89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenSandbox.h
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Desc: Area for testing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSandbox.h"
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#include "ScreenManager.h"
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#include "RageMusic.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "Quad.h"
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#include "ThemeManager.h"
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#include "RageNetwork.h"
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ScreenSandbox::ScreenSandbox()
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{
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// m_Menu.Load(
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// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
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// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_TOP_EDGE),
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// ssprintf("Use %c %c to select, then press START", char(1), char(2) ),
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// false, true, 40
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// );
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// this->AddChild( &m_Menu );
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// m_Menu.TweenOnScreenFromBlack( SM_None );
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m_sprite.Load( THEME->GetPathTo("Graphics","title menu logo dance") );
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m_sprite.SetXY( CENTER_X, CENTER_Y );
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m_sprite.SetEffectGlowing();
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this->AddChild( &m_sprite );
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}
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void ScreenSandbox::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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CArray<Packet,Packet> aPackets;
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NETWORK->Recv( aPackets );
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}
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void ScreenSandbox::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type != IET_FIRST_PRESS )
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return; // ignore
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switch( DeviceI.device)
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{
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case DEVICE_KEYBOARD:
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switch( DeviceI.button )
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{
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case DIK_LEFT:
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break;
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case DIK_RIGHT:
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break;
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case DIK_T:
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break;
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}
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}
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// m_sprBG.SetEffectCamelion( 5, D3DXCOLOR(1,0.8f,0.8f,1), D3DXCOLOR(1,0.2f,0.2f,1) );
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}
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_DoneClosingWipingLeft:
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break;
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case SM_DoneClosingWipingRight:
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break;
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case SM_DoneOpeningWipingLeft:
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break;
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case SM_DoneOpeningWipingRight:
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break;
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}
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} |