going on a string localization rampage in the default theme. aside from graphics, this should be the last of the non-themeable text that actually matters (unless someone really has to change 'P1'/'P2' on the DifficultyList cursors...)

This commit is contained in:
AJ Kelly
2012-03-23 12:42:06 -05:00
parent 0b11e9c01c
commit ff357e4def
6 changed files with 26 additions and 12 deletions
@@ -1,11 +1,11 @@
return Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
LoadFont("Common Normal") .. {
Text="GAME OVER";
Text=ScreenString("GAME OVER");
InitCommand=cmd(y,-4;shadowlength,1;diffuse,Color("Red"));
};
LoadFont("Common Normal") .. {
Text="Play again soon!";
Text=ScreenString("Play again soon!");
InitCommand=cmd(y,16;shadowlength,1;zoom,0.5;);
};
};
@@ -15,21 +15,21 @@ return Def.ActorFrame {
LoadActor("tapglow") .. {
OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
LoadActor("tapglow") .. {
OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- 2nd step UP
LoadActor("tapglow") .. {
OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- 3rd step UP
LoadActor("tapglow") .. {
OnCommand=cmd(x,84;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- 4th step jump
LoadActor("tapglow") .. {
OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
@@ -37,7 +37,7 @@ return Def.ActorFrame {
LoadActor("tapglow") .. {
OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
};
-- miss step
LoadActor("healthhilight") .. {
OnCommand=cmd(x,180;y,40;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
@@ -46,7 +46,7 @@ return Def.ActorFrame {
-- messages
LoadFont("Common Normal") .. {
Text="How To Play StepMania",
Text=ScreenString("How To Play StepMania"),
InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
};
@@ -76,7 +76,7 @@ t[#t+1] = Def.ActorFrame {
};
LoadFont("Common Normal") .. {
Name="TextDisplay";
Text="MS";
Text=THEME:GetString("Protiming","MS");
InitCommand=cmd(visible,false);
OnCommand=THEME:GetMetric("Protiming","TextOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
@@ -1,5 +1,5 @@
return LoadFont("Common Normal") .. {
Text="Exit";
Text=ScreenString("Exit");
InitCommand=cmd(x,SCREEN_CENTER_X;zoom,0.75;shadowlength,0;diffuse,color("#880000");NoStroke);
OnCommand=cmd(diffusealpha,0;decelerate,0.5;diffusealpha,1);
OffCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0;queuecommand,"Hide");
@@ -1,3 +1,3 @@
return LoadFont("Common Normal") .. {
Text="Score will be disqualified!";
Text=ScreenString("Disqualified");
};
+15 -1
View File
@@ -74,6 +74,7 @@ HelpText=&BACK; Exit &START; Select / Join &SELECT; Magic Codes &MENULEFT;&MENUR
[ScreenOptions]
HelpText=&BACK; Exit &START; Choose &SELECT; Go Up &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
Disqualified=Score will be disqualified!
[ScreenStageInformation]
HelpText=
@@ -217,4 +218,17 @@ S=S
V=V
A=A
F=F
C=C
C=C
[ScreenMapControllers]
Exit=Exit
[ScreenGameOver]
GAME OVER=GAME OVER
Play again soon!=Play again soon!
[ScreenHowToPlay]
How To Play StepMania=How To Play StepMania
[Protiming]
MS=MS