayP1Y = SCREEN_CENTER_Y
SongMeterDisplayP1OnCommand = rotationz,-90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24
SongMeterDisplayP1OffCommand =
#
SongMeterDisplayP2X = SCREEN_RIGHT-16
SongMeterDisplayP2Y = SCREEN_CENTER_Y
SongMeterDisplayP2OnCommand = rotationz,-90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24
SongMeterDisplayP2OffCommand =
#
ShowBPMDisplay = true
BPMDisplayX = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
BPMDisplayY = SCREEN_BOTTOM-16
BPMDisplayOnCommand = zoom,0.5;
BPMDisplayOffCommand = bounceend,0.25;zoom,0
#
ShowStageDisplay = false
StageDisplayX = SCREEN_CENTER_X
StageDisplayY = SCREEN_TOP+24
StageDisplayOnCommand = zoom,0.5;
StageDisplayOffCommand = bounceend,0.25;zoom,0
#
LifeP1X = (GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
LifeP1Y = SCREEN_TOP+24
LifeP1OnCommand = finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
#~ LifeP1OnCommand=addx,-SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,-SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,-SCREEN_CENTER_X*0.25
LifeP1OffCommand =
LifeP2X = (GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
LifeP2Y = SCREEN_TOP+24
LifeP2OnCommand = finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
LifeP2OffCommand =
#
SongNumberP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
SongNumberP1Y = SCREEN_TOP+24+7
SongNumberP1OnCommand = zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,BoostColor(PlayerColor(PLAYER_1),0.5)
SongNumberP1OffCommand =
SongNumberP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60
SongNumberP2Y = SCREEN_TOP+24+7
SongNumberP2OnCommand = zoom,0.75;diffuse,PlayerColor(PLAYER_2);strokecolor,BoostColor(PlayerColor(PLAYER_2),0.5)
SongNumberP2OffCommand =
#
ScoreP1X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y = SCREEN_BOTTOM-28
ScoreP1OnCommand = visible,GetUserPrefB("UserPrefGameplayShowScore");sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP1OffCommand =
ScoreP2X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y = SCREEN_BOTTOM-28
ScoreP2OnCommand = visible,GetUserPrefB("UserPrefGameplayShowScore");sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP2OffCommand =
#
StepsDescriptionP1X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDescriptionP1Y = SCREEN_CENTER_Y-24
StepsDescriptionP1OnCommand = zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP1OffCommand =
StepsDescriptionP2X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDescriptionP2Y = SCREEN_CENTER_Y-24
StepsDescriptionP2OnCommand = zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP2OffCommand =
#
PlayerOptionsP1X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
PlayerOptionsP1Y = SCREEN_CENTER_Y+24
PlayerOptionsP1OnCommand = vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP1OffCommand =
PlayerOptionsP2X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
PlayerOptionsP2Y = SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand = vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP2OffCommand =
#
StepsDisplayP1X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDisplayP1Y = SCREEN_CENTER_Y
StepsDisplayP1OnCommand = zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP1ShowCommand = smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP1HideCommand = linear,0.5;zoomy,0
StepsDisplayP1OffCommand =
StepsDisplayP2X = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDisplayP2Y = SCREEN_CENTER_Y
StepsDisplayP2OnCommand = zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP2ShowCommand = smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP2HideCommand = linear,0.5;zoomy,0
StepsDisplayP2OffCommand =
#
SongOptionsX = (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
SongOptionsY = SCREEN_BOTTOM-32
SongOptionsOnCommand = zoom,0.5
SongOptionsOffCommand =
#
OniGameOverP1X =
OniGameOverP1Y =
OniGameOverP1OnCommand =
OniGameOverP1OffCommand =
#
OniGameOverP2X =
OniGameOverP2Y =
OniGameOverP2OnCommand =
OniGameOverP2OffCommand =
#
SurviveTimeX = SCREEN_CENTER_X
SurviveTimeY = SCREEN_CENTER_Y+40
SurviveTimeOnCommand = shadowlength,1;zoomx,0;bounceend,1;zoomx,1
SurviveTimeOffCommand = shadowlength,1;linear,1;zoom,0.75;diffusealpha,0
#
ActiveAttackListP1X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y =
ActiveAttackListP1OnCommand = visible,false
ActiveAttackListP1OffCommand =
ActiveAttackListP2X = THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y =
ActiveAttackListP2OnCommand = visible,false
ActiveAttackListP2OffCommand =
#
LyricDisplaySetNoReverseCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand = x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor = Color("White")
[ScreenEvaluation]
Class = "ScreenEvaluation"
Fallback = "ScreenWithMenuElements"
#
NextScreen = Branches.AfterEvaluation()
PrevScreen = Branches.AfterEvaluation()
#
PlayMusic = false
#
ShowJudgmentLineW1 = true
ShowJudgmentLineW2 = true
ShowJudgmentLineW3 = true
ShowJudgmentLineW4 = true
ShowJudgmentLineW5 = true
ShowJudgmentLineHeld = true
ShowJudgmentLineMiss = true
ShowJudgmentLineMaxCombo = true
ShowGradeArea = true
ShowScoreArea = true
ShowSharedJudgmentLineLabels = true
ShowGraphDisplay = true
ShowComboGraph = true
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ShowStepsDisplay = true
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#
W1NumberP1X = SCREEN_CENTER_X-160
W1NumberP1Y = SCREEN_TOP+160
W1NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
W1NumberP1OffCommand =
W1NumberP2X = SCREEN_CENTER_X+160
W1NumberP2Y = SCREEN_TOP+160
W1NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
W1NumberP2OffCommand =
W1LabelX = SCREEN_CENTER_X
W1LabelY = SCREEN_TOP+160
W1LabelOnCommand =
W1LabelOffCommand =
#
W2NumberP1X = SCREEN_CENTER_X-160
W2NumberP1Y = SCREEN_TOP+180
W2NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
W2NumberP1OffCommand =
W2NumberP2X = SCREEN_CENTER_X+160
W2NumberP2Y = SCREEN_TOP+180
W2NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
W2NumberP2OffCommand =
W2LabelX = SCREEN_CENTER_X
W2LabelY = SCREEN_TOP+180
W2LabelOnCommand =
W2LabelOffCommand =
#
W3NumberP1X = SCREEN_CENTER_X-160
W3NumberP1Y = SCREEN_TOP+200
W3NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
W3NumberP1OffCommand =
W3NumberP2X = SCREEN_CENTER_X+160
W3NumberP2Y = SCREEN_TOP+200
W3NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
W3NumberP2OffCommand =
W3LabelX = SCREEN_CENTER_X
W3LabelY = SCREEN_TOP+200
W3LabelOnCommand =
W3LabelOffCommand =
#
W4NumberP1X = SCREEN_CENTER_X-160
W4NumberP1Y = SCREEN_TOP+220
W4NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
W4NumberP1OffCommand =
W4NumberP2X = SCREEN_CENTER_X+160
W4NumberP2Y = SCREEN_TOP+220
W4NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
W4NumberP2OffCommand =
W4LabelX = SCREEN_CENTER_X
W4LabelY = SCREEN_TOP+220
W4LabelOnCommand =
W4LabelOffCommand =
#
W5NumberP1X = SCREEN_CENTER_X-160
W5NumberP1Y = SCREEN_TOP+240
W5NumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
W5NumberP1OffCommand =
W5NumberP2X = SCREEN_CENTER_X+160
W5NumberP2Y = SCREEN_TOP+240
W5NumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
W5NumberP2OffCommand =
W5LabelX = SCREEN_CENTER_X
W5LabelY = SCREEN_TOP+240
W5LabelOnCommand =
W5LabelOffCommand =
#
MissNumberP1X = SCREEN_CENTER_X-160
MissNumberP1Y = SCREEN_TOP+260
MissNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
MissNumberP1OffCommand =
MissNumberP2X = SCREEN_CENTER_X+160
MissNumberP2Y = SCREEN_TOP+260
MissNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
MissNumberP2OffCommand =
MissLabelX = SCREEN_CENTER_X
MissLabelY = SCREEN_TOP+260
MissLabelOnCommand =
MissLabelOffCommand =
#
HeldNumberP1X = SCREEN_CENTER_X-160
HeldNumberP1Y = SCREEN_TOP+280
HeldNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
HeldNumberP1OffCommand =
HeldNumberP2X = SCREEN_CENTER_X+160
HeldNumberP2Y = SCREEN_TOP+280
HeldNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
HeldNumberP2OffCommand =
HeldLabelX = SCREEN_CENTER_X
HeldLabelY = SCREEN_TOP+280
HeldLabelOnCommand =
HeldLabelOffCommand =
#
MaxComboNumberP1X = SCREEN_CENTER_X-160
MaxComboNumberP1Y = SCREEN_TOP+300
MaxComboNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);shadowlength,1
MaxComboNumberP1OffCommand =
MaxComboNumberP2X = SCREEN_CENTER_X+160
MaxComboNumberP2Y = SCREEN_TOP+300
MaxComboNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);shadowlength,1
MaxComboNumberP2OffCommand =
MaxComboLabelX = SCREEN_CENTER_X
MaxComboLabelY = SCREEN_TOP+300
MaxComboLabelOnCommand =
MaxComboLabelOffCommand =
#
ScoreLabelX = SCREEN_CENTER_X
ScoreLabelY = SCREEN_TOP+330
ScoreLabelOnCommand =
ScoreLabelOffCommand =
#
ScoreNumberP1X = SCREEN_CENTER_X-160
ScoreNumberP1Y = SCREEN_TOP+330
ScoreNumberP1OnCommand = diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5);shadowlength,1
ScoreNumberP1OffCommand =
ScoreNumberP2X = SCREEN_CENTER_X+160
ScoreNumberP2Y = SCREEN_TOP+330
ScoreNumberP2OnCommand = diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5);shadowlength,1
ScoreNumberP2OffCommand =
#
LargeBannerX = SCREEN_CENTER_X
LargeBannerY = SCREEN_TOP+100
LargeBannerOnCommand =
LargeBannerOffCommand =
LargeBannerFrameX = SCREEN_CENTER_X
LargeBannerFrameY = SCREEN_TOP+100
LargeBannerFrameOnCommand =
LargeBannerFrameOffCommand =
#
GradeFrameP1X = SCREEN_CENTER_X-220
GradeFrameP1Y = SCREEN_TOP+80
GradeFrameP1OnCommand =
GradeFrameP1OffCommand =
GradeFrameP2X = SCREEN_CENTER_X+220
GradeFrameP2Y = SCREEN_TOP+80
GradeFrameP2OnCommand =
GradeFrameP2OffCommand =
#
GradeP1X = SCREEN_CENTER_X-220
GradeP1Y = SCREEN_TOP+100
GradeP1OnCommand =
GradeP1OffCommand =
GradeP2X = SCREEN_CENTER_X+220
GradeP2Y = SCREEN_TOP+100
GradeP2OnCommand =
GradeP2OffCommand =
#
PlayerOptionsP1X = SCREEN_CENTER_X-160
PlayerOptionsP1Y = SCREEN_TOP+350
PlayerOptionsP1OnCommand = zoom,0.5
PlayerOptionsP1OffCommand =
##
PlayerOptionsP2X = SCREEN_CENTER_X+160
PlayerOptionsP2Y = SCREEN_TOP+350
PlayerOptionsP2OnCommand = zoom,0.5
PlayerOptionsP2OffCommand =
#
SongOptionsX = SCREEN_CENTER_X
SongOptionsY = SCREEN_BOTTOM-48
SongOptionsOnCommand = zoom,0.5;shadowlength,1;
SongOptionsOffCommand =
#
DisqualifiedP1X =
DisqualifiedP1Y =
DisqualifiedP1OnCommand =
DisqualifiedP1OffCommand =
DisqualifiedP2X =
DisqualifiedP2Y =
DisqualifiedP2OnCommand =
DisqualifiedP2OffCommand =
#
GraphDisplayP1X = SCREEN_CENTER_X-160
GraphDisplayP1Y = SCREEN_BOTTOM-100
GraphDisplayP1OnCommand =
GraphDisplayP1OffCommand =
GraphDisplayP2X = SCREEN_CENTER_X+160
GraphDisplayP2Y = SCREEN_BOTTOM-100
GraphDisplayP2OnCommand =
GraphDisplayP2OffCommand =
#
ComboGraphP1X = SCREEN_CENTER_X-160
ComboGraphP1Y = SCREEN_BOTTOM-100+32-7
ComboGraphP1OnCommand =
ComboGraphP1OffCommand =
ComboGraphP2X = SCREEN_CENTER_X+160
ComboGraphP2Y = SCREEN_BOTTOM-100+32-7
ComboGraphP2OnCommand =
ComboGraphP2OffCommand =
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#
ShowStepsDisplayP1 = GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X = SCREEN_CENTER_X-160
StepsDisplayP1Y = SCREEN_BOTTOM-50
StepsDisplayP1OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand = bouncebegin,0.15;zoomx,0;
#
ShowStepsDisplayP2 = GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X = SCREEN_CENTER_X+160
StepsDisplayP2Y = SCREEN_BOTTOM-50
StepsDisplayP2OnCommand = visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand = bouncebegin,0.15;zoomx,0;
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[ScreenEvaluationNormal]
Fallback = "ScreenEvaluation"
#
PlayMusic = false
#
ShowBannerFrame = false
#
ShowStageDisplay = true
StageDisplayX = SCREEN_CENTER_X+160
StageDisplayY = SCREEN_TOP+28
StageDisplayOnCommand = draworder,105;fov,90;vertalign,bottom;vanishpoint,SCREEN_CENTER_X+160,SCREEN_TOP+28;rotationy,90;decelerate,0.5;rotationy,0;
StageDisplayOffCommand =
[ScreenEvaluationSummary]
Fallback = "ScreenEvaluation"
#
NextScreen = Branch.AfterSummary
#
PlayMusic = false
#
Summary = true
#
ShowStageDisplay = false
#
SmallBanner1X = SCREEN_CENTER_X
SmallBanner1Y = SCREEN_TOP+60
SmallBanner1OnCommand = zoom,0.5
SmallBanner1OffCommand =
SmallBanner2X = SCREEN_CENTER_X
SmallBanner2Y = SCREEN_TOP+120
SmallBanner2OnCommand = zoom,0.5
SmallBanner2OffCommand =
SmallBanner3X = SCREEN_CENTER_X
SmallBanner3Y = SCREEN_TOP+180
SmallBanner3OnCommand = zoom,0.5
SmallBanner3OffCommand =