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itgmania212121/stepmania/src/Judgment.cpp
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#include "global.h"
#include "Judgment.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ThemeMetric.h"
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#include "ActorUtil.h"
#include "StatsManager.h"
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#include "XmlFile.h"
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REGISTER_ACTOR_CLASS( Judgment )
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Judgment::Judgment()
{
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m_mpToTrack = MultiPlayer_INVALID;
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}
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void Judgment::LoadFromNode( const RString& sDir, const XNode* pNode )
{
RString sFile;
if( pNode->GetAttrValue("File", sFile) )
{
LuaHelpers::RunAtExpressionS( sFile );
if( sFile.Left(1) != "/" )
sFile = sDir+sFile;
CollapsePath( sFile );
LoadNormal( sFile );
}
else
{
LoadNormal();
}
ActorFrame::LoadFromNode( sDir, pNode );
}
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void Judgment::LoadNormal()
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{
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LoadNormal( THEME->GetPathG("Judgment","label") );
}
void Judgment::LoadNormal( const RString &sPath )
{
m_sprJudgment.Load( sPath );
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ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 );
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m_sprJudgment.StopAnimating();
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m_sprJudgment.SetName( "Judgment" );
ActorUtil::LoadAllCommands( m_sprJudgment, "Judgment" );
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Reset();
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this->AddChild( &m_sprJudgment );
}
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void Judgment::Reset()
{
m_sprJudgment.FinishTweening();
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m_sprJudgment.SetXY( 0, 0 );
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m_sprJudgment.StopEffect();
m_sprJudgment.SetHidden( true );
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}
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void Judgment::SetJudgment( TapNoteScore score, bool bEarly )
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{
//LOG->Trace( "Judgment::SetJudgment()" );
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Reset();
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m_sprJudgment.SetHidden( false );
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int iStateMult = (m_sprJudgment.GetNumStates()==12) ? 2 : 1;
int iStateAdd = ( bEarly || ( iStateMult == 1 ) ) ? 0 : 1;
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switch( score )
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{
case TNS_W1:
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m_sprJudgment.SetState( 0 * iStateMult + iStateAdd );
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m_sprJudgment.PlayCommand( "W1" );
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break;
case TNS_W2:
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m_sprJudgment.SetState( 1 * iStateMult + iStateAdd );
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m_sprJudgment.PlayCommand( "W2" );
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break;
case TNS_W3:
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m_sprJudgment.SetState( 2 * iStateMult + iStateAdd );
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m_sprJudgment.PlayCommand( "W3" );
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break;
case TNS_W4:
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m_sprJudgment.SetState( 3 * iStateMult + iStateAdd );
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m_sprJudgment.PlayCommand( "W4" );
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break;
case TNS_W5:
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m_sprJudgment.SetState( 4 * iStateMult + iStateAdd );
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m_sprJudgment.PlayCommand( "W5" );
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break;
case TNS_Miss:
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m_sprJudgment.SetState( 5 * iStateMult + iStateAdd );
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m_sprJudgment.PlayCommand( "Miss" );
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break;
default:
ASSERT(0);
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}
}
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void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
{
ASSERT( m_mpToTrack == MultiPlayer_INVALID ); // assert only load once
m_mpToTrack = mp;
this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
}
void Judgment::HandleMessage( const RString &sMessage )
{
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if( m_mpToTrack != MultiPlayer_INVALID && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
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SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].tnsLast, false ); // FIXME: save and pass early bool?
ActorFrame::HandleMessage( sMessage );
}
// lua start
#include "LuaBinding.h"
class LunaJudgment: public Luna<Judgment>
{
public:
LunaJudgment() { LUA->Register( Register ); }
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static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check<MultiPlayer>(L, 1) ); return 0; }
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static void Register(lua_State *L)
{
ADD_METHOD( LoadFromMultiPlayer );
Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( Judgment, ActorFrame )
// lua end
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/