2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-04-16 17:31:00 +00:00
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#include "GhostArrowRow.h"
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#include "RageUtil.h"
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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2002-04-16 17:31:00 +00:00
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#include "ArrowEffects.h"
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2003-02-06 07:32:57 +00:00
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#include "NoteSkinManager.h"
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2002-07-23 01:41:40 +00:00
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#include "GameState.h"
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2003-04-02 21:58:27 +00:00
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#include "NoteFieldPositioning.h"
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2004-09-06 02:49:36 +00:00
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#include "Game.h"
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2004-12-20 06:25:59 +00:00
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#include "PlayerState.h"
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2005-01-15 02:01:26 +00:00
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#include "Style.h"
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2005-10-06 01:22:18 +00:00
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#include "ActorUtil.h"
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GhostArrowRow::GhostArrowRow()
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{
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}
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2005-02-28 05:42:36 +00:00
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2005-04-18 01:19:56 +00:00
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void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
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{
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m_pPlayerState = pPlayerState;
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2003-11-26 02:15:55 +00:00
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m_fYReverseOffsetPixels = fYReverseOffset;
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2002-04-16 17:31:00 +00:00
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2004-06-28 07:26:00 +00:00
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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2002-04-16 17:31:00 +00:00
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// init arrows
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2005-10-12 03:15:01 +00:00
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for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
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2002-04-16 17:31:00 +00:00
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{
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2005-04-18 01:19:56 +00:00
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const CString &sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
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2003-04-17 21:45:37 +00:00
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2005-10-12 04:05:54 +00:00
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m_bHoldIsActive.push_back( false );
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m_bHoldWasActive.push_back( false );
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2005-10-06 01:22:18 +00:00
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m_Ghost.push_back( ActorUtil::MakeActor( NOTESKIN->GetPath(sButton, "tap explosion") ) );
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m_Ghost[c]->SetName( "GhostArrow" );
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2002-04-16 17:31:00 +00:00
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}
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}
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2005-10-06 01:16:42 +00:00
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GhostArrowRow::~GhostArrowRow()
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2004-07-27 04:31:01 +00:00
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{
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for( unsigned i = 0; i < m_Ghost.size(); ++i )
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2005-10-06 01:22:18 +00:00
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delete m_Ghost[i];
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2004-07-27 04:31:01 +00:00
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}
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2002-04-16 17:31:00 +00:00
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2002-07-28 20:28:37 +00:00
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void GhostArrowRow::Update( float fDeltaTime )
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{
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for( unsigned c=0; c<m_Ghost.size(); c++ )
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{
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m_Ghost[c]->Update( fDeltaTime );
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2002-04-16 17:31:00 +00:00
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2004-12-20 06:25:59 +00:00
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const float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
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const float fY = ArrowEffects::GetYPos( m_pPlayerState, c, 0, m_fYReverseOffsetPixels );
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const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
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2003-04-02 21:58:27 +00:00
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2005-10-06 01:22:18 +00:00
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m_Ghost[c]->SetX( fX );
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m_Ghost[c]->SetY( fY );
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m_Ghost[c]->SetZ( fZ );
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2004-06-08 22:27:37 +00:00
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2004-12-20 06:25:59 +00:00
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const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
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m_Ghost[c]->SetZoom( fZoom );
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2003-11-26 02:15:55 +00:00
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}
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2005-10-12 04:05:54 +00:00
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for( unsigned i = 0; i < m_bHoldIsActive.size(); ++i )
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{
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if( !m_bHoldWasActive[i] && m_bHoldIsActive[i] )
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m_Ghost[i]->PlayCommand( "HoldingOn" );
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else if( m_bHoldWasActive[i] && !m_bHoldIsActive[i] )
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m_Ghost[i]->PlayCommand( "HoldingOff" );
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m_bHoldWasActive[i] = m_bHoldIsActive[i];
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m_bHoldIsActive[i] = false;
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}
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2003-11-26 02:15:55 +00:00
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}
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void GhostArrowRow::DrawPrimitives()
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{
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for( unsigned c=0; c<m_Ghost.size(); c++ )
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{
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NoteFieldMode::BeginDrawTrack( m_pPlayerState, c );
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m_Ghost[c]->Draw();
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NoteFieldMode::EndDrawTrack( c );
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}
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}
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2005-04-26 05:28:32 +00:00
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void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
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2005-10-06 01:22:18 +00:00
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m_Ghost[iCol]->PlayCommand( "Judgment" );
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if( bBright )
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m_Ghost[iCol]->PlayCommand( "Bright" );
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else
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m_Ghost[iCol]->PlayCommand( "Dim" );
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CString sJudge = TapNoteScoreToString( tns );
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m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
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2005-04-26 05:28:32 +00:00
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}
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void GhostArrowRow::DidHoldNote( int iCol, HoldNoteScore hns, bool bBright )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
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2005-10-06 01:22:18 +00:00
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m_Ghost[iCol]->PlayCommand( "Judgment" );
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if( bBright )
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m_Ghost[iCol]->PlayCommand( "Bright" );
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else
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m_Ghost[iCol]->PlayCommand( "Dim" );
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CString sJudge = HoldNoteScoreToString( hns );
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m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
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2002-04-16 17:31:00 +00:00
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}
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2004-01-01 01:53:25 +00:00
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void GhostArrowRow::SetHoldIsActive( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
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2005-10-12 04:05:54 +00:00
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m_bHoldIsActive[iCol] = true;
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2003-08-10 21:27:54 +00:00
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}
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2004-06-08 00:08:04 +00:00
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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