going on a string localization rampage in the default theme. aside from graphics, this should be the last of the non-themeable text that actually matters (unless someone really has to change 'P1'/'P2' on the DifficultyList cursors...)
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@@ -1,11 +1,11 @@
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return Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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LoadFont("Common Normal") .. {
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Text="GAME OVER";
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Text=ScreenString("GAME OVER");
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InitCommand=cmd(y,-4;shadowlength,1;diffuse,Color("Red"));
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};
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LoadFont("Common Normal") .. {
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Text="Play again soon!";
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Text=ScreenString("Play again soon!");
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InitCommand=cmd(y,16;shadowlength,1;zoom,0.5;);
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};
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};
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@@ -15,21 +15,21 @@ return Def.ActorFrame {
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 2nd step UP
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 3rd step UP
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,84;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 4th step jump
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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@@ -37,7 +37,7 @@ return Def.ActorFrame {
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- miss step
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LoadActor("healthhilight") .. {
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OnCommand=cmd(x,180;y,40;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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@@ -46,7 +46,7 @@ return Def.ActorFrame {
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-- messages
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LoadFont("Common Normal") .. {
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Text="How To Play StepMania",
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Text=ScreenString("How To Play StepMania"),
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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};
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@@ -76,7 +76,7 @@ t[#t+1] = Def.ActorFrame {
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};
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LoadFont("Common Normal") .. {
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Name="TextDisplay";
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Text="MS";
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Text=THEME:GetString("Protiming","MS");
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","TextOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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@@ -1,5 +1,5 @@
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return LoadFont("Common Normal") .. {
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Text="Exit";
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Text=ScreenString("Exit");
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InitCommand=cmd(x,SCREEN_CENTER_X;zoom,0.75;shadowlength,0;diffuse,color("#880000");NoStroke);
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OnCommand=cmd(diffusealpha,0;decelerate,0.5;diffusealpha,1);
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OffCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0;queuecommand,"Hide");
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@@ -1,3 +1,3 @@
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return LoadFont("Common Normal") .. {
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Text="Score will be disqualified!";
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Text=ScreenString("Disqualified");
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};
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@@ -74,6 +74,7 @@ HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENUR
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[ScreenOptions]
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HelpText=&BACK; Exit &START; Choose &SELECT; Go Up &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
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Disqualified=Score will be disqualified!
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[ScreenStageInformation]
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HelpText=
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@@ -217,4 +218,17 @@ S=S
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V=V
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A=A
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F=F
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C=C
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C=C
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[ScreenMapControllers]
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Exit=Exit
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[ScreenGameOver]
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GAME OVER=GAME OVER
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Play again soon!=Play again soon!
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[ScreenHowToPlay]
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How To Play StepMania=How To Play StepMania
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[Protiming]
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MS=MS
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