OptionRowHandlers -> m_OptionRowHandlers
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@@ -74,13 +74,13 @@ void ScreenOptionsMaster::Init()
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vector<OptionRowDefinition> OptionRowDefs;
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OptionRowDefs.resize( asLineNames.size() );
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OptionRowHandlers.resize( asLineNames.size() );
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m_OptionRowHandlers.resize( asLineNames.size() );
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for( unsigned i = 0; i < asLineNames.size(); ++i )
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{
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CString sLineName = asLineNames[i];
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OptionRowDefinition &def = OptionRowDefs[i];
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CString sRowCommands = LINE(sLineName);
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OptionRowHandler* &pHand = OptionRowHandlers[i];
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OptionRowHandler* &pHand = m_OptionRowHandlers[i];
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pHand = NULL;
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Commands vCommands;
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@@ -94,18 +94,19 @@ void ScreenOptionsMaster::Init()
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RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", command.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
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}
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ASSERT( OptionRowHandlers.size() == asLineNames.size() );
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ASSERT( m_OptionRowHandlers.size() == asLineNames.size() );
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InitMenu( OptionRowDefs, OptionRowHandlers );
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InitMenu( OptionRowDefs, m_OptionRowHandlers );
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}
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ScreenOptionsMaster::~ScreenOptionsMaster()
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{
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FOREACH( OptionRow*, m_pRows, r )
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(*r)->DetachHandler();
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FOREACH( OptionRowHandler*, OptionRowHandlers, h )
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FOREACH( OptionRowHandler*, m_OptionRowHandlers, h )
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SAFE_DELETE( *h );
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OptionRowHandlers.clear();
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m_OptionRowHandlers.clear();
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}
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void ScreenOptionsMaster::ImportOptions( int r, const vector<PlayerNumber> &vpns )
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@@ -146,7 +147,7 @@ void ScreenOptionsMaster::BeginFadingOut()
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iChoice--;
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if( iChoice != -1 ) // not the "goes down" item
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{
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OptionRowHandler *pHand = OptionRowHandlers[iCurRow];
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OptionRowHandler *pHand = m_OptionRowHandlers[iCurRow];
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m_bExportWillSetANewScreen = pHand->HasScreen( iChoice );
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}
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}
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@@ -168,8 +169,9 @@ void ScreenOptionsMaster::RefreshIcons( int r, PlayerNumber pn )
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// find first selection and whether multiple are selected
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int iFirstSelection = row.GetOneSelection( pn, true );
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// set icon name
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// set icon name and bullet
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CString sIcon;
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GameCommand gc;
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if( iFirstSelection == -1 )
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{
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@@ -177,8 +179,9 @@ void ScreenOptionsMaster::RefreshIcons( int r, PlayerNumber pn )
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}
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else if( iFirstSelection != -1 )
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{
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const OptionRowHandler *pHand = OptionRowHandlers[r];
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sIcon = pHand->GetIconText( def, iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0) );
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const OptionRowHandler *pHand = m_OptionRowHandlers[r];
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int iSelection = iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0);
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pHand->GetIconTextAndGameCommand( def, iSelection, sIcon, gc );
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}
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@@ -186,7 +189,7 @@ void ScreenOptionsMaster::RefreshIcons( int r, PlayerNumber pn )
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if( def.m_bOneChoiceForAllPlayers )
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sIcon = "";
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SetOptionIcon( pn, r, sIcon );
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SetOptionIcon( pn, r, sIcon, gc );
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}
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void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
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@@ -200,9 +203,9 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
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CHECKPOINT;
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for( unsigned r = 0; r < OptionRowHandlers.size(); ++r )
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for( unsigned r = 0; r < m_OptionRowHandlers.size(); ++r )
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{
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CHECKPOINT_M( ssprintf("%i/%i", r, int(OptionRowHandlers.size())) );
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CHECKPOINT_M( ssprintf("%i/%i", r, int(m_OptionRowHandlers.size())) );
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vector<PlayerNumber> vpns;
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FOREACH_OptionsPlayer( p )
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@@ -16,7 +16,7 @@ protected:
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int m_iChangeMask;
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bool m_bExportWillSetANewScreen; // from an OptionRowHandler
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vector<OptionRowHandler*> OptionRowHandlers;
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vector<OptionRowHandler*> m_OptionRowHandlers;
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protected:
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virtual void HandleScreenMessage( const ScreenMessage SM );
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