Kyzentun
ca4eb65b61
Added lerp, lerp_color, approach, and multiapproach lua functions.
2014-10-23 00:13:13 -06:00
sigatrev
70c5209e76
added ActorMultiVertex
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AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
2014-04-14 21:29:19 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
1a1ff7d701
Give @briefs to all namespaces.
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This will force recompilation of all files.
2011-02-19 12:09:03 -05:00
AJ Kelly
cd2a78e09a
pretty much equivalent to 23b02ce-adf0feb. [Chris Danford; some other cleanup by AJ]
2010-06-12 14:37:20 -05:00
AJ Kelly
6b3da26a4c
[GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
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[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
2010-06-02 15:43:56 -05:00
AJ Kelly
04317c14ae
f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
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To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly
2d872ac518
427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
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I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
2010-02-08 01:32:14 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00