2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "NoteDisplay.h"
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#include "GameState.h"
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2014-12-25 05:02:28 -07:00
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#include "GhostArrowRow.h"
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#include "NoteData.h"
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2011-03-17 01:47:30 -04:00
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#include "NoteSkinManager.h"
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#include "ArrowEffects.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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2014-12-26 01:54:34 -07:00
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#include "ReceptorArrowRow.h"
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2011-03-17 01:47:30 -04:00
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#include "ActorUtil.h"
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#include "Style.h"
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#include "PlayerState.h"
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#include "Sprite.h"
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#include "NoteTypes.h"
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#include "LuaBinding.h"
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#include "Foreach.h"
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#include "RageMath.h"
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const RString& NoteNotePartToString( NotePart i );
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/** @brief A foreach loop going through the different NoteParts. */
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#define FOREACH_NotePart( i ) FOREACH_ENUM( NotePart, i )
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static const char *NotePartNames[] = {
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"TapNote",
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"TapMine",
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"TapLift",
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"TapFake",
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"HoldHead",
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"HoldTail",
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"HoldTopCap",
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"HoldBody",
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"HoldBottomCap",
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};
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XToString( NotePart );
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LuaXType( NotePart );
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2014-10-12 00:40:46 +09:00
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static const char *NoteColorTypeNames[] = {
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"Denominator",
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"Progress",
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};
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XToString( NoteColorType );
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StringToX( NoteColorType );
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LuaXType( NoteColorType );
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2011-03-17 01:47:30 -04:00
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static bool IsVectorZero( const RageVector2 &v )
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{
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return v.x == 0 && v.y == 0;
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}
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// Don't require that NoteSkins have more than 8 colors. Using 9 colors to display 192nd notes
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// would double the number of texture memory needed for many NoteSkin graphics versus just having
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// 8 colors.
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static const NoteType MAX_DISPLAY_NOTE_TYPE = (NoteType)7;
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// cache
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struct NoteMetricCache_t
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{
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bool m_bDrawHoldHeadForTapsOnSameRow;
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2011-06-13 14:48:15 -04:00
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bool m_bDrawRollHeadForTapsOnSameRow;
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bool m_bTapHoldRollOnRowMeansHold;
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2011-03-17 01:47:30 -04:00
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float m_fAnimationLength[NUM_NotePart];
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bool m_bAnimationIsVivid[NUM_NotePart];
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RageVector2 m_fAdditionTextureCoordOffset[NUM_NotePart];
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RageVector2 m_fNoteColorTextureCoordSpacing[NUM_NotePart];
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2014-10-12 00:40:46 +09:00
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int m_iNoteColorCount[NUM_NotePart];
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NoteColorType m_NoteColorType[NUM_NotePart];
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2011-03-17 01:47:30 -04:00
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//For animation based on beats or seconds -DaisuMaster
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bool m_bAnimationBasedOnBeats;
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bool m_bHoldHeadIsAboveWavyParts;
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bool m_bHoldTailIsAboveWavyParts;
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int m_iStartDrawingHoldBodyOffsetFromHead;
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int m_iStopDrawingHoldBodyOffsetFromTail;
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float m_fHoldLetGoGrayPercent;
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bool m_bFlipHeadAndTailWhenReverse;
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bool m_bFlipHoldBodyWhenReverse;
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bool m_bTopHoldAnchorWhenReverse;
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bool m_bHoldActiveIsAddLayer;
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void Load( const RString &sButton );
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} *NoteMetricCache;
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void NoteMetricCache_t::Load( const RString &sButton )
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{
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m_bDrawHoldHeadForTapsOnSameRow = NOTESKIN->GetMetricB(sButton,"DrawHoldHeadForTapsOnSameRow");
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2011-06-13 14:48:15 -04:00
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m_bDrawRollHeadForTapsOnSameRow = NOTESKIN->GetMetricB(sButton,"DrawRollHeadForTapsOnSameRow");
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m_bTapHoldRollOnRowMeansHold = NOTESKIN->GetMetricB(sButton,"TapHoldRollOnRowMeansHold");
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2011-03-17 01:47:30 -04:00
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FOREACH_NotePart( p )
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{
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const RString &s = NotePartToString(p);
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m_fAnimationLength[p] = NOTESKIN->GetMetricF(sButton,s+"AnimationLength");
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m_bAnimationIsVivid[p] = NOTESKIN->GetMetricB(sButton,s+"AnimationIsVivid");
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m_fAdditionTextureCoordOffset[p].x = NOTESKIN->GetMetricF(sButton,s+"AdditionTextureCoordOffsetX");
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m_fAdditionTextureCoordOffset[p].y = NOTESKIN->GetMetricF(sButton,s+"AdditionTextureCoordOffsetY");
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m_fNoteColorTextureCoordSpacing[p].x = NOTESKIN->GetMetricF(sButton,s+"NoteColorTextureCoordSpacingX");
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m_fNoteColorTextureCoordSpacing[p].y = NOTESKIN->GetMetricF(sButton,s+"NoteColorTextureCoordSpacingY");
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2014-10-12 00:40:46 +09:00
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m_iNoteColorCount[p] = NOTESKIN->GetMetricI(sButton,s+"NoteColorCount");
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RString ct = NOTESKIN->GetMetric(sButton,s+"NoteColorType");
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m_NoteColorType[p] = StringToNoteColorType(ct);
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2011-03-17 01:47:30 -04:00
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}
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//I was here -DaisuMaster
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m_bAnimationBasedOnBeats = NOTESKIN->GetMetricB(sButton,"AnimationIsBeatBased");
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m_bHoldHeadIsAboveWavyParts = NOTESKIN->GetMetricB(sButton,"HoldHeadIsAboveWavyParts");
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m_bHoldTailIsAboveWavyParts = NOTESKIN->GetMetricB(sButton,"HoldTailIsAboveWavyParts");
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m_iStartDrawingHoldBodyOffsetFromHead = NOTESKIN->GetMetricI(sButton,"StartDrawingHoldBodyOffsetFromHead");
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m_iStopDrawingHoldBodyOffsetFromTail = NOTESKIN->GetMetricI(sButton,"StopDrawingHoldBodyOffsetFromTail");
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m_fHoldLetGoGrayPercent = NOTESKIN->GetMetricF(sButton,"HoldLetGoGrayPercent");
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m_bFlipHeadAndTailWhenReverse = NOTESKIN->GetMetricB(sButton,"FlipHeadAndTailWhenReverse");
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m_bFlipHoldBodyWhenReverse = NOTESKIN->GetMetricB(sButton,"FlipHoldBodyWhenReverse");
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m_bTopHoldAnchorWhenReverse = NOTESKIN->GetMetricB(sButton,"TopHoldAnchorWhenReverse");
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m_bHoldActiveIsAddLayer = NOTESKIN->GetMetricB(sButton,"HoldActiveIsAddLayer");
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}
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struct NoteSkinAndPath
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{
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2014-10-14 14:30:23 +09:00
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NoteSkinAndPath( const RString sNoteSkin_, const RString sPath_, const PlayerNumber pn_, const GameController gc_ ) : sNoteSkin(sNoteSkin_), sPath(sPath_), pn(pn_), gc(gc_) { }
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2011-03-17 01:47:30 -04:00
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RString sNoteSkin;
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RString sPath;
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2014-10-14 14:30:23 +09:00
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PlayerNumber pn;
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GameController gc;
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2011-03-17 01:47:30 -04:00
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bool operator<( const NoteSkinAndPath &other ) const
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{
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int cmp = strcmp(sNoteSkin, other.sNoteSkin);
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2014-10-14 16:13:06 +09:00
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2011-03-17 01:47:30 -04:00
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if( cmp < 0 )
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{
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2011-03-17 01:47:30 -04:00
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return true;
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2014-10-14 16:13:06 +09:00
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}
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2011-03-17 01:47:30 -04:00
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else if( cmp == 0 )
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2014-10-14 16:13:06 +09:00
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{
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2014-10-14 14:30:23 +09:00
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if( sPath < other.sPath )
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{
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2014-10-14 14:30:23 +09:00
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return true;
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}
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2014-10-14 14:30:23 +09:00
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else if( sPath == other.sPath )
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{
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2014-10-14 14:30:23 +09:00
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if ( pn < other.pn )
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return true;
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else if ( pn == other.pn )
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return gc < other.gc;
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else
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return false;
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2014-10-14 16:13:06 +09:00
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}
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2014-10-14 14:30:23 +09:00
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else
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2014-10-14 16:13:06 +09:00
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{
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2014-10-14 14:30:23 +09:00
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return false;
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2014-10-14 16:13:06 +09:00
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}
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}
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2011-03-17 01:47:30 -04:00
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else
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2014-10-14 16:13:06 +09:00
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{
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2011-03-17 01:47:30 -04:00
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return false;
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2014-10-14 16:13:06 +09:00
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}
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2011-03-17 01:47:30 -04:00
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}
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};
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struct NoteResource
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{
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NoteResource( const NoteSkinAndPath &nsap ): m_nsap(nsap)
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{
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m_iRefCount = 0;
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m_pActor = NULL;
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}
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~NoteResource()
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{
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delete m_pActor;
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}
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const NoteSkinAndPath m_nsap; // should be refcounted along with g_NoteResource[]
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int m_iRefCount;
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Actor *m_pActor; // todo: AutoActor me? -aj
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};
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static map<NoteSkinAndPath, NoteResource *> g_NoteResource;
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2014-10-14 14:30:23 +09:00
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static NoteResource *MakeNoteResource( const RString &sButton, const RString &sElement, PlayerNumber pn, GameController gc, bool bSpriteOnly )
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2011-03-17 01:47:30 -04:00
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{
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RString sElementAndType = ssprintf( "%s, %s", sButton.c_str(), sElement.c_str() );
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NoteSkinAndPath nsap( NOTESKIN->GetCurrentNoteSkin(), sElementAndType, pn, gc );
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2011-03-17 01:47:30 -04:00
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map<NoteSkinAndPath, NoteResource *>::iterator it = g_NoteResource.find( nsap );
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if( it == g_NoteResource.end() )
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{
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NoteResource *pRes = new NoteResource( nsap );
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2014-10-14 14:30:23 +09:00
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NOTESKIN->SetPlayerNumber( pn );
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NOTESKIN->SetGameController( gc );
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2011-03-17 01:47:30 -04:00
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pRes->m_pActor = NOTESKIN->LoadActor( sButton, sElement, NULL, bSpriteOnly );
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2012-12-27 11:38:53 -05:00
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ASSERT( pRes->m_pActor != NULL );
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2011-03-17 01:47:30 -04:00
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g_NoteResource[nsap] = pRes;
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it = g_NoteResource.find( nsap );
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}
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NoteResource *pRet = it->second;
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++pRet->m_iRefCount;
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return pRet;
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}
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static void DeleteNoteResource( NoteResource *pRes )
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{
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ASSERT( pRes != NULL );
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ASSERT_M( pRes->m_iRefCount > 0, ssprintf("RefCount %i > 0", pRes->m_iRefCount) );
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--pRes->m_iRefCount;
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if( pRes->m_iRefCount )
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return;
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g_NoteResource.erase( pRes->m_nsap );
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delete pRes;
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}
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/* NoteColorActor */
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NoteColorActor::NoteColorActor()
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{
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m_p = NULL;
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}
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NoteColorActor::~NoteColorActor()
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{
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if( m_p )
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DeleteNoteResource( m_p );
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}
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2014-10-14 14:30:23 +09:00
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void NoteColorActor::Load( const RString &sButton, const RString &sElement, PlayerNumber pn, GameController gc )
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2011-03-17 01:47:30 -04:00
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{
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2014-10-14 14:30:23 +09:00
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m_p = MakeNoteResource( sButton, sElement, pn, gc, false );
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2011-03-17 01:47:30 -04:00
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}
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Actor *NoteColorActor::Get()
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{
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return m_p->m_pActor;
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}
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/* NoteColorSprite */
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NoteColorSprite::NoteColorSprite()
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{
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m_p = NULL;
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}
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NoteColorSprite::~NoteColorSprite()
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{
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if( m_p )
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DeleteNoteResource( m_p );
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}
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2014-10-14 14:30:23 +09:00
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void NoteColorSprite::Load( const RString &sButton, const RString &sElement, PlayerNumber pn, GameController gc )
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{
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m_p = MakeNoteResource( sButton, sElement, pn, gc, true );
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2011-03-17 01:47:30 -04:00
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}
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Sprite *NoteColorSprite::Get()
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{
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return dynamic_cast<Sprite *>( m_p->m_pActor );
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}
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static const char *HoldTypeNames[] = {
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"Hold",
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"Roll",
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//"Minefield",
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};
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XToString( HoldType );
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static const char *ActiveTypeNames[] = {
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"Active",
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"Inactive",
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};
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XToString( ActiveType );
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NoteDisplay::NoteDisplay()
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{
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cache = new NoteMetricCache_t;
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}
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NoteDisplay::~NoteDisplay()
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{
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delete cache;
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}
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void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYReverseOffsetPixels )
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{
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m_pPlayerState = pPlayerState;
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m_fYReverseOffsetPixels = fYReverseOffsetPixels;
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2012-05-03 14:27:51 -05:00
|
|
|
const PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
|
|
|
|
|
const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iColNum, pn );
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
|
|
|
|
|
|
|
|
|
|
cache->Load( sButton );
|
|
|
|
|
|
|
|
|
|
// "normal" note types
|
2014-10-14 14:30:23 +09:00
|
|
|
m_TapNote.Load( sButton, "Tap Note", pn, GameI.controller );
|
|
|
|
|
//m_TapAdd.Load( sButton, "Tap Addition", pn, GameI.controller );
|
|
|
|
|
m_TapMine.Load( sButton, "Tap Mine", pn, GameI.controller );
|
|
|
|
|
m_TapLift.Load( sButton, "Tap Lift", pn, GameI.controller );
|
|
|
|
|
m_TapFake.Load( sButton, "Tap Fake", pn, GameI.controller );
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
// hold types
|
|
|
|
|
FOREACH_HoldType( ht )
|
|
|
|
|
{
|
|
|
|
|
FOREACH_ActiveType( at )
|
|
|
|
|
{
|
2014-10-14 14:30:23 +09:00
|
|
|
m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at), pn, GameI.controller );
|
|
|
|
|
m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at), pn, GameI.controller );
|
|
|
|
|
m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at), pn, GameI.controller );
|
|
|
|
|
m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at), pn, GameI.controller );
|
|
|
|
|
m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at), pn, GameI.controller );
|
2011-03-17 01:47:30 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-25 05:02:28 -07:00
|
|
|
inline float NoteRowToVisibleBeat( const PlayerState *pPlayerState, int iRow )
|
|
|
|
|
{
|
|
|
|
|
return NoteRowToBeat(iRow);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool NoteDisplay::IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const
|
|
|
|
|
{
|
|
|
|
|
// IMPORTANT: Do not modify this function without also modifying the
|
|
|
|
|
// version that is in NoteField.cpp or coming up with a good way to
|
|
|
|
|
// merge them. -Kyz
|
|
|
|
|
// TRICKY: If boomerang is on, then ones in the range
|
|
|
|
|
// [iFirstRowToDraw,iLastRowToDraw] aren't necessarily visible.
|
|
|
|
|
// Test to see if this beat is visible before drawing.
|
|
|
|
|
float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
|
|
|
|
|
if( fYOffset > iDrawDistanceBeforeTargetsPixels ) // off screen
|
|
|
|
|
return false;
|
|
|
|
|
if( fYOffset < iDrawDistanceAfterTargetsPixels ) // off screen
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
float NoteDisplay::BeatToTValue(CommonColumnRenderArgs const& args, float beat) const
|
|
|
|
|
{
|
|
|
|
|
float song_beat= m_pPlayerState->GetDisplayedPosition().m_fSongBeatVisible;
|
|
|
|
|
float relative_beat= beat - song_beat;
|
|
|
|
|
return (relative_beat / args.beats_per_t) - args.receptor_t;
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-26 01:54:34 -07:00
|
|
|
bool NoteDisplay::DrawHoldsInRange(CommonColumnRenderArgs const& args,
|
|
|
|
|
int column, vector<NoteData::TrackMap::const_iterator> const& tap_set)
|
2014-12-25 05:02:28 -07:00
|
|
|
{
|
|
|
|
|
bool any_upcoming = false;
|
|
|
|
|
for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
|
|
|
|
|
tap_set.begin(); tapit != tap_set.end(); ++tapit)
|
|
|
|
|
{
|
|
|
|
|
TapNote const& tn= (*tapit)->second;
|
|
|
|
|
HoldNoteResult const& result= tn.HoldResult;
|
|
|
|
|
int start_row= (*tapit)->first;
|
|
|
|
|
int end_row = start_row + tn.iDuration;
|
|
|
|
|
|
|
|
|
|
// TRICKY: If boomerang is on, then all notes in the range
|
|
|
|
|
// [first_row,last_row] aren't necessarily visible.
|
|
|
|
|
// Test every note to make sure it's on screen before drawing
|
|
|
|
|
float throw_away;
|
|
|
|
|
bool start_past_peak = false;
|
|
|
|
|
bool end_past_peak = false;
|
2014-12-26 01:54:34 -07:00
|
|
|
float start_y = ArrowEffects::GetYOffset(m_pPlayerState, column,
|
2014-12-25 05:02:28 -07:00
|
|
|
NoteRowToVisibleBeat(m_pPlayerState, start_row), throw_away,
|
|
|
|
|
start_past_peak);
|
2014-12-26 01:54:34 -07:00
|
|
|
float end_y = ArrowEffects::GetYOffset(m_pPlayerState, column,
|
2014-12-25 05:02:28 -07:00
|
|
|
NoteRowToVisibleBeat(m_pPlayerState, end_row), throw_away,
|
|
|
|
|
end_past_peak);
|
|
|
|
|
bool tail_visible = args.draw_pixels_after_targets <= end_y &&
|
|
|
|
|
end_y <= args.draw_pixels_before_targets;
|
|
|
|
|
bool head_visible = args.draw_pixels_after_targets <= start_y &&
|
|
|
|
|
start_y <= args.draw_pixels_before_targets;
|
|
|
|
|
bool straddling_visible = start_y <= args.draw_pixels_after_targets &&
|
|
|
|
|
args.draw_pixels_before_targets <= end_y;
|
|
|
|
|
bool straddling_peak = start_past_peak && !end_past_peak;
|
|
|
|
|
if(!(tail_visible || head_visible || straddling_visible || straddling_peak))
|
|
|
|
|
{
|
|
|
|
|
//LOG->Trace( "skip drawing this hold." );
|
|
|
|
|
continue; // skip
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool is_addition = (tn.source == TapNoteSource_Addition);
|
|
|
|
|
bool hopo_possible = (tn.bHopoPossible);
|
|
|
|
|
bool use_addition_coloring = is_addition || hopo_possible;
|
|
|
|
|
const bool hold_ghost_showing = tn.HoldResult.bActive && tn.HoldResult.fLife > 0;
|
|
|
|
|
const bool is_holding = tn.HoldResult.bHeld;
|
|
|
|
|
if(hold_ghost_showing)
|
|
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
args.ghost_row->SetHoldShowing(column, tn);
|
2014-12-25 05:02:28 -07:00
|
|
|
}
|
|
|
|
|
|
2014-12-26 01:54:34 -07:00
|
|
|
ASSERT_M(NoteRowToBeat(start_row) > -2000, ssprintf("%i %i %i", start_row, end_row, column));
|
2014-12-25 05:02:28 -07:00
|
|
|
|
|
|
|
|
bool in_selection_range = false;
|
2014-12-26 01:54:34 -07:00
|
|
|
if(*args.selection_begin_marker != -1 && *args.selection_end_marker != -1)
|
2014-12-25 05:02:28 -07:00
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
in_selection_range = (*args.selection_begin_marker <= start_row &&
|
|
|
|
|
end_row < *args.selection_end_marker);
|
2014-12-25 05:02:28 -07:00
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawHold(tn, args, column, start_row, is_holding, result,
|
2014-12-25 05:02:28 -07:00
|
|
|
use_addition_coloring,
|
2014-12-30 13:59:06 -07:00
|
|
|
in_selection_range ? args.selection_glow : args.fail_fade);
|
2014-12-25 05:02:28 -07:00
|
|
|
|
|
|
|
|
bool note_upcoming = NoteRowToBeat(start_row) >
|
|
|
|
|
m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
|
|
|
|
|
any_upcoming |= note_upcoming;
|
|
|
|
|
}
|
|
|
|
|
return any_upcoming;
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-26 01:54:34 -07:00
|
|
|
bool NoteDisplay::DrawTapsInRange(CommonColumnRenderArgs const& args,
|
|
|
|
|
int column, vector<NoteData::TrackMap::const_iterator> const& tap_set)
|
2014-12-25 05:02:28 -07:00
|
|
|
{
|
|
|
|
|
bool any_upcoming= false;
|
|
|
|
|
// draw notes from furthest to closest
|
|
|
|
|
for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
|
|
|
|
|
tap_set.begin(); tapit != tap_set.end(); ++tapit)
|
|
|
|
|
{
|
|
|
|
|
int tap_row= (*tapit)->first;
|
|
|
|
|
TapNote const& tn= (*tapit)->second;
|
|
|
|
|
|
|
|
|
|
// TRICKY: If boomerang is on, then all notes in the range
|
|
|
|
|
// [first_row,last_row] aren't necessarily visible.
|
|
|
|
|
// Test every note to make sure it's on screen before drawing.
|
2014-12-26 01:54:34 -07:00
|
|
|
if(!IsOnScreen(NoteRowToBeat(tap_row), column,
|
2014-12-25 05:02:28 -07:00
|
|
|
args.draw_pixels_after_targets, args.draw_pixels_before_targets))
|
|
|
|
|
{
|
|
|
|
|
continue; // skip
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Hm, this assert used to pass the first and last rows to draw, when it
|
|
|
|
|
// was in NoteField, but those aren't available here.
|
|
|
|
|
// Well, anyone who has to investigate hitting it can use a debugger to
|
|
|
|
|
// discover the values, hopefully. -Kyz
|
|
|
|
|
ASSERT_M(NoteRowToBeat(tap_row) > -2000,
|
|
|
|
|
ssprintf("Invalid tap_row: %i, %f %f",
|
|
|
|
|
tap_row,
|
|
|
|
|
m_pPlayerState->GetDisplayedPosition().m_fSongBeat,
|
|
|
|
|
m_pPlayerState->GetDisplayedPosition().m_fMusicSeconds));
|
|
|
|
|
|
|
|
|
|
// See if there is a hold step that begins on this index.
|
|
|
|
|
// Only do this if the noteskin cares.
|
|
|
|
|
bool hold_begins_on_this_beat = false;
|
|
|
|
|
if(DrawHoldHeadForTapsOnSameRow())
|
|
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
for(int c2= 0; c2 < args.note_data->GetNumTracks(); ++c2)
|
2014-12-25 05:02:28 -07:00
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
const TapNote &tmp = args.note_data->GetTapNote(c2, tap_row);
|
2014-12-25 05:02:28 -07:00
|
|
|
if(tmp.type == TapNoteType_HoldHead &&
|
|
|
|
|
tmp.subType == TapNoteSubType_Hold)
|
|
|
|
|
{
|
|
|
|
|
hold_begins_on_this_beat = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// do the same for a roll.
|
|
|
|
|
bool roll_begins_on_this_beat = false;
|
|
|
|
|
if(DrawRollHeadForTapsOnSameRow())
|
|
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
for(int c2= 0; c2 < args.note_data->GetNumTracks(); ++c2)
|
2014-12-25 05:02:28 -07:00
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
const TapNote &tmp = args.note_data->GetTapNote(c2, tap_row);
|
2014-12-25 05:02:28 -07:00
|
|
|
if(tmp.type == TapNoteType_HoldHead &&
|
|
|
|
|
tmp.subType == TapNoteSubType_Roll)
|
|
|
|
|
{
|
|
|
|
|
roll_begins_on_this_beat = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool in_selection_range = false;
|
2014-12-26 01:54:34 -07:00
|
|
|
if(*args.selection_begin_marker != -1 && *args.selection_end_marker != -1)
|
2014-12-25 05:02:28 -07:00
|
|
|
{
|
2014-12-26 01:54:34 -07:00
|
|
|
in_selection_range = *args.selection_begin_marker <= tap_row &&
|
|
|
|
|
tap_row < *args.selection_end_marker;
|
2014-12-25 05:02:28 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool is_addition = (tn.source == TapNoteSource_Addition);
|
|
|
|
|
bool hopo_possible = (tn.bHopoPossible);
|
|
|
|
|
bool use_addition_coloring = is_addition || hopo_possible;
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawTap(tn, args, column, NoteRowToVisibleBeat(m_pPlayerState, tap_row),
|
2014-12-25 05:02:28 -07:00
|
|
|
hold_begins_on_this_beat, roll_begins_on_this_beat,
|
|
|
|
|
use_addition_coloring,
|
2014-12-30 13:59:06 -07:00
|
|
|
in_selection_range ? args.selection_glow : args.fail_fade);
|
2014-12-25 05:02:28 -07:00
|
|
|
|
|
|
|
|
any_upcoming |= NoteRowToBeat(tap_row) >
|
|
|
|
|
m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
|
|
|
|
|
|
|
|
|
|
if(!PREFSMAN->m_FastNoteRendering)
|
|
|
|
|
{
|
|
|
|
|
DISPLAY->ClearZBuffer();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return any_upcoming;
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
bool NoteDisplay::DrawHoldHeadForTapsOnSameRow() const
|
|
|
|
|
{
|
|
|
|
|
return cache->m_bDrawHoldHeadForTapsOnSameRow;
|
|
|
|
|
}
|
|
|
|
|
|
2011-06-13 14:48:15 -04:00
|
|
|
bool NoteDisplay::DrawRollHeadForTapsOnSameRow() const
|
|
|
|
|
{
|
|
|
|
|
return cache->m_bDrawRollHeadForTapsOnSameRow;
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
void NoteDisplay::Update( float fDeltaTime )
|
|
|
|
|
{
|
|
|
|
|
/* This function is static: it's called once per game loop, not once per
|
|
|
|
|
* NoteDisplay. Update each cached item exactly once. */
|
|
|
|
|
map<NoteSkinAndPath, NoteResource *>::iterator it;
|
|
|
|
|
for( it = g_NoteResource.begin(); it != g_NoteResource.end(); ++it )
|
|
|
|
|
{
|
|
|
|
|
NoteResource *pRes = it->second;
|
|
|
|
|
pRes->m_pActor->Update( fDeltaTime );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NoteDisplay::SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLength, bool bVivid )
|
|
|
|
|
{
|
|
|
|
|
/* -inf ... inf */
|
2011-05-10 20:27:12 +07:00
|
|
|
float fBeatOrSecond = cache->m_bAnimationBasedOnBeats ? m_pPlayerState->m_Position.m_fSongBeat : m_pPlayerState->m_Position.m_fMusicSeconds;
|
2011-03-17 01:47:30 -04:00
|
|
|
/* -len ... +len */
|
|
|
|
|
float fPercentIntoAnimation = fmodf( fBeatOrSecond, fAnimationLength );
|
|
|
|
|
/* -1 ... 1 */
|
|
|
|
|
fPercentIntoAnimation /= fAnimationLength;
|
|
|
|
|
|
|
|
|
|
if( bVivid )
|
|
|
|
|
{
|
|
|
|
|
float fNoteBeatFraction = fmodf( fNoteBeat, 1.0f );
|
|
|
|
|
|
|
|
|
|
const float fInterval = 1.f / fAnimationLength;
|
|
|
|
|
fPercentIntoAnimation += QuantizeDown( fNoteBeatFraction, fInterval );
|
|
|
|
|
|
|
|
|
|
// just in case somehow we're majorly negative with the subtraction
|
|
|
|
|
wrap( fPercentIntoAnimation, 1.f );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/* 0 ... 1, wrapped */
|
|
|
|
|
if( fPercentIntoAnimation < 0 )
|
|
|
|
|
fPercentIntoAnimation += 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float fLengthSeconds = actorToSet.GetAnimationLengthSeconds();
|
|
|
|
|
actorToSet.SetSecondsIntoAnimation( fPercentIntoAnimation*fLengthSeconds );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Actor *NoteDisplay::GetTapActor( NoteColorActor &nca, NotePart part, float fNoteBeat )
|
|
|
|
|
{
|
|
|
|
|
Actor *pActorOut = nca.Get();
|
|
|
|
|
|
|
|
|
|
SetActiveFrame( fNoteBeat, *pActorOut, cache->m_fAnimationLength[part], cache->m_bAnimationIsVivid[part] );
|
|
|
|
|
return pActorOut;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Actor *NoteDisplay::GetHoldActor( NoteColorActor nca[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld )
|
|
|
|
|
{
|
|
|
|
|
return GetTapActor( nca[bIsRoll ? roll:hold][bIsBeingHeld ? active:inactive], part, fNoteBeat );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Sprite *NoteDisplay::GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld )
|
|
|
|
|
{
|
|
|
|
|
Sprite *pSpriteOut = ncs[bIsRoll ? roll:hold][bIsBeingHeld ? active:inactive].Get();
|
|
|
|
|
|
|
|
|
|
SetActiveFrame( fNoteBeat, *pSpriteOut, cache->m_fAnimationLength[part], cache->m_bAnimationIsVivid[part] );
|
|
|
|
|
return pSpriteOut;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static float ArrowGetAlphaOrGlow( bool bGlow, const PlayerState* pPlayerState, int iCol, float fYOffset, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
|
|
|
|
|
{
|
|
|
|
|
if( bGlow )
|
|
|
|
|
return ArrowEffects::GetGlow( pPlayerState, iCol, fYOffset, fPercentFadeToFail, fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
|
|
|
|
|
else
|
|
|
|
|
return ArrowEffects::GetAlpha( pPlayerState, iCol, fYOffset, fPercentFadeToFail, fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct StripBuffer
|
|
|
|
|
{
|
|
|
|
|
enum { size = 512 };
|
|
|
|
|
RageSpriteVertex *buf;
|
|
|
|
|
RageSpriteVertex *v;
|
|
|
|
|
StripBuffer()
|
|
|
|
|
{
|
|
|
|
|
buf = (RageSpriteVertex *) malloc( size * sizeof(RageSpriteVertex) );
|
|
|
|
|
Init();
|
|
|
|
|
}
|
|
|
|
|
~StripBuffer()
|
|
|
|
|
{
|
|
|
|
|
free( buf );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Init()
|
|
|
|
|
{
|
|
|
|
|
v = buf;
|
|
|
|
|
}
|
|
|
|
|
void Draw()
|
|
|
|
|
{
|
|
|
|
|
DISPLAY->DrawSymmetricQuadStrip( buf, v-buf );
|
|
|
|
|
}
|
|
|
|
|
int Used() const { return v - buf; }
|
|
|
|
|
int Free() const { return size - Used(); }
|
|
|
|
|
};
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
void NoteDisplay::DrawHoldPart(vector<Sprite*> &vpSpr,
|
|
|
|
|
CommonColumnRenderArgs const& args, int iCol, int fYStep,
|
|
|
|
|
float fPercentFadeToFail, float fColorScale, bool bGlow,
|
|
|
|
|
float fOverlappedTime, float fYTop, float fYBottom, float fYStartPos,
|
|
|
|
|
float fYEndPos, bool bWrapping, bool bAnchorToTop,
|
|
|
|
|
bool bFlipTextureVertically, float top_t, float bottom_t)
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
ASSERT( !vpSpr.empty() );
|
|
|
|
|
|
|
|
|
|
Sprite *pSprite = vpSpr.front();
|
|
|
|
|
FOREACH( Sprite *, vpSpr, s )
|
|
|
|
|
{
|
|
|
|
|
(*s)->SetZoom( ArrowEffects::GetZoom(m_pPlayerState) );
|
|
|
|
|
ASSERT( (*s)->GetUnzoomedWidth() == pSprite->GetUnzoomedWidth() );
|
|
|
|
|
ASSERT( (*s)->GetUnzoomedHeight() == pSprite->GetUnzoomedHeight() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// draw manually in small segments
|
|
|
|
|
RectF rect = *pSprite->GetCurrentTextureCoordRect();
|
|
|
|
|
if( bFlipTextureVertically )
|
|
|
|
|
swap( rect.top, rect.bottom );
|
|
|
|
|
const float fFrameWidth = pSprite->GetZoomedWidth();
|
|
|
|
|
const float fFrameHeight = pSprite->GetZoomedHeight();
|
|
|
|
|
|
|
|
|
|
/* Only draw the section that's within the range specified. If a hold note is
|
|
|
|
|
* very long, don't process or draw the part outside of the range. Don't change
|
|
|
|
|
* fYTop or fYBottom; they need to be left alone to calculate texture coordinates. */
|
|
|
|
|
fYStartPos = max( fYTop, fYStartPos );
|
|
|
|
|
fYEndPos = min( fYBottom, fYEndPos );
|
|
|
|
|
|
|
|
|
|
if( bGlow )
|
|
|
|
|
fColorScale = 1;
|
|
|
|
|
|
|
|
|
|
// top to bottom
|
|
|
|
|
bool bAllAreTransparent = true;
|
|
|
|
|
bool bLast = false;
|
|
|
|
|
float fAddToTexCoord = 0;
|
|
|
|
|
|
|
|
|
|
if( !bAnchorToTop )
|
|
|
|
|
{
|
|
|
|
|
float fTexCoordBottom = SCALE( fYBottom - fYTop, 0, fFrameHeight, rect.top, rect.bottom );
|
|
|
|
|
float fWantTexCoordBottom = ceilf( fTexCoordBottom - 0.0001f );
|
|
|
|
|
fAddToTexCoord = fWantTexCoordBottom - fTexCoordBottom;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( bWrapping )
|
|
|
|
|
{
|
|
|
|
|
/* For very large hold notes, shift the texture coordinates to be near 0, so we
|
|
|
|
|
* don't send very large values to the renderer. */
|
2011-04-02 00:49:08 -05:00
|
|
|
const float fDistFromTop = fYStartPos - fYTop;
|
2011-03-17 01:47:30 -04:00
|
|
|
float fTexCoordTop = SCALE( fDistFromTop, 0, fFrameHeight, rect.top, rect.bottom );
|
|
|
|
|
fTexCoordTop += fAddToTexCoord;
|
|
|
|
|
fAddToTexCoord -= floorf( fTexCoordTop );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DISPLAY->ClearAllTextures();
|
|
|
|
|
|
|
|
|
|
const float fTexCoordLeft = rect.left;
|
|
|
|
|
const float fTexCoordRight = rect.right;
|
|
|
|
|
const float fTexCoordCenter = (fTexCoordLeft+fTexCoordRight)/2;
|
|
|
|
|
|
|
|
|
|
StripBuffer queue;
|
|
|
|
|
for( float fY = fYStartPos; !bLast; fY += fYStep )
|
|
|
|
|
{
|
|
|
|
|
if( fY >= fYEndPos )
|
|
|
|
|
{
|
|
|
|
|
fY = fYEndPos;
|
|
|
|
|
bLast = true;
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
float curtsy= top_t;
|
|
|
|
|
if(top_t != bottom_t)
|
|
|
|
|
{
|
|
|
|
|
curtsy= SCALE(fY, fYTop, fYBottom, top_t, bottom_t);
|
|
|
|
|
}
|
|
|
|
|
vector<float> spline_pos;
|
|
|
|
|
args.spline->evaluate(curtsy, spline_pos);
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
const float fYOffset = ArrowEffects::GetYOffsetFromYPos( m_pPlayerState, iCol, fY, m_fYReverseOffsetPixels );
|
2014-12-30 13:59:06 -07:00
|
|
|
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset ) + spline_pos[2];
|
2011-03-17 01:47:30 -04:00
|
|
|
const float fFrameWidthScale = ArrowEffects::GetFrameWidthScale( m_pPlayerState, fYOffset, fOverlappedTime );
|
|
|
|
|
const float fScaledFrameWidth = fFrameWidth * fFrameWidthScale;
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ) + spline_pos[0];
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
// XXX: Actor rotations use degrees, RageFastCos/Sin use radians. Convert here.
|
|
|
|
|
const float fRotationY = ArrowEffects::GetRotationY( m_pPlayerState, fYOffset ) * PI/180;
|
|
|
|
|
|
|
|
|
|
// if we're rotating, we need to modify the X and Z coords for the outer edges.
|
|
|
|
|
const float fRotOffsetX = (fScaledFrameWidth/2) * RageFastCos(fRotationY);
|
|
|
|
|
const float fRotOffsetZ = (fScaledFrameWidth/2) * RageFastSin(fRotationY);
|
|
|
|
|
|
|
|
|
|
//const float fXLeft = fX - (fScaledFrameWidth/2);
|
|
|
|
|
const float fXLeft = fX - fRotOffsetX;
|
|
|
|
|
const float fXCenter = fX;
|
|
|
|
|
//const float fXRight = fX + (fScaledFrameWidth/2);
|
|
|
|
|
const float fXRight = fX + fRotOffsetX;
|
|
|
|
|
const float fZLeft = fZ - fRotOffsetZ;
|
|
|
|
|
const float fZCenter = fZ;
|
|
|
|
|
const float fZRight = fZ + fRotOffsetZ;
|
|
|
|
|
|
|
|
|
|
const float fDistFromTop = fY - fYTop;
|
|
|
|
|
float fTexCoordTop = SCALE( fDistFromTop, 0, fFrameHeight, rect.top, rect.bottom );
|
|
|
|
|
fTexCoordTop += fAddToTexCoord;
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, args.draw_pixels_before_targets, args.fade_before_targets );
|
2011-03-17 01:47:30 -04:00
|
|
|
const RageColor color = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
|
|
|
|
|
|
|
|
|
|
if( fAlpha > 0 )
|
|
|
|
|
bAllAreTransparent = false;
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
queue.v[0].p = RageVector3(fXLeft, fY + spline_pos[1], fZLeft); queue.v[0].c = color; queue.v[0].t = RageVector2(fTexCoordLeft, fTexCoordTop);
|
|
|
|
|
queue.v[1].p = RageVector3(fXCenter, fY + spline_pos[1], fZCenter); queue.v[1].c = color; queue.v[1].t = RageVector2(fTexCoordCenter, fTexCoordTop);
|
|
|
|
|
queue.v[2].p = RageVector3(fXRight, fY + spline_pos[1], fZRight); queue.v[2].c = color; queue.v[2].t = RageVector2(fTexCoordRight, fTexCoordTop);
|
2011-03-17 01:47:30 -04:00
|
|
|
queue.v+=3;
|
|
|
|
|
|
|
|
|
|
if( queue.Free() < 3 || bLast )
|
|
|
|
|
{
|
|
|
|
|
/* The queue is full. Render it, clear the buffer, and move back a step to
|
|
|
|
|
* start off the strip again. */
|
|
|
|
|
if( !bAllAreTransparent )
|
|
|
|
|
{
|
|
|
|
|
FOREACH( Sprite*, vpSpr, spr )
|
|
|
|
|
{
|
|
|
|
|
RageTexture* pTexture = (*spr)->GetTexture();
|
|
|
|
|
DISPLAY->SetTexture( TextureUnit_1, pTexture->GetTexHandle() );
|
|
|
|
|
DISPLAY->SetBlendMode( spr == vpSpr.begin() ? BLEND_NORMAL : BLEND_ADD );
|
|
|
|
|
DISPLAY->SetCullMode( CULL_NONE );
|
|
|
|
|
DISPLAY->SetTextureWrapping( TextureUnit_1, bWrapping );
|
|
|
|
|
queue.Draw();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
queue.Init();
|
|
|
|
|
bAllAreTransparent = true;
|
|
|
|
|
fY -= fYStep;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
void NoteDisplay::DrawHoldBody(const TapNote& tn,
|
|
|
|
|
CommonColumnRenderArgs const& args, int iCol, float fBeat,
|
|
|
|
|
bool bIsBeingHeld, float fYHead, float fYTail, bool bIsAddition,
|
|
|
|
|
float fPercentFadeToFail, float fColorScale, bool bGlow,
|
|
|
|
|
float top_t, float bottom_t)
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
vector<Sprite*> vpSprTop;
|
2014-07-25 18:45:02 -05:00
|
|
|
Sprite *pSpriteTop = GetHoldSprite( m_HoldTopCap, NotePart_HoldTopCap, fBeat, tn.subType == TapNoteSubType_Roll, bIsBeingHeld && !cache->m_bHoldActiveIsAddLayer );
|
2011-03-17 01:47:30 -04:00
|
|
|
vpSprTop.push_back( pSpriteTop );
|
|
|
|
|
|
|
|
|
|
vector<Sprite*> vpSprBody;
|
2014-07-25 18:45:02 -05:00
|
|
|
Sprite *pSpriteBody = GetHoldSprite( m_HoldBody, NotePart_HoldBody, fBeat, tn.subType == TapNoteSubType_Roll, bIsBeingHeld && !cache->m_bHoldActiveIsAddLayer );
|
2011-03-17 01:47:30 -04:00
|
|
|
vpSprBody.push_back( pSpriteBody );
|
|
|
|
|
|
|
|
|
|
vector<Sprite*> vpSprBottom;
|
2014-07-25 18:45:02 -05:00
|
|
|
Sprite *pSpriteBottom = GetHoldSprite( m_HoldBottomCap, NotePart_HoldBottomCap, fBeat, tn.subType == TapNoteSubType_Roll, bIsBeingHeld && !cache->m_bHoldActiveIsAddLayer );
|
2011-03-17 01:47:30 -04:00
|
|
|
vpSprBottom.push_back( pSpriteBottom );
|
|
|
|
|
|
|
|
|
|
if( bIsBeingHeld && cache->m_bHoldActiveIsAddLayer )
|
|
|
|
|
{
|
2014-07-25 18:45:02 -05:00
|
|
|
Sprite *pSprTop = GetHoldSprite( m_HoldTopCap, NotePart_HoldTopCap, fBeat, tn.subType == TapNoteSubType_Roll, true );
|
2011-03-17 01:47:30 -04:00
|
|
|
vpSprTop.push_back( pSprTop );
|
2014-07-25 18:45:02 -05:00
|
|
|
Sprite *pSprBody = GetHoldSprite( m_HoldBody, NotePart_HoldBody, fBeat, tn.subType == TapNoteSubType_Roll, true );
|
2011-03-17 01:47:30 -04:00
|
|
|
vpSprBody.push_back( pSprBody );
|
2014-07-25 18:45:02 -05:00
|
|
|
Sprite *pSprBottom = GetHoldSprite( m_HoldBottomCap, NotePart_HoldBottomCap, fBeat, tn.subType == TapNoteSubType_Roll, true );
|
2011-03-17 01:47:30 -04:00
|
|
|
vpSprBottom.push_back( pSprBottom );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(iCol) > 0.5f;
|
|
|
|
|
bool bFlipHoldBody = bReverse && cache->m_bFlipHoldBodyWhenReverse;
|
|
|
|
|
if( bFlipHoldBody )
|
|
|
|
|
{
|
|
|
|
|
swap( vpSprTop, vpSprBottom );
|
|
|
|
|
swap( pSpriteTop, pSpriteBottom );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( bGlow )
|
|
|
|
|
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Glow );
|
|
|
|
|
else
|
|
|
|
|
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate );
|
|
|
|
|
|
|
|
|
|
const bool bWavyPartsNeedZBuffer = ArrowEffects::NeedZBuffer( m_pPlayerState );
|
|
|
|
|
DISPLAY->SetZTestMode( bWavyPartsNeedZBuffer?ZTEST_WRITE_ON_PASS:ZTEST_OFF );
|
|
|
|
|
DISPLAY->SetZWrite( bWavyPartsNeedZBuffer );
|
|
|
|
|
|
2011-04-02 00:49:08 -05:00
|
|
|
// Hack: Z effects need a finer grain step.
|
|
|
|
|
const int fYStep = bWavyPartsNeedZBuffer? 4: 16; // use small steps only if wavy
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
if( bFlipHoldBody )
|
|
|
|
|
{
|
|
|
|
|
fYHead -= cache->m_iStopDrawingHoldBodyOffsetFromTail;
|
|
|
|
|
fYTail -= cache->m_iStartDrawingHoldBodyOffsetFromHead;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
fYHead += cache->m_iStartDrawingHoldBodyOffsetFromHead;
|
|
|
|
|
fYTail += cache->m_iStopDrawingHoldBodyOffsetFromTail;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const float fFrameHeightTop = pSpriteTop->GetUnzoomedHeight();
|
|
|
|
|
const float fFrameHeightBottom = pSpriteBottom->GetUnzoomedHeight();
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
float fYStartPos = ArrowEffects::GetYPos( m_pPlayerState, iCol,
|
|
|
|
|
args.draw_pixels_after_targets, m_fYReverseOffsetPixels );
|
|
|
|
|
float fYEndPos = ArrowEffects::GetYPos( m_pPlayerState, iCol,
|
|
|
|
|
args.draw_pixels_before_targets, m_fYReverseOffsetPixels );
|
2011-03-17 01:47:30 -04:00
|
|
|
if( bReverse )
|
|
|
|
|
swap( fYStartPos, fYEndPos );
|
|
|
|
|
|
|
|
|
|
bool bTopAnchor = bReverse && cache->m_bTopHoldAnchorWhenReverse;
|
|
|
|
|
|
|
|
|
|
// Draw the top cap
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawHoldPart(vpSprTop, args, iCol, fYStep, fPercentFadeToFail,
|
|
|
|
|
fColorScale, bGlow,
|
2011-03-17 01:47:30 -04:00
|
|
|
tn.HoldResult.fOverlappedTime,
|
|
|
|
|
fYHead-fFrameHeightTop, fYHead,
|
|
|
|
|
fYStartPos, fYEndPos,
|
2014-12-30 13:59:06 -07:00
|
|
|
false, bTopAnchor, bFlipHoldBody, top_t, top_t);
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
// Draw the body
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawHoldPart(vpSprBody, args, iCol, fYStep, fPercentFadeToFail,
|
|
|
|
|
fColorScale, bGlow,
|
2011-03-17 01:47:30 -04:00
|
|
|
tn.HoldResult.fOverlappedTime,
|
|
|
|
|
fYHead, fYTail,
|
|
|
|
|
fYStartPos, fYEndPos,
|
2014-12-30 13:59:06 -07:00
|
|
|
true, bTopAnchor, bFlipHoldBody, top_t, bottom_t);
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
// Draw the bottom cap
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawHoldPart(vpSprBottom, args, iCol, fYStep, fPercentFadeToFail,
|
|
|
|
|
fColorScale, bGlow,
|
2011-03-17 01:47:30 -04:00
|
|
|
tn.HoldResult.fOverlappedTime,
|
|
|
|
|
fYTail, fYTail+fFrameHeightBottom,
|
|
|
|
|
max(fYStartPos, fYHead), fYEndPos,
|
2014-12-30 13:59:06 -07:00
|
|
|
false, bTopAnchor, bFlipHoldBody, bottom_t, bottom_t);
|
2011-03-17 01:47:30 -04:00
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
void NoteDisplay::DrawHold(const TapNote& tn,
|
|
|
|
|
CommonColumnRenderArgs const& args, int iCol, int iRow, bool bIsBeingHeld,
|
|
|
|
|
const HoldNoteResult &Result, bool bIsAddition, float fPercentFadeToFail)
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
int iEndRow = iRow + tn.iDuration;
|
2014-12-30 13:59:06 -07:00
|
|
|
float top_t= BeatToTValue(args, NoteRowToVisibleBeat(m_pPlayerState, iRow));
|
|
|
|
|
float bottom_t= BeatToTValue(args, NoteRowToVisibleBeat(m_pPlayerState, iEndRow));
|
|
|
|
|
if(bIsBeingHeld)
|
|
|
|
|
{
|
|
|
|
|
top_t= args.receptor_t;
|
|
|
|
|
}
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
// bDrawGlowOnly is a little hacky. We need to draw the diffuse part and the glow part one pass at a time to minimize state changes
|
|
|
|
|
|
|
|
|
|
bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(iCol) > 0.5f;
|
|
|
|
|
float fStartBeat = NoteRowToBeat( max(tn.HoldResult.iLastHeldRow, iRow) );
|
|
|
|
|
float fThrowAway = 0;
|
|
|
|
|
|
|
|
|
|
// HACK: If life > 0, don't set YOffset to 0 so that it doesn't jiggle around the receptor.
|
|
|
|
|
bool bStartIsPastPeak = true;
|
|
|
|
|
float fStartYOffset = 0;
|
|
|
|
|
if( tn.HoldResult.bActive && tn.HoldResult.fLife > 0 )
|
|
|
|
|
; // use the default values filled in above
|
|
|
|
|
else
|
|
|
|
|
fStartYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fStartBeat, fThrowAway, bStartIsPastPeak );
|
|
|
|
|
|
|
|
|
|
float fEndPeakYOffset = 0;
|
|
|
|
|
bool bEndIsPastPeak = false;
|
|
|
|
|
float fEndYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, NoteRowToBeat(iEndRow), fEndPeakYOffset, bEndIsPastPeak );
|
|
|
|
|
|
|
|
|
|
// In boomerang, the arrows reverse direction at Y offset value fPeakAtYOffset.
|
|
|
|
|
// If fPeakAtYOffset lies inside of the hold we're drawing, then the we
|
|
|
|
|
// want to draw the tail at that max Y offset, or else the hold will appear
|
|
|
|
|
// to magically grow as the tail approaches the max Y offset.
|
|
|
|
|
if( bStartIsPastPeak && !bEndIsPastPeak )
|
|
|
|
|
fEndYOffset = fEndPeakYOffset; // use the calculated PeakYOffset so that long holds don't appear to grow
|
|
|
|
|
|
|
|
|
|
// Swap in reverse, so fStartYOffset is always the offset higher on the screen.
|
|
|
|
|
if( bReverse )
|
|
|
|
|
swap( fStartYOffset, fEndYOffset );
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
const float fYHead = ArrowEffects::GetYPos( m_pPlayerState, iCol, fStartYOffset, m_fYReverseOffsetPixels );
|
|
|
|
|
const float fYTail = ArrowEffects::GetYPos( m_pPlayerState, iCol, fEndYOffset, m_fYReverseOffsetPixels );
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
const float fColorScale = SCALE( tn.HoldResult.fLife, 0.0f, 1.0f, cache->m_fHoldLetGoGrayPercent, 1.0f );
|
|
|
|
|
|
|
|
|
|
bool bFlipHeadAndTail = bReverse && cache->m_bFlipHeadAndTailWhenReverse;
|
|
|
|
|
|
|
|
|
|
/* The body and caps should have no overlap, so their order doesn't matter.
|
|
|
|
|
* Draw the head last, so it appears on top. */
|
|
|
|
|
float fBeat = NoteRowToBeat(iRow);
|
2011-04-02 00:49:08 -05:00
|
|
|
/*
|
|
|
|
|
if( !cache->m_bHoldHeadIsAboveWavyParts )
|
|
|
|
|
{
|
2014-07-25 18:45:02 -05:00
|
|
|
Actor *pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, NoteRowToBeat(iRow), tn.subType == TapNoteSubType_Roll, bIsBeingHeld );
|
2011-04-02 00:49:08 -05:00
|
|
|
DrawActor( tn, pActor, NotePart_HoldHead, iCol, bFlipHeadAndTail ? fEndYOffset : fStartYOffset, fBeat, bIsAddition, fPercentFadeToFail, fReverseOffsetPixels, fColorScale, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
|
|
|
|
|
}
|
|
|
|
|
if( !cache->m_bHoldTailIsAboveWavyParts )
|
|
|
|
|
{
|
2014-07-25 18:45:02 -05:00
|
|
|
Actor *pActor = GetHoldActor( m_HoldTail, NotePart_HoldTail, NoteRowToBeat(iRow), tn.subType == TapNoteSubType_Roll, bIsBeingHeld );
|
2011-04-02 00:49:08 -05:00
|
|
|
DrawActor( tn, pActor, NotePart_HoldTail, iCol, bFlipHeadAndTail ? fStartYOffset : fEndYOffset, fBeat, bIsAddition, fPercentFadeToFail, fReverseOffsetPixels, fColorScale, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
|
|
|
|
|
}
|
|
|
|
|
*/
|
2011-03-17 01:47:30 -04:00
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawHoldBody(tn, args, iCol, fBeat, bIsBeingHeld, fYHead, fYTail, bIsAddition, fPercentFadeToFail, fColorScale, false, top_t, bottom_t);
|
|
|
|
|
DrawHoldBody(tn, args, iCol, fBeat, bIsBeingHeld, fYHead, fYTail, bIsAddition, fPercentFadeToFail, fColorScale, true, top_t, bottom_t);
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
/* These set the texture mode themselves. */
|
|
|
|
|
// this part was modified in pumpmania, where it flips the draw order
|
|
|
|
|
// of the head and tail. Perhaps make this a theme/noteskin metric? -aj
|
|
|
|
|
if( cache->m_bHoldTailIsAboveWavyParts )
|
|
|
|
|
{
|
2014-07-25 18:45:02 -05:00
|
|
|
Actor *pActor = GetHoldActor( m_HoldTail, NotePart_HoldTail, NoteRowToBeat(iRow), tn.subType == TapNoteSubType_Roll, bIsBeingHeld );
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawActor(tn, pActor, NotePart_HoldTail, args, iCol, bFlipHeadAndTail ? fStartYOffset : fEndYOffset, fBeat, bIsAddition, fPercentFadeToFail, fColorScale, false);
|
2011-03-17 01:47:30 -04:00
|
|
|
}
|
|
|
|
|
if( cache->m_bHoldHeadIsAboveWavyParts )
|
|
|
|
|
{
|
2014-07-25 18:45:02 -05:00
|
|
|
Actor *pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, NoteRowToBeat(iRow), tn.subType == TapNoteSubType_Roll, bIsBeingHeld );
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawActor(tn, pActor, NotePart_HoldHead, args, iCol, bFlipHeadAndTail ? fEndYOffset : fStartYOffset, fBeat, bIsAddition, fPercentFadeToFail, fColorScale, bIsBeingHeld);
|
2011-03-17 01:47:30 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
void NoteDisplay::DrawActor(const TapNote& tn, Actor* pActor, NotePart part,
|
|
|
|
|
CommonColumnRenderArgs const& args, int iCol, float fYOffset, float fBeat,
|
|
|
|
|
bool bIsAddition, float fPercentFadeToFail, float fColorScale,
|
|
|
|
|
bool is_being_held)
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
2014-07-25 18:45:02 -05:00
|
|
|
if (tn.type == TapNoteType_AutoKeysound && !GAMESTATE->m_bInStepEditor) return;
|
2014-12-30 13:59:06 -07:00
|
|
|
if(fYOffset < args.draw_pixels_after_targets ||
|
|
|
|
|
fYOffset > args.draw_pixels_before_targets)
|
2011-03-17 01:47:30 -04:00
|
|
|
return;
|
2014-12-30 13:59:06 -07:00
|
|
|
float spline_t= BeatToTValue(args, fBeat);
|
|
|
|
|
if(is_being_held) { spline_t= args.receptor_t; }
|
|
|
|
|
vector<float> spline_pos;
|
|
|
|
|
args.spline->evaluate(spline_t, spline_pos);
|
|
|
|
|
const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, m_fYReverseOffsetPixels ) + spline_pos[1];
|
|
|
|
|
const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ) + spline_pos[0];
|
|
|
|
|
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset ) + spline_pos[2];
|
|
|
|
|
const float fAlpha = ArrowEffects::GetAlpha( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, args.draw_pixels_before_targets, args.fade_before_targets );
|
|
|
|
|
const float fGlow = ArrowEffects::GetGlow( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, args.draw_pixels_before_targets, args.fade_before_targets );
|
2011-03-17 01:47:30 -04:00
|
|
|
const RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
|
|
|
|
|
const RageColor glow = RageColor(1,1,1,fGlow);
|
2011-07-13 20:07:02 -05:00
|
|
|
float fRotationX = 0, fRotationZ = 0;
|
|
|
|
|
const float fRotationY = ArrowEffects::GetRotationY( m_pPlayerState, fYOffset );
|
|
|
|
|
|
2014-07-25 18:45:02 -05:00
|
|
|
bool bIsHoldHead = tn.type == TapNoteType_HoldHead;
|
|
|
|
|
bool bIsHoldCap = bIsHoldHead || tn.type == TapNoteType_HoldTail;
|
2011-07-13 21:13:52 -04:00
|
|
|
|
|
|
|
|
fRotationZ = ArrowEffects::GetRotationZ( m_pPlayerState, fBeat, bIsHoldHead );
|
2011-07-13 20:07:02 -05:00
|
|
|
if( !bIsHoldCap )
|
|
|
|
|
{
|
|
|
|
|
fRotationX = ArrowEffects::GetRotationX( m_pPlayerState, fYOffset );
|
|
|
|
|
}
|
2011-03-17 01:47:30 -04:00
|
|
|
|
2014-07-25 18:45:02 -05:00
|
|
|
if( tn.type != TapNoteType_HoldHead )
|
2011-03-17 01:47:30 -04:00
|
|
|
fColorScale *= ArrowEffects::GetBrightness( m_pPlayerState, fBeat );
|
|
|
|
|
|
|
|
|
|
pActor->SetRotationX( fRotationX );
|
|
|
|
|
pActor->SetRotationY( fRotationY );
|
|
|
|
|
pActor->SetRotationZ( fRotationZ );
|
|
|
|
|
pActor->SetXY( fX, fY );
|
|
|
|
|
pActor->SetZ( fZ );
|
|
|
|
|
pActor->SetZoom( ArrowEffects::GetZoom(m_pPlayerState) );
|
|
|
|
|
// [AJ] this two lines (and how they're handled) piss off many people:
|
|
|
|
|
pActor->SetDiffuse( diffuse );
|
|
|
|
|
pActor->SetGlow( glow );
|
|
|
|
|
|
|
|
|
|
bool bNeedsTranslate = (bIsAddition && !IsVectorZero(cache->m_fAdditionTextureCoordOffset[part])) || !IsVectorZero(cache->m_fNoteColorTextureCoordSpacing[part]);
|
|
|
|
|
if( bNeedsTranslate )
|
|
|
|
|
{
|
|
|
|
|
DISPLAY->TexturePushMatrix();
|
2014-10-12 00:40:46 +09:00
|
|
|
float color = 0.0f;
|
|
|
|
|
switch( cache->m_NoteColorType[part] )
|
|
|
|
|
{
|
|
|
|
|
case NoteColorType_Denominator:
|
|
|
|
|
color = float( BeatToNoteType( fBeat ) );
|
|
|
|
|
color = clamp( color, 0, (cache->m_iNoteColorCount[part]-1) );
|
|
|
|
|
break;
|
|
|
|
|
case NoteColorType_Progress:
|
|
|
|
|
color = fmodf( ceilf( fBeat * cache->m_iNoteColorCount[part] ), (float)cache->m_iNoteColorCount[part] );
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
FAIL_M(ssprintf("Invalid NoteColorType: %i", cache->m_NoteColorType[part]));
|
|
|
|
|
}
|
|
|
|
|
DISPLAY->TextureTranslate( (bIsAddition ? cache->m_fAdditionTextureCoordOffset[part] : RageVector2(0,0)) + cache->m_fNoteColorTextureCoordSpacing[part]*color );
|
2011-03-17 01:47:30 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pActor->Draw();
|
|
|
|
|
|
|
|
|
|
if( bNeedsTranslate )
|
|
|
|
|
{
|
|
|
|
|
DISPLAY->TexturePopMatrix();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
void NoteDisplay::DrawTap(const TapNote& tn,
|
|
|
|
|
CommonColumnRenderArgs const& args, int iCol, float fBeat,
|
|
|
|
|
bool bOnSameRowAsHoldStart, bool bOnSameRowAsRollStart,
|
|
|
|
|
bool bIsAddition, float fPercentFadeToFail)
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
Actor* pActor = NULL;
|
|
|
|
|
NotePart part = NotePart_Tap;
|
2011-10-19 21:51:54 -07:00
|
|
|
/*
|
2014-07-25 18:45:02 -05:00
|
|
|
if( tn.source == TapNoteSource_Addition )
|
2011-10-19 21:51:54 -07:00
|
|
|
{
|
|
|
|
|
pActor = GetTapActor( m_TapAddition, NotePart_Addition, fBeat );
|
|
|
|
|
part = NotePart_Addition;
|
|
|
|
|
}
|
|
|
|
|
*/
|
2014-07-25 18:45:02 -05:00
|
|
|
if( tn.type == TapNoteType_Lift )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
pActor = GetTapActor( m_TapLift, NotePart_Lift, fBeat );
|
|
|
|
|
part = NotePart_Lift;
|
|
|
|
|
}
|
2014-07-25 18:45:02 -05:00
|
|
|
else if( tn.type == TapNoteType_Mine )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
pActor = GetTapActor( m_TapMine, NotePart_Mine, fBeat );
|
|
|
|
|
part = NotePart_Mine;
|
|
|
|
|
}
|
2014-07-25 18:45:02 -05:00
|
|
|
else if( tn.type == TapNoteType_Fake )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
pActor = GetTapActor( m_TapFake, NotePart_Fake, fBeat );
|
|
|
|
|
part = NotePart_Fake;
|
|
|
|
|
}
|
2011-06-13 14:48:15 -04:00
|
|
|
// TODO: Simplify all of the below.
|
|
|
|
|
else if (bOnSameRowAsHoldStart && bOnSameRowAsRollStart)
|
|
|
|
|
{
|
|
|
|
|
if (cache->m_bDrawHoldHeadForTapsOnSameRow && cache->m_bDrawRollHeadForTapsOnSameRow)
|
|
|
|
|
{
|
|
|
|
|
if (cache->m_bTapHoldRollOnRowMeansHold) // another new metric?
|
|
|
|
|
{
|
|
|
|
|
pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, fBeat, false, false );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, fBeat, true, false );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (cache->m_bDrawHoldHeadForTapsOnSameRow)
|
|
|
|
|
{
|
|
|
|
|
pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, fBeat, false, false );
|
|
|
|
|
}
|
|
|
|
|
else if (cache->m_bDrawRollHeadForTapsOnSameRow)
|
|
|
|
|
{
|
|
|
|
|
pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, fBeat, true, false );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
else if( bOnSameRowAsHoldStart && cache->m_bDrawHoldHeadForTapsOnSameRow )
|
|
|
|
|
{
|
|
|
|
|
pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, fBeat, false, false );
|
|
|
|
|
}
|
2011-06-13 14:48:15 -04:00
|
|
|
|
|
|
|
|
else if( bOnSameRowAsRollStart && cache->m_bDrawRollHeadForTapsOnSameRow )
|
|
|
|
|
{
|
|
|
|
|
pActor = GetHoldActor( m_HoldHead, NotePart_HoldHead, fBeat, true, false );
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
pActor = GetTapActor( m_TapNote, NotePart_Tap, fBeat );
|
|
|
|
|
}
|
|
|
|
|
|
2014-07-25 18:45:02 -05:00
|
|
|
if( tn.type == TapNoteType_Attack )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
Message msg( "SetAttack" );
|
|
|
|
|
msg.SetParam( "Modifiers", tn.sAttackModifiers );
|
|
|
|
|
pActor->HandleMessage( msg );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
|
|
|
|
|
// this is the line that forces the (1,1,1,x) part of the noteskin diffuse -aj
|
2014-12-30 13:59:06 -07:00
|
|
|
DrawActor(tn, pActor, part, args, iCol, fYOffset, fBeat, bIsAddition, fPercentFadeToFail, 1.0f, false);
|
2011-03-17 01:47:30 -04:00
|
|
|
|
2014-07-25 18:45:02 -05:00
|
|
|
if( tn.type == TapNoteType_Attack )
|
2011-03-17 01:47:30 -04:00
|
|
|
pActor->PlayCommand( "UnsetAttack" );
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-26 01:54:34 -07:00
|
|
|
void NoteColumnRenderer::DrawPrimitives()
|
|
|
|
|
{
|
2014-12-30 13:59:06 -07:00
|
|
|
m_render_args->spline= &m_spline;
|
|
|
|
|
m_render_args->receptor_t= m_receptor_t;
|
|
|
|
|
m_render_args->beats_per_t= m_beats_per_t;
|
|
|
|
|
m_render_args->first_beat= NoteRowToBeat(m_render_args->first_row);
|
|
|
|
|
m_render_args->last_beat= NoteRowToBeat(m_render_args->last_row);
|
2014-12-26 01:54:34 -07:00
|
|
|
bool any_upcoming= false;
|
|
|
|
|
// Build lists of holds and taps for each player number, then pass those
|
|
|
|
|
// lists to the displays to draw.
|
|
|
|
|
// The vector in the NUM_PlayerNumber slot should stay empty, not worth
|
|
|
|
|
// optimizing it out. -Kyz
|
|
|
|
|
vector<vector<NoteData::TrackMap::const_iterator> > holds(PLAYER_INVALID+1);
|
|
|
|
|
vector<vector<NoteData::TrackMap::const_iterator> > taps(PLAYER_INVALID+1);
|
|
|
|
|
NoteData::TrackMap::const_iterator begin, end;
|
|
|
|
|
m_render_args->note_data->GetTapNoteRangeInclusive(m_column,
|
|
|
|
|
m_render_args->first_row, m_render_args->last_row+1, begin, end);
|
|
|
|
|
for(; begin != end; ++begin)
|
|
|
|
|
{
|
|
|
|
|
TapNote const& tn= begin->second;
|
|
|
|
|
switch(tn.type)
|
|
|
|
|
{
|
|
|
|
|
case TapNoteType_Empty:
|
|
|
|
|
continue;
|
|
|
|
|
case TapNoteType_Tap:
|
|
|
|
|
case TapNoteType_HoldTail:
|
|
|
|
|
case TapNoteType_Mine:
|
|
|
|
|
case TapNoteType_Lift:
|
|
|
|
|
case TapNoteType_Attack:
|
|
|
|
|
case TapNoteType_AutoKeysound:
|
|
|
|
|
case TapNoteType_Fake:
|
|
|
|
|
if(!tn.result.bHidden)
|
|
|
|
|
{
|
|
|
|
|
taps[tn.pn].push_back(begin);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case TapNoteType_HoldHead:
|
|
|
|
|
if(tn.HoldResult.hns != HNS_Held)
|
|
|
|
|
{
|
|
|
|
|
holds[tn.pn].push_back(begin);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#define DTS_INNER(pn, tap_set, draw_func, disp) \
|
|
|
|
|
if(!tap_set[pn].empty()) \
|
|
|
|
|
{ \
|
|
|
|
|
any_upcoming|= disp->draw_func(*m_render_args, m_column, tap_set[pn]); \
|
|
|
|
|
}
|
|
|
|
|
#define DRAW_TAP_SET(tap_set, draw_func) \
|
|
|
|
|
FOREACH_PlayerNumber(pn) \
|
|
|
|
|
{ \
|
|
|
|
|
DTS_INNER(pn, tap_set, draw_func, m_displays[pn]); \
|
|
|
|
|
}
|
|
|
|
|
DRAW_TAP_SET(holds, DrawHoldsInRange);
|
|
|
|
|
DTS_INNER(PLAYER_INVALID, holds, DrawHoldsInRange, m_displays[PLAYER_INVALID]);
|
|
|
|
|
DRAW_TAP_SET(taps, DrawTapsInRange);
|
|
|
|
|
DTS_INNER(PLAYER_INVALID, taps, DrawTapsInRange, m_displays[PLAYER_INVALID]);
|
|
|
|
|
#undef DTS_INNER
|
|
|
|
|
#undef DRAW_TAP_SET
|
|
|
|
|
m_render_args->receptor_row->SetNoteUpcoming(m_column, any_upcoming);
|
|
|
|
|
}
|
|
|
|
|
|
2014-12-30 13:59:06 -07:00
|
|
|
#include "LuaBinding.h"
|
|
|
|
|
|
|
|
|
|
struct LunaNoteColumnRenderer : Luna<NoteColumnRenderer>
|
|
|
|
|
{
|
|
|
|
|
static int get_spline(T* p, lua_State* L)
|
|
|
|
|
{
|
|
|
|
|
p->m_spline.PushSelf(L);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
DEFINE_METHOD(get_receptor_t, m_receptor_t);
|
|
|
|
|
DEFINE_METHOD(get_beats_per_t, m_beats_per_t);
|
|
|
|
|
#define SET_T(member, name) \
|
|
|
|
|
static int name(T* p, lua_State* L) \
|
|
|
|
|
{ \
|
|
|
|
|
p->member= FArg(1); \
|
|
|
|
|
COMMON_RETURN_SELF; \
|
|
|
|
|
}
|
|
|
|
|
SET_T(m_receptor_t, set_receptor_t);
|
|
|
|
|
SET_T(m_beats_per_t, set_beats_per_t);
|
|
|
|
|
|
|
|
|
|
LunaNoteColumnRenderer()
|
|
|
|
|
{
|
|
|
|
|
ADD_METHOD(get_spline);
|
|
|
|
|
ADD_METHOD(get_receptor_t);
|
|
|
|
|
ADD_METHOD(get_beats_per_t);
|
|
|
|
|
ADD_METHOD(set_receptor_t);
|
|
|
|
|
ADD_METHOD(set_beats_per_t);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
LUA_REGISTER_DERIVED_CLASS(NoteColumnRenderer, Actor)
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
/*
|
|
|
|
|
* (c) 2001-2006 Brian Bugh, Ben Nordstrom, Chris Danford, Steve Checkoway
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|