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itgmania212121/stepmania/src/ScreenOptionsMaster.cpp
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#include "global.h"
#include "ScreenOptionsMaster.h"
#include "RageException.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "ScreenManager.h"
#include "SongManager.h"
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#include "PrefsManager.h"
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#include "StepMania.h"
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#include "RageSoundManager.h"
#include "Foreach.h"
#include "OptionRowHandler.h"
#include "ScreenOptionsMasterPrefs.h"
#include "CommonMetrics.h"
#define LINE_NAMES THEME->GetMetric (m_sName,"LineNames")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
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#define FORCE_ALL_PLAYERS THEME->GetMetricB(m_sName,"ForceAllPlayers")
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#define INPUT_MODE THEME->GetMetric (m_sName,"InputMode")
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#define NAVIGATION_MODE THEME->GetMetric (m_sName,"NavigationMode")
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REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
void ScreenOptionsMaster::Init()
{
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vector<CString> asLineNames;
split( LINE_NAMES, ",", asLineNames );
if( asLineNames.empty() )
RageException::Throw( "%s::LineNames is empty.", m_sName.c_str() );
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if( FORCE_ALL_PLAYERS )
{
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
}
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if( NAVIGATION_MODE == "toggle" )
SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY );
else if( NAVIGATION_MODE == "menu" )
SetNavigation( NAV_THREE_KEY_MENU );
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SetInputMode( StringToInputMode(INPUT_MODE) );
// Call this after enabling players, if any.
ScreenOptions::Init();
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vector<OptionRowDefinition> OptionRowDefs;
OptionRowDefs.resize( asLineNames.size() );
vector<OptionRowHandler*> OptionRowHandlers;
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for( unsigned i = 0; i < asLineNames.size(); ++i )
{
CString sLineName = asLineNames[i];
CString sRowCommands = LINE(sLineName);
Commands cmds;
ParseCommands( sRowCommands, cmds );
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OptionRowDefinition &def = OptionRowDefs[i];
OptionRowHandler *pHand = OptionRowHandlerUtil::Make( cmds, def );
if( pHand == NULL )
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RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", cmds.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
OptionRowHandlers.push_back( pHand );
}
ASSERT( OptionRowHandlers.size() == asLineNames.size() );
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InitMenu( OptionRowDefs, OptionRowHandlers );
}
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void ScreenOptionsMaster::ImportOptions( int r, const vector<PlayerNumber> &vpns )
{
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FOREACH_CONST( PlayerNumber, vpns, pn )
ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
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OptionRow &row = *m_pRows[r];
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row.ImportOptions( vpns );
}
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void ScreenOptionsMaster::ExportOptions( int r, const vector<PlayerNumber> &vpns )
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{
CHECKPOINT_M( ssprintf("%i/%i", r, int(m_pRows.size())) );
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OptionRow &row = *m_pRows[r];
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bool bRowHasFocus[NUM_PLAYERS];
ZERO( bRowHasFocus );
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FOREACH_CONST( PlayerNumber, vpns, p )
{
int iCurRow = m_iCurrentRow[*p];
bRowHasFocus[*p] = iCurRow == r;
}
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m_iChangeMask |= row.ExportOptions( vpns, bRowHasFocus );
}
void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_ExportOptions )
{
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//
// Override ScreenOptions's calling of ExportOptions
//
m_iChangeMask = 0;
CHECKPOINT;
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vector<PlayerNumber> vpns;
FOREACH_OptionsPlayer( p )
vpns.push_back( p );
for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
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ExportOptions( r, vpns );
if( m_iChangeMask & OPT_APPLY_ASPECT_RATIO )
{
THEME->UpdateLuaGlobals(); // This needs to be done before resetting the projection matrix below
SCREENMAN->ThemeChanged(); // recreate ScreenSystemLayer and SharedBGA
}
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/* If the theme changes, we need to reset RageDisplay to apply the new window
* title and icon. If the aspect ratio changes, we need to reset RageDisplay
* so that the projection matrix is re-created using the new screen dimensions. */
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if( (m_iChangeMask & OPT_APPLY_THEME) ||
(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
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StepMania::ApplyGraphicOptions();
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if( m_iChangeMask & OPT_SAVE_PREFERENCES )
{
/* Save preferences. */
LOG->Trace("ROW_CONFIG used; saving ...");
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PREFSMAN->SavePrefsToDisk();
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}
if( m_iChangeMask & OPT_RESET_GAME )
{
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StepMania::ResetGame();
m_sNextScreen = CommonMetrics::INITIAL_SCREEN;
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}
if( m_iChangeMask & OPT_APPLY_SOUND )
{
SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() );
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}
if( m_iChangeMask & OPT_APPLY_SONG )
SONGMAN->SetPreferences();
CHECKPOINT;
this->HandleScreenMessage( SM_GoToNextScreen );
return;
}
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else
ScreenOptions::HandleScreenMessage( SM );
}
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/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/