258 lines
6.2 KiB
C++
258 lines
6.2 KiB
C++
#include "global.h"
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#include "RageTypes.h"
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#include "LuaManager.h"
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void RageColor::PushTable( lua_State *L ) const
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{
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lua_newtable( L );
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int iTable = lua_gettop(L);
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lua_pushnumber( L, r );
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lua_rawseti( L, iTable, 1 );
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lua_pushnumber( L, g );
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lua_rawseti( L, iTable, 2 );
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lua_pushnumber( L, b );
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lua_rawseti( L, iTable, 3 );
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lua_pushnumber( L, a );
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lua_rawseti( L, iTable, 4 );
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}
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void RageColor::FromStack( lua_State *L, int iPos )
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{
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if( lua_type(L, iPos) != LUA_TTABLE )
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return;
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lua_pushvalue( L, iPos );
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int iFrom = lua_gettop( L );
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lua_rawgeti( L, iFrom, 1 );
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r = (float)lua_tonumber( L, -1 );
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lua_rawgeti( L, iFrom, 2 );
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g = (float)lua_tonumber( L, -1 );
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lua_rawgeti( L, iFrom, 3 );
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b = (float)lua_tonumber( L, -1 );
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lua_rawgeti( L, iFrom, 4 );
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a = (float)lua_tonumber( L, -1 );
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lua_pop( L, 5 );
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}
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void RageColor::FromStackCompat( lua_State *L, int iPos )
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{
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if( lua_type(L, iPos) == LUA_TTABLE )
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{
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FromStack( L, iPos );
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}
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else
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{
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r = FArg(iPos+0);
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g = FArg(iPos+1);
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b = FArg(iPos+2);
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a = FArg(iPos+3);
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}
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}
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RString RageColor::ToString() const
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{
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int iR = clamp( (int) lrintf(r * 255), 0, 255 );
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int iG = clamp( (int) lrintf(g * 255), 0, 255 );
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int iB = clamp( (int) lrintf(b * 255), 0, 255 );
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int iA = clamp( (int) lrintf(a * 255), 0, 255 );
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if( iA == 255 )
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return ssprintf( "#%02X%02X%02X", iR, iG, iB );
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else
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return ssprintf( "#%02X%02X%02X%02X", iR, iG, iB, iA );
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}
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RString RageColor::NormalizeColorString( RString sColor )
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{
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if( sColor.empty() )
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return "";
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RageColor c;
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if( !c.FromString(sColor) )
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return "";
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return c.ToString();
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}
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void lerp_rage_color(RageColor& out, RageColor const& a, RageColor const& b, float t)
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{
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out.b= lerp(t, a.b, b.b);
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out.g= lerp(t, a.g, b.g);
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out.r= lerp(t, a.r, b.r);
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out.a= lerp(t, a.a, b.a);
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}
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void WeightedAvergeOfRSVs(RageSpriteVertex& average_out, RageSpriteVertex const& rsv1, RageSpriteVertex const& rsv2, float percent_between)
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{
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average_out.p= lerp(percent_between, rsv1.p, rsv2.p);
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average_out.n= lerp(percent_between, rsv1.n, rsv2.n);
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average_out.c.b= lerp(percent_between, rsv1.c.b, rsv2.c.b);
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average_out.c.g= lerp(percent_between, rsv1.c.g, rsv2.c.g);
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average_out.c.r= lerp(percent_between, rsv1.c.r, rsv2.c.r);
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average_out.c.a= lerp(percent_between, rsv1.c.a, rsv2.c.a);
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average_out.t= lerp(percent_between, rsv1.t, rsv2.t);
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}
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/** @brief Utilities for working with Lua. */
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namespace LuaHelpers
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{
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template<> bool FromStack<RageColor>( lua_State *L, RageColor &Object, int iOffset )
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{
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Object.FromStack( L, iOffset );
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return true;
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}
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template<> void Push<RageColor>( lua_State *L, const RageColor &Object ) { Object.PushTable( L ); }
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}
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static const char *CullModeNames[] =
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{
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"Back",
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"Front",
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"None"
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};
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XToString( CullMode );
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LuaXType( CullMode );
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static const char *BlendModeNames[] =
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{
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"Normal",
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"Add",
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"Subtract",
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"Modulate",
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/*
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* Copy the source directly to the destination. Alpha is not premultiplied.
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*
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* Co = Cs
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* Ao = As
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*/
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"CopySrc",
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/*
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* Leave the color alone, and apply the source alpha on top of the existing alpha.
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* Transparent areas in the source become transparent in the destination.
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*
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* Be sure to disable alpha test with this blend mode.
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*
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* Co = Cd
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* Ao = Ad*As
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*/
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"AlphaMask",
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/*
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* Leave the color alone, and apply the source alpha on top of the existing alpha.
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* Transparent areas in the source become transparent in the destination.
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* Co = Cd
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* Ao = Ad*(1-As)
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*/
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"AlphaKnockOut",
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"AlphaMultiply",
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"WeightedMultiply",
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"InvertDest",
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"NoEffect"
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};
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XToString( BlendMode );
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StringToX( BlendMode );
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LuaXType( BlendMode );
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static const char *TextureModeNames[] =
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{
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"Modulate",
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"Glow",
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"Add",
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};
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XToString( TextureMode );
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LuaXType( TextureMode );
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static const char *EffectModeNames[] =
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{
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/* Normal blending. All supported texture modes have their standard effects. */
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"Normal",
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/* After rendering to a destination alpha render target, the color will be premultiplied
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* with its alpha. An Unpremultiply pass with CopySrc blending must be performed to
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* correct this. */
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"Unpremultiply",
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/* Layered blending. These shaders take two source textures. */
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"ColorBurn",
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"ColorDodge",
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"VividLight",
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"HardMix",
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"Overlay",
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"Screen",
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"YUYV422"
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};
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XToString( EffectMode );
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LuaXType( EffectMode );
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static const char *ZTestModeNames[] =
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{
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"Off",
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"WriteOnPass",
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"WriteOnFail"
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};
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XToString( ZTestMode );
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LuaXType( ZTestMode );
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static const char *TextGlowModeNames[] =
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{
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"Inner",
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"Stroke",
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"Both"
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};
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XToString( TextGlowMode );
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LuaXType( TextGlowMode );
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int LuaFunc_color( lua_State *L )
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{
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RString sColor = SArg(1);
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RageColor c;
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c.FromString( sColor );
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c.PushTable( L );
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return 1;
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}
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LUAFUNC_REGISTER_COMMON(color);
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int LuaFunc_lerp_color(lua_State *L)
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{
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// Args: percent, color, color
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// Returns: color
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float percent= FArg(1);
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RageColor a, b, c;
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a.FromStack(L, 2);
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b.FromStack(L, 3);
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lerp_rage_color(c, a, b, percent);
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c.PushTable(L);
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return 1;
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}
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LUAFUNC_REGISTER_COMMON(lerp_color);
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/*
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* Copyright (c) 2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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