Files
itgmania212121/stepmania/src/ScreenOptionsReviewWorkout.cpp
T

224 lines
7.3 KiB
C++
Raw Normal View History

2006-09-22 11:36:12 +00:00
#include "global.h"
#include "ScreenOptionsReviewWorkout.h"
#include "ScreenManager.h"
#include "RageUtil.h"
#include "GameState.h"
#include "OptionRowHandler.h"
#include "ProfileManager.h"
#include "ScreenMiniMenu.h"
#include "Workout.h"
#include "LocalizedString.h"
#include "SongManager.h"
#include "SongUtil.h"
#include "ScreenTextEntry.h"
#include "WorkoutManager.h"
#include "GameManager.h"
#include "Profile.h"
#include "ScreenPrompt.h"
#include "PlayerState.h"
enum ReviewWorkoutRow
{
ReviewWorkoutRow_Play,
ReviewWorkoutRow_EditWorkout,
ReviewWorkoutRow_EditPlaylist,
ReviewWorkoutRow_Save,
NUM_ReviewWorkoutRow
};
static const MenuRowDef g_MenuRows[] =
{
MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Edit Playlist", true, EditMode_Practice, true, false, 0, NULL ),
MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
};
REGISTER_SCREEN_CLASS( ScreenOptionsReviewWorkout );
AutoScreenMessage( SM_BackFromEnterName )
void ScreenOptionsReviewWorkout::Init()
{
ScreenOptions::Init();
m_soundSave.Load( THEME->GetPathS(m_sName,"Save") );
PLAY_SCREEN.Load(m_sName,"PlayScreen");
EDIT_WORKOUT_SCREEN.Load(m_sName,"EditWorkoutScreen");
EDIT_PLAYLIST_SCREEN.Load(m_sName,"EditPlaylistScreen");
}
void ScreenOptionsReviewWorkout::BeginScreen()
{
vector<OptionRowHandler*> vHands;
2006-10-07 08:56:58 +00:00
FOREACH_ENUM( ReviewWorkoutRow, rowIndex )
2006-09-22 11:36:12 +00:00
{
const MenuRowDef &mr = g_MenuRows[rowIndex];
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
vHands.push_back( pHand );
}
ScreenOptions::InitMenu( vHands );
ScreenOptions::BeginScreen();
}
ScreenOptionsReviewWorkout::~ScreenOptionsReviewWorkout()
{
}
void ScreenOptionsReviewWorkout::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
//OptionRow &row = *m_pRows[iRow];
}
void ScreenOptionsReviewWorkout::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
OptionRow &row = *m_pRows[iRow];
int iIndex = row.GetOneSharedSelection( true );
RString sValue;
if( iIndex >= 0 )
sValue = row.GetRowDef().m_vsChoices[ iIndex ];
}
static LocalizedString ERROR_SAVING_WORKOUT ( "ScreenOptionsReviewWorkout", "Error saving workout." );
static LocalizedString WORKOUT_SAVED ( "ScreenOptionsReviewWorkout", "Workout saved successfully." );
void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
{
int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
switch( iRow )
{
case ReviewWorkoutRow_Play:
{
Workout *pWorkout = WORKOUTMAN->m_pCurWorkout;
pWorkout->GenerateCourse( *WORKOUTMAN->m_pTempCourse );
GAMESTATE->m_pCurCourse.Set( WORKOUTMAN->m_pTempCourse );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( GAMESTATE->m_pCurCourse->GetTrail(STEPS_TYPE_DANCE_SINGLE) );
switch( pWorkout->m_WorkoutStepsType )
{
DEFAULT_FAIL(pWorkout->m_WorkoutStepsType);
case WorkoutStepsType_NormalSteps:
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_LITTLE, false );
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_NOHANDS, false );
break;
case WorkoutStepsType_WorkoutSteps:
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_LITTLE, true );
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_NOHANDS, true );
break;
}
GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
GAMESTATE->m_bSideIsJoined[0] = true;
2006-09-30 22:22:26 +00:00
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single") );
2006-09-22 11:36:12 +00:00
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pWorkout->m_iMinutes * 60;
SCREENMAN->SetNewScreen( PLAY_SCREEN );
}
return; // handled
case ReviewWorkoutRow_EditWorkout:
SCREENMAN->SetNewScreen( EDIT_WORKOUT_SCREEN );
return; // handled
case ReviewWorkoutRow_EditPlaylist:
SCREENMAN->SetNewScreen( EDIT_PLAYLIST_SCREEN );
return; // handled
}
}
else if( SM == SM_BackFromEnterName )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
if( WORKOUTMAN->RenameAndSave( WORKOUTMAN->m_pCurWorkout, ScreenTextEntry::s_sLastAnswer ) )
{
m_soundSave.Play();
SCREENMAN->SystemMessage( WORKOUT_SAVED );
MESSAGEMAN->Broadcast( "WorkoutChanged" );
}
}
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsReviewWorkout::AfterChangeValueInRow( int iRow, PlayerNumber pn )
{
ScreenOptions::AfterChangeValueInRow( iRow, pn );
}
static LocalizedString ENTER_WORKOUT_NAME ( "ScreenOptionsReviewWorkout", "Enter a name for the workout." );
void ScreenOptionsReviewWorkout::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
switch( iRow )
{
case ReviewWorkoutRow_Play:
case ReviewWorkoutRow_EditWorkout:
case ReviewWorkoutRow_EditPlaylist:
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
return; // handled
case ReviewWorkoutRow_Save:
if( WORKOUTMAN->m_pCurWorkout->m_sName.empty() )
{
ScreenTextEntry::TextEntry(
SM_BackFromEnterName,
ENTER_WORKOUT_NAME,
WORKOUTMAN->m_pCurWorkout->m_sName,
MAX_WORKOUT_NAME_LENGTH,
WorkoutManager::ValidateWorkoutName );
}
else
{
if( WORKOUTMAN->Save( WORKOUTMAN->m_pCurWorkout ) )
{
m_soundSave.Play();
SCREENMAN->SystemMessage( WORKOUT_SAVED );
MESSAGEMAN->Broadcast( "WorkoutChanged" );
}
else
{
SCREENMAN->PlayInvalidSound();
SCREENMAN->SystemMessage( ERROR_SAVING_WORKOUT );
}
}
return; // handled
}
ScreenOptions::ProcessMenuStart( input );
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/