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[Screen]
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HelpText = &BACK; Exit &START; Select &SELECT; Options &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
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[ScreenWithMenuElements]
HelpText = &BACK; Exit &START; Select &MENULEFT;&MENURIGHT; Move
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StageCounter = %s Stage
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EventStageCounter = Stage %03i
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[ScreenTitleMenu]
HelpText = &BACK; Exit &START; Select &MENUUP;&MENUDOWN; Move
Network OK = Network OK
Offline = Offline
Connected to %s = Connected to %s
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CurrentGametype = Current Gametype
LifeDifficulty = Life Difficulty
TimingDifficulty = Timing Difficulty
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%i Songs (%i Groups), %i Courses = %i Songs (%i Groups), %i Courses
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[ScreenTitleJoin]
HelpText = Press &START; to Play
HelpTextJoin = Press &START; to Play
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HelpTextWait = Insert Credits!
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EventMode = Event Mode
JointPremiumMain = Joint Premium
JointPremiumSecondary = Two players can play with one credit!
DoublesPremiumMain = Doubles Premium
DoublesPremiumSecondary = Play doubles for one credit!
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[ScreenCaution]
HelpText = &START; Continue
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[ScreenDemonstration]
Demonstration = Demonstration
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%s - %s [from %s] = %s - %s\n[from %s]
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[ScreenQuickSetupOverview]
Explanation = Quick Setup provides a easy way to set commonly-changed and useful preferences.
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[ScreenProfileLoad]
HelpText = ... Loading profiles, please wait ...
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[ScreenSelectProfile]
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%d Song Played = %d Song Played
%d Songs Played = %d Songs Played
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PressStart = Press &START; to join.
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HelpText = &MENUUP;&MENUDOWN; Switch Profile &START; Choose/Join &BACK; Unselect
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HeaderSubText = Choose your character!
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[ScreenSelectMaster]
HelpText = &BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move
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[ScreenSelectPlayMode]
HelpText = &BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move
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HeaderSubText = How would you like to groove today?
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EasyExplanation = A mode for beginners.
HardExplanation = For experts.
OldNormalExplanation = Not too easy, not too hard.
NormalExplanation = Play all your favorite songs!
RaveExplanation = Battle against friend or foe.
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NonstopExplanation = Several Songs in a row
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OniExplanation = A true test of skill.
EndlessExplanation = It don't stop, it keep rollin'.
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[ScreenSelectStyle]
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HelpText = &BACK; Exit &START; Select &MENULEFT;&MENURIGHT; Move
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HeaderSubText = There is no wrong way to play.
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[ScreenGameInformation]
HelpText = &BACK; Exit &START; Skip
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[ScreenSelectMusic]
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NEW! = NEW!
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Press Start For Options = Press &START; for options
Entering Options = Entering options menu...
HelpText = &BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move &SELECT; Shortcuts (hold):: &MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Change Difficulty &AUXWHITE;+[KEY] Sort by [KEY]
AlternateHelpText = &MENULEFT;&MENURIGHT; Change Difficulty &START; Change Sort
HeaderSubText =
SortLabel = Sort
SpeedLabel = Speed
LengthLabel = Length
StageLabel = Stage
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[ScreenSelectCourse]
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HelpText = &BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move::&MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Change Difficulty &UP;&DOWN;&UP;&DOWN; for other course types
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[ScreenOptions]
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HelpText = &BACK; Exit &START; Choose &SELECT; Go Up &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
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Disqualified = Score will be disqualified!
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[ScreenStageInformation]
HelpText =
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[ScreenGameplay]
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GiveUpAbortedText =
GiveUpStartText = Double tap &START; to access menu
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GiveUpSelectText = Double tap &SELECT; to access menu
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GiveUpBackText = Double tap &BACK; to access menu
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HelpText =
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[PauseMenu]
continue_playing = Continue Playing
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end_course = End Course
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forfeit_course = Forfeit Course
forfeit_song = Forfeit Song
pause_count = Pause Count
restart_song = Restart Song
skip_song = Skip Song
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[ScreenHeartEntry]
Enter Heart Rate = Enter Heart Rate
Song Length = Song Length
Heart Rate = Heart Rate
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[ScreenEvaluation]
HelpText = &BACK; Exit &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; Snapshot
LifeDifficulty = Life Difficulty: %s
TimingDifficulty = Timing Difficulty: %s
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MachineRecord = Machine Record #%i!
PersonalRecord = Personal Record #%i!
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ITG DP: = ITG DP:
MIGS DP: = MIGS DP:
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HeaderText = Evaluation
HeaderSubText = Let's see how you did.
ExtraUnlocked = Extra Stage Available!
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[StageAward]
FullComboW1 = Full Flawless Combo!!!
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[ScreenEditMenu]
HeaderText = Edit Songs
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[ScreenContinue]
HelpText = &START; Advance Timer
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[ScreenNestyPlayerOptions]
HeaderText = Select Options
HeaderSubText = Option after option, look at all those options!
HelpText = &BACK; Exit &START; Select/Toggle &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move &SELECT; Back to top
[ScreenOptionsService]
HeaderSubText = If all else fails, throw a wrench at it.
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[OptionTitles]
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AutoSetStyle = Auto Set Style
NotePosition = Note Positions
ComboOnRolls = Rolls Increment Combo
ComboUnderField = Combo Under Field
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GameplayShowScore = Show Score
GameplayShowStepsDisplay = Show Steps
ShowLotsaOptions = Options Density
LongFail = Fail Length
FlashyCombo = Flashy Combo
GameplayFooter = Gameplay Footer
FancyUIBG = Fancy UI Background
TimingDisplay = Timing Display
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PreferredMeter = Preferred Meter
CustomComboContinue = Min Judgment to Continue Combo
CustomComboMaintain = Min Judgment to Maintain Combo
ForcedExtraMods = Force Mods on Extra Stage
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[OptionExplanations]
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AutoSetStyle = Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania (or press Shift+F2).
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NotePosition = Determines where the arrow receptors are placed in gameplay.
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ComboOnRolls = Choose if rolls should increment the combo or not. If you change this option, you will need to reload the metrics (via Shift+F2) for it to take effect.
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ComboUnderField = Determine if the combo should display under the notes or not.
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GameplayShowScore = Show or Hide the score display in gameplay.
GameplayShowStepsDisplay = Show or Hide the step information display in gameplay.
ShowLotsaOptions = Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
LongFail = Choose between the original "Long" sm-ssc fail or the "Short" fail adopted later.
FlashyCombo = Determine if combo flashes should be shown or not.
GameplayFooter = If on, displays a footer that blocks visibility of incoming arrows for a certain region ( DDR's score frame ).
FancyUIBG = Toggles the fancy background. "Off" is recommended for older computers. Changes will take effect at the title screen.
TimingDisplay = Toggles the display of timing segments on the song progress meter.
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ScoringType = Defines which scoring method to use. If Special is selected, you can select a Special Scoring Mode in Theme Options.
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PreferredMeter = Choose your preferred difficulty scale; this mainly affects the "boss song" threshold. If you change this option, you will need to reload the metrics (via Shift+F2) for it to take effect.
CustomComboContinue = Choose the minimum judgment needed to continue a combo, or choose Default if you're not sure.
CustomComboMaintain = Choose the minimum judgment needed to maintain a combo (without incrementing), or choose Default if you're not sure.
ForcedExtraMods = Choose whether or not forced mods should be used on Extra stages.
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Speed = Adjust the speed at which arrows travel toward the targets.
Accel = Change the way arrows approach the targets.
Effect = Change the size or movement of the arrows and/or targets.
Appearance = Control the visibilty of the arrows.
Turn = Change the step choreography by adjusting the position of arrows.
Insert = Add tap notes to the step choreography.
Holds = Turn some tap notes into hold notes.
Mines = Add or remove mine notes.
PlayerAutoPlay = Have the notefield play by itself.
ScoreDisplay = Change the way your score is shown.
ProTiming = Change the way your judgments are shown.
Scroll = Adjust the direction arrows flow to meet the targets.
NoteSkins = Choose a different appearance for the arrows.
Handicap = Removes notes. Using these will invalidate a high score.
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Hide = Dark hides the receptors. Blind hides judgments. Cover hides the background.
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Persp = Change the viewing angle of the arrow stream.
Steps = Adjust the difficulty of the steps.
Characters = Dancing buddies.
SaveToProfileHelp = Requires profile or memory card.
MusicRateHelp = Play the music at a faster rate.
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LifeType = Choose between standard lifebar and battery (limited lives) modes.
BarDrain = Behavior of the standard lifebar.
BatLives = The number of lives given for the battery lifebar.
Fail = Adjust if and when the song ends if player life is depleted.
Assist = Sound effects that assist in following the rhythm of a song.
Rate = The playback speed of the song as a whole.
AutoAdjust = Calibrate song or gameplay timing and synchronization whilst playing the song.
SaveScores = Choose whether scores for this song will be saved.
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[StepsListDisplayRow StepsType]
Dance_Single = 4
Dance_Double = 8
Dance_Couple = 8
Dance_Solo = 6
Dance_Routine = 8
Dance_Threepanel = 3
Pump_Single = 5
Pump_Double = 10
Pump_Halfdouble = 6
Pump_Couple = 5
Pump_Routine = 10
Kb7_Single = 7
Ez2_Single = ES
Ez2_Double = ED
Ez2_Real = ER
Para_Single = PS
Ds3ddx_Single = XS
Bm_Single5 = 5
Bm_Double5 = 10
Bm_Single7 = 7
Bm_Double7 = 14
Maniax_Single = MS
Maniax_Double = MD
Techno_Single4 = 4
Techno_Single5 = 5
Techno_Single8 = 8
Techno_Double4 = D4
Techno_Double5 = D5
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Techno_Double8 = D8
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Pnm_Five = 5
Pnm_Nine = 9
Guitar_Five = 5
Karaoke = V
Lights_Cabinet = !
[ScreenHowToInstallSongs]
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BodyHeader = How to Obtain and Install Songs for StepMania
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Finding Songs = Where to Find Songs
Installing Songs = How to Install Songs
Importing Songs = Importing from existing StepMania installs
Reload Songs = Reload Songs
Exit = Back to Title Menu
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Explanation-WhereToFind = Launches a web page with information on finding songs for use with StepMania.
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Explanation-HowToInstall = Launches a web page with song installation instructions.
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Explanation-AdditionalFolders = If you have other installs of StepMania, you can use the AdditionalFolders preferences to load it into StepMania 5.
Explanation-ReloadSongs = Reload the songs. This is required if you've added/changed/deleted songs while StepMania is running.
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Explanation-Exit = Return to the title menu.
[OptionNames]
Custom = Special
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Many = Many
Few = Few
Normal = Normal
Lower = Lower
Short = Short
Long = Long
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Play Song = Play Song
MeterClassic = 1 to 10 (DDR/ITG)
MeterX = 1 to 19 (DDR X)
MeterPump = 1 to ?? (PIU)
[notefield_options]
gameplay_options = Gameplay Options
ComboUnderField = Combo Under Field
FlashyCombo = Flashy Combo
GameplayShowScore = Show Score
GameplayShowStepsDisplay = Show Steps
JudgmentUnderField = Judgment Under Field
advanced_notefield_config = Notefield Config
notefield_mods_clear = Reset
notefield_mods_profile_save = Save Effects Mods
notefield_mods_profile_clear = Clear Saved Effects Mods
notefield_toggle_mods = Effects Mods
notefield_value_mods = Effects Mods (V)
ScreenFilter = Field Filter
noteskin_params = Noteskin Settings
[notefield_explanations]
gameplay_options = Turn off or change some gameplay elements.
ComboUnderField = Combo is underneath notes when turned on.
JudgmentUnderField = Judgment is underneath notes when turned on.
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[ScreenTestInput]
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HelpText = Hold &BACK; or &START; to exit.
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[PaneDisplay]
Taps = Taps
Jumps = Jumps
Holds = Holds
Mines = Mines
Hands = Hands
Rolls = Rolls
Lifts = Lifts
Fakes = Fakes
S = S
V = V
A = A
F = F
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C = C
[ScreenMapControllers]
Exit = Exit
[ScreenGameOver]
GAME OVER = GAME OVER
Play again soon! = Play again soon!
[ScreenHowToPlay]
How To Play StepMania = How To Play StepMania
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Information = Information
Feet = Your feet will be used to play!
Tap = When the arrows rise to this point,\nstep on the matching panels.
Jump = Step on both panels if two different\narrows appear at the same time!
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Miss = If you misstep repeatedly, your dance\ngauge will decrease until the game\nis over!
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[Protiming]
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MS = MS
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[ScreenNetRoom]
HeaderText = Online Lobby
[ScreenNetSelectMusic]
HeaderText = Select Music
[LongStepsType]
Dance_Single = Dance Single
Dance_Double = Dance Double
Dance_Couple = Dance Couple
Dance_Solo = Dance Solo
Dance_Routine = Dance Routine
Dance_Threepanel = Dance 3 Panels
Pump_Single = Pump Single
Pump_Double = Pump Double
Pump_Halfdouble = Pump Half-Double
Pump_Couple = Pump Couple
Pump_Routine = Pump Routine
Kb7_Single = KB7
Ez2_Single = Ez2 Single
Ez2_Double = Ez2 Double
Ez2_Real = Ez2 Real
Para_Single = Para Single
Ds3ddx_Single = DS3DDX Single
Bm_Single5 = BM 5 Keys
Bm_Versus5 = BM VS 5k
Bm_Double5 = BM 10 Keys
Bm_Single7 = BM 7 Keys
Bm_Versus7 = BM VS 7k
Bm_Double7 = BM 14 Keys
Maniax_Single = Maniax Single
Maniax_Double = Maniax Double
Techno_Single4 = Techno Single 4
Techno_Single5 = Techno Single 5
Techno_Single8 = Techno Single 8
Techno_Double4 = Techno Double 4
Techno_Double5 = Techno Double 5
Techno_Double8 = Techno Double 8
Pnm_Five = PNM 5 Button
Pnm_Nine = PNM 9 Button
Lights_Cabinet = Lights
Kickbox_Human = Kickbox Human
Kickbox_Quadarm = Kickbox Quadarm
Kickbox_Insect = Kickbox Insect
Kickbox_Arachnid = Kickbox Arachnid