Files
itgmania212121/src/RageTypes.cpp
T

258 lines
6.2 KiB
C++

#include "global.h"
#include "RageTypes.h"
#include "LuaManager.h"
void RageColor::PushTable( lua_State *L ) const
{
lua_newtable( L );
int iTable = lua_gettop(L);
lua_pushnumber( L, r );
lua_rawseti( L, iTable, 1 );
lua_pushnumber( L, g );
lua_rawseti( L, iTable, 2 );
lua_pushnumber( L, b );
lua_rawseti( L, iTable, 3 );
lua_pushnumber( L, a );
lua_rawseti( L, iTable, 4 );
}
void RageColor::FromStack( lua_State *L, int iPos )
{
if( lua_type(L, iPos) != LUA_TTABLE )
return;
lua_pushvalue( L, iPos );
int iFrom = lua_gettop( L );
lua_rawgeti( L, iFrom, 1 );
r = (float)lua_tonumber( L, -1 );
lua_rawgeti( L, iFrom, 2 );
g = (float)lua_tonumber( L, -1 );
lua_rawgeti( L, iFrom, 3 );
b = (float)lua_tonumber( L, -1 );
lua_rawgeti( L, iFrom, 4 );
a = (float)lua_tonumber( L, -1 );
lua_pop( L, 5 );
}
void RageColor::FromStackCompat( lua_State *L, int iPos )
{
if( lua_type(L, iPos) == LUA_TTABLE )
{
FromStack( L, iPos );
}
else
{
r = FArg(iPos+0);
g = FArg(iPos+1);
b = FArg(iPos+2);
a = FArg(iPos+3);
}
}
RString RageColor::ToString() const
{
int iR = clamp( (int) lrintf(r * 255), 0, 255 );
int iG = clamp( (int) lrintf(g * 255), 0, 255 );
int iB = clamp( (int) lrintf(b * 255), 0, 255 );
int iA = clamp( (int) lrintf(a * 255), 0, 255 );
if( iA == 255 )
return ssprintf( "#%02X%02X%02X", iR, iG, iB );
else
return ssprintf( "#%02X%02X%02X%02X", iR, iG, iB, iA );
}
RString RageColor::NormalizeColorString( RString sColor )
{
if( sColor.empty() )
return "";
RageColor c;
if( !c.FromString(sColor) )
return "";
return c.ToString();
}
void lerp_rage_color(RageColor& out, RageColor const& a, RageColor const& b, float t)
{
out.b= lerp(t, a.b, b.b);
out.g= lerp(t, a.g, b.g);
out.r= lerp(t, a.r, b.r);
out.a= lerp(t, a.a, b.a);
}
void WeightedAvergeOfRSVs(RageSpriteVertex& average_out, RageSpriteVertex const& rsv1, RageSpriteVertex const& rsv2, float percent_between)
{
average_out.p= lerp(percent_between, rsv1.p, rsv2.p);
average_out.n= lerp(percent_between, rsv1.n, rsv2.n);
average_out.c.b= lerp(percent_between, rsv1.c.b, rsv2.c.b);
average_out.c.g= lerp(percent_between, rsv1.c.g, rsv2.c.g);
average_out.c.r= lerp(percent_between, rsv1.c.r, rsv2.c.r);
average_out.c.a= lerp(percent_between, rsv1.c.a, rsv2.c.a);
average_out.t= lerp(percent_between, rsv1.t, rsv2.t);
}
/** @brief Utilities for working with Lua. */
namespace LuaHelpers
{
template<> bool FromStack<RageColor>( lua_State *L, RageColor &Object, int iOffset )
{
Object.FromStack( L, iOffset );
return true;
}
template<> void Push<RageColor>( lua_State *L, const RageColor &Object ) { Object.PushTable( L ); }
}
static const char *CullModeNames[] =
{
"Back",
"Front",
"None"
};
XToString( CullMode );
LuaXType( CullMode );
static const char *BlendModeNames[] =
{
"Normal",
"Add",
"Subtract",
"Modulate",
/*
* Copy the source directly to the destination. Alpha is not premultiplied.
*
* Co = Cs
* Ao = As
*/
"CopySrc",
/*
* Leave the color alone, and apply the source alpha on top of the existing alpha.
* Transparent areas in the source become transparent in the destination.
*
* Be sure to disable alpha test with this blend mode.
*
* Co = Cd
* Ao = Ad*As
*/
"AlphaMask",
/*
* Leave the color alone, and apply the source alpha on top of the existing alpha.
* Transparent areas in the source become transparent in the destination.
* Co = Cd
* Ao = Ad*(1-As)
*/
"AlphaKnockOut",
"AlphaMultiply",
"WeightedMultiply",
"InvertDest",
"NoEffect"
};
XToString( BlendMode );
StringToX( BlendMode );
LuaXType( BlendMode );
static const char *TextureModeNames[] =
{
"Modulate",
"Glow",
"Add",
};
XToString( TextureMode );
LuaXType( TextureMode );
static const char *EffectModeNames[] =
{
/* Normal blending. All supported texture modes have their standard effects. */
"Normal",
/* After rendering to a destination alpha render target, the color will be premultiplied
* with its alpha. An Unpremultiply pass with CopySrc blending must be performed to
* correct this. */
"Unpremultiply",
/* Layered blending. These shaders take two source textures. */
"ColorBurn",
"ColorDodge",
"VividLight",
"HardMix",
"Overlay",
"Screen",
"YUYV422"
};
XToString( EffectMode );
LuaXType( EffectMode );
static const char *ZTestModeNames[] =
{
"Off",
"WriteOnPass",
"WriteOnFail"
};
XToString( ZTestMode );
LuaXType( ZTestMode );
static const char *TextGlowModeNames[] =
{
"Inner",
"Stroke",
"Both"
};
XToString( TextGlowMode );
LuaXType( TextGlowMode );
int LuaFunc_color( lua_State *L )
{
RString sColor = SArg(1);
RageColor c;
c.FromString( sColor );
c.PushTable( L );
return 1;
}
LUAFUNC_REGISTER_COMMON(color);
int LuaFunc_lerp_color(lua_State *L)
{
// Args: percent, color, color
// Returns: color
float percent= FArg(1);
RageColor a, b, c;
a.FromStack(L, 2);
b.FromStack(L, 3);
lerp_rage_color(c, a, b, percent);
c.PushTable(L);
return 1;
}
LUAFUNC_REGISTER_COMMON(lerp_color);
/*
* Copyright (c) 2006 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/