Files
itgmania212121/stepmania/src/arch/arch.h
T

63 lines
1.6 KiB
C++

#ifndef ARCH_H
#define ARCH_H
/* Include this file if you need to create an instance of a driver object. */
class LoadingWindow;
class RageSoundDriver;
class ArchHooks;
class InputHandler;
class LowLevelWindow;
LoadingWindow *MakeLoadingWindow();
ArchHooks *MakeArchHooks();
LowLevelWindow *MakeLowLevelWindow();
void MakeInputHandlers(vector<InputHandler *> &Add);
RageSoundDriver *MakeRageSoundDriver(CString drivers);
/* These definitions are in here, instead of in arch_*.h, because they
* need to be available to other modules. It'd be overkill to create separate
* "config" and "driver" headers for each arch. */
/* Define the default list of sound drivers for each arch. It's
* OK to list drivers that may not be available. */
#if defined(LINUX)
#define DEFAULT_SOUND_DRIVER_LIST "ALSA9,ALSA9-sw,OSS,Null"
#elif defined(DARWIN)
#define DEFAULT_SOUND_DRIVER_LIST "CoreAudio,QT,QT1"
#elif defined(_WINDOWS)
#define DEFAULT_SOUND_DRIVER_LIST "DirectSound,DirectSound-sw,WaveOut"
#elif defined(_XBOX)
#define DEFAULT_SOUND_DRIVER_LIST "DirectSound"
#else
#define DEFAULT_SOUND_DRIVER_LIST "Null"
#endif
#define DEFAULT_MOVIE_DRIVER_LIST "FFMpeg,DShow,Null"
/* Choose your renderers. */
#if defined(_WINDOWS)
#define SUPPORT_OPENGL
#define SUPPORT_D3D
#elif defined(_XBOX)
#define SUPPORT_D3D
#else
#define SUPPORT_OPENGL
#endif
/* Hack for Xbox: All paths must be absolute. */
#if defined(_XBOX)
#define BASE_PATH "D:\\"
#else
#define BASE_PATH ""
#endif
#endif
/*
* Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/